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Thread Statistics | Show CCP posts - 2 post(s) |
bogeyman m
Minmatar Republic
346
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Posted - 2014.07.15 03:46:00 -
[1] - Quote
CCP Rattati wrote:Dear players, after thoroughly discussing with the scout community, these are our proposed changes. EWAR CalculationsI have documented all the necessary and relevant scenarios, I hope. At the top of the document, I have collected the key numbers and tried to put them into perspective. Galogi focused scanner gets the highest range and precision possible, due to it being 1) active, 2) narrow and 3) having a limited duration. This helps establish boundaries that scouts need to live within. That said, by a combination of racial bonuses and dedication of slots All scouts can have similar range, 76m to 91, under the Focused at 100m. This is under review, and I am looking at reducing Range amplifiers to 30% instead of the current 45%. All scouts can get under the focused scan dB by using a cloak, exception Gallente not needing cloak. All scouts can get under the best passive scan dB by using 2 dampeners and cloak or 3 dampeners. Best passive at 2 precision modules is beaten by best dampener at 2 dampening modules. Minmatar get a small PG boost, and all scouts can utilize a very slight PG reduction of KinCats andCodebreakers, possibly Nova Knifes. Nova Knifes will get increased Aim Adhesion, making hit detection work a little better in close quarters, a damage boost 120/160/200 and possibly a little increase in aim, 2.00m to 2.25m OR 2.50m This does not require Codebreakers to be in high, so don't assume that is the case. Please keep your comments civil and on topic. Changing bonuses to module efficacy or other ideas of the sort are not on the table for now. No ewar bonuses for MinScout?
Duct tape 2.0 ... Have WD-40; will travel.
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bogeyman m
Minmatar Republic
346
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Posted - 2014.07.15 03:49:00 -
[2] - Quote
Seymour KrelbornX wrote:what are you going to do about how far they can toss remotes?
keep in mind with how hard they are to see already and how high they can jump and how fast they are, tossing remotes 10 meters almost undetected makes them OP...
so they either need to be more easily detectable or the Frisbee mechanic needs a hard cap on how far they can be thrown. REs are equipment - they fit equipment slots. They should be placed, not thrown. If they are to be thrown like grenades, they should be moved to the grenade slot.
Duct tape 2.0 ... Have WD-40; will travel.
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bogeyman m
Minmatar Republic
346
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Posted - 2014.07.15 03:57:00 -
[3] - Quote
Ghost Kaisar wrote:SAIRAX SIS wrote:
i agree...
Cal Scout is already best Assaulting scout. (High-Shield Recharge, No movement penalty by Shield Tanking, Small Hitbox) In addition, it's that offset by new bonus, (weaknesses low slot is small) it is ABSURD.
CCP was reduced Dumpting bonus to say fits becomes easy, and reducing the scan radius does not match the role of each scout when nerf Gallen te scout !!!
The first place, because Gal Scout is hiding suit, I do not know the meaning to get a half-hearted Scan Precision, and do not know why to get Profile Dumpting bonus on Cal Scout.
Behavior Mismatch. why?
And...Scout side Though it is mandatory measures, Gal Logi is fine only with a focus scanner. OP.
*SIGH* Assault changes are coming. Remember that. Rattati will buff the assault to make it a better choice than the scouts ( I have full faith in him. Get some assault players together and make a thread. If you are diligent in trying to improve the suit, help will come) Anyways: Cal gets dampening to help it stay hidden and provide long range, low power scans. A single damp, and a single range amp will probably be the best combo. Cal scouts scanning your med frame too much? Run a damp. 1x Damp will make you invisible to any Cal Scan or Min Scan. I suspect most Cal scouts will run 2x shields and 2x Precision. This will let them pick up any med frame not running 3x damps. However, at this point, they only have 308 shields and 87 armor. Easy prey if you catch them. Gal scouts are getting a precision bonus to make up for loss of range. It also helps stop the dual tanking problem, encouraging people to not stack HP. They are harder to detect, but do not possess the strong scans of the amarr. They can buff range a bit easier, but amarr will still win in the eWAR fight. Gal on the other hand, will still be masters of dampening, due to the huge amount of low slots and CPU/PG. You will still be a strongly damped Gal scout. It'll just take 2x damps and a cloak. Combine with the 2x precision? Wow, look! Only two slots left for HP! Notice what's happening? Passive bonuses are less attractive. You must use modules to get the best mileage out of the suit, and this cuts down on HP stacking. MinScout no haz ewar?
