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Thread Statistics | Show CCP posts - 0 post(s) |
shady merc
RisingSuns Dark Taboo
46
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Posted - 2014.06.27 00:39:00 -
[1] - Quote
I don't think the issue with assault is the fact that scouts regen to fast(the assault do need faster regen just not scout level). The problem lies within how much HP the scouts has and how easy a scout can equip 1 of the 4 Racial Rifles,
I am working on a post now. I believe the best way to make a role for the assault player is to make them the RifleMen of Dust. They would give up the least amount of thing in order to fit one of the 4 rifles we have. Hopefully I will have my post done tonight. I believe we can balance the assault by changing the CPU/PG of a couple of modules along with smaller tweaks to the suits. If we limit the HP potential of the scout better then we can ensure the assault carves a niche between scouts and commandos.
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shady merc
RisingSuns Dark Taboo
46
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Posted - 2014.06.27 00:52:00 -
[2] - Quote
I agree Lynn the trick is to ensure the scouts are using items like the shotgun not cloaking up and then attacking like an assault would do to hitpoints and hitbox size. As for the scanning thing I can think of 2 things to help that out but it wont resolve it fully. |
shady merc
RisingSuns Dark Taboo
46
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Posted - 2014.06.27 00:59:00 -
[3] - Quote
Yes they are tanking because it works. I am suggesting we limit their stacking of hit points not reduce their regen. Even with my vision the Assault still needs a boost to regen just not become better then scouts. A scout needs to pop in hit you with a high alpha weapon and disappear. they need the high regen to fight like this. They do not need the 400-600 hit points. |
shady merc
RisingSuns Dark Taboo
47
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Posted - 2014.06.27 03:38:00 -
[4] - Quote
Changing the Recharge rate or delay of the scout will only cause Caldari Scouts to become Gallenete brick tank scouts. Who can still scan down your assault suit or make the scout suit disappear from the battle field. Lets look at some examples I see playing out.
Scout 1 has high regen and low hit points. He does his job and sneak behind your team and shotguns someone in the back. You hear the shot turn and hit him a few times. The scout breaks combat and tries to escape. His high recharge allow him to gain back some of that life back so he can take another hit from you before finding cover or disappearing.
Scout 2 has lower then assault regen and low hit points(he attempting to be a scout) He does his job and sneak behind your team and shotguns someone in the back and hits you with a couple of smg bullets. You hear the shot turn and hit him a few times. Now he can try to break combat and run away, but you regen faster then he does so it benefits you if combat is broken, He could stay an fight and attempt to out last you with inferior hit points but will most likely die. If he runs you can pursue him and put the last bullet in him before he finds cover.
Scout 3 has lower then assault regen and high hit points(Scout 2 learned to not be a scout) He does his job and sneak up behind your team. Guns down you squad mate with his CR and starts hitting you. You return fire. Now Scout 3 already knows it more beneficial to you if combat breaks so he in it for the long haul and is fully plated up. Due to the plates their is a marginal difference between your Hit points and scout got the drop on you. Your losing the hit point war so you try to break combat to make use of your high regen but the scout is faster then you and it not going to let you escape. You die.
Example 1 Scout 1 was rewarded for playing his role and feels good about the choices he made. And in this case even if he didn't find cover he probably blames himself for dying.
Example 2 Scout 2 receive no reward for doing playing his role. Yes he killed a guy but he can't escape from you.
Example 3 Scout 3 was able to gun down 2 people because it was better for him to play like an assault and tank up due to not having high regen. He also learned the using niche weapon that require position are not worth the effort and instead sticks solely to the Rifles. Scout 3 wants to fight like scout 1 but if he tries he ends up being like scout 2. So Scout 3 become an assault scout so he can still enjoy the game.
The biggest issue that we have balancing suits is the CPU and PG cost of modules. Look at the scout, it is easier to fit armor plates and shield regulators in a low slot then it is to fit Kin Cats and Code breakers. Its cheaper to fit Combat rifles then shotguns. Why regulate yourself to an intended role when you can equip more stuff by acting like an assault.
(I would like to thank everyone this has been a good discussion on the matter) |
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