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Victor889
The Unholy Legion Of DarkStar DARKSTAR ARMY
126
|
Posted - 2014.06.29 21:40:00 -
[1] - Quote
Hi all,
I had some thoughts on the next iteration of the updates to this game for your perusal -
Fix sound bugs
- The one where if you finish the match cloaked and your audio goes all 'underwater-y', and can sometime continue into the next match(es) unless you cloak and de cloak once more (in the following match- it sounds like unclogging your ears; and is almost as satisfying), this can also happen when changing fits at a supply depot.
- The end of match K/D sliders seem to buzz on indefinitely unless you either let them complete or change screens (by pressing L2/R2) between when the slider stops on skills accrued/Kills/Deaths/Assists, this can be extremely frustrating as the noise carries on not only after the screen has vanished and into your merc quarters, but is constant until you start a new match - very frustrating if you have to change some fits/restock.
The sprinting issue
Whether you have just changed suits, cloaked, changed weapons or dropped some equipment, it appears if you press sprint 'too soon' it seems to give you the sprint animation, but your movement is no faster - you've all experienced it, i'd love for this to be squashed once and for all.
- This coupled with the old 'can't sprint at all' bug where you have to crouch and stand up again to reset it - not convenient in a firefight, or when trying to move to cover quickly.
Final point Why can't things like scanning modules, kin cats, Myofibre stims, cardiac regs, profile dampeners and scan precision modules be universal? (able to go in low or high slots) This would make them much more useable than having to give up precious armour or shields or even PG/CPU mods (I understand you still have to give up a slot, I was aiming at more of a 'once you've fininshed your suit and you have leftover CPU/PG' type needs) - then again if people want to make fits with 9 or 10 of any of the above, more power to them I say.
I think they are not significant enough to impact the game negatively if they were universal.
Part time Logi,
Full time heavy.
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Scheneighnay McBob
Cult of Gasai
5521
|
Posted - 2014.06.29 22:32:00 -
[2] - Quote
-mCRU WPs damnit! -20gj blaster buff- they should surpass HMGs, not match them -if it hasn't already been done, nerf the gallente scout's innate armor regen down to 1hp/s -nerf passive scan precision on caldari scouts -increase range and angle of passive scanners, and reduce scan duration by a flat percentage (I can stand being scanned through dampeners, but not being scanned through dampeners for a half hour) -nerf range, but buff damage for sniper rifles (planned, I believe) -buff turret installation eHP (also planned) -buff innate shield depleted delay of minmatar and caldari assaults -buff innate armor regen of gallente and amarr assaults
pé¦pâ+pé¦pâ½pâäpâ¬pâ¦pé¦pâ¼pâ+pâêpü»sñ¬S+ïpéè
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Zindorak
CaUsE-4-CoNcErN
7
|
Posted - 2014.06.29 22:35:00 -
[3] - Quote
Buff sp gain per battle and buff total sp bonus |
jerrmy12 kahoalii
New Age Empire.
1584
|
Posted - 2014.06.29 22:36:00 -
[4] - Quote
Scheneighnay McBob wrote:-mCRU WPs damnit! -20gj blaster buff- they should surpass HMGs, not match them -if it hasn't already been done, nerf the gallente scout's innate armor regen down to 1hp/s -nerf passive scan precision on caldari scouts -increase range and angle of passive scanners, and reduce scan duration by a flat percentage (I can stand being scanned through dampeners, but not being scanned through dampeners for a half hour) -nerf range, but buff damage for sniper rifles (planned, I believe) -buff turret installation eHP (also planned) -buff innate shield depleted delay of minmatar and caldari assaults -buff innate armor regen of gallente and amarr assaults 20j blaster has like 5m effective range Cal and min suits need lower regular delay too.
Closed beta vet.
If bo burnham was on my little pony: friendship is magic
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TheDarthMa94
The New Age Outlaws Proficiency V.
375
|
Posted - 2014.06.29 22:49:00 -
[5] - Quote
Increase the amount of bonus SP per week, I always cap out in 2 days. Its demotivating...
Director of New Age Outlaws
"A moment of silence is not enough for the Jedi, we must make their silence permanent"
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jerrmy12 kahoalii
New Age Empire.
