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CHANCEtheChAn
0uter.Heaven
422
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Posted - 2014.06.19 20:57:00 -
[1] - Quote
NoxMort3m wrote:All heavy suits need an additional slot based on thier race
Logi's have 3 more high/low slots than havies
Every class of suit can now achieve over 1000hp besides a scout
The best example is the gal logi having all those equipment slots 1 more low and 2 more highs than the gal heavy, the variety in slot layout gives an unfair advantage , a slot to every heavy would fix that
Heavies need an extra slot to give them more to make for the lack of equipment,speed,natural scan, literally everything on a heavy suit is lower than other suits besides base stats,
Im fine with suits having a couple more slots than heavy suits but 3 more is crazy, im just asking for one slot for all heavies
I was also thinking of this when fitting my Cal proto heavy (4 highs and 1 low) and realizing that the 1 second regen is broken so
Therefore I need a complex regulator to be effective to regen, but now the Min heavy can out strafe and speed me
So now I need the low for a complex kin Kat, but now the Gallente heavy can out tank me
So now I need the low for a complex armor plate, but now the Amarr heavy can outrep me
There are several different and useful mods you can use in the lows for heavies (Cardiac reg, kin Kat, armor plate, armor rep, shield reg, etc.)
And just two in the highs that are viable (Shield extenders or Damage mods)
And the highs usually cost head over heels more CPU AND PG than its low slot counterparts
If the 1 sec shield regen of the Cal heavy isn't going to work
And if its resistances aren't going to be viable (No one uses duvolles or Lasers/Scramblers in PC anymore, even with the buff except maybe 1 of 32 players)
At least give it another low slot or something to balance it
Other heavies are balanced
Hmmm. The Meta is strong with this one...
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CHANCEtheChAn
0uter.Heaven
422
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Posted - 2014.06.19 21:20:00 -
[2] - Quote
Arkena Wyrnspire wrote:NoxMort3m wrote:Arkena Wyrnspire wrote:Heavies quite definitely do not need a buff. Just because a heavy kills you when within higging range doesnt mean they dont need a buff, cal heavies alone have it awful, 1 flux day ruined Oh no, a grenade designed specifically to counter me removed half my health! Even though it couldn't kill me and I still had hundreds of health left and my shields started regenerating again almost instantly that's ridiculous!
Lol idk if you've ever used a cal heavy but if you've been shot by 1 bullet or more, before or after you get fluxed, the 1 second regen doesn't work and your stuck with the 4-6 second recharge
And with only 400-500 armor left your dead meat waiting for those 5 seconds because Cal heavies DO NOT run reps
The 1 second recharge is the only thing that makes the Cal heavy viable, and its broken
NUUU my Caldari master race
Hmmm. The Meta is strong with this one...
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CHANCEtheChAn
0uter.Heaven
431
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Posted - 2014.06.22 08:49:00 -
[3] - Quote
THUNDERGROOVE wrote:CHANCEtheChAn wrote: And with only 400-500 armor left your dead meat waiting for those 5 seconds because Cal heavies DO NOT run reps
Oh no, you still have more HP than half my suits while fluxed. Sooooo saddddd.
I'm guessing your talking about a scout suit
In which case since your HP is so low I can only guess there is a link at on there
So
You can run 50% faster than I can to cover
You are 3-5x less easy to hit with bullets than I am
If your using a rifle besides the ar you outrange me by 20 meters plus
If your a gal scout you probably can't be scanned
You can scan and see others around you
You can run 2-3x longer than I can
You run almost double my speed
But wait guys I got 500 armor, that will at least let me survive longer than a second vs another heavy right?
I mean the HMG only does 800 DPs so no?
Combat rifle 600 DPS? no
Scrambler 700 DPS? no
Rail rifle 513 DPs? No
Oh guess I'll just die then
Hmmm. The Meta is strong with this one...
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CHANCEtheChAn
0uter.Heaven
431
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Posted - 2014.06.22 09:19:00 -
[4] - Quote
Lynn Beck wrote:That's a problem of you trying to just tank fire in a CalSent. Shield based suits are for hit n run- not tanking.
Wanna own a HMG baddy? Play peekaboo with a Assault or Burst HMG- PEEKABOO! Ten hide for your 2.7 second delay(assuming you have a Reg on... And grtting Fluxed uses the 1 second delay) then recharge the 100 Hp you just lost, and BAM. Come right back in 3.5 seconds. Against a LogiRepped Amarr or Gallente heavy, you won't outrep, but against any oter you'll wreck face.
But that's the thing
I would be okay with everything if the one second delay actually worked
But as, I get fluxed and I'm still stuck with the 2.9 second delay (Yes I use a shield reg)
The 90 HP I could have regen in the last 1.9 seconds is very important
But in fact, in the last 3 days of being a heavy on and off I have only seen the 1 second regen work once
Apparently its a bug that has been around since Chrome that I do not understand, but it is the STAPLE that makes the Cal sentinel viable
I mean yes, its usable without it, BUT
it doesn't stand up to the HP of the gallente
The speed of the Minmatar
Or the resistances of the Amarr
All it has is its regen and without the 1 second when your out of shields its just meh
Hmmm. The Meta is strong with this one...
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CHANCEtheChAn
0uter.Heaven
432
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Posted - 2014.06.22 21:12:00 -
[5] - Quote
THUNDERGROOVE wrote:CHANCEtheChAn wrote: Oh guess I'll just die then
Oh well. Heavies are still EZ and if you're half decent at it then the heavies on the enemy team are no problem even in a Caldari heavy. You have no idea how many heavies I can dance around in the slowest assault suit in the game while the mindlessly spray HMG just hoping they'll hit something. Heavies are still easier. Signed, The scrambler pistol Amarr scout with proficiency 5 heavy machine guns
This is why I am HEAVILY on board with a militia/basic/advanced HMG Nerf
I'm so tired of running across noobs that are running around with basic HMGs and with using little skill, wrecking everything in sight
The boundless should also be increased in price to that of the assault variant and burst variant
This will make it so that running a heavy is more expensive to run at proto level with proto HMG (as it should be as this is an fps and in a shooter more firepower equals more better)
And newer players running around with basic and adv HMGs aren't completely obliterating vs other newer players
Yes, as a very experienced player, I have the reflexes and know how to outmaneuver any Sentinel
But for the sake of newer players, they do not, and continually get destroyed even with proto gear vs basic HMGs
Hmmm. The Meta is strong with this one...
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