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Aeon Amadi
Edimmu Warfighters Gallente Federation
6156
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Posted - 2014.07.07 03:54:00 -
[1] - Quote
Kept hearing about it and finally just said to hell with it and decided to put it to the test in the best way I could think of. Had done a similar test (on the same map no less) a few months ago so, me and Zatara Rought decided to give it a shot using similar methods.
Testing Methods
Both testers (myself and Zatara) were on the same team. This reduces constant damage dealing/death which gets in the way of progress and negatively impacts the team(s) more than necessary for testing purposes but still produces hit indicators (the 'x' that pops up when a shot hits it's target) reliably. This allowed for hit indicators to show when a round would hit, and shield flickers when a 'ghost hit' occurs.
For running tests, nanohives were placed 20m apart to form a 'track' in which Zatara would run along to insure a relatively straight path while I fired on him. This method allows for differentiation of hitbox lag caused by latency and true hit detection errors caused by the hitbox.
Testing Procedure
Caldari and Gallente Scout suits were fired at whilst standing still to check for 'silhouette' type hit detection errors. These sort of errors occur when firing at the outside edge of the body and the hitbox doesn't match up with the model. Both were relatively fine with the Caldari Scout having a very microscopic margin of error around the head/limbs, but it's so minute that you would probably never notice it in combat.
Caldari and Gallente Scout suits were fired at whilst running at a perpendicular angle. Most common factors here are hitbox lag which can occur from latency, I accounted for this at first (aiming behind Zatara) and there was very little to account for. There were quite a bit of 'ghost hits' in which the shields flickered but no hit marker was apparent, but this occurred on both suits.
Caldari and Gallente Scout suits were fired at whilst running at a parallel angle. There was very little margin of error here and from what I saw, both suits would taken damage normally if it we were on opposite teams, with less 'ghost hits' than in the perpendicular test.
Results/Thoughts
Both the scouts showed quite a few 'ghost hits' but I feel this is largely due to the hitbox trying to keep up with the rapid movements of the Scout, as both showed evidence of 'ghost hits' in the perpendicular tests. There is a very minor issue with the hitbox on the Scout not aligning with the outer most edges of the model, but this is so miniscule you would not likely notice it in combat.
Personally, I think this rumor stems from the fact that Caldari Scouts are reliant on shields and don't have enough low slots to utilize armor modules. This results in faster average movement speed compared to other scouts and even though the Minmatar Scout is technically faster, it has less survivability so hit detection issues, if any, would less noticeable in combat.
Feedback/Differing Theories
Feel like we botched something? Want to see it in slow-mo? Have a different idea on how to test for hit detection errors? Just wanna comment on Aeon's terrible [redacted] aim? Throw your suggestions in the comments below and we'll see about checking them out.
Useful Links
Aeon Amadi for CPM1
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JRleo jr
Xer Cloud Consortium
26
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Posted - 2014.07.07 03:58:00 -
[2] - Quote
I saw nothing wrong other than usual glitches with dust or the tar that is crap. My cal scout stiol gets instakilled It's fine, no matter how many videos you post it won't change the fact it's fine. |
Cat Merc
Onslaught Inc RISE of LEGION
10701
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Posted - 2014.07.07 04:01:00 -
[3] - Quote
The game definitely behaves differently when shooting at actual enemies. A proper test would include shooting at an enemy target.
However, it does demonstrate that hit detection is screwy.
Feline overlord of all humans - CAT MERC
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Nocturnal Soul
Immortal Retribution
3463
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Posted - 2014.07.07 04:14:00 -
[4] - Quote
Should of been done in FW
Its alright everyone, no need to worry it's just an Amarr scout :(
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I-Shayz-I
I----------I
3950
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Posted - 2014.07.07 04:20:00 -
[5] - Quote
ugh
The real reason for all this nonsense is the fact that shooting at a shield tanked enemy feels like you're dealing no damage since a smaller fraction of the "total" hp bar is actually being removed.
