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Cody Sietz
Bullet Cluster Lokun Listamenn
3358
|
Posted - 2014.06.18 00:13:00 -
[1] - Quote
The anti Caldari Scout wagon. People are starting to hate heavies and it's not your fault!
It's Caldari Scouts providing super scanning powers to you, basically turning you into a fat scout(TM)
So turn the spot light to where it belongs, the Caldari scout.
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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Michael Arck
4700
|
Posted - 2014.06.18 00:14:00 -
[2] - Quote
LOL this feels like a deal with the devil
Archistrategos
Where the fear has gone there will be nothing....only I will remain
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duster 35000
Algintal Core Gallente Federation
46
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Posted - 2014.06.18 00:15:00 -
[3] - Quote
Cody Sietz wrote:The anti Caldari Scout wagon. People are starting to hate heavies and it's not your fault!
It's Caldari Scouts providing super scanning powers to you, basically turning you into a fat scout(TM)
So turn the spot light to where it belongs, the Caldari scout. Or just balance the hmg.
Choo Choo
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Taylor Badasz
Horizons' Edge Proficiency V.
33
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Posted - 2014.06.18 00:17:00 -
[4] - Quote
duster 35000 wrote:Or just balance the hmg.
The HMG isnt broken...
Lol CCP
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
10723
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Posted - 2014.06.18 00:18:00 -
[5] - Quote
And the more you fight your bitter and internecine wars the more power House Madrugar and Gunlogi will amass!
"You are weak Ouryon....weakness serves not the Empire. I shall teach you strength."
-Yurius of the Brutor to Ouryon
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Vicious Minotaur
Tronhadar Free Guard Minmatar Republic
921
|
Posted - 2014.06.18 00:20:00 -
[6] - Quote
I'd rather have reasonable discussions about balance, and the myriad of factors that influence it; rather than look for a scapegoat.
Yeah. This minotaur is weird, because normally, we are attracted to wagons.
I am a minotaur.
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Velociraptor antirrhopus
Kang Lo Directorate Gallente Federation
247
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Posted - 2014.06.18 00:26:00 -
[7] - Quote
I've tried. People listened, but Rattati basically ignored it.
I think his stance was "let's see how the range nerf goes first" because they want to see how small changes affect Dust over time.
My thoughts on Hotfix Alpha: First I noticed a scout running from my AR. Then a heavy. Then a COMBAT RIFLE USER. CCP +1
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Cody Sietz
Bullet Cluster Lokun Listamenn
3359
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Posted - 2014.06.18 00:27:00 -
[8] - Quote
Taylor Badasz wrote:duster 35000 wrote:Or just balance the hmg. The HMG isnt broken... Yeah, it finally is in a good place(though insta turn heavies are quite annoying)
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
10725
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Posted - 2014.06.18 00:28:00 -
[9] - Quote
Velociraptor antirrhopus wrote:I've tried. People listened, but Rattati basically ignored it.
I think his stance was "let's see how the range nerf goes first" because they want to see how small changes affect Dust over time.
HMG is actually fine, at best mag and heat build up need some changes. Otherwise.... well its a goddamn HMG! It should be powerful.
"You are weak Ouryon....weakness serves not the Empire. I shall teach you strength."
-Yurius of the Brutor to Ouryon
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Taylor Badasz
Horizons' Edge Proficiency V.
34
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Posted - 2014.06.18 00:29:00 -
[10] - Quote
Cody Sietz wrote:Yeah, it finally is in a good place(though insta turn heavies are quite annoying)
They just need to tone down the heavys turn speed,then they may be balanced. Maybe an exception for minheavies.
Lol CCP
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Krixus Flux
Kang Lo Directorate Gallente Federation
365
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Posted - 2014.06.18 00:32:00 -
[11] - Quote
Why are we talking about heavies when we should be talking about Assaults? Those bros has been treated like the scouts of old...
Saying what's on people's minds
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Taylor Badasz
Horizons' Edge Proficiency V.
34
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Posted - 2014.06.18 00:32:00 -
[12] - Quote
Krixus Flux wrote:Why are we talking about heavies when we should be talking about Assaults? Those bros has been treated like the scouts of old...
Well,they are already getting a buff/fix in bravo.
Lol CCP
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duster 35000
Algintal Core Gallente Federation
46
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Posted - 2014.06.18 00:33:00 -
[13] - Quote
Taylor Badasz wrote:duster 35000 wrote:Or just balance the hmg. The HMG isnt broken... Oh oh, ok. The combat rifle wasn't broken.
