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Viktor Hadah Jr
Negative-Impact The East India Co.
4271
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Posted - 2014.06.19 17:03:00 -
[1] - Quote
It's hard to recall a positive experience i have had with some reviving me while they were wearing a milita medic suit.
Many people do not enjoy being revived in the middle of battle only to get shot down a second later. Many of the people who use the medic suit load are newer players who don't full understand when it is okay to revive someone and when it is not.
So i recommend you change the equipment slot from the default nanite injector to a rep tool. It is hard to do damage to your own team with a rep tool.
Viktor for CPM
I'll ring for free(Multiple roles, 51Mil SP)
Chat Channel: Vik PC
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Apothecary Za'ki
Biomass Positive
95
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Posted - 2014.06.19 17:10:00 -
[2] - Quote
or started medics get 2 equip slots and have both needle and rep tool but no side arm
Minmatar Logibro in training. Rusty needles anyone?
No Mic and no time for "Squeekers"
Nerf scout cloak+shotgun
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Fox Gaden
Immortal Guides
3765
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Posted - 2014.06.19 17:43:00 -
[3] - Quote
I fully support switching the Nanite Injector for a Repair Tool.
Regarding the Nanite Injector, I think the whole system should be changed so that Kills and Deaths are only registered on your stats if you actually loose the clone. If this change was implemented I would have no problem with the Medic suit having an Injector, but I donGÇÖt expect that to happen until Legion.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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B-F M
Ghosts of Dawn General Tso's Alliance
14
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Posted - 2014.06.19 18:35:00 -
[4] - Quote
Viktor Hadah Jr wrote:It's hard to recall a positive experience i have had with some reviving me while they were wearing a milita medic suit.
Many people do not enjoy being revived in the middle of battle only to get shot down a second later. Many of the people who use the medic suit load are newer players who don't full understand when it is okay to revive someone and when it is not.
So i recommend you change the equipment slot from the default nanite injector to a rep tool. It is hard to do damage to your own team with a rep tool.
+1 This is a great idea. Also, starting with a rep tool is a much better intro to logi-ing (logying?) than a dirty needle.
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Skullmiser Vulcansu
121
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Posted - 2014.06.20 02:11:00 -
[5] - Quote
B-F M wrote: +1 This is a great idea. Also, starting with a rep tool is a much better intro to logi-ing (logying?) than a dirty needle.
Logistics. The word is Logistics.
Yes. I agree. before I had a logistics suit, I carried a repair tool on medium frames. It seemed much more helpful. It still does, even now that I have prototype versions of them.
If this game was fun, I wouldn't be playing it.
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CCP Rattati
C C P C C P Alliance
2923
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Posted - 2014.06.20 03:15:00 -
[6] - Quote
sounds good, on the list you go
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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Viktor Hadah Jr
Negative-Impact The East India Co.
4278
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Posted - 2014.06.20 03:20:00 -
[7] - Quote
CCP Rattati wrote:sounds good, on the list you go thanks o7
Viktor for CPM
I'll ring for free(Multiple roles, 51Mil SP)
Chat Channel: Vik PC
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lithkul devant
Ostrakon Agency Gallente Federation
253
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Posted - 2014.06.20 04:11:00 -
[8] - Quote
Skullmiser Vulcansu wrote:B-F M wrote: +1 This is a great idea. Also, starting with a rep tool is a much better intro to logi-ing (logying?) than a dirty needle.
Logistics. The word is Logistics. Yes. I agree. before I had a logistics suit, I carried a repair tool on medium frames. It seemed much more helpful. It still does, even now that I have prototype versions of them.
Well....maybe the medic fit should be more of a half assed logi suit so that new players can experience different suit types rather then just the assault suit and learn how to switch equipment and all that way. |
Atiim
NoGameNoLife
9634
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Posted - 2014.06.20 04:21:00 -
[9] - Quote
While we're at it, is there a chance that the WP which would be originally gained from triage being added to the WP given upon reviving with higher tiered injectors?
I feel as if there would a lot more ADV and PRO Nanite Injectors on the field if players weren't "punished" for using them.
-Insert Clever Statement Here-
"The Snack That Smiles Back; Amarr Suits"
-HAND
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Malkai Inos
Any Given Day
1404
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Posted - 2014.06.20 04:46:00 -
[10] - Quote
Atiim wrote:While we're at it, is there a chance that the WP which would be originally gained from triage being added to the WP given upon reviving with higher tiered injectors?