Duct tape 2.0 ... Have WD-40; will travel.
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bogeyman m
Minmatar Republic
351
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Posted - 2014.07.17 01:10:00 -
[4] - Quote
One Eyed King wrote:Jadd Hatchen wrote:Ghost Kaisar wrote:Seymour KrelbornX wrote:what are you going to do about how far they can toss remotes?
keep in mind with how hard they are to see already and how high they can jump and how fast they are, tossing remotes 10 meters almost undetected makes them OP...
so they either need to be more easily detectable or the Frisbee mechanic needs a hard cap on how far they can be thrown. If you are routinely getting killed by killer frisbee's, then you REALLY need to invest in some situational awareness. No he is right. RE's are NOT supposed to be throwable. They are supposed to be a charge that you SET on the ground/wall/vehicle/ceiling/etc and then leave in place. NOT a grenade!!!! But that is also off topic... Throw an RE, then throw a grenade. You will see a difference. The comparisons need to stop. "Throw" an Uplink, then throw an RE. You will see a difference. Both are EQUIPMENT. Explain.
Duct tape 2.0 ... Have WD-40; will travel.
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bogeyman m
Minmatar Republic
351
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Posted - 2014.07.17 01:24:00 -
[5] - Quote
Adipem Nothi wrote:Jadd Hatchen wrote:
So you admit that an RE can be thrown? At least admission of the problem is the first step towards fixing it. ;)
If we're here to talk about problems, why not talk about Heavy spam? Remote Explosive usage is causally related to a steep increase in Heavy population, their resistance to locus grenades, and the new-found tendency of their teammates to "cluster" about them (and their overly effective HMGs). The ability to toss an RE a few feet is not the reason why Ambush has degraded to "Follow the Heavy". If you want to talk about problems then talk about fixing them, not their side effects.
I, for one, do not have an issue with REs being used. However, I do have an issue with their being thrown as far as they are. As a Logi-Bro, my awareness is focused on watching my squad's backs. (If only more people watched the Logi's back.) When I am killed by REs, it is usually from a 10m-15m distance - rarely from under 10m and occasionally from 30m+ (I'm guessing those are dropped from buildings/towers). Those are grenade distances.
Duct tape 2.0 ... Have WD-40; will travel.
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bogeyman m
Minmatar Republic
351
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Posted - 2014.07.17 01:31:00 -
[6] - Quote
SponkSponkSponk wrote:bogeyman m wrote:I, for one, do not have an issue with REs being used. However, I do have an issue with their being thrown as far as they are. Incidentally, last time I checked, proximity mines didn't get thrown anywhere near as far as remote explosives. Perhaps someone could go in-game and check? You're right. They don't. But I couldn't tell you what the difference was.
Duct tape 2.0 ... Have WD-40; will travel.
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bogeyman m
Minmatar Republic
352
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Posted - 2014.07.17 03:09:00 -
[7] - Quote
One Eyed King wrote:bogeyman m wrote:One Eyed King wrote:Jadd Hatchen wrote:Ghost Kaisar wrote: If you are routinely getting killed by killer frisbee's, then you REALLY need to invest in some situational awareness.
