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Velociraptor antirrhopus
Kang Lo Directorate Gallente Federation
259
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Posted - 2014.06.18 10:33:00 -
[1] - Quote
This is by far the worst suggestion I have heard. I know you competent people are out there, and we need to do something before these scrubs actually convince Rattati to nerf rotation speed based on armor plating like he mentioned.
We're stuck in permanent CQC. It would be ridiculous to nerf our CQC ability because your medium and light suits are crying that you can't walk up behind us and poke us on the shoulder with a light weapon that's not a Shotty.
It would effectively like tying one hand behind the heavy's back just because you people are skill-less and can't kill a heavy. That's like saying "oh, let's nerf the scout's field of vision" or something equally ********.
A range nerf and/or heat buildup nerf will be MORE than enough.
My thoughts on Hotfix Alpha: First I noticed a scout running from my AR. Then a heavy. Then a COMBAT RIFLE USER. CCP +1
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Velociraptor antirrhopus
Kang Lo Directorate Gallente Federation
259
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Posted - 2014.06.18 10:38:00 -
[2] - Quote
Michael Arck wrote:I think the heavies are in a fine place. The turning speed debate, to me, is just some kind of way to get the heavies nerfed somehow. A sort of compromise. Not one that I agree with though.
I can only compromise with the HMG heat build up. But even with that, I think that's a bit ridiculous.
I can live with the heat buildup as long as it's NOT the Burst's overheat being changed.
Think about it. The burst does what, 160% the DPS but less than half the overheat time of a regular HMG? And it still does an excellent job.
My thoughts on Hotfix Alpha: First I noticed a scout running from my AR. Then a heavy. Then a COMBAT RIFLE USER. CCP +1
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Velociraptor antirrhopus
Kang Lo Directorate Gallente Federation
263
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Posted - 2014.06.18 10:55:00 -
[3] - Quote
BL4CKST4R wrote:you can always use a light weapon and circumvent any of these nerfs. The problem with the heavy if you compare it suit by suit not by weapons is that it gets to much for what it sacrifices.
On the contrary some of the Commando suits get to little for their sacrifice.
Bullshit.
The only reason my KDR shot up when I switched to Amarr heavy from Min logi with the respec... THE AR WAS UP AS HELL and before 1.7 I barely even had it proto.
Skill gets rewarded. Real skill. Hand-eye-coordination.
I'm sorry but the Gal & Cal Scouts, and all of the Logis get just as much if not more for their sacrifice.
My thoughts on Hotfix Alpha: First I noticed a scout running from my AR. Then a heavy. Then a COMBAT RIFLE USER. CCP +1
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Velociraptor antirrhopus
Kang Lo Directorate Gallente Federation
265
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Posted - 2014.06.18 11:09:00 -
[4] - Quote
I actually agree with you about the rifle nerf Lorhak you douchebag. Now shut up.
Again, range nerf and heat buildup nerf should be more than enough.
My thoughts on Hotfix Alpha: First I noticed a scout running from my AR. Then a heavy. Then a COMBAT RIFLE USER. CCP +1
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Velociraptor antirrhopus
Kang Lo Directorate Gallente Federation
265
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Posted - 2014.06.18 11:11:00 -
[5] - Quote
BL4CKST4R wrote: The AR is getting nerfed actually it's range is being reduced to HMG isn't that handy... For just a 28% speed penalty you get more than 2x the base EHP of any suit, and if your equipped with an HMG 1.5x the dps and only totally outranged by two guns. No other suit gets that much effectiveness more their sacrifice in other aspects bar maybe a shotgun scout.
So what about now what's getting rewarded, a suit that requires two + people to kill, a gun that requires little to no aiming.
You are SO wrong... check the DPS again. The breach will do more than the CR, and the Tactical will do WAY more.
And the speed penalty is much higher with all the armor on.
My thoughts on Hotfix Alpha: First I noticed a scout running from my AR. Then a heavy. Then a COMBAT RIFLE USER. CCP +1
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Velociraptor antirrhopus
Kang Lo Directorate Gallente Federation
265
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Posted - 2014.06.18 11:17:00 -
[6] - Quote
BDiD wrote:You obviously haven't been here since beta. We went though many many debates and fixes about this. Majority of the issue was kb/m users. This was over a year ago though. Things have been brought into spec with controller users.
I hope you realize the armor turn speed nerf Rattati mentioned will only affect Gallente and Amarr heavies. Caldari doesn't need an indirect buff like that.
My thoughts on Hotfix Alpha: First I noticed a scout running from my AR. Then a heavy. Then a COMBAT RIFLE USER. CCP +1
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Velociraptor antirrhopus
Kang Lo Directorate Gallente Federation
265
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Posted - 2014.06.18 11:21:00 -
[7] - Quote
Apothecary Za'ki wrote:heavys are fine as they are, the HMG is fine as it is
they are slow and short range weapons just use rail rifles and other long range weapons to kill a heavy
the turn speed debate is laughable and will make scouts more OP then ever being able to strafe around heavys show shooting them in the shoulder
its already hard enough to hit a scout with their jumping and movement speed in CQB and take only 2-3 shots to die to them
but no, we're skill-less crutch using FOTM chasers
My thoughts on Hotfix Alpha: First I noticed a scout running from my AR. Then a heavy. Then a COMBAT RIFLE USER. CCP +1
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Velociraptor antirrhopus
Kang Lo Directorate Gallente Federation
265
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Posted - 2014.06.18 11:27:00 -
[8] - Quote
Baal Omniscient wrote:You can't rail rifle into enclosed spaces where the heavies lurk without being in range of them. All the same, no to the turn speed nerf.
Yeah, you can.
Just not on the underground one... I think it's Gallente research facility? And even then that's just the one objective, Alpha.
Every other city map? Yeah you can pick them off easily with a RR, bro.
My thoughts on Hotfix Alpha: First I noticed a scout running from my AR. Then a heavy. Then a COMBAT RIFLE USER. CCP +1
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Velociraptor antirrhopus
Kang Lo Directorate Gallente Federation
266
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Posted - 2014.06.18 11:42:00 -
[9] - Quote
I'm kind of stuck with the heavy class now... I wish I could skill into RR... maybe I'll do it on an alt
My thoughts on Hotfix Alpha: First I noticed a scout running from my AR. Then a heavy. Then a COMBAT RIFLE USER. CCP +1
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