1584
|
Posted - 2014.06.29 22:53:00 -
[6] - Quote
TheDarthMa94 wrote:Increase the amount of bonus SP per week, I always cap out in 2 days. Its demotivating... How about Permanently boost sp gain rate by 20% and boost cap by 20%.
Closed beta vet.
If bo burnham was on my little pony: friendship is magic
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richiesutie 2
The Rainbow Effect
868
|
Posted - 2014.06.29 22:57:00 -
[7] - Quote
jerrmy12 kahoalii wrote:TheDarthMa94 wrote:Increase the amount of bonus SP per week, I always cap out in 2 days. Its demotivating... How about Permanently boost sp gain rate by 20% and boost cap by 20%. How about we half the sp gain rate and half the cap aswell....
Neither of those points will mean it will take longer than 2 days to cap out.....
compilation of Patch/build notes
Check it out! :)
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Tectonic Fusion
1808
|
Posted - 2014.06.30 01:31:00 -
[8] - Quote
Red, green, and blue bottles should be universal. Do you know how bad it would be if you would stack 2 precision modules WHILE having lots of shields on a cal scout? Or 2 profile dampeners without sacrificing kin cats, armor plates, and armor repairers.
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Mike De Luca
Storm Wind Strikeforce Caldari State
136
|
Posted - 2014.06.30 01:38:00 -
[9] - Quote
Tectonic Fusion wrote:Red, green, and blue bottles should be universal. Do you know how bad it would be if you would stack 2 precision modules WHILE having lots of shields on a cal scout? Or 2 profile dampeners without sacrificing kin cats, armor plates, and armor repairers. Agrred, biotics in any slot, leave everything else alone.....way too many things would go wrong if all e-war modules could be placed wherever.
what i think of when charging fg
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Zindorak
CaUsE-4-CoNcErN
10
|
Posted - 2014.06.30 17:41:00 -
[10] - Quote
heavy suits can only use heavy weapons I hate scrubs who use rail rifles on a sentinel |
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2Berries
Ghosts of Dawn General Tso's Alliance
188
|
Posted - 2014.06.30 17:53:00 -
[11] - Quote
Sp rollover & scrap pc for corp battles. You can do Rattati. Make it happen & I'll teach you how to swim!
I am the cool.
Shamma lamma mu mu
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Lynn Beck
EnvyUs.
1975
|
Posted - 2014.06.30 18:26:00 -
[12] - Quote
Zindorak wrote:heavy suits can only use heavy weapons I hate scrubs who use rail rifles on a sentinel and reduced spawn times or remove them completely. i got trolled so many times spawing then the uplink is destroyed or captured What about a Scrambler rifle?
I run that on a M-1 Sentinel.
General John Ripper
-BAM! I'm Emeril Lagasse.
This message was approved by the 'Nobody Loved You' Foundation
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Mortedeamor
NoGameNoLife
1756
|
Posted - 2014.06.30 19:35:00 -
[13] - Quote
Victor889 wrote:Hi all,
I had some thoughts on the next iteration of the updates to this game for your perusal -
Fix sound bugs
- The one where if you finish the match cloaked and your audio goes all 'underwater-y', and can sometime continue into the next match(es) unless you cloak and de cloak once more (in the following match- it sounds like unclogging your ears; and is almost as satisfying), this can also happen when changing fits at a supply depot.
- The end of match K/D sliders seem to buzz on indefinitely unless you either let them complete or change screens (by pressing L2/R2) between when the slider stops on skills accrued/Kills/Deaths/Assists, this can be extremely frustrating as the noise carries on not only after the screen has vanished and into your merc quarters, but is constant until you start a new match - very frustrating if you have to change some fits/restock.
The sprinting issue
Whether you have just changed suits, cloaked, changed weapons or dropped some equipment, it appears if you press sprint 'too soon' it seems to give you the sprint animation, but your movement is no faster - you've all experienced it, i'd love for this to be squashed once and for all.
- This coupled with the old 'can't sprint at all' bug where you have to crouch and stand up again to reset it - not convenient in a firefight, or when trying to move to cover quickly.