I feel as if there would a lot more ADV and PRO Nanite Injectors on the field if players weren't "punished" for using them. If there's any chance of this happening that would be awesome.
I also like the idea of somehow re-using the rep-cycle code to get this live without any client changes.
You can take a benign object, -you can take a cheeseburger and deconstruct it to its source...
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CCP Rattati
C C P C C P Alliance
2947
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Posted - 2014.06.20 04:49:00 -
[11] - Quote
Atiim wrote:While we're at it, is there a chance that the WP which would be originally gained from triage being added to the WP given upon reviving with higher tiered injectors?
I feel as if there would a lot more ADV and PRO Nanite Injectors on the field if players weren't "punished" for using them.
That is firmly on the list already, I am just looking at whether pro just gives naturally more WP in a tier progression, or if its based on actual WP healed (don't know how easy that is though).
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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Malkai Inos
Any Given Day
1405
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Posted - 2014.06.20 04:51:00 -
[12] - Quote
CCP Rattati wrote:Atiim wrote:While we're at it, is there a chance that the WP which would be originally gained from triage being added to the WP given upon reviving with higher tiered injectors?
I feel as if there would a lot more ADV and PRO Nanite Injectors on the field if players weren't "punished" for using them. That is firmly on the list already, I am just looking at whether pro just gives naturally more WP in a tier progression, or if its based on actual WP healed (don't know how easy that is though). Basing it on actual HP (as in flat HP count) healed might disincentivice using it on scouts and shield tanks in general. Not sure that's such a good idea.
You can take a benign object, -you can take a cheeseburger and deconstruct it to its source...
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John Demonsbane
Unorganized Ninja Infantry Tactics League of Infamy
3521
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Posted - 2014.06.20 05:28:00 -
[13] - Quote
CCP Rattati wrote:Atiim wrote:While we're at it, is there a chance that the WP which would be originally gained from triage being added to the WP given upon reviving with higher tiered injectors?
I feel as if there would a lot more ADV and PRO Nanite Injectors on the field if players weren't "punished" for using them. That is firmly on the list already, I am just looking at whether pro just gives naturally more WP in a tier progression, or if its based on actual WP healed (don't know how easy that is though).
Why not just give WP equal to the % of armor repaired?
And +1 to the OP, great great idea, would give both a better intro to being a logi and also dramatically cut down on the number of MLT injectors in use.
(The godfather of tactical logistics)
Quitting cold turkey was impossible. The forum patch is helping me kick the habit
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Viktor Hadah Jr
Negative-Impact The East India Co.
4286
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Posted - 2014.06.20 05:29:00 -
[14] - Quote
John Demonsbane wrote:CCP Rattati wrote:Atiim wrote:While we're at it, is there a chance that the WP which would be originally gained from triage being added to the WP given upon reviving with higher tiered injectors?
I feel as if there would a lot more ADV and PRO Nanite Injectors on the field if players weren't "punished" for using them. That is firmly on the list already, I am just looking at whether pro just gives naturally more WP in a tier progression, or if its based on actual WP healed (don't know how easy that is though). Why not just give WP equal to the % of armor repaired? And +1 to the OP, great great idea, would give both a better intro to being a logi and also dramatically cut down on the number of MLT injectors in use. I'm still impressed rattati saw this and replied. It's just something that has been bothering for over a year and i thought i would throw it out there...
I always hear people complaining about bad revives and dying as soon as they are stabbed with the needle, I never hear heavies complaining about logi reps.
Viktor for CPM
I'll ring for free(Multiple roles, 51Mil SP)
Chat Channel: Vik PC
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Meisterjager Jagermeister
Red and Silver Hand Amarr Empire
217
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Posted - 2014.06.20 05:47:00 -
[15] - Quote
NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!
AKA - StarVenger
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Aeon Amadi
Edimmu Warfighters Gallente Federation
6105
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Posted - 2014.06.20 05:48:00 -
[16] - Quote
CCP Rattati wrote:Atiim wrote:While we're at it, is there a chance that the WP which would be originally gained from triage being added to the WP given upon reviving with higher tiered injectors?
I feel as if there would a lot more ADV and PRO Nanite Injectors on the field if players weren't "punished" for using them. That is firmly on the list already, I am just looking at whether pro just gives naturally more WP in a tier progression, or if its based on actual WP healed (don't know how easy that is though).
