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Meisterjager Jagermeister
Red and Silver Hand Amarr Empire
222
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Posted - 2014.06.25 17:47:00 -
[1] - Quote
In so many of the HMG discussions we hear from HMG loyalist terms like "I" and "ME" and "MY" when describing how HMG Hevs can be beaten. If it were simply a lone HMG, we the non hevs at large would quickly oblige and beat it in all the manners suggested.
However, the truth of the matter is that it is "WE" and "US" and "OUR" where the HMG problem arises.
The HMG Conga Line.
I actually witnessed in one dom match an entire squad worth of HMGers, one behind the other, stalking away from the objective in the Biomass facility. There were four HMGs and two reppers (each repping two HMGs) all literally in a line parading through the far corners of the facility going 4v1 on every enemy they met, even when the enemy were in groups.
In another, I watched three HMGs pa-trolling the Orbital Artillery compound together like scouts rather than defending a point. And in yet another, a hard fought objective capture in the Communications outpost, one that took nearly the entire team and entire match to achieve, and was thereafter defended by the entire team, became completely undone when the enemy spammed five HMGS in the closing moments of the match.
Yes, a single HMG can be dealt with by even a single assault. But add a second and third HMG coming around the corner and it quickly becomes an exercise in futility. More HMGs increase the problem of low risk high reward domination exponentially.
So when balancing of HMGs is being discussed, the effect on battlefield dynamics by multiple simultaneous HMG heavies must be considered.
AKA - StarVenger
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axINVICTUSxa
DETHDEALERS RISE of LEGION
137
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Posted - 2014.06.25 17:49:00 -
[2] - Quote
1 Counter--multiple snipers :D
I wallow in pools of blood and wash myself anew, I throw away my ugly self in order to become something beautiful...
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Lorhak Gannarsein
Legio DXIV
3783
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Posted - 2014.06.25 17:54:00 -
[3] - Quote
This guy gets it.
The effect of heavies in groups grows far more rapidly than the same for a group of assaults or even scouts.
A solo heavy is easy to kill.
A heavy/logi is harder to kill than two assaults.
Dual heavy + logi = might as well press the suicide button.
CCP Rattati Best Dev
AmLogi 5 GÇó AmAss 5 GÇó AmSent 4 GÇó CalScout 5
CalLogi, you're next!
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vlad stoich
NoGameNoLife
133
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Posted - 2014.06.25 17:54:00 -
[4] - Quote
Meisterjager Jagermeister wrote:In so many of the HMG discussions we hear from HMG loyalist terms like "I" and "ME" and "MY" when describing how HMG Hevs can be beaten. If it were simply a lone HMG, we the non hevs at large would quickly oblige and beat it in all the manners suggested.
However, the truth of the matter is that it is "WE" and "US" and "OUR" where the HMG problem arises.
The HMG Conga Line.
I actually witnessed in one dom match an entire squad worth of HMGers, one behind the other, stalking away from the objective in the Biomass facility. There were four HMGs and two reppers (each repping two HMGs) all literally in a line parading through the far corners of the facility going 4v1 on every enemy they met, even when the enemy were in groups.
In another, I watched three HMGs pa-trolling the Orbital Artillery compound together like scouts rather than defending a point. And in yet another, a hard fought objective capture in the Communications outpost, one that took nearly the entire team and entire match to achieve, and was thereafter defended by the entire team, became completely undone when the enemy spammed five HMGS in the closing moments of the match.
Yes, a single HMG can be dealt with by even a single assault. But add a second and third HMG coming around the corner and it quickly becomes an exercise in futility. More HMGs increase the problem of low risk high reward domination exponentially.
So when balancing of HMGs is being discussed, the effect on battlefield dynamics by multiple simultaneous HMG heavies must be considered.
Maybe you should go take a look at Leroy Jenkins. http://www.youtube.com/watch?v=bmuLAjYHRnM Great Video by the way Moody.
Avoid the heavies, go around, get high ground, throw down remotes.
