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NoxMort3m
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
452
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Posted - 2014.06.19 20:15:00 -
[1] - Quote
All heavy suits need an additional slot based on thier race
Logi's have 3 more high/low slots than havies
Every class of suit can now achieve over 1000hp besides a scout
The best example is the gal logi having all those equipment slots 1 more low and 2 more highs than the gal heavy, the variety in slot layout gives an unfair advantage , a slot to every heavy would do that
Heavies need an extra slot to give them more to make for the lack of equipment,speed,natural scan, literally everything on a heavy suit is lower than other suits besides base stats,
Im fine with suits having a couple more slots than heavy suits but 3 more is crazy, im just asking for one slot for all heavies
Director:Diplomat
Search DL514 to apply
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Arkena Wyrnspire
Fatal Absolution
14661
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Posted - 2014.06.19 20:17:00 -
[2] - Quote
Heavies quite definitely do not need a buff.
You have long since made your choice. What you make now is a mistake.
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NoxMort3m
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
452
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Posted - 2014.06.19 20:23:00 -
[3] - Quote
Arkena Wyrnspire wrote:Heavies quite definitely do not need a buff. Just because a heavy kills you when within higging range doesnt mean they dont need a buff, cal heavies alone have it awful, 1 flux day ruined
Director:Diplomat
Search DL514 to apply
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Tectonic Fusion
1722
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Posted - 2014.06.19 20:25:00 -
[4] - Quote
They aren't suppose to fight at flux range... I use my forge gun all day and never get fluxed on the high buildings.
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Xocoyol Zaraoul
Superior Genetics
2030
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Posted - 2014.06.19 20:33:00 -
[5] - Quote
As a die-hard heavy I can't see the justification behind giving heavies an additional slot. With max core skills there's not much of a lack for valid heavy fits. The ability to carry heavy weapons, and the innate HP pool, is fine enough with the current situation.
While I strongly disagree with heavy nerfs, and want a small HMG heat increase (for the standard non-burst/assault ones), I am strongly against a heavy buff as well...
"You see those red dots over there?
Go and shoot them until you see a +50 on the screen" - Arkena Wyrnspire
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Atiim
NoGameNoLife
9610
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Posted - 2014.06.19 20:35:00 -
[6] - Quote
NoxMort3m wrote: Every class of suit can now achieve over 1000hp besides a scout
That's funny, because my Matari Scout can't reach 1000 eHP.
The only way for my Matari Assault to reach 1000 eHP is if you brick tank it (like a scrub). Which not only ruins the suit's strengths, it means you can't run any decent weapon whatsoever because of the non-existent amount of PG. Hope you like STD Flaylock Pistols.
The Commando can also reach 1000 eHP, but that also requires you to "ruin" the suit and you can only fit one weapon (unless of course, you like STD Flaylock Pistols), which defeats the purpose of using a Commando in the first place.
Also, the ability to reach 1000 eHP is not justification for why the Sentinels need a buff.
-Insert Clever Statement Here-
"The Snack That Smiles Back; Amarr Suits"
-HAND
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Vicious Minotaur
Tronhadar Free Guard Minmatar Republic
933
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Posted - 2014.06.19 20:40:00 -
[7] - Quote
I could get behind a heavy slot buff if:
* CPU/PG is nerfed slightly (I can slap on a bunch of proto mods/weapon on my standard Minmatar heavy w/o good cores) * HMG receives some rebalancing * Resistances are removed, and replaced with a bonus that is more inline with other classes (necessitating equipping something to take advantage of a bonus) * Assaults get a nice buff * Movement speed in the reverse direction is hit with a Nerf
Until then, no dice.
I am a minotaur.
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ROMULUS H3X
research lab
129
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Posted - 2014.06.19 20:56:00 -
[8] - Quote
NoxMort3m wrote:All heavy suits need an additional slot based on thier race
Logi's have 3 more high/low slots than havies
Every class of suit can now achieve over 1000hp besides a scout
The best example is the gal logi having all those equipment slots 1 more low and 2 more highs than the gal heavy, the variety in slot layout gives an unfair advantage , a slot to every heavy would fix that
Heavies need an extra slot to give them more to make for the lack of equipment,speed,natural scan, literally everything on a heavy suit is lower than other suits besides base stats,
Im fine with suits having a couple more slots than heavy suits but 3 more is crazy, im just asking for one slot for all heavies
Let me add the REAL reason the Heavy should have more slot layout than EVERY OTHER SUIT and why the scout should have multiple modules removed.