Cross Atu is going to love seeing this
Useful Links
Aeon Amadi for CPM1
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Cross Atu
OSG Planetary Operations Covert Intervention
2449
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Posted - 2014.06.20 06:04:00 -
[17] - Quote
Aeon Amadi wrote:CCP Rattati wrote:Atiim wrote:While we're at it, is there a chance that the WP which would be originally gained from triage being added to the WP given upon reviving with higher tiered injectors?
I feel as if there would a lot more ADV and PRO Nanite Injectors on the field if players weren't "punished" for using them. That is firmly on the list already, I am just looking at whether pro just gives naturally more WP in a tier progression, or if its based on actual WP healed (don't know how easy that is though). Cross Atu is going to love seeing this /rejoice
Cross Atu for CPM1- An emergent candidate
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Cross Atu
OSG Planetary Operations Covert Intervention
2449
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Posted - 2014.06.20 06:07:00 -
[18] - Quote
Malkai Inos wrote:CCP Rattati wrote:Atiim wrote:While we're at it, is there a chance that the WP which would be originally gained from triage being added to the WP given upon reviving with higher tiered injectors?
I feel as if there would a lot more ADV and PRO Nanite Injectors on the field if players weren't "punished" for using them. That is firmly on the list already, I am just looking at whether pro just gives naturally more WP in a tier progression, or if its based on actual WP healed (don't know how easy that is though). Basing it on actual HP (as in flat HP count) healed might disincentivice using it on scouts and shield tanks in general. Not sure that's such a good idea. BTW: Cross Atu needs to know about this. \o/
Also, Rattati, you've just made lots of Logi very happy, even if it is in a future state
Cross Atu for CPM1- An emergent candidate
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Aeon Amadi
Edimmu Warfighters Gallente Federation
6106
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Posted - 2014.06.20 06:40:00 -
[19] - Quote
Cross Atu wrote:Aeon Amadi wrote:CCP Rattati wrote:Atiim wrote:While we're at it, is there a chance that the WP which would be originally gained from triage being added to the WP given upon reviving with higher tiered injectors?
I feel as if there would a lot more ADV and PRO Nanite Injectors on the field if players weren't "punished" for using them. That is firmly on the list already, I am just looking at whether pro just gives naturally more WP in a tier progression, or if its based on actual WP healed (don't know how easy that is though). Cross Atu is going to love seeing this /rejoice EDIT: Some of the folks in squad tonight were floating the idea of having the racial logi starter fits be geared with the same equipment as their later suits will provide bonuses to. So, rep, hive, link, scan. All at their low meta types of course. Is there a coding issue with that or would something of this nature be possible?
I'd actually really like that, to be perfectly honest. It'd add some diversity to the new player's starting fits as well so that not everyone in the Academy is running around with injectors or rep tools. It'd be interesting to see how new players react to that, whether or not they realize what benefits each racial suit will provide them simply by looking at them.
Useful Links
Aeon Amadi for CPM1
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Malkai Inos
Any Given Day
1408
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Posted - 2014.06.20 07:30:00 -
[20] - Quote
Aeon Amadi wrote:Cross Atu wrote:Aeon Amadi wrote:CCP Rattati wrote:Atiim wrote:While we're at it, is there a chance that the WP which would be originally gained from triage being added to the WP given upon reviving with higher tiered injectors?
I feel as if there would a lot more ADV and PRO Nanite Injectors on the field if players weren't "punished" for using them. That is firmly on the list already, I am just looking at whether pro just gives naturally more WP in a tier progression, or if its based on actual WP healed (don't know how easy that is though). Cross Atu is going to love seeing this /rejoice EDIT: Some of the folks in squad tonight were floating the idea of having the racial logi starter fits be geared with the same equipment as their later suits will provide bonuses to. So, rep, hive, link, scan. All at their low meta types of course. Is there a coding issue with that or would something of this nature be possible? I'd actually really like that, to be perfectly honest. It'd add some diversity to the new player's starting fits as well so that not everyone in the Academy is running around with injectors or rep tools. It'd be interesting to see how new players react to that, whether or not they realize what benefits each racial suit will provide them simply by looking at them. This would necessitate a full selection of racial "medics" to be available to new mercs in my opinion.
The way various EQ types currently have vast discrepancies in ease-of-use and income potential I don't feel right locking them, at least for a few days, into certain equipment modules upon race selection.