For example, take these two drastically different suits:
Caldari Scout 430 shield 80 armor Amarr Assault 150 shield 660 armor
After dealing 150 damage to both suits, the Caldari's HP bar looks something like this: ___ _____
While the Amarr one looks like this: . _____
Now deal another 280 damage. The Caldari: . _____
And the Amarr: . __
7162 wp with a Repair Tool!
List of Legion Feedback Threads!
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THUNDERGROOVE
Fatal Absolution
991
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Posted - 2014.07.07 04:33:00 -
[6] - Quote
Unless you're in FW or on the opposite team then none of this maters. All of the hit detection issues that occur have the shield flare and flinch animation happen even if they take no damage.
The Amarr scout bonus is like the old Amarr sentinel bonus. No one needed 25% reduction to overheat damage on a heavy;_;
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Lorhak Gannarsein
Legio DXIV
4069
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Posted - 2014.07.07 04:35:00 -
[7] - Quote
This is exactly what I've been saying, although I don't have a capture card to run tests.
CCP Rattati ily!
AmLogi 5 GÇó AmAss 5 GÇó AmSent 4 GÇó CalScout 5
CalLogi, you're next!
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Aeon Amadi
Edimmu Warfighters Gallente Federation
6160
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Posted - 2014.07.07 04:40:00 -
[8] - Quote
THUNDERGROOVE wrote:Unless you're in FW or on the opposite team then none of this maters. All of the hit detection issues that occur have the shield flare and flinch animation happen even if they take no damage.
Believe I mentioned that when describing 'ghost hits'.
Useful Links
Aeon Amadi for CPM1
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The Eristic
Dust 90210
544
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Posted - 2014.07.07 05:09:00 -
[9] - Quote
Aeon Amadi wrote: Believe I mentioned that when describing 'ghost hits'.
I dunno, this is how I'd describe a 'ghost hit'.
https://www.youtube.com/watch?v=HvyCMgAajqk
Reality is the original Rorschach.
Verily! So much for all that.
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MINA Longstrike
972
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Posted - 2014.07.07 05:44:00 -
[10] - Quote
You need to be on enemy teams - I've gotten shield flare all the time but no damage.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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Aeon Amadi
Edimmu Warfighters Gallente Federation
6161
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Posted - 2014.07.07 06:25:00 -
[11] - Quote
MINA Longstrike wrote:You need to be on enemy teams - I've gotten shield flare all the time but no damage.
Just finished recording a video where we are on enemy teams. Will upload it tomorrow.
Useful Links
Aeon Amadi for CPM1
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Sgt Kirk
Fatal Absolution
6377
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Posted - 2014.07.07 06:27:00 -
[12] - Quote
Lol as if this is a proper test.
see you space cowboy...
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Aeon Amadi
Edimmu Warfighters Gallente Federation
6161
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Posted - 2014.07.07 06:44:00 -
[13] - Quote
Sgt Kirk wrote:Lol as if this is a proper test.
You're welcome to suggest something of worthwhile value in place of criticism, just sayin'
Useful Links
Aeon Amadi for CPM1
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shaman oga
Nexus Balusa Horizon
2394
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Posted - 2014.07.07 07:19:00 -
[14] - Quote
Try with a red, landing shots sometimes is not enough.
PSN: ogamega
I'm not a chef, i'm just a man who likes to cook.
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Sgt Kirk
Fatal Absolution
6378
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Posted - 2014.07.07 07:21:00 -
[15] - Quote
Aeon Amadi wrote:Sgt Kirk wrote:Lol as if this is a proper test. You're welcome to suggest something of worthwhile value in place of criticism, just sayin' Record in game instances with Caldari Scouts. Has to be real field data.
see you space cowboy...
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Dovallis Martan JenusKoll
Osmon Surveillance Caldari State
858
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Posted - 2014.07.07 07:27:00 -
[16] - Quote
I can confirm false shield flares and no damage being done to the target.