Final point Why can't things like scanning modules, kin cats, Myofibre stims, cardiac regs, profile dampeners and scan precision modules be universal? (able to go in low or high slots) This would make them much more useable than having to give up precious armour or shields or even PG/CPU mods (I understand you still have to give up a slot, I was aiming at more of a 'once you've fininshed your suit and you have leftover CPU/PG' type needs) - then again if people want to make fits with 9 or 10 of any of the above, more power to them I say.
I think they are not significant enough to impact the game negatively if they were universal. there is also an equipment bug where you go to lay down something and yo cant lay another unless you cycle to a different equip and then back really irritating bug for this amar logi |
Victor889
The Unholy Legion Of DarkStar DARKSTAR ARMY
130
|
Posted - 2014.06.30 23:12:00 -
[14] - Quote
Mike De Luca wrote:Tectonic Fusion wrote:Red, green, and blue bottles should be universal. Do you know how bad it would be if you would stack 2 precision modules WHILE having lots of shields on a cal scout? Or 2 profile dampeners without sacrificing kin cats, armor plates, and armor repairers. Agrred, biotics in any slot, leave everything else alone.....way too many things would go wrong if all e-war modules could be placed wherever.
Agreed
Part time Logi,
Full time heavy.
|
puppy souls
ACME SPECIAL FORCES RISE of LEGION
2
|
Posted - 2014.07.01 02:06:00 -
[15] - Quote
Give us our ROF back on the shotgun. Even if it's equipment I have to replace my cloak with. I'd gladly give up the cloak for the ROF back. That's what the shotgun proficiency was all about, I don't care about a shield damage bonus. |
Cogadh Draco
WarRavens Final Resolution.
70
|
Posted - 2014.07.01 02:35:00 -
[16] - Quote
Zindorak wrote:Buff sp gain per battle and buff total sp bonus
Good luck with that. If CCP made the grind more beneficial, then their boosts that they put out to help with just what you suggested will be mute. Thus, less money for them.
Next |
bogeyman m
Minmatar Republic
286
|
Posted - 2014.07.01 04:53:00 -
[17] - Quote
Tweak damage mods to 3%-5%-7%
Duct tape 2.0 ... Have WD-40; will travel.
Cross Atu for CPM1
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bogeyman m
Minmatar Republic
286
|
Posted - 2014.07.01 04:54:00 -
[18] - Quote
Remove Gallente inherent armour repair.
(Why the only race to get it? They have enough low slots to fit a repair mod already.)
Duct tape 2.0 ... Have WD-40; will travel.
Cross Atu for CPM1
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bogeyman m
Minmatar Republic
286
|
Posted - 2014.07.01 04:55:00 -
[19] - Quote
Make all vehicles show on TacNet.
Duct tape 2.0 ... Have WD-40; will travel.
Cross Atu for CPM1
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bogeyman m
Minmatar Republic
286
|
Posted - 2014.07.01 04:56:00 -
[20] - Quote
Fix phantom revive markers.
Also, don't show revive marker unless merc has specifically requested help.
Duct tape 2.0 ... Have WD-40; will travel.
Cross Atu for CPM1
|
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bogeyman m
Minmatar Republic
286
|
Posted - 2014.07.01 04:59:00 -
[21] - Quote
Add delay to enter and exit vehicles. (Animations can follow at a later time.)
Duct tape 2.0 ... Have WD-40; will travel.
Cross Atu for CPM1
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bogeyman m
Minmatar Republic
286
|
Posted - 2014.07.01 05:02:00 -
[22] - Quote
Shorten time/animation when swapping to/from injector and rep tool. (Show be same time as swapping between primary and secondary weapons.)
Duct tape 2.0 ... Have WD-40; will travel.
Cross Atu for CPM1
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bogeyman m
Minmatar Republic
286
|
Posted - 2014.07.01 05:03:00 -
[23] - Quote
Make swarm launcher target-lock time range dependent - closer targets lock faster, farther targets lock slower.
Duct tape 2.0 ... Have WD-40; will travel.