You can take a benign object, -you can take a cheeseburger and deconstruct it to its source...
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Sole Fenychs
Sinq Laison Gendarmes Gallente Federation
509
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Posted - 2014.06.20 11:25:00 -
[21] - Quote
CCP Rattati wrote:sounds good, on the list you go Can you maybe think about making it a semi-Logi, not just a healbot? Two equipment slots would be a good introduction to the Logi role. Currently, the only introduction to Logi is skilling into the basic light frame (for two equipment slots) and saving your SP until you can get actual Logi suits.
On that note, it's huge fun to play a Minmatar Basic Light healbot. I can murder people and keep my team alive while outrunning most enemies, even if I would prefer to have some of that Logi repair bonus. |
Atiim
NoGameNoLife
9656
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Posted - 2014.06.20 17:01:00 -
[22] - Quote
Malkai Inos wrote:Basing it on actual HP (as in flat HP count) healed might disincentivice using it on scouts and shield tanks in general. Not sure that's such a good idea. BTW: Cross Atu needs to know about this. Not basing it on total HP may seem good when used with shield tankers and Scouts, but we'd run into the same problem as you'd still be punished for reviving Armored Medium Frames and Heavies.
-Insert Clever Statement Here-
"The Snack That Smiles Back; Amarr Suits"
-HAND
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Atiim
NoGameNoLife
9656
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Posted - 2014.06.20 17:02:00 -
[23] - Quote
Sole Fenychs wrote:CCP Rattati wrote:sounds good, on the list you go Can you maybe think about making it a semi-Logi, not just a healbot? Two equipment slots would be a good introduction to the Logi role. Currently, the only introduction to Logi is skilling into the basic light frame (for two equipment slots) and saving your SP until you can get actual Logi suits. On that note, it's huge fun to play a Minmatar Basic Light healbot. I can murder people and keep my team alive while outrunning most enemies, even if I would prefer to have some of that Logi repair bonus. So basically, a Militia Logistics unit?
-Insert Clever Statement Here-
"The Snack That Smiles Back; Amarr Suits"
-HAND
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Sgt Kirk
Fatal Absolution
6113
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Posted - 2014.06.20 17:19:00 -
[24] - Quote
A mitia Logistics suit would be the best route. In a matter of fact why don't all the suits have a militia fit on start up?
only give Minmatar and Gal heavies (hopefully after they are fixed) a militia HMG and give the Miltia forge to the Amarr and Caldari.
and all scouts with Sniper Rail Rifle
This Federation is now at war. We have no time for dissenters
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Sole Fenychs
Sinq Laison Gendarmes Gallente Federation
509
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Posted - 2014.06.20 17:33:00 -
[25] - Quote
Atiim wrote:Sole Fenychs wrote:CCP Rattati wrote:sounds good, on the list you go Can you maybe think about making it a semi-Logi, not just a healbot? Two equipment slots would be a good introduction to the Logi role. Currently, the only introduction to Logi is skilling into the basic light frame (for two equipment slots) and saving your SP until you can get actual Logi suits. On that note, it's huge fun to play a Minmatar Basic Light healbot. I can murder people and keep my team alive while outrunning most enemies, even if I would prefer to have some of that Logi repair bonus. So basically, a Militia Logistics unit? I was thinking that CCP only wants basic suits for the starter fits. Logi suit implies associated specialization bonuses.
Actually, I'd like to see Basic medium suits with a second equipment slot. It would be the exact midway point between Assault (-1 eq) and Logi, (+1 eq) which makes sense for a suit that is a requirement for both. This would allow for an easy entry into the Logi role without a dedicated militia Logi suit. I know that it won't happen, though. Especially because the same logic can't be used for the Basic Heavy - You can't combine Commando and Sentinel characteristics without breaking something. |
General12912
Gallente Marine Corps
199
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Posted - 2014.06.21 00:50:00 -
[26] - Quote
no thank you. it wouldnt be much of a medic. would you rather get fixed but once you die, you are dead? or would you rather get a second chance. there is also the fact that not all suits depend on armor. if you got to heal a militia minmatar or caldari starter fit, you will not even get 25 points for triage. i'd rather be able to get the 60 for a revive.
Every suit Gk.0 <3
Gallente Federation Patriot
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Apothecary Za'ki
Biomass Positive
108
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Posted - 2014.06.21 16:00:00 -
[27] - Quote
Atiim wrote:While we're at it, is there a chance that the WP which would be originally gained from triage being added to the WP given upon reviving with higher tiered injectors?