This test is junk.
http://youtu.be/dtXupQg77SU
Dust to Dust
Remember the dream you had before the day you were born.
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Aeon Amadi
Edimmu Warfighters Gallente Federation
6161
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Posted - 2014.07.07 07:37:00 -
[17] - Quote
Sgt Kirk wrote:Aeon Amadi wrote:Sgt Kirk wrote:Lol as if this is a proper test. You're welcome to suggest something of worthwhile value in place of criticism, just sayin' Record in game instances with Caldari Scouts. Has to be real field data.
Yeah, sorry, not going to record every single game. Unless you wanna pay for a new hard-drive and a fiber optic line that'll cover the constant uploads. Suppose we'll just never know and just have to believe the myth that Caldari Scouts are OP because hitbox conspiracy theories.
/shrug
Useful Links
Aeon Amadi for CPM1
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LT SHANKS
Amarr Templars Amarr Empire
2883
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Posted - 2014.07.07 09:54:00 -
[18] - Quote
Dovallis Martan JenusKoll wrote:I can confirm false shield flares and no damage being done to the target.
This test is junk.
I await the opposition test that you are making, as that will be far more effective at highlighting. You will need to use high ROF weapons, such as the HMG or Combat Rifle, and SMG to demonstrate failure to damage a fast target while it is crossing a bullet stream, which I have had happen many times. The single shot action weapons seem to have fewer problems at close range, and increased issues at long range, such as a scrambler pistol, or a sniper rifle. Aeon, do this test. |
Hawkings Greenback
Red Star. EoN.
153
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Posted - 2014.07.07 10:48:00 -
[19] - Quote
Dovallis Martan JenusKoll wrote:I can confirm false shield flares and no damage being done to the target.
This test is junk.
I await the opposition test that you are making, as that will be far more effective at highlighting. You will need to use high ROF weapons, such as the HMG or Combat Rifle, and SMG to demonstrate failure to damage a fast target while it is crossing a bullet stream, which I have had happen many times. The single shot action weapons seem to have fewer problems at close range, and increased issues at long range, such as a scrambler pistol, or a sniper rifle.
This seems like a better description of what is happening. Caldari scouts are getting stick because them & gallente scouts seem to be the most popular, therefore it seems to happen more often.
If you are unable to capture this then maybe some one else can at a later date.
GÇ£Without deviation from the norm, progress is not possible.GÇ¥
GÇò Frank Zappa
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Knight Soiaire
Fatal Absolution General Tso's Alliance
5364
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Posted - 2014.07.07 11:04:00 -
[20] - Quote
All suits have hit detection issues, I've never come across a Caldari Scout that was harder to hit than any other Scouts.
I'm free!
/o/
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Monkey MAC
Rough Riders..
3033
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Posted - 2014.07.07 11:29:00 -
[21] - Quote
Very well done.
I pretty much concur with findings, although I would say the hit box alignmemt is a bit more than a minor problem, that's a lot of potential headshots you could miss.
As for your idea that it's more noticable on caldari scouts because of their higher speed, I would say that is most definitely plausible and that more needs to be done to ensure that hit detection on all scouts is better. +1 and more if I had any alts.
They call me the Monkey - I like to jump off sh** and piss RE's all over your tank!
Monkey Mac - Forum Warrior Lvl 3
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Sgt Buttscratch
R 0 N 1 N
2131
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Posted - 2014.07.07 11:34:00 -
[22] - Quote
Repeat the test with a player from Asia.... we had 3 rail rifles on one guy yesterday. He was from an asian corp doing a fast side to side movement and took zero damage.
Give me my scrambler pistol back....**
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Cody Sietz
SVER True Blood Dark Taboo
3496
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Posted - 2014.07.07 11:53:00 -
[23] - Quote
I know it seems like we're making this up, but we aren't!
We have nothing to gain by saying this. If the hit detection is messed up for the CalScout, it should be fixed. If it isn't? Then it doesn't really matter because it's like we are asking for it to be nerfed.