Get better heavies, better logis, GET better. That many heavies and logis grouped up makes for atleast 5-6 kills with 2 remotes. Stop b!tching and whining about it and do something about it. |
vlad stoich
NoGameNoLife
133
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Posted - 2014.06.25 17:58:00 -
[5] - Quote
Lorhak Gannarsein wrote:This guy gets it.
The effect of heavies in groups grows far more rapidly than the same for a group of assaults or even scouts.
A solo heavy is easy to kill.
A heavy/logi is harder to kill than two assaults.
Dual heavy + logi = might as well press the suicide button.
You, this Elite vet, b!tching and whining too about heavies. Laughable. Please don't press the suicide button, what a loss that would be.
If you don't like to play stop b!tching about and don't play.
Time for shady acres retirement home for you. |
OP FOTM
Commando Perkone Caldari State
36
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Posted - 2014.06.25 17:58:00 -
[6] - Quote
You're all just QQing again.
Why the HELL do you think we get constantly blown up by Remotes? Why do you think you've got access to Mass Drivers and Grenades?
Sorry, but your attempt at making a heavy QQ thread has failed. NEXT! |
Meisterjager Jagermeister
Red and Silver Hand Amarr Empire
223
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Posted - 2014.06.25 18:04:00 -
[7] - Quote
OP FOTM wrote:What happens when a heavy squad ventures outside of cover in a city map? Light weapons on the high ground waiting for them! That's what they do in a PC match against us. Lame. Quit using straw man arguments. That is about as likely to happen as free warbarge strikes for everyone.
And if you do run in a squad of heavies that leaves cover for open ground in PC, then you are too stupid to be playing PC.
NEXT
AKA - StarVenger
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RogueTrooper 2000AD
Neckbeard Absolution
104
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Posted - 2014.06.25 18:15:00 -
[8] - Quote
Well, I'd expect nothing less of idiots trickling in 1 after the other trying to solo that.
Great argument bro.
Service with a smile
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RogueTrooper 2000AD
Neckbeard Absolution
104
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Posted - 2014.06.25 18:18:00 -
[9] - Quote
So tldr: I want to beat a heavy 1 v 1 or possibly 4 solo in a scout fit. It annoys me that they have been able to react for a while now. I'd also like to go back to solo ing sentinels with an mlt smg.
Service with a smile
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Toby Flenderson
research lab
547
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Posted - 2014.06.25 18:31:00 -
[10] - Quote
vlad stoich wrote:Lorhak Gannarsein wrote:This guy gets it.
The effect of heavies in groups grows far more rapidly than the same for a group of assaults or even scouts.
A solo heavy is easy to kill.
A heavy/logi is harder to kill than two assaults.
Dual heavy + logi = might as well press the suicide button. You, this Elite vet, b!tching and whining too about heavies. Laughable. Please don't press the suicide button, what a loss that would be. If you don't like to play stop b!tching about and don't play. Time for shady acres retirement home for you. You suck. |
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Cat Merc
Onslaught Inc RISE of LEGION
10424
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Posted - 2014.06.25 18:33:00 -
[11] - Quote
People didn't get what I meant months ago when I said that a group of heavies would be extremely scary. That was before the heavy buffs.
Now that a lot of people run heavy, you do.
Feline overlord of all humans - CAT MERC
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Cat Merc
Onslaught Inc RISE of LEGION
10424
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Posted - 2014.06.25 18:35:00 -
[12] - Quote
RogueTrooper 2000AD wrote:So tldr: I want to beat a heavy 1 v 1 or possibly 4 solo in a scout fit. It annoys me that they have been able to react for a while now. I'd also like to go back to solo ing sentinels with an mlt smg. Those 4 heavies can dominate two squads of assaults and scouts at the same time. I have seen it happen in a proto stomp match where both sides brought out full on proto gear.
Feline overlord of all humans - CAT MERC
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Toby Flenderson
research lab
547
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Posted - 2014.06.25 18:40:00 -
[13] - Quote
RogueTrooper 2000AD wrote:Well, I'd expect nothing less of idiots trickling in 1 after the other trying to solo that.