Choo Choo
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
10728
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Posted - 2014.06.18 00:34:00 -
[14] - Quote
Taylor Badasz wrote:Cody Sietz wrote:Yeah, it finally is in a good place(though insta turn heavies are quite annoying) They just need to tone down the heavys turn speed,then they may be balanced. Maybe an exception for minheavies.
Why do they need an exception?
"You are weak Ouryon....weakness serves not the Empire. I shall teach you strength."
-Yurius of the Brutor to Ouryon
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Taylor Badasz
Horizons' Edge Proficiency V.
34
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Posted - 2014.06.18 00:35:00 -
[15] - Quote
True Adamance wrote: Why do they need an exception?
They are supposed to be based off of speed/regen so,wouldnt it make sense?
Lol CCP
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Taylor Badasz
Horizons' Edge Proficiency V.
34
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Posted - 2014.06.18 00:36:00 -
[16] - Quote
duster 35000 wrote:Oh oh, ok.The combat rifle wasn't broken.
The combat rifle was broken. The HMG is not. Why dont you try to stay at a 60m+ range from it? then lets see if its op.
Lol CCP
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deezy dabest
Sacred Initiative of Combat Killers
615
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Posted - 2014.06.18 00:49:00 -
[17] - Quote
Taylor Badasz wrote:Cody Sietz wrote:Yeah, it finally is in a good place(though insta turn heavies are quite annoying) They just need to tone down the heavys turn speed,then they may be balanced. Maybe an exception for minheavies.
Why is everyone saying this.
Were none of you around before when scouts just ran straight past heavies and shot them in the back? Turn speed is not the way to balance. Why? because we have controller and kb/m in this game. A turn speed reduction only further increases the advantage of kb/m + scout and breaks this so called balance even worse.
Some increased damage fall off would be a good start imho. This would also make the assault hmg a more viable variation as right now it really does not out distance the hmg enough to make it worth switching too.
Laser focused in a room full of mirrors. Everything you ever wanted coming SoonGäó just keep buying boosters.
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
10729
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Posted - 2014.06.18 00:50:00 -
[18] - Quote
Taylor Badasz wrote:True Adamance wrote: Why do they need an exception?
They are supposed to be based off of speed/regen so,wouldnt it make sense?
Amarr have some of the fastest Frigates in New Eden but our suits are not designated as fast.
"You are weak Ouryon....weakness serves not the Empire. I shall teach you strength."
-Yurius of the Brutor to Ouryon
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Taylor Badasz
Horizons' Edge Proficiency V.
36
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Posted - 2014.06.18 00:53:00 -
[19] - Quote
True Adamance wrote:Taylor Badasz wrote:True Adamance wrote: Why do they need an exception?
They are supposed to be based off of speed/regen so,wouldnt it make sense? Amarr have some of the fastest Frigates in New Eden but our suits are not designated as fast.
Not the point,Im just saying the minmatar have the fastest dropsuits so wouldnt it make sense if the minmatar heavys didnt get penalised by it?
Lol CCP
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Cody Sietz
Bullet Cluster Lokun Listamenn
3359
|
Posted - 2014.06.18 00:55:00 -
[20] - Quote
deezy dabest wrote:Taylor Badasz wrote:Cody Sietz wrote:Yeah, it finally is in a good place(though insta turn heavies are quite annoying) They just need to tone down the heavys turn speed,then they may be balanced. Maybe an exception for minheavies. Why is everyone saying this. Were none of you around before when scouts just ran straight past heavies and shot them in the back? Turn speed is not the way to balance. Why? because we have controller and kb/m in this game. A turn speed reduction only further increases the advantage of kb/m + scout and breaks this so called balance even worse. Some increased damage fall off would be a good start imho. This would also make the assault hmg a more viable variation as right now it really does not out distance the hmg enough to make it worth switching too. Not to go off topic, but you can't see a problem with a heavy doing a insta 180 and mowing someone who actually flanked a heavy?
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
10732
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Posted - 2014.06.18 00:56:00 -
[21] - Quote
Taylor Badasz wrote:True Adamance wrote:Taylor Badasz wrote:True Adamance wrote: Why do they need an exception?
They are supposed to be based off of speed/regen so,wouldnt it make sense? Amarr have some of the fastest Frigates in New Eden but our suits are not designated as fast. Not the point,Im just saying the minmatar have the fastest dropsuits so wouldnt it make sense if the minmatar heavys didnt get penalised by it?
So you are arbitrarily deciding that one single dropsuit of one single class should be exempt of penalties because of the fallacious statement "Minmatar are fast".
The might be fast but they aren't the fastest.
