The Black Jackal
The Southern Legion Final Resolution.
1261
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Posted - 2014.07.10 02:25:00 -
[1] - Quote
* Primary Objective Assault buff, we are looking at a HP increase, slight changes in slot layout and improved PG/CPU, slot based approach. Possibly improve Light Weapon fitting bonus. Possibly a slight speed increase. To my mind, the Assault does need the ability to 'Assault' as a primarily offensive suit. This incorporates speed, damage, and survivability. At the moment, the Heavy trumps Assaults on 2 of these facets, and the third is overcompensated by it, making them a preferable 'point assault' and 'point guard'. Assaults need to be capable of taking on a 'point guard' 1v1to fulfil their defined 'Assault' Role.
* A slight HMG heat buildup increase Don't see why this is needed to be honest. I rarely run one, but it's duration of fire isn't the reason i usually die to it or kill with it.
* Reduce Sentinel PG/CPU. Possibly a fitting bonus to Heavy Weapons. So long as a maxed out SP invested player can fit Prototype Suits with Complex gear. I'm behind this.
* Installation buff, with a range and AI review, reduction of granted WP for destruction. The warpoints don't matter. You could remove the warpoints entirely, and HAVs will STILL take them out. Make them better positioned, and worth fighting for by the infantry.
* Blaster turret accuracy improvements Only the small Blaster please. Leave the Large Blaster as is.
* Modification of scout bonuses, with Amarr getting a precision bonus, a narrow strong field of scanning on top of a heavily armored suit, and Caldari retaining a long range scan ability. This seems like a kneejerk reaction trying to make scouts 'behave' similarly. I think the Amarr could fill the role of a 'Force Recon'. Defined https://forums.dust514.com/default.aspx?g=posts&m=2222039#post2222039 here is my own opinion on how scouts could be managed over trying to make them all appealing for the same reasons (or variations of the same).
* Minmatar will be improved by a Codebreaker fitting reduction. Possibly moving Codebreakers to High slot. PG increase. This seems like a solid idea. It encourages speedster hackers.
* Nova Knife hit detection and damage improvement Probably the one weapon I haven't used extensively, so I can't comment on this. Though in honesty, having been 1 shot by Nova Knife wielders, I wonder how nescesary it actually is? I don't often see them requiring a secondary charge hit to take me out. (If I'm wrong, please enlighten me, as I said, I've hardly used the weapon.)
* Small rail range compared to sniper range LAV Mountain Snipers anyone? May actually be nice to have more utility for small turrets in general.
* Move all logistics to the same number of Equipment slots per tier, removing the Amarr sidearm. Reduce Logi speed slightly and remove Cloak fitting bonus. Same total of high and low slots as well per tier. All over I see what is intended here, to make them less appealing as a 'Slayer' and more focused on support. I'm not sure 'normalizing' them is the best way to go about it, but at the moment have few better ideas.
* WP for injectors, STD/ADV/PRO 25/50/75 WP Nice fix. Preferable mechanic would be to give a flat Injected rate, but then give 'repair' WP for amount repaired.
* Reactive Plates to 1-2-3 hp/s Ok.
* OB WP doubled Just plain remove it. It is the only escalation reward in public matches in a game that is built around NOT having escalation rewards. In Faction Warfare put them on a timer that a randomly nominated Ground Commander can access.
* LP payout increased x-fold Don't forget ISK Payouts for Faction Warfare. Faction Warfare should be a lifestyle unto itself, and you SHOULD be able to make a living out of it.
* Remove Ambush OMS or remove Vehicles from Ambush OMS Make it choose able. OMS has the capabilities to actually take out vehicles, and there should be an ambush-style game mode where vehicles can play.
* Reduced ADS ISK price As the last 'Tech 2' Vehicle Standing, and thus without comparison, I believe that a reduction is in order until we have 'Tech 2' Vehicles once again back.
Still under tech evaluation * Passive Scan sharing with squads So long as it is replaced with something that allows us to 'non-verbally' ping a target for our squad / team. (Akin to a Q-spot mechanic.)
* Suicide/Bleedout/Overview option properly enforces that revival is not possible Do you wish to be revived? X Yes, O No. (Fixed)
* We have identified almost all the suits that have the wrong colors and are trying to get those fixed. Finally! Can we get something done about the Caldari Commando's.... style overall?
* Reduce ISK cost of early skillbooks for new players or free Reduced Cost will be fine. Giving stuff out for free will probably hurt the ideal that they should 'choose and specialise' when you can pick up alot of skills for free, what reason is there not to?
Also please consider: Adding the Stunlock mechanic onto all AV weapons with varying strength dependant on the weapon's role.
The Black Jackal for CPM1
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