I feel as if there would a lot more ADV and PRO Nanite Injectors on the field if players weren't "punished" for using them.
i already have a thread about WP and nanite injectors.. lower WP for rezzing people with lower injectors and higher WP for useing adv or higher basically the more armor you rez a person with the more WP you get
Minmatar Logibro in training. Rusty needles anyone?
No Mic and no time for "Squeekers"
Nerf scout cloak+shotgun
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MINA Longstrike
904
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Posted - 2014.06.21 17:01:00 -
[28] - Quote
Atiim wrote:Malkai Inos wrote:Basing it on actual HP (as in flat HP count) healed might disincentivice using it on scouts and shield tanks in general. Not sure that's such a good idea. BTW: Cross Atu needs to know about this. Not basing it on total HP may seem good when used with shield tankers and Scouts, but we'd run into the same problem as you'd still be punished for reviving Armored Medium Frames and Heavies.
There are reasons to base it on hp healed - currently you get more wp for reviving a person and replying them up, you get almost no wp for repping scouts but huge wp for repping heavies. In an ideal system you should get wp as though you had repped the target for that much hp - 30% + 60pts for revival (so 80% injector gives triage points as though you repped for 50% of hp) *or* wp = to injector tier, whichever is higher.
100% injector = base pick up value + triage worth 70% hp, or say 100 wp, whichever is *higher*.
"Doesn't this mean you'd get like 500wp for picking up a plated gal sent gk.0? That's too high" a logi would have earned that wp anyways by repping the gk.0. It just expedites the process and makes it worth say squads running the best injectors possible. It also teaches people to terminate enemy clones so they don't get obs dropped by the logi with a 100% tool that picked up a proto squad.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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Kurai Ronin
Seykal Expeditionary Group Minmatar Republic
0
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Posted - 2014.06.21 19:54:00 -
[29] - Quote
Viktor Hadah Jr wrote:It's hard to recall a positive experience i have had with some reviving me while they were wearing a milita medic suit.
Many people do not enjoy being revived in the middle of battle only to get shot down a second later. Many of the people who use the medic suit load are newer players who don't full understand when it is okay to revive someone and when it is not.
So i recommend you change the equipment slot from the default nanite injector to a rep tool. It is hard to do damage to your own team with a rep tool. Good idea cuz mostly noobs keep revivng you lots of times and people keep destroy teams using the nanite injector. This or they could make that the nanite injector can only revive people who press the help 'x' button when dead. |
TunRa
Fatal Absolution General Tso's Alliance
663
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Posted - 2014.06.23 17:52:00 -
[30] - Quote
Sole Fenychs wrote:Atiim wrote:Sole Fenychs wrote:CCP Rattati wrote:sounds good, on the list you go Can you maybe think about making it a semi-Logi, not just a healbot? Two equipment slots would be a good introduction to the Logi role. Currently, the only introduction to Logi is skilling into the basic light frame (for two equipment slots) and saving your SP until you can get actual Logi suits. On that note, it's huge fun to play a Minmatar Basic Light healbot. I can murder people and keep my team alive while outrunning most enemies, even if I would prefer to have some of that Logi repair bonus. So basically, a Militia Logistics unit? I was thinking that CCP only wants basic suits for the starter fits. Logi suit implies associated specialization bonuses. Actually, I'd like to see Basic medium suits with a second equipment slot. It would be the exact midway point between Assault (-1 eq) and Logi, (+1 eq) which makes sense for a suit that is a requirement for both. This would allow for an easy entry into the Logi role without a dedicated militia Logi suit. I know that it won't happen, though. Especially because the same logic can't be used for the Basic Heavy - You can't combine Commando and Sentinel characteristics without breaking something. With any alt you have enough SP to spec straight into logi suits.