Each class should be built like each class is designed to be played, not based of racial stereo types.
"You are weak Ouryon....weakness serves not the Empire. I shall teach you strength."
-Yurius of the Brutor to Ouryon
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Taylor Badasz
Horizons' Edge Proficiency V.
36
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Posted - 2014.06.18 01:01:00 -
[22] - Quote
*facepalm*
Y U NO UNDERSTAND? and actually the minmatar dropsuits are the fastest.
Lol CCP
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
10732
|
Posted - 2014.06.18 01:06:00 -
[23] - Quote
Taylor Badasz wrote:*facepalm* Y U NO UNDERSTAND? and actually the minmatar dropsuits are the fastest.
But the Amarr are considered the slowest, yet display the capacity to build things that are faster then something the Minmatar might design.
Don't you think all the factions would have the capacity to build a Sentinel with a turning speed on par with the Minmatar.
More over how do you justify that as a fair gameplay mechanic?
"You are weak Ouryon....weakness serves not the Empire. I shall teach you strength."
-Yurius of the Brutor to Ouryon
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Taylor Badasz
Horizons' Edge Proficiency V.
36
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Posted - 2014.06.18 01:08:00 -
[24] - Quote
True Adamance wrote:Taylor Badasz wrote:*facepalm* Y U NO UNDERSTAND? and actually the minmatar dropsuits are the fastest. But the Amarr are considered the slowest, yet display the capacity to build things that are faster then something the Minmatar might design. Don't you think all the factions would have the capacity to build a Sentinel with a turning speed on par with the Minmatar. More over how do you justify that as a fair gameplay mechanic?
Cause its minmatar.
Lol CCP
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J4yne C0bb
Molon Labe. General Tso's Alliance
377
|
Posted - 2014.06.18 01:09:00 -
[25] - Quote
deezy dabest wrote:Taylor Badasz wrote:Cody Sietz wrote:Yeah, it finally is in a good place(though insta turn heavies are quite annoying) They just need to tone down the heavys turn speed,then they may be balanced. Maybe an exception for minheavies. Why is everyone saying this. Were none of you around before when scouts just ran straight past heavies and shot them in the back? Turn speed is not the way to balance. Why? because we have controller and kb/m in this game. A turn speed reduction only further increases the advantage of kb/m + scout and breaks this so called balance even worse. Some increased damage fall off would be a good start imho. This would also make the assault hmg a more viable variation as right now it really does not out distance the hmg enough to make it worth switching too. All of this. Nerf to turning speed was already tried, and it sucked, which is why CCP removed it. The HMG is in a good place right now. Maybe, if anything, a very slight reduction to effective range. That's it.
Why is everybody acting lately like HMG is god-mode? It's not, by any stretch of the imagination. Did the forums just run out of things to ***** about, so now it's heavies again?
Dust 514... another leaf on the wind.
PSN ID: B16D4mnHer0
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
10732
|
Posted - 2014.06.18 01:10:00 -
[26] - Quote
Taylor Badasz wrote:True Adamance wrote:Taylor Badasz wrote:*facepalm* Y U NO UNDERSTAND? and actually the minmatar dropsuits are the fastest. But the Amarr are considered the slowest, yet display the capacity to build things that are faster then something the Minmatar might design. Don't you think all the factions would have the capacity to build a Sentinel with a turning speed on par with the Minmatar. More over how do you justify that as a fair gameplay mechanic? Cause its minmatar.
Thats not an answer.
"You are weak Ouryon....weakness serves not the Empire. I shall teach you strength."
-Yurius of the Brutor to Ouryon
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Taylor Badasz
Horizons' Edge Proficiency V.
36
|
Posted - 2014.06.18 01:11:00 -
[27] - Quote
True Adamance wrote:Taylor Badasz wrote:True Adamance wrote:Taylor Badasz wrote:*facepalm* Y U NO UNDERSTAND? and actually the minmatar dropsuits are the fastest. But the Amarr are considered the slowest, yet display the capacity to build things that are faster then something the Minmatar might design. Don't you think all the factions would have the capacity to build a Sentinel with a turning speed on par with the Minmatar. More over how do you justify that as a fair gameplay mechanic? Cause its minmatar. Thats not an answer.
I just made it an answer.