Ready?
Simply because of their size difference. The HEAVY being the size that they are should have PLENTY more room to place modules rather than a scout that is wearing a streamlined suit with BARELY ENOUGH SPACE TO PHYSICALLY FIT YOUR *******. YET they have more module's WTF how does that even COMPUTE!!!
Agree or disagree it is the ******* TRUTH
FORGE/FLAYLOCK/FISTS--NUFF SED
YOU SHALL NOT CATCH ME FOR I AM THE GINGERBREAD FATMAN
-Romulus H3X
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CHANCEtheChAn
0uter.Heaven
422
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Posted - 2014.06.19 20:57:00 -
[9] - Quote
NoxMort3m wrote:All heavy suits need an additional slot based on thier race
Logi's have 3 more high/low slots than havies
Every class of suit can now achieve over 1000hp besides a scout
The best example is the gal logi having all those equipment slots 1 more low and 2 more highs than the gal heavy, the variety in slot layout gives an unfair advantage , a slot to every heavy would fix that
Heavies need an extra slot to give them more to make for the lack of equipment,speed,natural scan, literally everything on a heavy suit is lower than other suits besides base stats,
Im fine with suits having a couple more slots than heavy suits but 3 more is crazy, im just asking for one slot for all heavies
I was also thinking of this when fitting my Cal proto heavy (4 highs and 1 low) and realizing that the 1 second regen is broken so
Therefore I need a complex regulator to be effective to regen, but now the Min heavy can out strafe and speed me
So now I need the low for a complex kin Kat, but now the Gallente heavy can out tank me
So now I need the low for a complex armor plate, but now the Amarr heavy can outrep me
There are several different and useful mods you can use in the lows for heavies (Cardiac reg, kin Kat, armor plate, armor rep, shield reg, etc.)
And just two in the highs that are viable (Shield extenders or Damage mods)
And the highs usually cost head over heels more CPU AND PG than its low slot counterparts
If the 1 sec shield regen of the Cal heavy isn't going to work
And if its resistances aren't going to be viable (No one uses duvolles or Lasers/Scramblers in PC anymore, even with the buff except maybe 1 of 32 players)
At least give it another low slot or something to balance it
Other heavies are balanced
Hmmm. The Meta is strong with this one...
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Heimdallr69
Nyain San
2598
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Posted - 2014.06.19 20:58:00 -
[10] - Quote
Man you must be high as ****. You have a deal but only if they nerf the hmg to 1000 rof.
Removed inappropriate content - CCP Logibro
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Dingleburt Bangledack
214
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Posted - 2014.06.19 20:58:00 -
[11] - Quote
Xocoyol Zaraoul wrote:As a die-hard heavy I can't see the justification behind giving heavies an additional slot. With max core skills there's not much of a lack for valid heavy fits. The ability to carry heavy weapons, and the innate HP pool, is fine enough with the current situation.
While I strongly disagree with heavy nerfs, and want a small HMG heat increase (for the standard non-burst/assault ones), I am strongly against a heavy buff as well (beyond a small tweak to address a few Minnie and Cal Sent problems)... This.
I truly believe heavies don't need a nerf (other than the aforementioned heat increase on HMG's) but we definitely DO NOT need a buff. |
Tectonic Fusion
1723
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Posted - 2014.06.19 21:01:00 -
[12] - Quote
Atiim wrote:NoxMort3m wrote: Every class of suit can now achieve over 1000hp besides a scout
That's funny, because my Matari Scout can't reach 1000 eHP. The only way for my Matari Assault to reach 1000 eHP is if you brick tank it (like a scrub). Which not only ruins the suit's strengths, it means you can't run any decent weapon whatsoever because of the non-existent amount of PG. Hope you like STD Flaylock Pistols. The Commando can also reach 1000 eHP, but that also requires you to "ruin" the suit and you can only fit one weapon (unless of course, you like STD Flaylock Pistols), which defeats the purpose of using a Commando in the first place. Also, the ability to reach 1000 eHP is not justification for why the Sentinels need a buff. True, but I'm pretty sure you didn't realize that he said besides a scout...
