Pages: [1] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Schecter 666
69
|
Posted - 2014.06.18 18:34:00 -
[1] - Quote
come on guys, we can nail this coffin shut!
"we are removing all vehicles from Ambush battles. However, vehicles will still remain available in Ambush OMS battles."
EDIT: wait do we get to Q up separately? otherwise it's going to be a bit hit and miss.
The Struggle...is tolerating DUST for even 1 match without flushing your own foot down the toilet in a fit of rage.
|
Scheneighnay McBob
Cult of Gasai
5324
|
Posted - 2014.06.18 19:04:00 -
[2] - Quote
Vehicles are overrated.
Last night in a skirmish, the enemy team had a ton of HAVs out, yet didn't get anywhere with them.
péñpâ¦pé+pâìpââpâêpü«tÄﵺÿpüïpéÅpüäpüä
pé¦pâ+pé¦pâ½pâäpâ¬pâ¦pé¦pâ¼pâ+pâêpü»sñ¬S+ïpéè
|
Schecter 666
69
|
Posted - 2014.06.18 19:17:00 -
[3] - Quote
Scheneighnay McBob wrote:Vehicles are overrated.
Last night in a skirmish, the enemy team had a ton of HAVs out, yet didn't get anywhere with them.
with just a double damaged modded sica (just lol) i managed to take out 4 of russian troops of doom/clones of chaos' tanks, granted they were mainly shooting at the other tank but yeh sometimes teams spam tanks and it doesn't work.
at the beginning of the game though if we pull out 4 tanks because we're against decent competition (we meaning me + randoms) 2 things will happen.
they will tryhard in proto and fail because our tanks are effective against them being infantry only, mainly in scouts etc. Or the other team will pull out 4 tanks themselves, over-run us and use those tanks for the rest of the game.
moral of the story is, sometimes it's best not to spam tanks to compensate (or at all) in case you get a healthy dose of your own medicine! If we didn't pull out those tanks we wouldn't have had to face 4 tanks in the first place!
The Struggle...is tolerating DUST for even 1 match without flushing your own foot down the toilet in a fit of rage.
|
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
10763
|
Posted - 2014.06.18 19:57:00 -
[4] - Quote
Schecter 666 wrote:come on guys, we can nail this coffin shut!
"we are removing all vehicles from Ambush battles. However, vehicles will still remain available in Ambush OMS battles."
EDIT: wait do we get to Q up separately? otherwise it's going to be a bit hit and miss.
militia weapons being added is too little too late but i'm still grateful for them. i have to run militia suits most of the time anyway. the added slots to amarr assault is awesome, I love that guy and that's what he needed to be deadly.
CCP if in charlie you could look at ambush spawns that would be great. also the methana 20gj particle cannon is lethal, people have been going 20-0 doing drivebys with it, 3 direct shots usually does 1100 damage.
Why shouldn't small turrets do high vehicle destroying damage?
"You are weak Ouryon....weakness serves not the Empire. I shall teach you strength."
-Yurius of the Brutor to Ouryon
|
Cogadh Draco
WarRavens Final Resolution.
31
|
Posted - 2014.06.18 20:03:00 -
[5] - Quote
True Adamance wrote:Schecter 666 wrote:come on guys, we can nail this coffin shut!
"we are removing all vehicles from Ambush battles. However, vehicles will still remain available in Ambush OMS battles."
EDIT: wait do we get to Q up separately? otherwise it's going to be a bit hit and miss.
militia weapons being added is too little too late but i'm still grateful for them. i have to run militia suits most of the time anyway. the added slots to amarr assault is awesome, I love that guy and that's what he needed to be deadly.
CCP if in charlie you could look at ambush spawns that would be great. also the methana 20gj particle cannon is lethal, people have been going 20-0 doing drivebys with it, 3 direct shots usually does 1100 damage. Why shouldn't small turrets do high vehicle destroying damage?
Small militia rail turrets even with a militia damage mod can tear up a good tank/dropship. |
J4yne C0bb
Molon Labe. General Tso's Alliance
379
|
Posted - 2014.06.18 20:31:00 -
[6] - Quote
Schecter 666 wrote:"we are removing all vehicles from Ambush battles. However, vehicles will still remain available in Ambush OMS battles."
EDIT: wait do we get to Q up separately? otherwise it's going to be a bit hit and miss.
militia weapons being added is too little too late but i'm still grateful for them. i have to run militia suits most of the time anyway. the added slots to amarr assault is awesome, I love that guy and that's what he needed to be deadly.