Great argument bro.
His argument isn't based on an inability to solo a squad of heavies/logis, it's that people don't consider the exponential threat that additional heavies create when considering balance. It seems that the only real way to beat that strategy is to use the same strategy of get behind them with remotes. Sometimes the remote explosive tactic works but it's not as simple as "findin high ground" like someone said. Besides, what are the chances of killing all 6 with one pass?
Either way, stop trying to straw man this thread. I can kill heavies with a toxin in a scout suit sometimes but if it's more than one heavy then it requires an incredible amount of surprise or support to kill even one (depending on the situation of course). |
RayRay James
Molon Labe. General Tso's Alliance
188
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Posted - 2014.06.25 18:40:00 -
[14] - Quote
Cat Merc wrote:RogueTrooper 2000AD wrote:So tldr: I want to beat a heavy 1 v 1 or possibly 4 solo in a scout fit. It annoys me that they have been able to react for a while now. I'd also like to go back to solo ing sentinels with an mlt smg. Those 4 heavies can dominate two squads of assaults and scouts at the same time. I have seen it happen in a proto stomp match where both sides brought out full on proto gear.
I've seen it happen as well. I've also seen / been involved in killing all of them off quickly too.
The problem most of the time is not having the skills/suits to react or stubbornness in not wanting to switch suits for some reason.
Get a scout and some REs, Shotgun, Nova Knife get behind those logis and take them out. THEY are the biggest hurdle to killing the heavies. Once they are gone, the heavies become more easy to kill. You aren't going to kill the logi's with a frontal attack, they'll hide behind their meat shields, like they should. |
CommanderBolt
ACME SPECIAL FORCES RISE of LEGION
1182
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Posted - 2014.06.25 18:41:00 -
[15] - Quote
Cat Merc wrote:RogueTrooper 2000AD wrote:So tldr: I want to beat a heavy 1 v 1 or possibly 4 solo in a scout fit. It annoys me that they have been able to react for a while now. I'd also like to go back to solo ing sentinels with an mlt smg. Those 4 heavies can dominate two squads of assaults and scouts at the same time. I have seen it happen in a proto stomp match where both sides brought out full on proto gear.
I am in the same alliance as Cat Merc? When did you join us buddy. Welcome!
And what's the meta in Pc battles? I know Heavies are always spammed at 'city' locations but I dont see them much on the outside letters.
Heavies are just the easy mode brawler class. Its always one of the most popular types in like every game. High health, High DPS, low 'Magic' (Read low ewar ability, low intel, no equipment what ever)
Investigate 9/11
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Reign Omega
BurgezzE.T.F General Tso's Alliance
480
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Posted - 2014.06.25 18:42:00 -
[16] - Quote
I purposely do not run heavy against heavies as it's mostly like a very fat kid beating another fat kid with a turkey leg. Ppl complain because they want to have every suit be viable in a stand up fight against every other suit. This is not the case, think of your suit vs the map vs the enemy vs the engagement and find ways to win. Stop trying to bum rush the anti bum rush suit.
Observe the public trust. Protect the innocent. Uphold the law.
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Lorhak Gannarsein
Legio DXIV
3786
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Posted - 2014.06.25 18:52:00 -
[17] - Quote
vlad stoich wrote:Lorhak Gannarsein wrote:This guy gets it.
The effect of heavies in groups grows far more rapidly than the same for a group of assaults or even scouts.
A solo heavy is easy to kill.
A heavy/logi is harder to kill than two assaults.
Dual heavy + logi = might as well press the suicide button. You, this Elite vet, b!tching and whining too about heavies. Laughable. Please don't press the suicide button, what a loss that would be. If you don't like to play stop b!tching about and don't play. Time for shady acres retirement home for you.
Not bitching and whining.
I am just as guilty of this as anyone else.
I was logi-ing for four proto heavies in a Gal Research Facility Domination earlier today.
I'm terrible at being an actual logi, so I didn't quite break 5k WP.