Cross Atu for CPM1
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bogeyman m
Minmatar Republic
286
|
Posted - 2014.07.01 05:04:00 -
[24] - Quote
Increase swarm launcher range from 175m to 200m
Duct tape 2.0 ... Have WD-40; will travel.
Cross Atu for CPM1
|
bogeyman m
Minmatar Republic
286
|
Posted - 2014.07.01 05:05:00 -
[25] - Quote
Increase swarm launcher missile speed 10%.
Duct tape 2.0 ... Have WD-40; will travel.
Cross Atu for CPM1
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Mike De Luca
Storm Wind Strikeforce Caldari State
138
|
Posted - 2014.07.01 05:06:00 -
[26] - Quote
Bogey, congrats on becoming more than half the thread lol
what i think of when charging fg
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bogeyman m
Minmatar Republic
286
|
Posted - 2014.07.01 05:07:00 -
[27] - Quote
Armour plate movement penalties should also include turn speed.
Duct tape 2.0 ... Have WD-40; will travel.
Cross Atu for CPM1
|
bogeyman m
Minmatar Republic
286
|
Posted - 2014.07.01 05:08:00 -
[28] - Quote
Mike De Luca wrote:Bogey, congrats on becoming more than half the thread lol I like to share...
Duct tape 2.0 ... Have WD-40; will travel.
Cross Atu for CPM1
|
Mike De Luca
Storm Wind Strikeforce Caldari State
138
|
Posted - 2014.07.01 05:09:00 -
[29] - Quote
bogeyman m wrote:Mike De Luca wrote:Bogey, congrats on becoming more than half the thread lol I like to share... I can see this
what i think of when charging fg
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bogeyman m
Minmatar Republic
286
|
Posted - 2014.07.01 05:09:00 -
[30] - Quote
Reactive plates should include 1%-2%-3% repair rates.
Duct tape 2.0 ... Have WD-40; will travel.
Cross Atu for CPM1
|
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bogeyman m
Minmatar Republic
290
|
Posted - 2014.07.01 13:37:00 -
[31] - Quote
Mike De Luca wrote:bogeyman m wrote:Mike De Luca wrote:Bogey, congrats on becoming more than half the thread lol I like to share... I can see this If this is to be a popularity contest, I thought breaking the suggestions into individual posts might increase the chance of some getting picked up - me is better than none. People are going to vote/like the ones that either effect them most or (less often) the ones where they've noticed an imbalance.
Duct tape 2.0 ... Have WD-40; will travel.
Cross Atu for CPM1
|
Zindorak
CaUsE-4-CoNcErN
22
|
Posted - 2014.07.01 14:03:00 -
[32] - Quote
Lynn Beck wrote:Zindorak wrote:heavy suits can only use heavy weapons I hate scrubs who use rail rifles on a sentinel and reduced spawn times or remove them completely. i got trolled so many times spawing then the uplink is destroyed or captured What about a Scrambler rifle? I run that on a M-1 Sentinel.
RR's are op ScR's are just average but they are pretty good i dont really mind theme as much |
Cavani1EE7
The Rainbow Effect
120
|
Posted - 2014.07.01 14:15:00 -
[33] - Quote
**** these dumbass ideas, laser focused on the assaults now.
1337
|
CUSE TOWN333
KILL-EM-QUICK RISE of LEGION
779
|
Posted - 2014.07.01 15:26:00 -
[34] - Quote
fix the assault suit it should not be overlooked any longer.
The clever combatant imposes his will on the enemy, but does not allow the enemy"s will to be imposed upon him. Sun Tzu
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Derpty Derp
It's All Gone Derp
192
|
Posted - 2014.07.01 17:23:00 -
[35] - Quote
1- Fix the squad leader commands in vehicles... I feel I could contribute a lot if I could command from the sky... as it stands I can't do any more than land, set objective and then hear my ship blow up behind me.
2- up the redzone timer so people can't just hide in there, it's a quick fix to the real problem of the redzone being too large.
5- make mall blasters useful for something... a shotgun has more range.
