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Velociraptor antirrhopus
Kang Lo Directorate Gallente Federation
259
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Posted - 2014.06.18 10:33:00 -
[1] - Quote
This is by far the worst suggestion I have heard. I know you competent people are out there, and we need to do something before these scrubs actually convince Rattati to nerf rotation speed based on armor plating like he mentioned.
We're stuck in permanent CQC. It would be ridiculous to nerf our CQC ability because your medium and light suits are crying that you can't walk up behind us and poke us on the shoulder with a light weapon that's not a Shotty.
It would effectively like tying one hand behind the heavy's back just because you people are skill-less and can't kill a heavy. That's like saying "oh, let's nerf the scout's field of vision" or something equally ********.
A range nerf and/or heat buildup nerf will be MORE than enough.
My thoughts on Hotfix Alpha: First I noticed a scout running from my AR. Then a heavy. Then a COMBAT RIFLE USER. CCP +1
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Michael Arck
4716
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Posted - 2014.06.18 10:35:00 -
[2] - Quote
I think the heavies are in a fine place. The turning speed debate, to me, is just some kind of way to get the heavies nerfed somehow. A sort of compromise. Not one that I agree with though.
I can only compromise with the HMG heat build up. But even with that, I think that's a bit ridiculous.
Archistrategos
Where the fear has gone there will be nothing....only I will remain
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MINA Longstrike
885
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Posted - 2014.06.18 10:37:00 -
[3] - Quote
Heavies are mostly fine, their weapon has a little bit too much damage, but is otherwise okay. The big problem is with medium frames being underpowered.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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Velociraptor antirrhopus
Kang Lo Directorate Gallente Federation
259
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Posted - 2014.06.18 10:38:00 -
[4] - Quote
Michael Arck wrote:I think the heavies are in a fine place. The turning speed debate, to me, is just some kind of way to get the heavies nerfed somehow. A sort of compromise. Not one that I agree with though.
I can only compromise with the HMG heat build up. But even with that, I think that's a bit ridiculous.
I can live with the heat buildup as long as it's NOT the Burst's overheat being changed.
Think about it. The burst does what, 160% the DPS but less than half the overheat time of a regular HMG? And it still does an excellent job.
My thoughts on Hotfix Alpha: First I noticed a scout running from my AR. Then a heavy. Then a COMBAT RIFLE USER. CCP +1
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BL4CKST4R
Villore Sec Ops Gallente Federation
2785
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Posted - 2014.06.18 10:50:00 -
[5] - Quote
Velociraptor antirrhopus wrote:This is by far the worst suggestion I have heard. I know you competent people are out there, and we need to do something before these scrubs actually convince Rattati to nerf rotation speed based on armor plating like he mentioned.
We're stuck in permanent CQC. It would be ridiculous to nerf our CQC ability because your medium and light suits are crying that you can't walk up behind us and poke us on the shoulder with a light weapon that's not a Shotty.
It would effectively like tying one hand behind the heavy's back just because you people are skill-less and can't kill a heavy. That's like saying "oh, let's nerf the scout's field of vision" or something equally ********.
A range nerf and/or heat buildup nerf will be MORE than enough.
you can always use a light weapon and circumvent any of these nerfs. The problem with the heavy if you compare it suit by suit not by weapons is that it gets to much for what it sacrifices.
On the contrary some of the Commando suits get to little for their sacrifice.
supercalifragilisticexpialidocious
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Velociraptor antirrhopus
Kang Lo Directorate Gallente Federation
263
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Posted - 2014.06.18 10:55:00 -
[6] - Quote
BL4CKST4R wrote:you can always use a light weapon and circumvent any of these nerfs. The problem with the heavy if you compare it suit by suit not by weapons is that it gets to much for what it sacrifices.
On the contrary some of the Commando suits get to little for their sacrifice.
Bullshit.
The only reason my KDR shot up when I switched to Amarr heavy from Min logi with the respec... THE AR WAS UP AS HELL and before 1.7 I barely even had it proto.