I know exactly how ridiculous this strategy is.
Unlike any other tactic in the game at this point, it is uncounterable except by itself.
If I fill the room with REs, they can be fluxed. If I fill the room with clacked scouts, I can use my damn eyes.
No amount of fluxes or eyes will allow you to kill 4k EHP of armour before it shreds you at 2400 DPS.
You bring fewer proto heavies than me? GG, focused fire = you die really quickly. Good luck getting scouts in there; we're watching all the entries with our massive reticules of insta death.
Have fun with assaults; we have twice as much EHP as you do and about 75% more DPS, and your silly strafing doesn't matter inside.
You decided to OB? Well, have fun with the Amarr Logistics proto spawns I've placed in strategic locations (i.e. Far apart enough that you can't get them all with one OB).
If we'd had a wallhacking EWAR scout we'd have been set.
Unfortunately that's usually my job recently.
CCP Rattati Best Dev
AmLogi 5 GÇó AmAss 5 GÇó AmSent 4 GÇó CalScout 5
CalLogi, you're next!
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Lorhak Gannarsein
Legio DXIV
3786
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Posted - 2014.06.25 18:54:00 -
[18] - Quote
Reign Omega wrote:I purposely do not run heavy against heavies as it's mostly like a very fat kid beating another fat kid with a turkey leg. Ppl complain because they want to have every suit be viable in a stand up fight against every other suit. This is not the case, think of your suit vs the map vs the enemy vs the engagement and find ways to win. Stop trying to bum rush the anti bum rush suit.
Not really true.
My regen isn't fast enough to juke him; if he hits me for a quarter-second I'm regenning for about ten seconds.
Assuming I survive.
CCP Rattati Best Dev
AmLogi 5 GÇó AmAss 5 GÇó AmSent 4 GÇó CalScout 5
CalLogi, you're next!
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Boot Booter
Sinq Laison Gendarmes Gallente Federation
606
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Posted - 2014.06.25 19:00:00 -
[19] - Quote
I don't think that hmg is as bad as everyone is claiming, not sure though. I think today I'm gonna do some sciences and see what is up with its stats. Comparing ranges and DPS with similar minmatar light and sidearm weapons.
Can someone provide me with the useful range of an hmg? At what distance does it become excessively difficult to kill an enemy, assuming flat ground and no cover?
SMG Specialist
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Scheneighnay McBob
Cult of Gasai
5401
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Posted - 2014.06.25 19:44:00 -
[20] - Quote
Even an HMGer plus an assault is going to be extremely hard to stop, unless they're both idiots.
pé¦pâ+pé¦pâ½pâäpâ¬pâ¦pé¦pâ¼pâ+pâêpü»sñ¬S+ïpéè
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Scheneighnay McBob
Cult of Gasai
5402
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Posted - 2014.06.25 19:45:00 -
[21] - Quote
axINVICTUSxa wrote:1 Counter--multiple snipers :D 2 problems with that: first, sentinels got a big boost to survivability a while back, but snipers are still designed to fight suits with much lower eHP. Second, snipers require an open area to kill in. Sentinels can get to cover extremely easily to evade sniper fire.
pé¦pâ+pé¦pâ½pâäpâ¬pâ¦pé¦pâ¼pâ+pâêpü»sñ¬S+ïpéè
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OP FOTM
Commando Perkone Caldari State
46
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Posted - 2014.06.25 19:52:00 -
[22] - Quote
Not open ground you dumbass.
There are very limited areas where you can't be hit by light weapons in cities. You basically can't even leave the hack panel, and on some objectives you can't even stay on the hack panel at all because of the rail rifles and mass drivers camping it.
I had some respect for you Jagermeister but you've officially worn out your novelty. |
Meisterjager Jagermeister
Red and Silver Hand Amarr Empire
229
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Posted - 2014.06.25 20:01:00 -
[23] - Quote
OP FOTM wrote:you dumbass.. Yes, guilty as charged.