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Xocoyol Zaraoul
Superior Genetics
2036
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Posted - 2014.06.19 21:02:00 -
[13] - Quote
So.. to the Original Poster...
Is your suggestion born out of some "realism" argument, or out of "game balance?"
"You see those red dots over there?
Go and shoot them until you see a +50 on the screen" - Arkena Wyrnspire
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Crimson ShieId
Psygod9
547
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Posted - 2014.06.19 21:03:00 -
[14] - Quote
Ah, it must be nice having enough PG and CPU to actually FIT extra modules...
Minmatar Sentinel... forever sad and alone, mostly because of outrunning everyone else.
Nova Knives are best sidearm.
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Arkena Wyrnspire
Fatal Absolution
14671
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Posted - 2014.06.19 21:09:00 -
[15] - Quote
NoxMort3m wrote:Arkena Wyrnspire wrote:Heavies quite definitely do not need a buff. Just because a heavy kills you when within higging range doesnt mean they dont need a buff, cal heavies alone have it awful, 1 flux day ruined
Oh no, a grenade designed specifically to counter me removed half my health! Even though it couldn't kill me and I still had hundreds of health left and my shields started regenerating again almost instantly that's ridiculous!
You have long since made your choice. What you make now is a mistake.
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Atiim
NoGameNoLife
9612
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Posted - 2014.06.19 21:10:00 -
[16] - Quote
Tectonic Fusion wrote: True, but I'm pretty sure you didn't realize that he said besides a scout...
Whoops.
-Insert Clever Statement Here-
"The Snack That Smiles Back; Amarr Suits"
-HAND
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CHANCEtheChAn
0uter.Heaven
422
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Posted - 2014.06.19 21:20:00 -
[17] - Quote
Arkena Wyrnspire wrote:NoxMort3m wrote:Arkena Wyrnspire wrote:Heavies quite definitely do not need a buff. Just because a heavy kills you when within higging range doesnt mean they dont need a buff, cal heavies alone have it awful, 1 flux day ruined Oh no, a grenade designed specifically to counter me removed half my health! Even though it couldn't kill me and I still had hundreds of health left and my shields started regenerating again almost instantly that's ridiculous!
Lol idk if you've ever used a cal heavy but if you've been shot by 1 bullet or more, before or after you get fluxed, the 1 second regen doesn't work and your stuck with the 4-6 second recharge
And with only 400-500 armor left your dead meat waiting for those 5 seconds because Cal heavies DO NOT run reps
The 1 second recharge is the only thing that makes the Cal heavy viable, and its broken
NUUU my Caldari master race
Hmmm. The Meta is strong with this one...
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Tch Tch
Red Shirts Away Team
185
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Posted - 2014.06.19 21:27:00 -
[18] - Quote
Logi's are the slot/equipment leaders. To compare your slots to them is like complaining your heavy isnt as fast as a scout.
Logi suits are adaptable supposedly jack of all trades. Majority of them have a single medium weapon. So sure give the heavies more slots, give all Logi's a sidearm and whilst we are at it give scouts the ability to carry an HMG.
There are class and racial differences. Not all maps suit every outfit as not all suits have the environment to suit ;) your niche.
Turrent - the sound a tankers pants makes when he finds out the four swarm militia doing squats around him aren't AFK.
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J0LLY R0G3R
And the ButtPirates
911
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Posted - 2014.06.19 22:01:00 -
[19] - Quote
NoxMort3m wrote:All heavy suits need an additional slot based on thier race
Logi's have 3 more high/low slots than havies
Every class of suit can now achieve over 1000hp besides a scout
The best example is the gal logi having all those equipment slots 1 more low and 2 more highs than the gal heavy, the variety in slot layout gives an unfair advantage , a slot to every heavy would fix that
Heavies need an extra slot to give them more to make for the lack of equipment,speed,natural scan, literally everything on a heavy suit is lower than other suits besides base stats,
Im fine with suits having a couple more slots than heavy suits but 3 more is crazy, im just asking for one slot for all heavies
I agree 100%, Heavies are weak.
