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Lorhak Gannarsein
Legio DXIV
3775
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Posted - 2014.06.25 09:15:00 -
[1] - Quote
I was reading a thread about CalScouts being OP (which it is) in Feedback and Requests, and I stumbled upon this gem.
Not sure what I'd propose for Gal and Cal instead, but it's a really nice idea!
shaman oga wrote:None of the scouts should have bonus on EW.
EW is simply to powerful and should be influenced only by your fittings, all scouts should have the same EW capabilities.
Caldari > better at precision Gallente/Amarr > better at dampening Minmatar > good at both, but not the king
Only the slot layout should suggest your playstyle, that is the only way to balance scouts imo.
CCP Rattati Best Dev
AmLogi 5 GÇó AmAss 5 GÇó AmSent 4 GÇó CalScout 5
CalLogi, you're next!
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Izlare Lenix
BATTLE SURVEY GROUP Dark Taboo
720
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Posted - 2014.06.25 09:21:00 -
[2] - Quote
It's been said a hundred times and it is still true. The best way to balance scouts is to buff assault suits.
Then all these poser brick tanked assault wanna be scouts will fade away. Leave us true scouts alone.
Gun control is not about guns...it's about control.
The only way to ensure freedom is by having the means to defend it.
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Lorhak Gannarsein
Legio DXIV
3775
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Posted - 2014.06.25 10:12:00 -
[3] - Quote
Izlare Lenix wrote:It's been said a hundred times and it is still true. The best way to balance scouts is to buff assault suits.
Then all these poser brick tanked assault wanna be scouts will fade away. Leave us true scouts alone. This isn't about assaults, or scout v everyone else.
This specifically is about intra-scout balance. Clearly Amarr and Minmatar scouts are considers underpowered right now, and Caldari and Gallente the reverse. Clearly there's a lot of agreement that the Caldari Scout bonus is very strong, and that the Gallente Scout bonus was reduced speaks volumes for it also.
I agree with shaman oga that making scouts as a whole be good at EWAR with slot layouts defining which scout is better at which form, is far and away the most sensible route.
As far as bricked scouts is concerned, I don't see so many of those around these days; Gal scouts rarely top out over 500 EHP recently in my experience. I think scouts are pretty okay at the moment vs the other frames (generally speaking). They just need some work internally.
Assault buffing is more to do with scout + heavy balance more than each individually.
CCP Rattati Best Dev
AmLogi 5 GÇó AmAss 5 GÇó AmSent 4 GÇó CalScout 5
CalLogi, you're next!
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Cavani1EE7
The Rainbow Effect
109
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Posted - 2014.06.25 11:22:00 -
[4] - Quote
That wouldn't hurt assault-scouts like me.
1337
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rithu
Max-Pain-inc Dark Taboo
90
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Posted - 2014.06.25 11:32:00 -
[5] - Quote
If the bonuses are removed from scouts ,then no suits must have bonuses. Else, the assaults (with more slots) will be better than scout at its work. |
Lorhak Gannarsein
Legio DXIV
3778
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Posted - 2014.06.25 11:55:00 -
[6] - Quote
rithu wrote:If the bonuses are removed from scouts ,then no suits must have bonuses. Else, the assaults (with more slots) will be better than scout at its work.
Yes.
I'm suggesting that scouts get zero bonuses.
L2READ
CCP Rattati Best Dev
AmLogi 5 GÇó AmAss 5 GÇó AmSent 4 GÇó CalScout 5
CalLogi, you're next!
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I-Shayz-I
I----------I
3774
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Posted - 2014.06.25 12:14:00 -
[7] - Quote
Or you know...
make it so that they only get the bonus if they use the module...LIKE EVERY OTHER SUIT BONUS (i.e. a efficacy bonus)
Then you give minmatar a reduction to pg cost of sprint mods (and/or an efficacy bonus) And finally make the Amarr scout a pistol master by either increasing ammo cap or just giving it a damage bonus...
7162 wp with a Repair Tool!
List of Legion Feedback Threads!
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Lorhak Gannarsein
Legio DXIV
3778
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Posted - 2014.06.25 12:51:00 -
[8] - Quote
I-Shayz-I wrote:Or you know...
make it so that they only get the bonus if they use the module...LIKE EVERY OTHER SUIT BONUS (i.e. a efficacy bonus)
Then you give minmatar a reduction to pg cost of sprint mods (and/or an efficacy bonus) And finally make the Amarr scout a pistol master by either increasing ammo cap or just giving it a damage bonus... I dislike the logistics bonuses enough.
Forcing a suit to use a particular module is just not something I'm a fan of.
On top of that, it still marginalises the Minmatar and Amarr scouts in an EWAR sense; they're still incapable of competing.
My opinion is that the EWAR bonuses should be minimal at best, like the GalScout's range amplification bonus.
This would hopefully be enough to allow that suit to be better than others for EWAR, but not the only option.
CCP Rattati Best Dev
AmLogi 5 GÇó AmAss 5 GÇó AmSent 4 GÇó CalScout 5
CalLogi, you're next!
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Baal Omniscient
Krusual Covert Operators Minmatar Republic
1802
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Posted - 2014.06.25 13:17:00 -
[9] - Quote
Here's my view of it, as written in another thread:
Baal Omniscient wrote:If I had my way the damned cloak would be built into the scout suit, they would have 1 weapon slot except for the Minja because of it's knife related bonus, they would have no equipment slot (basically, BIZARRO LOGI), and their class bonuses would only give a bonus to THE SPECIFIC STUFF YOU EQUIP ON YOUR SUIT, LIKE EVERY OTHER FRICKIN' CLASS EXCEPT THE SENTENAL. Cal bonus goes to scan mods, Gal bonus to damp mods, minja bonus to hacking & speed mods (the knife bonus is already something you equip so it's already inline with this), and the Amarr needs a bonus to reactive and ferroscale plates in addition to their stamina mod bonus.
If you want to run equipment, you have at least ADV lvl light frames that you had to spec into in order to unlock your scout, it has the same slot layouts as current scouts and they aren't super-buffed with scout bonuses. GET SOME USE OUT OF THEM. Basically it boils down to your specialization. If you want to scout you scout. You don't have 2 weapons because your job isn't to dump massive amounts of ammo into people, it's to scout. You don't have equipment slots because you are a scout, you are there to scout the area, take out targets stealthily, and GTFO. Just like Heavies are not made to run around at 10m/s stealthed out and super scanning people, scouts are not made to run around breaching rooms and fighting on the front line or playing a massively damped super-passive-scanning Logi with high movement speed & small hitboxes. They are supposed to have a role and be versatile within it, not run every role short of heavy by themselves.
If you're specced as a scout and you want to speed in, drop uplinks or ammo or play pretend-logi, or you just HAVE to have a sidearm, you have at the VERY least an advanced light frame suit unlocked which can retain all the loadout options current scouts have minus the specialization bonuses.
The scout should be specialized for scouting, that is all.
PSN ID: AlbelNox2569
Cross Atu for CPM1
Winmatar Assault & Proficiency 5 Swarms Since Uprising 1.0
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