Quote:I had some respect for you Jagermeister but you've officially worn out your novelty. Aw, cmon man. Why do you have to be like that? It was just a typical bit of forum warrior trash talking. No harm done. I still bro love ya.
AKA - StarVenger
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Snake Sellors
Hellstorm Inc League of Infamy
115
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Posted - 2014.06.25 20:15:00 -
[24] - Quote
okay so exactly which conga line IS acceptable?
I've seen multiple variants of this for a while now
multiple scouts with remotes and shotguns and combat rifles. multiple snipers sitting out in the hills or on the roofs multiple heavies running together multiple logies earning 5 or 6 warbarges in one round and lets not forget the ever favourite q sync
the point should of been raised before server side only hotfixes I think but you should be asking for squad caps on what squads can consist of.
I doubt you'll get far though as it's a sandbox game where choice is paramount. if your having that much of a problem against a squad you should change tactics or accept that they are the better team.
what you are complaining about here is people using teamwork, people use this tactic because it's hard to beat, if you are really experiencing this to the point where it's ruining your game why not try skirmish maps and just go where they are not?
even a spider tank squad struggles out in the open, you need to work on drawing them out. Too many people say nerf the opposition instead of just not charging blindly back to where they just died.
take a leaf from the book of sniping. if a sniper headshots you whilst your at a vantage point, you only go back there if you want to die again in the same way.
if you had 16 assault suits attack you at the same time you wouldn't stand a chance either, this is not something that makes any kind of nerf valid
to top it off up until now the hmg has been a joke. THIS is a MINIGUN!. it fires 2,000 rounds per miniute. you are not supposed to be better than it within optimal range.
if you are in it's ideal environment expect to struggle. if you see me in my heavy suit in the open it's because I am moving between positions, can you work out why?
it's because I try to draw people to my "turf" this is not a spray and pray game!
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Reign Omega
BurgezzE.T.F General Tso's Alliance
482
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Posted - 2014.06.25 20:37:00 -
[25] - Quote
Lorhak Gannarsein wrote:Reign Omega wrote:I purposely do not run heavy against heavies as it's mostly like a very fat kid beating another fat kid with a turkey leg. Ppl complain because they want to have every suit be viable in a stand up fight against every other suit. This is not the case, think of your suit vs the map vs the enemy vs the engagement and find ways to win. Stop trying to bum rush the anti bum rush suit. Not really true. My regen isn't fast enough to juke him; if he hits me for a quarter-second I'm regenning for about ten seconds. Assuming I survive.
I'm just saying that there are certain situations where certain things are supposed to shine. I feel like so many ppl complain about not being able to beat down a heavy in his own environment
Observe the public trust. Protect the innocent. Uphold the law.
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Disturbingly Bored
Forum Warfare
2292
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Posted - 2014.06.25 20:46:00 -
[26] - Quote
HMG needs a ~9% ROF nerf that should have come its way when CCP nerfed rifles.
We're way overdue for it.
I used to own the FAT GAT until this --> [ASCII Art removed - draconian forum overlord CCP Logibro]
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Lorhak Gannarsein
Legio DXIV
3797
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Posted - 2014.06.26 00:29:00 -
[27] - Quote
Reign Omega wrote:Lorhak Gannarsein wrote:Reign Omega wrote:I purposely do not run heavy against heavies as it's mostly like a very fat kid beating another fat kid with a turkey leg. Ppl complain because they want to have every suit be viable in a stand up fight against every other suit. This is not the case, think of your suit vs the map vs the enemy vs the engagement and find ways to win. Stop trying to bum rush the anti bum rush suit. Not really true. My regen isn't fast enough to juke him; if he hits me for a quarter-second I'm regenning for about ten seconds. Assuming I survive. I'm just saying that there are certain situations where certain things are supposed to shine. I feel like so many ppl complain about not being able to beat down a heavy in his own environment
I appreciate that, and I agree.
But there has to be a counter.
There isn't really one.
CCP Rattati Best Dev
AmLogi 5 GÇó AmAss 5 GÇó AmSent 4 GÇó CalScout 5
CalLogi, you're next!
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