Lol CCP
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
10732
|
Posted - 2014.06.18 01:15:00 -
[28] - Quote
Taylor Badasz wrote:True Adamance wrote:Taylor Badasz wrote:True Adamance wrote:Taylor Badasz wrote:*facepalm* Y U NO UNDERSTAND? and actually the minmatar dropsuits are the fastest. But the Amarr are considered the slowest, yet display the capacity to build things that are faster then something the Minmatar might design. Don't you think all the factions would have the capacity to build a Sentinel with a turning speed on par with the Minmatar. More over how do you justify that as a fair gameplay mechanic? Cause its minmatar. Thats not an answer. I just made it an answer.
So "Slaves" is the answer?
Good to know.
"You are weak Ouryon....weakness serves not the Empire. I shall teach you strength."
-Yurius of the Brutor to Ouryon
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Taylor Badasz
Horizons' Edge Proficiency V.
36
|
Posted - 2014.06.18 01:16:00 -
[29] - Quote
Shouldnt the slaves have suits to outrun the slavers? makes sense
Lol CCP
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
10735
|
Posted - 2014.06.18 01:22:00 -
[30] - Quote
Taylor Badasz wrote:Shouldnt the slaves have suits to outrun the slavers? makes sense
Slaves don't get combat worthy suits hence CCP's design decision to make Min suits significantly worse than the others.
"You are weak Ouryon....weakness serves not the Empire. I shall teach you strength."
-Yurius of the Brutor to Ouryon
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Taylor Badasz
Horizons' Edge Proficiency V.
36
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Posted - 2014.06.18 01:23:00 -
[31] - Quote
Thats becuase it has a speed and stamina regen tradeoff... -_-
Lol CCP
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Thokk Nightshade
KNIGHTZ OF THE ROUND
389
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Posted - 2014.06.18 01:32:00 -
[32] - Quote
J4yne C0bb wrote:deezy dabest wrote:Taylor Badasz wrote:Cody Sietz wrote:Yeah, it finally is in a good place(though insta turn heavies are quite annoying) They just need to tone down the heavys turn speed,then they may be balanced. Maybe an exception for minheavies. Why is everyone saying this. Were none of you around before when scouts just ran straight past heavies and shot them in the back? Turn speed is not the way to balance. Why? because we have controller and kb/m in this game. A turn speed reduction only further increases the advantage of kb/m + scout and breaks this so called balance even worse. Some increased damage fall off would be a good start imho. This would also make the assault hmg a more viable variation as right now it really does not out distance the hmg enough to make it worth switching too. All of this. Nerf to turning speed was already tried, and it sucked, which is why CCP removed it. The HMG is in a good place right now. Maybe, if anything, a very slight reduction to effective range. That's it. Why is everybody acting lately like HMG is god-mode? It's not, by any stretch of the imagination. Did the forums just run out of things to ***** about, so now it's heavies again?
I think the answer to that last question is "Yes". People ran out of new things so they started recycling. Most likely it is the same people trying to run head first into an HMG with a 300 or 400 HP suit thinking they are going to knock it off. Then they get pissed when they get killed. So they come here and complain. I've been killed by my share of heavies, and I thought, "I hate those fat bastards." So, I figured what the hell and I specced into them. Now I hate G.D. Rail Rifles who sit on top of buildings outside of my range and shoot me all full of holes and stuff. Of course, I understand why that happens. It is called a "counter." That is the counter to heavy spam. Do I like it? No. However, I'm not going to come on here and whine/complain because they keep killing me. I adapt my game and use cover to move. I don't run across 40-50-100 meters of flat ground where I'm basically a target in a shooting gallery for them.
Thokk Kill. Thokk Crush. Thokk Smash.
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HowDidThatTaste
Paladin Survey Force Amarr Empire
5009
|
Posted - 2014.06.18 01:57:00 -
[33] - Quote
I just don't even know what to say.
When I play as a heavy people throw themselves at me, most of the time the morons either stand still or squat.
You cant beat a heavy one on one within his range, unless you are a decent player then its easy kill time.
I swear these new heavies are bad and anyone co plaining about them being overpowered needs to step up there game.
I will crush heavies in my logi or scout suit.
Maybe we need to give you all a lesson in killing heavies before we decide to nerf them again.
First and most important lesson in taking on a heavy
"NEVER straife him side to side!". Why? Because you cross his killing stream each time.
Solution! commit to one long circle staife if you started strafing first he will never be able to catch up. A head fake small side to side will give you an even larger lead. I can win with a gek most of the time doing this however a better gun makes it laughably easy.
So go try this and watch the heavy tears roll in.
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Taylor Badasz
Horizons' Edge Proficiency V.
37
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Posted - 2014.06.18 01:59:00 -
[34] - Quote
HowDidThatTaste wrote:I just don't even know what to say.
When I play as a heavy people throw themselves at me, most of the time the morons either stand still or squat.