My Destiny Will Be Streamed
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boba's fetta
Dead Man's Game
698
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Posted - 2014.06.19 22:22:00 -
[20] - Quote
heavy reporting.
no buff needed here.
cal sent isnt the only suit that losse's to flux's. perhaps you are using it for the wrong role and should use a suit intended to carry a hmg. like i dunno any of the sodding other ones.
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Tectonic Fusion
1727
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Posted - 2014.06.19 22:30:00 -
[21] - Quote
J0LLY R0G3R wrote:NoxMort3m wrote:All heavy suits need an additional slot based on thier race
Logi's have 3 more high/low slots than havies
Every class of suit can now achieve over 1000hp besides a scout
The best example is the gal logi having all those equipment slots 1 more low and 2 more highs than the gal heavy, the variety in slot layout gives an unfair advantage , a slot to every heavy would fix that
Heavies need an extra slot to give them more to make for the lack of equipment,speed,natural scan, literally everything on a heavy suit is lower than other suits besides base stats,
Im fine with suits having a couple more slots than heavy suits but 3 more is crazy, im just asking for one slot for all heavies I agree 100%, Heavies are weak. YOU!!!
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Bojo The Mighty
Spaceman Drug Cartel-Uno
3881
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Posted - 2014.06.19 23:17:00 -
[22] - Quote
J0LLY R0G3R wrote:NoxMort3m wrote:All heavy suits need an additional slot based on thier race
Logi's have 3 more high/low slots than havies
Every class of suit can now achieve over 1000hp besides a scout
The best example is the gal logi having all those equipment slots 1 more low and 2 more highs than the gal heavy, the variety in slot layout gives an unfair advantage , a slot to every heavy would fix that
Heavies need an extra slot to give them more to make for the lack of equipment,speed,natural scan, literally everything on a heavy suit is lower than other suits besides base stats,
Im fine with suits having a couple more slots than heavy suits but 3 more is crazy, im just asking for one slot for all heavies I agree 100%, Heavies are weak. What have I told you about sarcasm? Some people might actually believe you!
I'm not resting in peace but rather wandering as a zombie in vengeance of no good reason
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Michael Arck
4739
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Posted - 2014.06.19 23:28:00 -
[23] - Quote
I can stand behind this
Archistrategos
Where the fear has gone there will be nothing....only I will remain
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J0LLY R0G3R
And the ButtPirates
915
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Posted - 2014.06.19 23:29:00 -
[24] - Quote
Bojo The Mighty wrote:J0LLY R0G3R wrote:NoxMort3m wrote:All heavy suits need an additional slot based on thier race
Logi's have 3 more high/low slots than havies
Every class of suit can now achieve over 1000hp besides a scout
The best example is the gal logi having all those equipment slots 1 more low and 2 more highs than the gal heavy, the variety in slot layout gives an unfair advantage , a slot to every heavy would fix that
Heavies need an extra slot to give them more to make for the lack of equipment,speed,natural scan, literally everything on a heavy suit is lower than other suits besides base stats,
Im fine with suits having a couple more slots than heavy suits but 3 more is crazy, im just asking for one slot for all heavies I agree 100%, Heavies are weak. What have I told you about sarcasm? Some people might actually believe you!
Wait...you mean you didn't see the air quotes? I did air quotes man, I swear.
My Destiny Will Be Streamed
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Tch Tch
Red Shirts Away Team
188
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Posted - 2014.06.19 23:37:00 -
[25] - Quote
Also as far as flux grenades are concerned there is probably a good reason that heavies are encountering them a lot.
As a Minimater scout I tend to hack objectives. And I leave RE chocolate boxes behind so I can defend them whilst running to the next objective. However so do the other scouts.
So standard operational procedure is to cleanse an objective with fluxs first. If a heavy is defending it, my only grenade is a flux so that's what gets dropped. 95% of my suits carry flux (be it assault, logi or scout) as they are great at getting rid of equipment of all flavours, particularly REs.
So it isn't that fluxs are being used to hunt heavies. It is that heavies defending locations are against hackers who are equipped to remove enemy equipment. So either defend a point with moar armour or take it on the chin.
Turrent - the sound a tankers pants makes when he finds out the four swarm militia doing squats around him aren't AFK.