No he is right. RE's are NOT supposed to be throwable. They are supposed to be a charge that you SET on the ground/wall/vehicle/ceiling/etc and then leave in place. NOT a grenade!!!! But that is also off topic... Throw an RE, then throw a grenade. You will see a difference. The comparisons need to stop. "Throw" an Uplink, then throw an RE. You will see a difference. Both are EQUIPMENT. Explain. Throw an Uplink, then throw an Injector. Both are EQUIPMENT. Explain. One is deployable. One is grafted to your hand.
Duct tape 2.0 ... Have WD-40; will travel.
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bogeyman m
Minmatar Republic
352
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Posted - 2014.07.17 03:16:00 -
[8] - Quote
Adipem Nothi wrote:bogeyman m wrote: If you want to talk about problems then talk about fixing them, not their side effects.
I, for one, do not have an issue with REs being used. However, I do have an issue with their being thrown as far as they are. As a Logi-Bro, my awareness is focused on watching my squad's backs. (If only more people watched the Logi's back.) When I am killed by REs, it is usually from a 10m-15m distance - rarely from under 10m and occasionally from 30m+ (I'm guessing those are dropped from buildings/towers). Those are grenade distances.
No need to discuss fixing what isn't broken. Questions: 1) When you get killed by REs, how are you measuring these distances? 2) Isn't your "awareness focused" elsewhere? 3) Have you watched someone toss an RE 10+ meters at you? 4) In the time it took to travel that huge distance, you just ... stood there and watched? Answers: 1) The same way I get distance intel on any death - via the 'you got killed by' window. 2) Yes. 3) No. 4) See answers to questions 2 and 3.
Duct tape 2.0 ... Have WD-40; will travel.
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bogeyman m
Minmatar Republic
355
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Posted - 2014.07.18 04:25:00 -
[9] - Quote
Brokerib wrote:Kallas Hallytyr wrote:Adipem Nothi wrote:bogeyman m wrote:When I am killed by REs, it is usually from a 10m-15m distance - rarely from under 10m and occasionally from 30m+ (I'm guessing those are dropped from buildings/towers). Those are grenade distances. When you get killed by REs, how are you measuring these distances? That is a very important question: the likelihood that the scout tossed the RE then immediately backpedaled away/laterally is very high, adding to combat time-dilated perception. The other point you mentioned is also very important: REs now have more than slightly significant activation delays. Shooting the Scout and manoeuvring during the activation is important and, more to point, actually possible. Also forgetting REs that have been placed before the enemy arrive.I normally only go to REs if the enemies back is turned, or I'm able to drop them from a height. And I make sure to be at least 6m away so I don't get caught in the blast radius, as REs will kill me several times over. Might be worthwhile testing the mechanic yourself to see how it works, but you won't see a throw that's anywhere near 10m unless you've got a height advantage. 3-4m tops. Good point, but definitely not the case in most of my RE deaths. It's more likely someone snuck in clocked and dropped an RE - the 'kill distance' being the distance they ran before detonation.
Duct tape 2.0 ... Have WD-40; will travel.
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bogeyman m
Minmatar Republic
355
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Posted - 2014.07.18 04:29:00 -
[10] - Quote
One Eyed King wrote:bogeyman m wrote:One Eyed King wrote:bogeyman m wrote:One Eyed King wrote: Throw an RE, then throw a grenade. You will see a difference. The comparisons need to stop.
"Throw" an Uplink, then throw an RE. You will see a difference. Both are EQUIPMENT. Explain. Throw an Uplink, then throw an Injector. Both are EQUIPMENT. Explain. One is deployable. One is grafted to your hand. Exactly. Not all equipment is the same!So stop comparing them when its convenient to your rationalizations and ignoring it when its inconvenient. REs are their own thing. They are not grenades, and they don't get thrown like grenades. They are not Uplinks, and are not thrown like Uplinks. If you think they are being thrown too far, come up with a new, legitimate argument, because this one is dead and ineffective. Right. REs (and Proxys) are the only "equipment" that can kill someone/something. As such, I think it a reasonable argument that they should not be considered "equipment" at all. You keep defending your crutch though...
Duct tape 2.0 ... Have WD-40; will travel.
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