Skill gets rewarded. Real skill. Hand-eye-coordination.
I'm sorry but the Gal & Cal Scouts, and all of the Logis get just as much if not more for their sacrifice.
My thoughts on Hotfix Alpha: First I noticed a scout running from my AR. Then a heavy. Then a COMBAT RIFLE USER. CCP +1
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Lorhak Gannarsein
Legio DXIV
3596
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Posted - 2014.06.18 11:00:00 -
[7] - Quote
Velociraptor antirrhopus wrote:BL4CKST4R wrote:you can always use a light weapon and circumvent any of these nerfs. The problem with the heavy if you compare it suit by suit not by weapons is that it gets to much for what it sacrifices.
On the contrary some of the Commando suits get to little for their sacrifice.
Bullshit. The only reason my KDR shot up when I switched to Amarr heavy from Min logi with the respec... THE AR WAS UP AS HELL and before 1.7 I barely even had it proto. Skill gets rewarded. Real skill. Hand-eye-coordination. I'm sorry but the Gal & Cal Scouts, and all of the Logis get just as much if not more for their sacrifice. I'd argue the Commandos do pretty goddamn well too, especially with the AR buff coming.
Soooo your KDR just so happens to shoot up when heavies are buffed and rifles are nerfed?
I feel like there's a connection here greater than your l33t gungame.
Is this your main? I'd check your char's stats, but DT.
CCP Rattati Best Dev
AmLogi 5 GÇó AmAss 5 GÇó AmSent 4 GÇó CalScout 5
CalLogi, you're next!
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BL4CKST4R
Villore Sec Ops Gallente Federation
2785
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Posted - 2014.06.18 11:06:00 -
[8] - Quote
Velociraptor antirrhopus wrote:BL4CKST4R wrote:you can always use a light weapon and circumvent any of these nerfs. The problem with the heavy if you compare it suit by suit not by weapons is that it gets to much for what it sacrifices.
On the contrary some of the Commando suits get to little for their sacrifice.
Bullshit. The only reason my KDR shot up when I switched to Amarr heavy from Min logi with the respec... THE AR WAS UP AS HELL and before 1.7 I barely even had it proto. Skill gets rewarded. Real skill. Hand-eye-coordination. I'm sorry but the Gal & Cal Scouts, and all of the Logis get just as much if not more for their sacrifice. I'd argue the Commandos do pretty goddamn well too, especially with the AR buff coming.
The AR is getting nerfed actually it's range is being reduced to HMG isn't that handy... For just a 28% speed penalty you get more than 2x the base EHP of any suit, and if your equipped with an HMG 1.5x the dps and only totally outranged by two guns. No other suit gets that much effectiveness more their sacrifice in other aspects bar maybe a shotgun scout.
So what about now what's getting rewarded, a suit that requires two + people to kill, a gun that requires little to no aiming.
supercalifragilisticexpialidocious
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Velociraptor antirrhopus
Kang Lo Directorate Gallente Federation
265
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Posted - 2014.06.18 11:09:00 -
[9] - Quote
I actually agree with you about the rifle nerf Lorhak you douchebag. Now shut up.
Again, range nerf and heat buildup nerf should be more than enough.
My thoughts on Hotfix Alpha: First I noticed a scout running from my AR. Then a heavy. Then a COMBAT RIFLE USER. CCP +1
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Velociraptor antirrhopus
Kang Lo Directorate Gallente Federation
265
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Posted - 2014.06.18 11:11:00 -
[10] - Quote
BL4CKST4R wrote: The AR is getting nerfed actually it's range is being reduced to HMG isn't that handy... For just a 28% speed penalty you get more than 2x the base EHP of any suit, and if your equipped with an HMG 1.5x the dps and only totally outranged by two guns. No other suit gets that much effectiveness more their sacrifice in other aspects bar maybe a shotgun scout.
So what about now what's getting rewarded, a suit that requires two + people to kill, a gun that requires little to no aiming.
You are SO wrong... check the DPS again. The breach will do more than the CR, and the Tactical will do WAY more.