~yes I like the holy grail. |
Forlorn Destrier
2606
|
Posted - 2014.07.01 17:27:00 -
[36] - Quote
This (posted today and has a lot of support already)
https://forums.dust514.com/default.aspx?g=posts&t=166997&find=unread
I am the Forgotten Warhorse, the Lord of Lightning
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Clone D
477
|
Posted - 2014.07.01 17:28:00 -
[37] - Quote
And these persistent bugs:
https://forums.dust514.com/default.aspx?g=posts&m=2225551
.
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Zindorak
CaUsE-4-CoNcErN
23
|
Posted - 2014.07.01 18:04:00 -
[38] - Quote
Nerf the rail rifle its too opgood range and superb damage its just to good
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Thang Bausch
Pierrot Le Fou Industries
178
|
Posted - 2014.07.01 18:39:00 -
[39] - Quote
Reduce PG requirement for basic and advanced kin cats. I'd like to see something along the lines of 8/11/14 as the PG progression for kin cats. |
Victor889
The Unholy Legion Of DarkStar DARKSTAR ARMY
137
|
Posted - 2014.07.01 19:30:00 -
[40] - Quote
Some good suggestions, lets keep it rolling
CPM/Devs you reading these??
Part time Logi,
Full time heavy.
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Spaceman-Rob
Chatelain Rapid Response Gallente Federation
425
|
Posted - 2014.07.01 21:16:00 -
[41] - Quote
To go through the list of bugs in Technical support/bugs and fix them all. And any bugs left over from hotfix bravo. |
Apocalyptic Destroyer
RestlessSpirits
3
|
Posted - 2014.07.02 01:30:00 -
[42] - Quote
Make a damn option to accept a revive or not.
~R1P
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bogeyman m
Minmatar Republic
297
|
Posted - 2014.07.02 02:21:00 -
[43] - Quote
Apocalyptic Destroyer wrote:Make a damn option to accept a revive or not. There is already a 'request help' option, they just need to make it mandatory.
Duct tape 2.0 ... Have WD-40; will travel.
Cross Atu for CPM1
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Bethhy
Ancient Exiles. General Tso's Alliance
2053
|
Posted - 2014.07.02 02:28:00 -
[44] - Quote
QUICKKKKKKKKKKKKSAAAAAAAAAAANDDDDDDD
Quicksand, Quicksand, Quicksand, Quicksand, Quicksand, Quicksand, Quicksand, Quicksand, Quicksand, Quicksand, Quicksand, Quicksand, Quicksand, Quicksand, Quicksand, Quicksand, Quicksand, Quicksand, Quicksand, Quicksand, Quicksand, Quicksand, Quicksand, Quicksand, Quicksand, Quicksand, Quicksand, Quicksand, Quicksand, Quicksand, Quicksand, Quicksand, Quicksand, Quicksand, Quicksand, Quicksand, Quicksand, Quicksand, Quicksand, Quicksand, Quicksand, Quicksand, Quicksand, Quicksand, Quicksand, Quicksand, Quicksand, Quicksand, Quicksand, Quicksand, Quicksand, Quicksand, Quicksand, Quicksand, Quicksand, Quicksand, Quicksand, Quicksand, Quicksand, Quicksand, Quicksand, Quicksand, Quicksand, Quicksand, Quicksand, Quicksand, Quicksand, Quicksand, Quicksand, Quicksand, Quicksand, Quicksand, Quicksand, Quicksand, Quicksand, Quicksand, Quicksand, Quicksand, Quicksand, Quicksand, Quicksand, Quicksand, Quicksand, Quicksand, Quicksand, Quicksand, Quicksand, Quicksand, Quicksand, Quicksand, Quicksand, Quicksand, Quicksand, Quicksand, Quicksand, Quicksand, Quicksand, Quicksand, Quicksand, Quicksand, Quicksand, Quicksand, Quicksand, Quicksand, Quicksand, Quicksand, Quicksand, Quicksand, Quicksand, Quicksand.
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Joel II X
Dah Gods O Bacon
2692
|
Posted - 2014.07.02 02:37:00 -
[45] - Quote
I prefer Gamma rather than Charlie.
After Gamma would be Delta. |
JP Acuna
Pendejitos Zero-Day
205
|
Posted - 2014.07.02 03:19:00 -
[46] - Quote
Bump!! Agree on all except the modules fitting changes. Very important stuff that needs to be fixed.
