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![Sgt Kirk Sgt Kirk](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Sgt Kirk
Fatal Absolution
6314
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.07.04 16:20:00 -
[1] - Quote
It doesn't make sense to me that Logistics only get one bonus to 1 item and behave the same way for other items as any other suit would.
There's a lot of talk of how to buff Assaults medium suits are in a bad place in general. People often tend to ignore Logis because they are cuddled up next to their teddy bears.
Now, my idea is to have dynamic bonuses to all Logistics scouts depending on their Race which is as follows:
Amarr: 10% reduction to drop uplink spawn time and +2 to max. spawn count per level. 5% to nanohive max. nanites and +2% to supply rate and repair amount per level. +3% to active scanner visibility duration and +2% to active scanner precision per level. +1 LOCK-ON and 5% to repair amount per level.
Caldari: +10% to nanohive max. nanites and +5% to supply rate and repair amount per level. 4% reduction to drop uplink spawn time and +1 to max. spawn count per level. +5% to repair tool range and 2% to repair amount per level. +6% to active scanner RANGE and +4% to active scanner precision per level.
Gallente: +10% to active scanner visibility duration and +5% to active scanner precision per level. +2% to repair tool range and 6% to repair amount per level. 2% reduction to drop uplink spawn time and +1 to max. spawn count per level. +6% to nanohive max. nanites and +5% to ONLY repair amount per level.
Minmatar: +10% to repair tool range and 5% to repair amount per level. +4% to active scanner visibility duration and +3% to active scanner precision per level. 2% reduction to drop uplink spawn time and +1 to max. spawn count per level. +3% to nanohive max. nanites and +6% to supply rate and repair amount per level.
These numbers are of course nonconcrete but they are there just as a basis.
What do you think?
see you space cowboy...
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![Auld Syne Auld Syne](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
Auld Syne
169
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.07.04 16:30:00 -
[2] - Quote
As a Logistics I think I speak for the Majority when I say:
*Drools*
Especially for my Amarr Suit. |
![Cat Merc Cat Merc](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Cat Merc
Onslaught Inc RISE of LEGION
10636
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.07.04 16:33:00 -
[3] - Quote
Holy **** extra lockon? The dual rep is already bad enough ![Shocked](https://forums.dust514.com/Images/Emoticons/ccp_shocked.png)
Feline overlord of all humans - CAT MERC
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![Arkena Wyrnspire Arkena Wyrnspire](https://web.ccpgamescdn.com/dust/img/character_creator/female_gallente_128.jpg)
Arkena Wyrnspire
Fatal Absolution
15165
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.07.04 16:35:00 -
[4] - Quote
That extra +5 lockons, wtf? That's a nope.
You have long since made your choice. What you make now is a mistake.
Polka will never die.
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![Sgt Kirk Sgt Kirk](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Sgt Kirk
Fatal Absolution
6318
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.07.04 16:36:00 -
[5] - Quote
Arkena Wyrnspire wrote:That extra +5 lockons, wtf? That's a nope. I mean goodluck actually repping that many people in a firefight but I'm not solid on most of these numbers.
see you space cowboy...
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![Lorhak Gannarsein Lorhak Gannarsein](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Lorhak Gannarsein
Legio DXIV
4007
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.07.04 16:38:00 -
[6] - Quote
Wait +1 lock on per level?
So basically I get one other logi, both with flux reppers and suddenly my whole team gets reps.
CCP Rattati Best Dev
AmLogi 5 GÇó AmAss 5 GÇó AmSent 4 GÇó CalScout 5
CalLogi, you're next!
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![Sgt Kirk Sgt Kirk](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Sgt Kirk
Fatal Absolution
6320
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.07.04 16:41:00 -
[7] - Quote
Lorhak Gannarsein wrote:Wait +1 lock on per level?
So basically I get one other logi, both with flux reppers and suddenly my whole team gets reps. Once again these numbers are not concrete but how are people going to manage having a leash on 5/7 people at one time? That just sounds like a Mass Drivers Paradise if they actually did it.
see you space cowboy...
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![Lorhak Gannarsein Lorhak Gannarsein](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Lorhak Gannarsein
Legio DXIV
4008
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.07.04 16:45:00 -
[8] - Quote
Sgt Kirk wrote:Lorhak Gannarsein wrote:Wait +1 lock on per level?
