Snake Sellors
Hellstorm Inc League of Infamy
113
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Posted - 2014.06.25 17:13:00 -
[1] - Quote
Leave the heavies alone.
The heavies are all o.p...
REALLY?
you must be playing a different game.
almost all of my deaths as a heavy come from scouts. shotguns or r.es both do the job just fine.
turning speed?
er.. NO. you are asking for the ability to one shot heavies and because you can't get that you want to make it so they can't defend themselves instead.
not all heavies are the same either do you even know which heavies you have a problem with? gallente? caldari? amarr? minmatar? do you know what their modules are? damage mods? kinkats? maybe they are the heavies who got sick and tired of scouts putting them down without the chance to fight back?
I say then that scouts are o.p and are ruining the game... maybe they should have less cpu and pg then they can't fit cloaks and r.es together, or maybe as shotguns are the ultimate weapon at the moment then they should be upgraded to a heavy weapon take them away from scouts all together.
(clearly being devils advocate there)
you are saying that the lightest armour suit in the game should be able to kill the heaviest armoured before they have chance to react. in what way does that make sense?
the word scout should be a clue here...
a scout ranges ahead of the team to 'scout' an area, they locate the enemy (scans), check for the best route (in dust drop uplinks), try to subvert the enemy plans either by sabotage or intel or by careful planning (remote traps,proximity mines,hacking objectives, flanking heavy troops that are already occupiedby other players,etc) they are not supposed to be running at heavily defended areas head on.
Also look at the term flanking a little better, the word flank means "side" the term "flanking" is a shortened version of "outflank" meaning to approach from past the side of the enemy, it actually stems from days as long past as the romans and would usually be done by cavalry charges once the army had engaged in battle, the reason being that the forces were committed to direction and would not have the ability to turn around therefore leaving them vulnerable and disorganised.
in dust terms to outflank a heavy you should wait until they are being distracted or are shooting at somebody else before trying to kill them, at the very least you should have a good idea of whether or not you will be able to cope with that target. (if you can or can't ohk? if you can't and they then find you will you be able to beat them?)
if you can't kill them alone get help. this is all basic human thought pattern, you do something similar every single time you cross a street i.e is there a car? can I stand in front of a moving car? should I cross now or wait till it's gone?
once again this is just another example of people who wish to be clinically dead from the neck up whilst they lay waste to people in a fps. |
Snake Sellors
Hellstorm Inc League of Infamy
119
|
Posted - 2014.06.26 15:25:00 -
[2] - Quote
If you honestly can't react before a fifth SG shell hits you....either your internet is really really bad, or your reflexes are very very slow[/quote]
Thanks you've just proven my point.... you have no clue about the differences in heavy fit outs or possibly even the effects of proficiency on weapons, therefore you don't even know what you want to complain about and instead of finding a way around your problems you come straight to the forums to cry out NERF!!
heavies have only just become somewhere near to where they belong and it's been a long painful journey to get here.
to any dev or cpm that looks on this thread Please don't go backwards now, the hotfixes so far are showing real promise it would be an outright shame to ruin it.
(sad.. slow.. shake of my head) This clown actually thinks it takes five sg shots to down an advanced caldari heavy?
you should be using this smilie by the end of your thread mate.
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