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Varoth Drac
The Unholy Legion Of DarkStar DARKSTAR ARMY
145
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Posted - 2014.06.27 12:22:00 -
[1] - Quote
I feel scout regen should be reduced and assault regen increased so they both reach a common middle ground, possibly with assault regen slightly higher. As a scout player I agree scouts need good regen so I'm not advocating a large nerf.
It's worth noting that fitting a dampener to your assault suit will even the EWAR odds between assault scouts and your assault suit. Unless the scout is using precision mods (losing tank) or is Caldari. However, reducing scout shield regen is more a nerf to Caldari scouts than others so should be balanced.
I wouldn't reduce min scout regen as much as cal.
I don't agree that assaults should have damage or hp bonuses or more slots, regen changes should be sufficient. Small steps are best.
If people are worried that commandos are overshadowing assaults, remove the commando damage bonuses to rifles. Assaults should be the best with rifles, commandos should just get bonuses to special weapons, i.e. Sniper rifles, laser rifles, mass drivers, swarm launchers, plasma cannons and shotguns. Maybe give Amarr a plasma cannon bonus and Caldari a swarmlauncher bonus so they all get an AV bonus and an AI bonus. |
Varoth Drac
The Unholy Legion Of DarkStar DARKSTAR ARMY
148
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Posted - 2014.06.27 22:09:00 -
[2] - Quote
Please CCP, this is a far more elegant, simple and balanced solution than all the others I have seen. If it doesn't do enough you can further improve assaults.
Buffing regen mods was a great move (still undecided whether the regulator buff was enough but I only have level 1 so cant effectively test) but no ones going to equip shield regen if you get it free on a scout.
There are so many misconceptions about scouts on the forums, it would be a great shame if scouts were over nerfed or assaults over buffed just because people don't understand the suit. |
Varoth Drac
The Unholy Legion Of DarkStar DARKSTAR ARMY
151
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Posted - 2014.06.28 23:10:00 -
[3] - Quote
The things is, I fundamentally disagree with increasing assault suit damage. The TTK benchmark should be set by assaults.
That is what is so clever about the current assault suit bonuses, they increase the effectiveness of the rifles without directly increasing damage. Giving assault suits a base damage increase seems to me a very ugly and messy way of improving them. Too many bonuses feel like a patchwork of fixes rather than a coherent set of suit perks.
The key to buffing assaults is in their base stats, there isn't room to change things with bonuses or slots without opening a can of worms and making a mess.
Surely it would be wise to buff assault regen to near scout levels first (maybe with a minor scout regen nerf as well ), to address the clear problem with regen mods (i.e. why fit them on assaults when they are free with scouts?) and see how it goes before jumping straight in with massive overhauls and potentially throwing things way out of balance again.
Hasn't everyone been saying over and over again, to achieve balance, small steps at a time are best? |
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