So basically I get one other logi, both with flux reppers and suddenly my whole team gets reps. Once again these numbers are not concrete but how are people going to manage having a leash on 5/7 people at one time? That just sounds like a Mass Drivers Paradise if they actually did it. Dunno how often you hang out in Domination, but the Supply Depot room on the Gallente Research Facility tends to get pretty crowded.
I farmed 1100 WP there inside a minute earlier today with two beams.
I cannot conceive of the sheer number of points I would gain with seven.
CCP Rattati Best Dev
AmLogi 5 GÇó AmAss 5 GÇó AmSent 4 GÇó CalScout 5
CalLogi, you're next!
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![Sgt Kirk Sgt Kirk](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Sgt Kirk
Fatal Absolution
6320
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.07.04 16:47:00 -
[9] - Quote
Lorhak Gannarsein wrote:Sgt Kirk wrote:Lorhak Gannarsein wrote:Wait +1 lock on per level?
So basically I get one other logi, both with flux reppers and suddenly my whole team gets reps. Once again these numbers are not concrete but how are people going to manage having a leash on 5/7 people at one time? That just sounds like a Mass Drivers Paradise if they actually did it. Dunno how often you hang out in Domination, but the Supply Depot room on the Gallente Research Facility tends to get pretty crowded. I farmed 1100 WP there inside a minute earlier today with two beams. I cannot conceive of the sheer number of points I would gain with seven. Hmmm. Alright I see your point.
I'll try to find a better bonus.
You know, if repair tools actually had a cool down time or had a need to recharge it would open up so many possibilities.
see you space cowboy...
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![Sgt Kirk Sgt Kirk](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Sgt Kirk
Fatal Absolution
6320
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.07.04 16:57:00 -
[10] - Quote
Modified some numbers.
see you space cowboy...
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![Skullmiser Vulcansu Skullmiser Vulcansu](https://web.ccpgamescdn.com/dust/img/character_creator/male_amarr_128.jpg)
Skullmiser Vulcansu
126
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.07.04 19:25:00 -
[11] - Quote
I am dissatisfied with my advanced nano hives since update 1.8, and would appreciate this change.
If this game was fun, I wouldn't be playing it.
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![Meee One Meee One](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Meee One
Algintal Core Gallente Federation
880
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.07.04 23:03:00 -
[12] - Quote
Sgt Kirk wrote:It doesn't make sense to me that Logistics only get one bonus to 1 item and behave the same way for other items as any other suit would.
There's a lot of talk of how to buff Assaults medium suits are in a bad place in general. People often tend to ignore Logis because they are cuddled up next to their teddy bears.
Now, my idea is to have dynamic bonuses to all Logistics scouts depending on their Race which is as follows:
Amarr: 10% reduction to drop uplink spawn time and +2 to max. spawn count per level. 5% to nanohive max. nanites and +2% to supply rate and repair amount per level. +3% to active scanner visibility duration and +2% to active scanner precision per level. 2% to repair amount per level.
Caldari: +10% to nanohive max. nanites and +5% to supply rate and repair amount per level. 5% reduction to drop uplink spawn time and +1 to max. spawn count per level. +3% to repair tool range and 2% to repair amount per level. +2% to active scanner RANGE -or- +2% to active scanner precision per level.
Gallente: +10% to active scanner visibility duration and +5% to active scanner precision per level. +4% to repair tool range and 3% to repair amount per level. 3% reduction to drop uplink spawn time and +1 to max. spawn count per level. +3% to nanohive max. nanites -or- +2% to ONLY repair amount per level
Minmatar: +10% to repair tool range and 5% to repair amount per level. +5% to active scanner visibility duration and +3% to active scanner precision per level. 2% reduction to drop uplink spawn time -or- +1 to max. spawn count per level. +3% to nanohive max. nanites and +2% to supply rate and repair amount per level.
These numbers are of course nonconcrete but they are there just as a basis.
What do you think? FTFY
No logistics should be equal with anothers racial gear,enemy racial gear should get the least buffs.
This is more realistic.
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![Sgt Kirk Sgt Kirk](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Sgt Kirk
Fatal Absolution
6348
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.07.04 23:07:00 -
[13] - Quote
Meee One wrote:Sgt Kirk wrote:It doesn't make sense to me that Logistics only get one bonus to 1 item and behave the same way for other items as any other suit would.
There's a lot of talk of how to buff Assaults medium suits are in a bad place in general. People often tend to ignore Logis because they are cuddled up next to their teddy bears.