CCP if in charlie you could look at ambush spawns that would be great. also the methana 20gj particle cannon is lethal, people have been going 20-0 doing drivebys with it, 3 direct shots usually does 1100 damage. I like everything about this hotfix, at least on paper. Looking forward to playing later tonight.
The vehicle-less Ambush is something that needed to happen since I began playing in open beta. Finally! However, I'd like to make a suggestion, CCP? Make the OMS version separate from regular. The reason is: unless I'm in the mood to either forge battle tanks or call one in myself, I will automatically be leaving any OMS match I find myself in. Now that there is a way to prevent being SP farmed via tanks by the major corps, I will be taking full advantage of it. I'm sure the majority of the community will be also, and it's a waste of time to be forced to leave an OMS battle just to find a regular Ambush one. Let those that want to play OMS do so, and let the rest of us play infantry-only.
Love the militia version weapons, good call on that one -- it allows mercs to try out different things before fully committing.
The increase to Academy matches is a good call, but not great. I will keep saying it until this game dies: the only true fix to NPE are meta-level capped public matches. It's the only sure way to close the disparity between 30 mil vets and 5-10 mil noobs; all other methods save tiercide depend on the available playerbase on at the same time you are playing, which is why they have always failed. Get us a "Room Finder", where we can create our own rooms and set requirements for gear meta-level, and you will do more for player retention that anything you have tried in the last year and a half.
It actually feels like CCP is listening lately, which is refreshing, to say the least. Too bad it apparently took the Legion clusterfrack for it to happen, but I am grateful for it. Feels like they are actually making an effort to save Dust.
Dust 514... another leaf on the wind.
PSN ID: B16D4mnHer0
|
Iron Wolf Saber
Den of Swords
15511
|
Posted - 2014.06.18 21:29:00 -
[7] - Quote
J4yne C0bb wrote:Schecter 666 wrote:"we are removing all vehicles from Ambush battles. However, vehicles will still remain available in Ambush OMS battles."
EDIT: wait do we get to Q up separately? otherwise it's going to be a bit hit and miss.
militia weapons being added is too little too late but i'm still grateful for them. i have to run militia suits most of the time anyway. the added slots to amarr assault is awesome, I love that guy and that's what he needed to be deadly.
CCP if in charlie you could look at ambush spawns that would be great. also the methana 20gj particle cannon is lethal, people have been going 20-0 doing drivebys with it, 3 direct shots usually does 1100 damage. I like everything about this hotfix, at least on paper. Looking forward to playing later tonight. The vehicle-less Ambush is something that needed to happen since I began playing in open beta. Finally! However, I'd like to make a suggestion, CCP? Make the OMS version separate from regular. The reason is: unless I'm in the mood to either forge battle tanks or call one in myself, I will automatically be leaving any OMS match I find myself in. Now that there is a way to prevent being SP farmed via tanks by the major corps, I will be taking full advantage of it. I'm sure the majority of the community will be also, and it's a waste of time to be forced to leave an OMS battle just to find a regular Ambush one. Let those that want to play OMS do so, and let the rest of us play infantry-only. Love the militia version weapons, good call on that one -- it allows mercs to try out different things before fully committing. The increase to Academy matches is a good call, but not great. I will keep saying it until this game dies: the only true fix to NPE are meta-level capped public matches. It's the only sure way to close the disparity between 30 mil vets and 5-10 mil noobs; all other methods save tiercide depend on the available playerbase on at the same time you are playing, which is why they have always failed. Get us a "Room Finder", where we can create our own rooms and set requirements for gear meta-level, and you will do more for player retention that anything you have tried in the last year and a half. It actually feels like CCP is listening lately, which is refreshing, to say the least. Too bad it apparently took the Legion clusterfrack for it to happen, but I am grateful for it. Feels like they are actually making an effort to save Dust.
You have to also understand there is only so much one can fix with server side updates though.
CPM 0 Secretary
Omni-Soldier, Forum Warrior, Annoying Artist
\\= Advanced Gallente Logistics =// Unlocked
|
J4yne C0bb
Molon Labe. General Tso's Alliance
380
|
Posted - 2014.06.18 22:28:00 -
[8] - Quote
Iron Wolf Saber wrote:You have to also understand there is only so much one can fix with server side updates though.
I appreciate that fact. It's just that for the first time in a long while, it appears that somebody at CCP is actually listening to the community and trying to implement fixes to issues we've all been complaining about for the longest time now -- which is why my post meandered a bit, admittedly.
Dust 514... another leaf on the wind.
PSN ID: B16D4mnHer0
|
|
|
|
Pages: [1] :: one page |
First page | Previous page | Next page | Last page |