You cant beat a heavy one on one within his range, unless you are a decent player then its easy kill time.
I swear these new heavies are bad and anyone co plaining about them being overpowered needs to step up there game.
I will crush heavies in my logi or scout suit.
Maybe we need to give you all a lesson in killing heavies before we decide to nerf them again.
First and most important lesson in taking on a heavy
"NEVER straife him side to side!". Why? Because you cross his killing stream each time.
Solution! commit to one long circle staife if you started strafing first he will never be able to catch up. A head fake small side to side will give you an even larger lead. I can win with a gek most of the time doing this however a better gun makes it laughably easy.
So go try this and watch the heavy tears roll in.
It tasted great.
Lol CCP
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Senator Snipe
Escrow Removal and Acquisition Dirt Nap Squad.
149
|
Posted - 2014.06.18 02:49:00 -
[35] - Quote
Cody Sietz wrote:The anti Caldari Scout wagon. People are starting to hate heavies and it's not your fault!
It's Caldari Scouts providing super scanning powers to you, basically turning you into a fat scout(TM)
So turn the spot light to where it belongs, the Caldari scout.
you high
My forge skills are unmatchable
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Ghost Kaisar
Fatal Absolution General Tso's Alliance
5327
|
Posted - 2014.06.18 04:54:00 -
[36] - Quote
Senator Snipe wrote:Cody Sietz wrote:The anti Caldari Scout wagon. People are starting to hate heavies and it's not your fault!
It's Caldari Scouts providing super scanning powers to you, basically turning you into a fat scout(TM)
So turn the spot light to where it belongs, the Caldari scout. you high
Not really.
Shared Passive scans for the Cal Scout is actually ruining the eWAR balance.
Think of it this way: One Cal scout with 4x Precision can remove the threat of every non-Gal scout on the field.
Said scouts CANNOT flank ANY squad-mate that is within his 40-50m scan radius.
This means a single Cal Scout can lock down a city from other scouts (Mainly Minmatar and other Caldari).
Remove Shared Passive Scans, the rest will be fine.
I'm okay with a single Cal Scout hunting me.
I'm not okay with a single Cal scout allowing 5 other people to hunt me with the same capabilities. It creates an unbalance of power in the hands of the scanner. With one suit, he can force all other scouts to run damps or basically be running really fragile assault suits....
That Crazy Minmatar Scout
PSN: EVL_Elgost105
RIP Dust514 05/02/14 GG CCP
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NIETZCHES OVERMAN
Mannar Focused Warfare Gallente Federation
63
|
Posted - 2014.06.18 05:01:00 -
[37] - Quote
True Adamance wrote:Velociraptor antirrhopus wrote:I've tried. People listened, but Rattati basically ignored it.
I think his stance was "let's see how the range nerf goes first" because they want to see how small changes affect Dust over time. HMG is actually fine, at best mag and heat build up need some changes. Otherwise.... well its a goddamn HMG! It should be powerful. Omfg, how many times have we been back and forth with hmg buff/ nerf, I mean I know of at least 10 diffrent changes between 1.0 and now. |
Cody Sietz
Bullet Cluster Lokun Listamenn
3360
|
Posted - 2014.06.18 13:08:00 -
[38] - Quote
Senator Snipe wrote:Cody Sietz wrote:The anti Caldari Scout wagon. People are starting to hate heavies and it's not your fault!
It's Caldari Scouts providing super scanning powers to you, basically turning you into a fat scout(TM)
So turn the spot light to where it belongs, the Caldari scout. you high It is a issue, one that is being shoved under the carpet by all the anti-heavy crap.
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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Cody Sietz
Bullet Cluster Lokun Listamenn
3360
|
Posted - 2014.06.18 13:10:00 -
[39] - Quote
HowDidThatTaste wrote:I just don't even know what to say.
When I play as a heavy people throw themselves at me, most of the time the morons either stand still or squat.
You cant beat a heavy one on one within his range, unless you are a decent player then its easy kill time.
I swear these new heavies are bad and anyone co plaining about them being overpowered needs to step up there game.
I will crush heavies in my logi or scout suit.
Maybe we need to give you all a lesson in killing heavies before we decide to nerf them again.
First and most important lesson in taking on a heavy
"NEVER straife him side to side!". Why? Because you cross his killing stream each time.
Solution! commit to one long circle staife if you started strafing first he will never be able to catch up. A head fake small side to side will give you an even larger lead. I can win with a gek most of the time doing this however a better gun makes it laughably easy.
So go try this and watch the heavy tears roll in.
Who is this in response to?
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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