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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Judge Rhadamanthus
Amarr Templar One
2472
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Posted - 2014.07.07 12:26:00 -
[24] - Quote
There is s slight problem with the testing and that is you are assuming the conclusion before the test.
For proper testing you might need to step back one step. The Issue is an apprentice of bullets doing no damage. What causes no damage? By assuming it is hit detection we are jumping to conclusions. for example :
1) it could be that they are doing zero to very low damage.
2) It could be that shield regen is increased under fire.
3) it might be that high ROF bullet streams are counted as 1 bullet instead of 2 or 3
4) It might be that weapon efficiency is wrong
5 ) It might be that bullets actually add rather than reduce shields
We need to collect field data . The very first step is to capture and identify that a hit definitely made contact and what happens, and then a hit that should have made contact; and what happened.
The problems with some set up tests is that they do not recreate the conditions that cause the issue. IF its caused by the scouts shields taking damage from an explosive just before you shoot at it the test will never identify the issue. So I am afraid the most thorough way to do this is record lots of games and analyse the results, then identify an issue and only then try to decerne the cause.
Judge for CPM 1
Twitter @Judge_EVELegion
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Knight Soiaire
Fatal Absolution General Tso's Alliance
5365
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Posted - 2014.07.07 12:41:00 -
[25] - Quote
Heres what I'd do differently.
Do it again but on opposing teams, of course. But also, test with aim assist on, and aim assist off.
I'm free!
/o/
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Sum1ne Else
G0DS AM0NG MEN General Tso's Alliance
1247
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Posted - 2014.07.07 12:53:00 -
[26] - Quote
Awesome, great job- you can really see those markers of when they do and do not.
What is your X & Y in ADS at? you track him really well..
Impressive? Longest PLC Kill 151.8m - OHK on a Heavy
Logi mk.0 - Commando gk.0 - Scout gk.0
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Middas Betancore
Kirjuun Heiian
27
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Posted - 2014.07.07 13:02:00 -
[27] - Quote
Thanks for doing these tests, as a cal scout id really like this question to be cleared up, I seem to have no trouble getting hit, /shrug I dunno
Caldari Scout/Sentinel- Closed Beta Player
Born, raised and trained under the shadow of Kaalakiota Corp HQ
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Fire of Prometheus
Alpha Response Command
5218
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Posted - 2014.07.07 13:28:00 -
[28] - Quote
Great tests!
I think you are right in your conclusion, I also have come up with the idea that the Caldari scout hitbox isn't messed up, it's simply almost perfect, and is slightly better than the other scouts so it seems to be "wrong" when in actuality, the other scouts are "wrong" and that's why the hit detection appears to be messed up.
Combine this with various other effects the game has with hit detection (latency, ghost hits etc.) and it would make the cal scout seem "wrong" wich is false.
PSN: jcptmo8055
Long live commandos
CCP, at least fix my ck.0 commandos colour scheme...he looks like the Michelin man
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KEROSIINI-TERO
The Rainbow Effect
1120
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Posted - 2014.07.07 16:51:00 -
[29] - Quote
Sgt Buttscratch wrote:Repeat the test with a player from Asia.... we had 3 rail rifles on one guy yesterday. He was from an asian corp doing a fast side to side movement and took zero damage.
That's not a hit box issue. That's good old classical server lag - meaning opponent is somewhere else than on your screen and while you SEEM to hit him on your screen, the server won't accept it as really wasn't anywhere there at all.
:-S
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KEROSIINI-TERO
The Rainbow Effect
1120
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Posted - 2014.07.07 17:03:00 -
[30] - Quote
Mad props to Aeon for doing this.
Sure it won't underline how commonplace and how affecting the ghost hits are but still valuable work and shows that the hitbox really is (at least on client side) the shape of the model.
Honestly, even I thought that the models and hitboxes are entirely different things, with hitboxes being rough squarish areas following the model.
:-S
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