I learned that the 'underwater-y' audio of the cloak follows you to the next match if you spawn on the MCC, because there's no decloak animation on spawn there, which is what fixes it after you ended cloaked in the last battle. |
Bethhy
Ancient Exiles. General Tso's Alliance
2063
|
Posted - 2014.07.02 13:20:00 -
[47] - Quote
JP Acuna wrote:Bump!! Agree on all except the modules fitting changes. Very important stuff that needs to be fixed.
I learned that the 'underwater-y' audio of the cloak follows you to the next match if you spawn on the MCC, because there's no decloak animation on spawn there, which is what fixes it after you ended cloaked in the last battle.
All the audio has massive issues in DUST.. Most sounds have no relation to the source in which they came..
two worst features in this game are
1) Maps and design. 2) Audio and Sound. Cheap, recycled, re used, poorly balanced, sounds with absolute no relation to their source.. Sound glitches.. Everywhere all day.
Here is battlefield 3 Audio director talking about sound development at the time they where developing DUST 514.
Since then they have gone even further with BF4..
Looks at DUST's audio? It's not a highlight in anyway to the game it actually hurts the experience because its so poorly done. |
Onesimus Tarsus
Company of Marcher Lords Amarr Empire
2224
|
Posted - 2014.07.02 14:46:00 -
[48] - Quote
Proper matchmaking, I guess.
K/D(r) WP/D(r) matchmaking fixes the whole game. Period.
Seriously. Think about it.
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Orion Sanjeet
Fatal Absolution General Tso's Alliance
87
|
Posted - 2014.07.02 15:32:00 -
[49] - Quote
Repair tools: 1) Increase the lock on "target", at the moment if you slide over your intended target to quickly it doesn't register, and by to quickly I mean 1/10 th rotation speed. In the heat of the moment twitches happen, causing an unneeded death of a reppee. 2) For 2 target rep tool users. Please change it to beam/target 1 is R1 and beam/target 2 is L1. You should not have to unlock from both targets just to unlock from an accidental lock and/or someone that you are done repping(heat of battle conditions and all require your main target to be constantly repped while switching between other targets.).
I'm here to drop links and rep bitches, and I'm just about outta links.
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Monkey MAC
Rough Riders..
2968
|
Posted - 2014.07.02 15:33:00 -
[50] - Quote
How about doing this to the Rifles?
Unbalanced: https://docs.google.com/document/d/1oQQ9DSTVq-tvOhZDXICz63PmZcHcvJqntya_gTri-50/edit?usp=sharing
Balanced: https://docs.google.com/document/d/1OYGYch9cUVaM9jX06BTUC9pc5LY8w6wrtQHjMKn6z5w/edit?usp=sharing
My suit's a bit rusty, but that could just as easily be me!
Monkey Mac - Swinging from the Rooftops Forum Warrior Lvl2
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Gavr1Io Pr1nc1p
695
|
Posted - 2014.07.02 17:20:00 -
[51] - Quote
think through the biotics in any slot idea...do you guys want 500 armor always under scan gallente scouts running at 10 m/s?
I think that would be a terrible idea if you ask me.....Itd be a buff for my minja, but would overpower the gal scout
"Goddamn it! I have to take out my plasma cannon to kill him cause I can't kill him with my flay lock!"
-Buzz Kill
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Tectonic Fusion
1835
|
Posted - 2014.07.02 20:01:00 -
[52] - Quote
Zindorak wrote:Lynn Beck wrote:Zindorak wrote:heavy suits can only use heavy weapons I hate scrubs who use rail rifles on a sentinel and reduced spawn times or remove them completely. i got trolled so many times spawing then the uplink is destroyed or captured What about a Scrambler rifle? I run that on a M-1 Sentinel. RR's are op ScR's are just average but they are pretty good i dont really mind theme as much ScR's are way better than RR's IMO.
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Random Redberry
Elite Intergalactic Mercenaries
3
|
Posted - 2014.09.25 16:37:00 -
[53] - Quote
i think we should buff burst hmg that needs a buff because its so bad and i dont lik it why is it so bad pls join
i got left as ceo what do? pls join
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