Doc DDD wrote:Cat Merc wrote:Doc DDD wrote:Baal Omniscient wrote:PG upgrades to high slot
Kincats to high slot
Damage mod 4/6/8
Damage mod stacking penalty greatly reduced
^Adds utility to high slots and allows stacking of damage mods to mean something. Helps to reduce the Amarr assault's eHP advantage while opening up the high-slots to more than shield tanking.
Edit: Also, make Myofibs add rang to your melee attacks, 2 PRO's giving you equal range to that of a Nova Knife.
For the love of god don't do any of this. Shield based suits suck already don't nerf their ability to use kinkats or pg units without sacrificing their already sad survivability. How happy would you be to have damage mods moved to lows?
Shield suits have sad survivability?
lawl, I am doing just fine with 427 armor and 200 shields, you might be expecting too much
And the most popular weapons right now are anti armor.
So, no, your survivability isn't far off from armor if at all any different, just play to your strenghts.
Ummmm yeah armor is great with a nice shield buffer, a logi repping you, triage hives healing you, damage mods helping you out damage shield tanks with no sacrifice to your natural armor tank, Flux grenades having no effect other than causing you to drop more repping hives, no delay for your reps, and the insane wps farmed for your squad from said armor reps..
yes cat merc tell us more about how armor based suits and shield based suits are on par..
you are once again only worried about staying OP. Stay out of this unless you are being constructive or I will release the hounds on you.
* Logi reps outside of squads are rare
* I don't have enough CPU/PG for triage hives (CPU upgrade would come in handy here
)
* Damage mods have been nerfed to hell, and it's not like I can fit them anyway
* Flux grenades are much rarer than Locus Grenades, and when a Locus Grenade comes, I don't lose my armor. I die.
* I may not have delay for reps, but it's still 1/3rd of the speed of the free repair rate on Caldari Assaults
* The only benefit of my shield buffer is that shields regenerate faster than armor, hence it's better for me to take shield damage. The time to disengage from battle is still the same for shield and armor users.
Basically, the advantages armor has can only come when fighting in classic battles where there's a frontline.
Skirmish fighters (like myself) can't benefit of Logi tools, Repair hives or anything of the sort.
Try fitting a kin cat instead of trying to brick, see what happens then
Oh and about your "staying OP" comment, I've been running armor since Uprising 1.0.
And I KNEW, on day 1, that armor is underpowered.