Now, my idea is to have dynamic bonuses to all Logistics scouts depending on their Race which is as follows:
Amarr: 10% reduction to drop uplink spawn time and +2 to max. spawn count per level. 5% to nanohive max. nanites and +2% to supply rate and repair amount per level. +3% to active scanner visibility duration and +2% to active scanner precision per level. 2% to repair amount per level.
Caldari: +10% to nanohive max. nanites and +5% to supply rate and repair amount per level. 5% reduction to drop uplink spawn time and +1 to max. spawn count per level. +3% to repair tool range and 2% to repair amount per level. +2% to active scanner RANGE -or- +2% to active scanner precision per level.
Gallente: +10% to active scanner visibility duration and +5% to active scanner precision per level. +4% to repair tool range and 3% to repair amount per level. 3% reduction to drop uplink spawn time and +1 to max. spawn count per level. +3% to nanohive max. nanites -or- +2% to ONLY repair amount per level
Minmatar: +10% to repair tool range and 5% to repair amount per level. +5% to active scanner visibility duration and +3% to active scanner precision per level. 2% reduction to drop uplink spawn time -or- +1 to max. spawn count per level. +3% to nanohive max. nanites and +2% to supply rate and repair amount per level.
These numbers are of course nonconcrete but they are there just as a basis.
What do you think? FTFY No logistics should be equal with anothers racial gear,enemy racial gear should get the least buffs. This is more realistic.
I already made it considerably weaker between rivals.
By the way The Caldari and Gallente have very similar tech compared to the other races so they will share more in common if you didn't know.
see you space cowboy...
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![Meee One Meee One](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Meee One
Algintal Core Gallente Federation
883
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.07.04 23:21:00 -
[14] - Quote
Sgt Kirk wrote:Meee One wrote:Sgt Kirk wrote:It doesn't make sense to me that Logistics only get one bonus to 1 item and behave the same way for other items as any other suit would.
There's a lot of talk of how to buff Assaults medium suits are in a bad place in general. People often tend to ignore Logis because they are cuddled up next to their teddy bears.
Now, my idea is to have dynamic bonuses to all Logistics scouts depending on their Race which is as follows:
Amarr: 10% reduction to drop uplink spawn time and +2 to max. spawn count per level. 5% to nanohive max. nanites and +2% to supply rate and repair amount per level. +3% to active scanner visibility duration and +2% to active scanner precision per level. 2% to repair amount per level.
Caldari: +10% to nanohive max. nanites and +5% to supply rate and repair amount per level. 5% reduction to drop uplink spawn time and +1 to max. spawn count per level. +3% to repair tool range and 2% to repair amount per level. +2% to active scanner RANGE -or- +2% to active scanner precision per level.
Gallente: +10% to active scanner visibility duration and +5% to active scanner precision per level. +4% to repair tool range and 3% to repair amount per level. 3% reduction to drop uplink spawn time and +1 to max. spawn count per level. +3% to nanohive max. nanites -or- +2% to ONLY repair amount per level
Minmatar: +10% to repair tool range and 5% to repair amount per level. +5% to active scanner visibility duration and +3% to active scanner precision per level. 2% reduction to drop uplink spawn time -or- +1 to max. spawn count per level. +3% to nanohive max. nanites and +2% to supply rate and repair amount per level.
These numbers are of course nonconcrete but they are there just as a basis.
What do you think? FTFY No logistics should be equal with anothers racial gear,enemy racial gear should get the least buffs. This is more realistic. I already made it considerably weaker between rivals.By the way The Caldari and Gallente have very similar tech compared to the other races so they will share more in common if you didn't know. Giving the Amarr the exact same repair amount is weaker? No it isn't,that's trying to make it where only 1 logistics is needed in PCs the Amarr logistics.
Following a heavy with a core focused in a PC for example.
Or Gal?
Being as proficient as the equipment creators? Lolno,but skilled with it yes.
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![Sgt Kirk Sgt Kirk](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Sgt Kirk
Fatal Absolution
6349
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.07.04 23:51:00 -
[15] - Quote
Meee One wrote:Sgt Kirk wrote:Meee One wrote:Sgt Kirk wrote:It doesn't make sense to me that Logistics only get one bonus to 1 item and behave the same way for other items as any other suit would.
There's a lot of talk of how to buff Assaults medium suits are in a bad place in general. People often tend to ignore Logis because they are cuddled up next to their teddy bears.