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Bojo The Mighty
Spaceman Drug Cartel-Uno
3881
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Posted - 2014.06.20 01:02:00 -
[26] - Quote
Tch Tch wrote: As a Minimater scout I tend to hack objectives. And I leave RE chocolate boxes behind so I can defend them whilst running to the next objective. However so do the other scouts. .
Pfft
Why so pass+¬?
That's old school move get on the level where you are trapping door way ceilings and corners near the floor. That ****'s classy. Jussaying
I'm not resting in peace but rather wandering as a zombie in vengeance of no good reason
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Tch Tch
Red Shirts Away Team
190
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Posted - 2014.06.20 01:35:00 -
[27] - Quote
Actually I tend to leave a line of chocolates to the single objective in domination. People shoot up the one on the objective and it chains out to the third one they are unknowingly standing near.
Ceilings are good as are walls where people pass by but don't look back at.
Turrent - the sound a tankers pants makes when he finds out the four swarm militia doing squats around him aren't AFK.
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Yeeeuuuupppp
353
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Posted - 2014.06.20 03:36:00 -
[28] - Quote
NoxMort3m wrote:All heavy suits need an additional slot based on thier race
Logi's have 3 more high/low slots than havies
Every class of suit can now achieve over 1000hp besides a scout
The best example is the gal logi having all those equipment slots 1 more low and 2 more highs than the gal heavy, the variety in slot layout gives an unfair advantage , a slot to every heavy would fix that
Heavies need an extra slot to give them more to make for the lack of equipment,speed,natural scan, literally everything on a heavy suit is lower than other suits besides base stats,
Im fine with suits having a couple more slots than heavy suits but 3 more is crazy, im just asking for one slot for all heavies I stopped reading at "Every class of suit can reach 1000 hp except scout". I just want to point out how bs that is. I can make a sniper suit with 160/750 as it's hp. That's 910. I could possibly bring it over that if I add another complex shield extender. But, heavy suits need no buff, just add complex plates and your good.
Rage Proficiency V
Mic status: Muted
Storage Wars Champion.
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Gavr1Io Pr1nc1p
544
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Posted - 2014.06.20 03:59:00 -
[29] - Quote
NoxMort3m wrote:Arkena Wyrnspire wrote:Heavies quite definitely do not need a buff. Just because a heavy kills you when within higging range doesnt mean they dont need a buff, cal heavies alone have it awful, 1 flux day ruined Could you explain "higging range"?
What all Minjas are thinking as they play...
Yellow Heavy, Red Heavy...
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Cross Atu
OSG Planetary Operations Covert Intervention
2446
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Posted - 2014.06.20 04:01:00 -
[30] - Quote
Atiim wrote:NoxMort3m wrote: Every class of suit can now achieve over 1000hp besides a scout
That's funny, because my Matari Scout can't reach 1000 eHP.The only way for my Matari Assault to reach 1000 eHP is if you brick tank it (like a scrub). Which not only ruins the suit's strengths, it means you can't run any decent weapon whatsoever because of the non-existent amount of PG. Hope you like STD Flaylock Pistols. The Commando can also reach 1000 eHP, but that also requires you to "ruin" the suit and you can only fit one weapon (unless of course, you like STD Flaylock Pistols), which defeats the purpose of using a Commando in the first place. Also, the ability to reach 1000 eHP is not justification for why the Sentinels need a buff. The Gal Logi can (with max skills on all fronts) reach just over 1000 eHP... but to do that you have to ditch all but one equipment slot, run ADV nades and use LP gear in some slots (such as the LW). In that configuration the GalLogi is nearly as slow as my Amarr Sent (including the speed reduction my Amarr takes from stacking Complex Plates), costs more (in both ISK and SP) and still cannot wield an HMG.
Taking any single suit aspect, including but not limited too slot layout, and using it to define balance/imbalance is quite simply an inaccurate oversimplification.
Some of the top heavies I know were, as recently as last night in one case, commenting on how amazed they were that heavy CPU/PG hadn't been nerfred yet because they're one of the only frames in the game who can fill every slot pure proto in most configurations they'd like. Now I'm not advocating that change per se, in many ways (esp after the changes proposed by CCP R) I doubt the Heavy needs toned down so much as other roles need love to deepen their role effectiveness. But speaking as someone who rolls proto heavy, and as support logi rolls around behind them quite a bit, I see no need to buff the heavy role at this time.