And the speed penalty is much higher with all the armor on.
My thoughts on Hotfix Alpha: First I noticed a scout running from my AR. Then a heavy. Then a COMBAT RIFLE USER. CCP +1
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BDiD
HEAVY LOGISTIC OPERATIONS
13
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Posted - 2014.06.18 11:15:00 -
[11] - Quote
You obviously haven't been here since beta. We went though many many debates and fixes about this. Majority of the issue was kb/m users. This was over a year ago though. Things have been brought into spec with controller users.
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Baal Omniscient
Krusual Covert Operators Minmatar Republic
1721
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Posted - 2014.06.18 11:16:00 -
[12] - Quote
That's what I want.
PSN ID: AlbelNox2569
Cross Atu for CPM1
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Velociraptor antirrhopus
Kang Lo Directorate Gallente Federation
265
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Posted - 2014.06.18 11:17:00 -
[13] - Quote
BDiD wrote:You obviously haven't been here since beta. We went though many many debates and fixes about this. Majority of the issue was kb/m users. This was over a year ago though. Things have been brought into spec with controller users.
I hope you realize the armor turn speed nerf Rattati mentioned will only affect Gallente and Amarr heavies. Caldari doesn't need an indirect buff like that.
My thoughts on Hotfix Alpha: First I noticed a scout running from my AR. Then a heavy. Then a COMBAT RIFLE USER. CCP +1
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Apothecary Za'ki
Biomass Positive
78
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Posted - 2014.06.18 11:18:00 -
[14] - Quote
heavys are fine as they are, the HMG is fine as it is
they are slow and short range weapons just use rail rifles and other long range weapons to kill a heavy
the turn speed debate is laughable and will make scouts more OP then ever being able to strafe around heavys show shooting them in the shoulder
Minmatar Logibro in training. Rusty needles anyone?
No Mic and no time for "Squeekers"
Nerf scout cloak+shotgun
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Velociraptor antirrhopus
Kang Lo Directorate Gallente Federation
265
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Posted - 2014.06.18 11:21:00 -
[15] - Quote
Apothecary Za'ki wrote:heavys are fine as they are, the HMG is fine as it is
they are slow and short range weapons just use rail rifles and other long range weapons to kill a heavy
the turn speed debate is laughable and will make scouts more OP then ever being able to strafe around heavys show shooting them in the shoulder
its already hard enough to hit a scout with their jumping and movement speed in CQB and take only 2-3 shots to die to them
but no, we're skill-less crutch using FOTM chasers
My thoughts on Hotfix Alpha: First I noticed a scout running from my AR. Then a heavy. Then a COMBAT RIFLE USER. CCP +1
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Baal Omniscient
Krusual Covert Operators Minmatar Republic
1723
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Posted - 2014.06.18 11:21:00 -
[16] - Quote
Apothecary Za'ki wrote:heavys are fine as they are, the HMG is fine as it is
they are slow and short range weapons just use rail rifles and other long range weapons to kill a heavy
the turn speed debate is laughable and will make scouts more OP then ever being able to strafe around heavys show shooting them in the shoulder
its already hard enough to hit a scout with their jumping and movement speed in CQB and take only 2-3 shots to die to them You can't rail rifle into enclosed spaces where the heavies lurk without being in range of them. All the same, no to the turn speed nerf.
PSN ID: AlbelNox2569
Cross Atu for CPM1
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Velociraptor antirrhopus
Kang Lo Directorate Gallente Federation
265
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Posted - 2014.06.18 11:27:00 -
[17] - Quote
Baal Omniscient wrote:You can't rail rifle into enclosed spaces where the heavies lurk without being in range of them. All the same, no to the turn speed nerf.
Yeah, you can.
Just not on the underground one... I think it's Gallente research facility? And even then that's just the one objective, Alpha.
Every other city map? Yeah you can pick them off easily with a RR, bro.