Now, my idea is to have dynamic bonuses to all Logistics scouts depending on their Race which is as follows:
Amarr: 10% reduction to drop uplink spawn time and +2 to max. spawn count per level. 5% to nanohive max. nanites and +2% to supply rate and repair amount per level. +3% to active scanner visibility duration and +2% to active scanner precision per level. 2% to repair amount per level.
Caldari: +10% to nanohive max. nanites and +5% to supply rate and repair amount per level. 5% reduction to drop uplink spawn time and +1 to max. spawn count per level. +3% to repair tool range and 2% to repair amount per level. +2% to active scanner RANGE -or- +2% to active scanner precision per level.
Gallente: +10% to active scanner visibility duration and +5% to active scanner precision per level. +4% to repair tool range and 3% to repair amount per level. 3% reduction to drop uplink spawn time and +1 to max. spawn count per level. +3% to nanohive max. nanites -or- +2% to ONLY repair amount per level
Minmatar: +10% to repair tool range and 5% to repair amount per level. +5% to active scanner visibility duration and +3% to active scanner precision per level. 2% reduction to drop uplink spawn time -or- +1 to max. spawn count per level. +3% to nanohive max. nanites and +2% to supply rate and repair amount per level.
These numbers are of course nonconcrete but they are there just as a basis.
What do you think? FTFY No logistics should be equal with anothers racial gear,enemy racial gear should get the least buffs. This is more realistic. I already made it considerably weaker between rivals.By the way The Caldari and Gallente have very similar tech compared to the other races so they will share more in common if you didn't know. Giving the Amarr the exact same repair amount is weaker? No it isn't,that's trying to make it where only 1 logistics is needed in PCs the Amarr logistics. Following a heavy with a core focused in a PC for example. Or Gal? Being as proficient as the equipment creators? Lolno,but skilled with it yes.
I didn't give them the range and bonus combo I just gave them the rep bonus, why? Because they are an armor race, in fact they are THE Armor race.
see you space cowboy...
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![Meee One Meee One](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Meee One
Algintal Core Gallente Federation
883
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.07.04 23:55:00 -
[16] - Quote
Sgt Kirk wrote:Meee One wrote:Sgt Kirk wrote:Meee One wrote:Sgt Kirk wrote:It doesn't make sense to me that Logistics only get one bonus to 1 item and behave the same way for other items as any other suit would.
There's a lot of talk of how to buff Assaults medium suits are in a bad place in general. People often tend to ignore Logis because they are cuddled up next to their teddy bears.
Now, my idea is to have dynamic bonuses to all Logistics scouts depending on their Race which is as follows:
Amarr: 10% reduction to drop uplink spawn time and +2 to max. spawn count per level. 5% to nanohive max. nanites and +2% to supply rate and repair amount per level. +3% to active scanner visibility duration and +2% to active scanner precision per level. 2% to repair amount per level.
Caldari: +10% to nanohive max. nanites and +5% to supply rate and repair amount per level. 5% reduction to drop uplink spawn time and +1 to max. spawn count per level. +3% to repair tool range and 2% to repair amount per level. +2% to active scanner RANGE -or- +2% to active scanner precision per level.
Gallente: +10% to active scanner visibility duration and +5% to active scanner precision per level. +4% to repair tool range and 3% to repair amount per level. 3% reduction to drop uplink spawn time and +1 to max. spawn count per level. +3% to nanohive max. nanites -or- +2% to ONLY repair amount per level
Minmatar: +10% to repair tool range and 5% to repair amount per level. +5% to active scanner visibility duration and +3% to active scanner precision per level. 2% reduction to drop uplink spawn time -or- +1 to max. spawn count per level. +3% to nanohive max. nanites and +2% to supply rate and repair amount per level.
These numbers are of course nonconcrete but they are there just as a basis.
What do you think? FTFY No logistics should be equal with anothers racial gear,enemy racial gear should get the least buffs. This is more realistic. I already made it considerably weaker between rivals.By the way The Caldari and Gallente have very similar tech compared to the other races so they will share more in common if you didn't know. Giving the Amarr the exact same repair amount is weaker? No it isn't,that's trying to make it where only 1 logistics is needed in PCs the Amarr logistics. Following a heavy with a core focused in a PC for example. Or Gal? Being as proficient as the equipment creators? Lolno,but skilled with it yes. I didn't give them the range and bonus combo I just gave them the rep bonus, why? Because they are an armor race, in fact they are THE Armor race. But they created the UPLINK not the REP TOOL.