0.02 ISK Cross
ps ~ if there is a specific reason to buff the heavy which anyone would care to explain I'm more than willing to listen, but nothing in my current experience shows why that would be needed at this time.
Cross Atu for CPM1- An emergent candidate
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deezy dabest
Sacred Initiative of Combat Killers
648
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Posted - 2014.06.20 04:09:00 -
[31] - Quote
NoxMort3m wrote:All heavy suits need an additional slot based on thier race
Logi's have 3 more high/low slots than havies
Every class of suit can now achieve over 1000hp besides a scout
The best example is the gal logi having all those equipment slots 1 more low and 2 more highs than the gal heavy, the variety in slot layout gives an unfair advantage , a slot to every heavy would fix that
Heavies need an extra slot to give them more to make for the lack of equipment,speed,natural scan, literally everything on a heavy suit is lower than other suits besides base stats,
Im fine with suits having a couple more slots than heavy suits but 3 more is crazy, im just asking for one slot for all heavies
NO
I am a very dedicated heavy and even I laughed at this.
Laser focused in a room full of mirrors. Everything you ever wanted coming SoonGäó just keep buying boosters.
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Adipem Nothi
Nos Nothi
2077
|
Posted - 2014.06.20 04:38:00 -
[32] - Quote
J0LLY R0G3R wrote: I agree 100%, Heavies are weak.
I support Nox in his brave and honorable quest to make a Dust more like a single-player game for Heavies.
Shoot scout with yes...
- Ripley Riley
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THUNDERGROOVE
Fatal Absolution
949
|
Posted - 2014.06.20 10:14:00 -
[33] - Quote
CHANCEtheChAn wrote: And with only 400-500 armor left your dead meat waiting for those 5 seconds because Cal heavies DO NOT run reps
Oh no, you still have more HP than half my suits while fluxed. Sooooo saddddd.
The Amarr scout bonus is like the old Amarr sentinel bonus. No one needed 25% reduction to overheat damage on a heavy;_;
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CHANCEtheChAn
0uter.Heaven
431
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Posted - 2014.06.22 08:49:00 -
[34] - Quote
THUNDERGROOVE wrote:CHANCEtheChAn wrote: And with only 400-500 armor left your dead meat waiting for those 5 seconds because Cal heavies DO NOT run reps
Oh no, you still have more HP than half my suits while fluxed. Sooooo saddddd.
I'm guessing your talking about a scout suit
In which case since your HP is so low I can only guess there is a link at on there
So
You can run 50% faster than I can to cover
You are 3-5x less easy to hit with bullets than I am
If your using a rifle besides the ar you outrange me by 20 meters plus
If your a gal scout you probably can't be scanned
You can scan and see others around you
You can run 2-3x longer than I can
You run almost double my speed
But wait guys I got 500 armor, that will at least let me survive longer than a second vs another heavy right?
I mean the HMG only does 800 DPs so no?
Combat rifle 600 DPS? no
Scrambler 700 DPS? no
Rail rifle 513 DPs? No
Oh guess I'll just die then
Hmmm. The Meta is strong with this one...
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Lynn Beck
NoGameNoLife
1876
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Posted - 2014.06.22 09:04:00 -
[35] - Quote
That's a problem of you trying to just tank fire in a CalSent. Shield based suits are for hit n run- not tanking.
Wanna own a HMG baddy? Play peekaboo with a Assault or Burst HMG- PEEKABOO! Ten hide for your 2.7 second delay(assuming you have a Reg on... And grtting Fluxed uses the 1 second delay) then recharge the 100 Hp you just lost, and BAM. Come right back in 3.5 seconds. Against a LogiRepped Amarr or Gallente heavy, you won't outrep, but against any oter you'll wreck face.
General John Ripper
Like ALL the things!!!
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CHANCEtheChAn
0uter.Heaven
431
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Posted - 2014.06.22 09:19:00 -
[36] - Quote
Lynn Beck wrote:That's a problem of you trying to just tank fire in a CalSent. Shield based suits are for hit n run- not tanking.
Wanna own a HMG baddy? Play peekaboo with a Assault or Burst HMG- PEEKABOO! Ten hide for your 2.7 second delay(assuming you have a Reg on... And grtting Fluxed uses the 1 second delay) then recharge the 100 Hp you just lost, and BAM. Come right back in 3.5 seconds. Against a LogiRepped Amarr or Gallente heavy, you won't outrep, but against any oter you'll wreck face.