My thoughts on Hotfix Alpha: First I noticed a scout running from my AR. Then a heavy. Then a COMBAT RIFLE USER. CCP +1
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Baal Omniscient
Krusual Covert Operators Minmatar Republic
1723
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Posted - 2014.06.18 11:36:00 -
[18] - Quote
Velociraptor antirrhopus wrote:Baal Omniscient wrote:You can't rail rifle into enclosed spaces where the heavies lurk without being in range of them. All the same, no to the turn speed nerf. Yeah, you can. Just not on the underground one... I think it's Gallente research facility? And even then that's just the one objective, Alpha. Every other city map? Yeah you can pick them off easily with a RR, bro. On the Gallente research map, you cannot shoot into the stairs around B or at the letter on A or it's surrounding enclosed areas without being in a heavy's optimal, and those two points are half the map.
Tbh, it really depends on the map and the sockets that spawn on the map. For example, the underground objective sockets are very heavy friendly and relatively ranged RR safe. As are the interior of the buildings at Bravo and Alpha on the map with the tower in the center that has pipes coming out of it leading to each redline (think it might be called Border Gulch...).
I've run heavy plenty in the past, still do when the heavy spam is strong with the opposing team and I HAVE to breach a room. There are good places for heavies to hide, they just have a LOT of open ground around them and it's easy to get trapped inside them by ranged weapons.
PSN ID: AlbelNox2569
Cross Atu for CPM1
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Velociraptor antirrhopus
Kang Lo Directorate Gallente Federation
266
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Posted - 2014.06.18 11:42:00 -
[19] - Quote
I'm kind of stuck with the heavy class now... I wish I could skill into RR... maybe I'll do it on an alt
My thoughts on Hotfix Alpha: First I noticed a scout running from my AR. Then a heavy. Then a COMBAT RIFLE USER. CCP +1
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Baal Omniscient
Krusual Covert Operators Minmatar Republic
1723
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Posted - 2014.06.18 11:53:00 -
[20] - Quote
Velociraptor antirrhopus wrote:I'm kind of stuck with the heavy class now... I wish I could skill into RR... maybe I'll do it on an alt I refuse to. I put one point into it to try it out when it hit, and I refuse to use something that feels so cheap. "Look, I'm 25m out of your absolute range but I can still drop your armor with 3-4 rounds!" Lame. I'm not the guy on the hill afraid to get shot at, I'm the dude with the assault combat rifle and assault SMG hosing your ***hole out from point blank range with my 85 round clip ACR and 100 round clip SMG in a Minassault.
I also die a lot.
PSN ID: AlbelNox2569
Cross Atu for CPM1
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Apothecary Za'ki
Biomass Positive
79
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Posted - 2014.06.18 11:57:00 -
[21] - Quote
Baal Omniscient wrote:Apothecary Za'ki wrote:heavys are fine as they are, the HMG is fine as it is
they are slow and short range weapons just use rail rifles and other long range weapons to kill a heavy
the turn speed debate is laughable and will make scouts more OP then ever being able to strafe around heavys show shooting them in the shoulder
its already hard enough to hit a scout with their jumping and movement speed in CQB and take only 2-3 shots to die to them You can't rail rifle into enclosed spaces where the heavies lurk without being in range of them. All the same, no to the turn speed nerf. Scr.. much more dps then a HMG do the math
Minmatar Logibro in training. Rusty needles anyone?
No Mic and no time for "Squeekers"
Nerf scout cloak+shotgun
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Baal Omniscient
Krusual Covert Operators Minmatar Republic
1724
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Posted - 2014.06.18 12:13:00 -
[22] - Quote
Apothecary Za'ki wrote:Baal Omniscient wrote:Apothecary Za'ki wrote:heavys are fine as they are, the HMG is fine as it is
they are slow and short range weapons just use rail rifles and other long range weapons to kill a heavy
the turn speed debate is laughable and will make scouts more OP then ever being able to strafe around heavys show shooting them in the shoulder
its already hard enough to hit a scout with their jumping and movement speed in CQB and take only 2-3 shots to die to them You can't rail rifle into enclosed spaces where the heavies lurk without being in range of them. All the same, no to the turn speed nerf. Scr.. much more dps then a HMG do the math ScR also has a realistic overheat threshold and I believe +15%/-15% shield/armor damage profile whereas the HMG has -5%/+10% shield/armor damage profile, and armor is MUCH more abundant than shields.