They rely on "faith" as their shield,AND the REP TOOL creators are their ENEMIES.
They should be terrible with it,as it denies their faith.
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![Sgt Kirk Sgt Kirk](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Sgt Kirk
Fatal Absolution
6349
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.07.04 23:58:00 -
[17] - Quote
It uses familiar Amarrian Crystal tech.
see you space cowboy...
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![Meee One Meee One](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Meee One
Algintal Core Gallente Federation
884
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.07.05 00:03:00 -
[18] - Quote
Sgt Kirk wrote:It uses familiar Amarrian Crystal tech. It's stil manufactured by their ENEMIES.
And the familiarity is why they get a bonus at all.
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![Monkey MAC Monkey MAC](https://web.ccpgamescdn.com/dust/img/character_creator/male_amarr_128.jpg)
Monkey MAC
Rough Riders..
3016
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.07.05 00:27:00 -
[19] - Quote
If I had more alts to shows my appreciation, I would!
They call me the Monkey - I like to jump off sh** and piss RE's all over your tank!
Monkey Mac - Forum Warrior Lvl 3
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![Sgt Kirk Sgt Kirk](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Sgt Kirk
Fatal Absolution
6353
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.07.05 00:36:00 -
[20] - Quote
Meee One wrote:Sgt Kirk wrote:It uses familiar Amarrian Crystal tech. It's stil manufactured by their ENEMIES. And the familiarity is why they get a bonus at all. The repair tool is large based around that crystal. It's a major part in why it works (and consumes no ammo) herein which they have the half bonus. I'd go down from 5% per level but 2% is way too low, especially for any armor race. Anyway, this is just temporary until Legion comes and makes everything right with racial equipment.
see you space cowboy...
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![Meee One Meee One](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Meee One
Algintal Core Gallente Federation
889
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.07.05 00:46:00 -
[21] - Quote
Sgt Kirk wrote:Meee One wrote:Sgt Kirk wrote:It uses familiar Amarrian Crystal tech. It's stil manufactured by their ENEMIES. And the familiarity is why they get a bonus at all. The repair tool is large based around that crystal. It's a major part in why it works (and consumes no ammo) herein which they have the half bonus. I'd go down from 5% per level but 2% is way too low, especially for any armor race. Anyway, this is just temporary until Legion comes and makes everything right with racial equipment. 2% is reasonable since they get the 2nd greatest boost to nanos.
And since armor is still king,people need incentive to be a squishy Min over a rough and durable Amarr logistics.
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![Sgt Kirk Sgt Kirk](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Sgt Kirk
Fatal Absolution
6354
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.07.05 00:51:00 -
[22] - Quote
Meee One wrote:Sgt Kirk wrote:Meee One wrote:Sgt Kirk wrote:It uses familiar Amarrian Crystal tech. It's stil manufactured by their ENEMIES. And the familiarity is why they get a bonus at all. The repair tool is large based around that crystal. It's a major part in why it works (and consumes no ammo) herein which they have the half bonus. I'd go down from 5% per level but 2% is way too low, especially for any armor race. Anyway, this is just temporary until Legion comes and makes everything right with racial equipment. 2% is reasonable since they get the 2nd greatest boost to nanos. And since armor is still king,people need incentive to be a squishy Min over a rough and durable Amarr logistics. 3%
see you space cowboy...
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![John Demonsbane John Demonsbane](https://web.ccpgamescdn.com/dust/img/character_creator/male_amarr_128.jpg)
John Demonsbane
Unorganized Ninja Infantry Tactics League of Infamy
3617
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.07.05 04:41:00 -
[23] - Quote
Agree 100% on the premise! it makes no sense whatsoever that a rep tool on my Amarr logi is no more effective than it is on a scout suit.
However, I still think my original proposal of a flat 1/5 or 1/4 of every other racial bonus is simpler and more logical: Instead of making each individual logi suit get two different bonuses, they all get one new common bonus on top of the existing racial bonus.
We all use the same equipment, so as logis (as opposed to scouts) we all get bonuses to all of them. But there's still a much bigger bonus to our racial specialty, preserving the individuality of each suit.
(The godfather of tactical logistics)
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![bogeyman m bogeyman m](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
bogeyman m
Minmatar Republic
312
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.07.05 13:10:00 -
[24] - Quote
https://forums.dust514.com/default.aspx?g=posts&m=2237028#post2237028
Duct tape 2.0 ... Have WD-40; will travel.
Cross Atu for CPM1
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