But that's the thing
I would be okay with everything if the one second delay actually worked
But as, I get fluxed and I'm still stuck with the 2.9 second delay (Yes I use a shield reg)
The 90 HP I could have regen in the last 1.9 seconds is very important
But in fact, in the last 3 days of being a heavy on and off I have only seen the 1 second regen work once
Apparently its a bug that has been around since Chrome that I do not understand, but it is the STAPLE that makes the Cal sentinel viable
I mean yes, its usable without it, BUT
it doesn't stand up to the HP of the gallente
The speed of the Minmatar
Or the resistances of the Amarr
All it has is its regen and without the 1 second when your out of shields its just meh
Hmmm. The Meta is strong with this one...
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TechMechMeds
Inner.Hell
3669
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Posted - 2014.06.22 14:00:00 -
[37] - Quote
Would enjoy a fourth high for my min sentinel.
Lol.
I will spam your face with aurum proto.
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Atiim
NoGameNoLife
9719
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Posted - 2014.06.22 14:53:00 -
[38] - Quote
ROMULUS H3X wrote: Let me add the REAL reason the Heavy should have more slot layout than EVERY OTHER SUIT and why the scout should have multiple modules removed.
Ready?
Simply because of their size difference. The HEAVY being the size that they are should have PLENTY more room to place modules rather than a scout that is wearing a streamlined suit with BARELY ENOUGH SPACE TO PHYSICALLY FIT YOUR *******. YET they have more module's WTF how does that even COMPUTE!!!
Agree or disagree it is the ******* TRUTH
It could also be argued that the Heavies should have less slots, as their large size means that they can have less fitting room to accommodate the larger frame.
Slots aren't given based on frame, they're given based on their role and need for said slots, along with slots being added and removed to compensate for others. Looking at it that way, it computes perfectly.
ROMULUS H3X wrote:By the way, im not saying the Fatty's need more module's I am saying that everyone else NEEDS less except logi's because they are resourceful :D and give me love May I have some of the drugs your using?
My supply is running low.
Director of NGNL
"Many things in life are subjective, morality is one of them..."
-HAND
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THUNDERGROOVE
Fatal Absolution
953
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Posted - 2014.06.22 19:42:00 -
[39] - Quote
CHANCEtheChAn wrote: Oh guess I'll just die then
Oh well. Heavies are still EZ and if you're half decent at it then the heavies on the enemy team are no problem even in a Caldari heavy. You have no idea how many heavies I can dance around in the slowest assault suit in the game while the mindlessly spray HMG just hoping they'll hit something.
Heavies are still easier. Signed, The scrambler pistol Amarr scout with proficiency 5 heavy machine guns
The Amarr scout bonus is like the old Amarr sentinel bonus. No one needed 25% reduction to overheat damage on a heavy;_;
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CHANCEtheChAn
0uter.Heaven
432
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Posted - 2014.06.22 21:12:00 -
[40] - Quote
THUNDERGROOVE wrote:CHANCEtheChAn wrote: Oh guess I'll just die then
Oh well. Heavies are still EZ and if you're half decent at it then the heavies on the enemy team are no problem even in a Caldari heavy. You have no idea how many heavies I can dance around in the slowest assault suit in the game while the mindlessly spray HMG just hoping they'll hit something. Heavies are still easier. Signed, The scrambler pistol Amarr scout with proficiency 5 heavy machine guns
This is why I am HEAVILY on board with a militia/basic/advanced HMG Nerf
I'm so tired of running across noobs that are running around with basic HMGs and with using little skill, wrecking everything in sight
The boundless should also be increased in price to that of the assault variant and burst variant
This will make it so that running a heavy is more expensive to run at proto level with proto HMG (as it should be as this is an fps and in a shooter more firepower equals more better)
And newer players running around with basic and adv HMGs aren't completely obliterating vs other newer players
Yes, as a very experienced player, I have the reflexes and know how to outmaneuver any Sentinel
But for the sake of newer players, they do not, and continually get destroyed even with proto gear vs basic HMGs
Hmmm. The Meta is strong with this one...
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