Long story short, the ScR technically has a higher burst damage potential but with it's terrible damage v armor and the abundance thereof, in conjunction with it's balanced overheat setup, it's damage over time is much lower. I can fire off 80% of a clip with an HMG at OP 4 without overheating. 15 shots or 1 charged and 5 straight shots fired off as fast as the average player can pull the trigger will overheat it. That's a large damage gap over time and a large overheat gap, and you have to be FAR more precise with the ScR because of it.
PSN ID: AlbelNox2569
Cross Atu for CPM1
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BL4CKST4R
Villore Sec Ops Gallente Federation
2785
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Posted - 2014.06.18 12:28:00 -
[23] - Quote
Velociraptor antirrhopus wrote:BL4CKST4R wrote: The AR is getting nerfed actually it's range is being reduced to HMG isn't that handy... For just a 28% speed penalty you get more than 2x the base EHP of any suit, and if your equipped with an HMG 1.5x the dps and only totally outranged by two guns. No other suit gets that much effectiveness more their sacrifice in other aspects bar maybe a shotgun scout.
So what about now what's getting rewarded, a suit that requires two + people to kill, a gun that requires little to no aiming.
You are SO wrong... check the DPS again. The breach will do more than the CR, and the Tactical will do WAY more. And the speed penalty is much higher with all the armor on.
I did the auto AR is getting it's range nerfed, breach does 30 less dps than the ACR and tactical will do less DPS than a scrambler.
Not all heavies use armor >.> my heavy suit doesn't use a single plate.
supercalifragilisticexpialidocious
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Cody Sietz
Bullet Cluster Lokun Listamenn
3361
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Posted - 2014.06.18 13:22:00 -
[24] - Quote
They did nerf scout vision.
Slightly on the Caldari and massively on the Gallente.
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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xSivartx
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
84
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Posted - 2014.06.18 13:59:00 -
[25] - Quote
I still say a ISK increase to the old levels is what is needed.
My 175k proto heavy used to cost 400k. Lets give that a shot before stat changes. |
ResistanceGTA
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
1304
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Posted - 2014.06.18 14:02:00 -
[26] - Quote
xSivartx wrote:I still say a ISK increase to the old levels is what is needed.
My 175k proto heavy used to cost 400k. Lets give that a shot before stat changes.
I've never seen you run a Sentinel in your life, and I've known you for awhile now.
But seriously, people will complain more about that then anything else.
PS: You should definitely have a Sig on these forums.
I think I'm over Dust now...
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TechMechMeds
Inner.Hell
3614
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Posted - 2014.06.18 14:07:00 -
[27] - Quote
Nerf heavy turn speed explained.
'I want to be able to just run around them and mlt hero them before they can even turn'
The struggle is real
Confirmed by my toilet
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John Demonsbane
Unorganized Ninja Infantry Tactics League of Infamy
3500
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Posted - 2014.06.18 14:20:00 -
[28] - Quote
Apothecary Za'ki wrote:Baal Omniscient wrote:Apothecary Za'ki wrote:heavys are fine as they are, the HMG is fine as it is
they are slow and short range weapons just use rail rifles and other long range weapons to kill a heavy
the turn speed debate is laughable and will make scouts more OP then ever being able to strafe around heavys show shooting them in the shoulder
its already hard enough to hit a scout with their jumping and movement speed in CQB and take only 2-3 shots to die to them You can't rail rifle into enclosed spaces where the heavies lurk without being in range of them. All the same, no to the turn speed nerf. Scr.. much more dps then a HMG do the math
lolwut? No light weapon other than the LR can even dream of matching the actual damage output of the HMG. The ScR only does 80% damage to armor and overheats before the clip is empty. The game is not played on paper.
(The godfather of tactical logistics)
Quitting cold turkey was impossible. The forum patch is helping me kick the habit
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