You took my gif, back to FoxFour
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Sole Fenychs
Sinq Laison Gendarmes Gallente Federation
511
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Posted - 2014.06.23 21:22:00 -
[31] - Quote
TunRa wrote:Sole Fenychs wrote:Atiim wrote:Sole Fenychs wrote:CCP Rattati wrote:sounds good, on the list you go Can you maybe think about making it a semi-Logi, not just a healbot? Two equipment slots would be a good introduction to the Logi role. Currently, the only introduction to Logi is skilling into the basic light frame (for two equipment slots) and saving your SP until you can get actual Logi suits. On that note, it's huge fun to play a Minmatar Basic Light healbot. I can murder people and keep my team alive while outrunning most enemies, even if I would prefer to have some of that Logi repair bonus. So basically, a Militia Logistics unit? I was thinking that CCP only wants basic suits for the starter fits. Logi suit implies associated specialization bonuses. Actually, I'd like to see Basic medium suits with a second equipment slot. It would be the exact midway point between Assault (-1 eq) and Logi, (+1 eq) which makes sense for a suit that is a requirement for both. This would allow for an easy entry into the Logi role without a dedicated militia Logi suit. I know that it won't happen, though. Especially because the same logic can't be used for the Basic Heavy - You can't combine Commando and Sentinel characteristics without breaking something. With any alt you have enough SP to spec straight into logi suits. That's beside the point and requires a player to know how to skill. Basic suits are what new players use because they don't know better. So it's perfectly sensible to make them introductory for *both* roles. |
Lightning35 Delta514
48TH SPECIAL OPERATIONS FORCE
44
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Posted - 2014.06.24 02:31:00 -
[32] - Quote
I think that medics should be militia logis, carriying 2 slots for both rep and nanite. , if that were to happen, id like to see the other 2 roles have a change. All for roles for each race are militia assault dropsuits. Keep the assault one for frontline, make the medic a logi, sniper a scout, and anti armor a heavy/ assault. What does any one think?
SPAWN.KILL.DIE.RESPAWN.
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Malkai Inos
Any Given Day
1440
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Posted - 2014.06.24 03:37:00 -
[33] - Quote
MINA Longstrike wrote:Atiim wrote:Malkai Inos wrote:Basing it on actual HP (as in flat HP count) healed might disincentivice using it on scouts and shield tanks in general. Not sure that's such a good idea. BTW: Cross Atu needs to know about this. Not basing it on total HP may seem good when used with shield tankers and Scouts, but we'd run into the same problem as you'd still be punished for reviving Armored Medium Frames and Heavies. There are reasons to base it on hp healed - currently you get more wp for reviving a person and replying them up, you get almost no wp for repping scouts but huge wp for repping heavies. In an ideal system you should get wp as though you had repped the target for that much hp - 30% + 60pts for revival (so 80% injector gives triage points as though you repped for 50% of hp) *or* wp = to injector tier, whichever is higher. 100% injector = base pick up value + triage worth 70% hp, or say 100 wp, whichever is *higher*. "Doesn't this mean you'd get like 500wp for picking up a plated gal sent gk.0? That's too high" a logi would have earned that wp anyways by repping the gk.0. It just expedites the process and makes it worth say squads running the best injectors possible. It also teaches people to terminate enemy clones so they don't get obs dropped by the logi with a 100% tool that picked up a proto squad. The problem is that all shield tanks become second class citizens when it comes to needles. Reppers are specifically armor based so it's fine that they work best on armor. Needles are not. Until WP gain accounts for shield jump-starting aswell, potential gain would be far too imbalanced.
Remember that hybrid tanking and brick tanked scouts are two particular things hotfix alpha has just tried to fix. Both would be encouraged in such a system.
I also contest the notion that needles need to give roughly the WP repping the respective HP would provide. Repping is a continued process that reduces your DPS to zero and puts a large "primary me!" beam between you and the target. If either one of you dies or just cuts a corner, WP gain stops immediately. Then you're either without a target or weapon out or he is without reps (i.e. pretty much dead).
A needle is near instant, reliable WP and a good one can make the difference between and instant re-kill or further potential gains because you just kept someone alive for long enough to give reps to. This alone should be worth enough to justify losing some potential rep WP.
Lastly. WP given should generally represent a just compensation for the risk and tactical value of the action which is why we are having this discussion in the first place! I'd argue that rezzing a full PRO Cal heavy is a much more tactially sound action than stabbing the STD gal heavy right besides him and should therefore be rewarded accordingly. Yet basing it on armor HP healed would encourage the opposite. We'd get from one problem with needles encouraging stupid behavior to another problem encouraging arguably worse behavior.
Re: Clone termination. I agree that's something that should be encouraged and thus rewarded, probably based on the suits tier even. Contrary to this completely pointless and gamey head-shot bonus, that is actually something that makes a huge amount of sense.
You can take a benign object, -you can take a cheeseburger and deconstruct it to its source...
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