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Gavr1Io Pr1nc1p
408
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Posted - 2014.06.12 01:16:00 -
[1] - Quote
If RE's are being nerfed, as part of CCP's enlightened plan on balancing, I propose we add in some other well-thought nerfs and buffs to make this game more exciting and interesting
1. Nerf the shotgun. It out DPSes a militia AR at 3 meters, which is ridiculous. I think cutting its damage in half would do the trick. It should take the entire clip to kill my precious medium frame, and it should have to be reloaded to kill a heavy, so that I have time to leverage my HMG, which is, BTW really in need of a buff. Maybe 25% damage since stun lock was removed.
2. Nerf Nova Knives. They can one shot an unranked militia heavy at proto on a proto min scout. Thats ridiculous. They are too easy to use, and sometimes I can't spin around with my HMG fast enough to kill the scout in .01 seconds before he kills me. Unless, of course, I backpedal.
3. Buff HMG range. Currently, someone with a BASIC RR can KILL my heavy from 70 meters away in 2 clips because my HMG can't instagib at that range. Absolute BS mechanic if you ask me. Id say make the HMG optimal be 100 meters at basic.
4. Nerf scouts. Sometimes, they can out strafe my HMG while I'm playing with one hand while eating potato chips with the other. If i don't kill them instantly its not fair. They shouldn't be able to strafe because i want to kill them. It makes me have to aim at them, or sideswipe them with my bullet spray. A suggested fix would be to have scouts stop moving completely if they touch the sideways direction with their joystick.
I think that this set of nerfs takes care of all the overpowered things at the moment, and balances the extremely underpowered heavy.
Sincerely,
-Every tacticless heavy in existence
26-2 ambush with militia minmitar heavy, no relevant skills
9-3 proto minmitar scout
Scount OP nurf it to grownd
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JUDASisMYhomeboy III
xCosmic Voidx Ishuk-Raata Enforcement Directive
54
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Posted - 2014.06.12 01:27:00 -
[2] - Quote
Tears sweet tears. The way you fotm guys cry when your win buttons get nerfed is why the forum is so entertaining
I picked a bad day to stop sniffing glue
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Gavr1Io Pr1nc1p
408
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Posted - 2014.06.12 01:31:00 -
[3] - Quote
JUDASisMYhomeboy III wrote:Tears sweet tears. The way you fotm guys cry when your win buttons get nerfed is why the forum is so entertaining yeah, min scout since 1.2 FotM, versus the heavy frame FotY (fit of the year)
I think the only people who have tears are skilless players like people who would post something like that in my thread, and thats why balanced mechanics get unbalanced.
You heavies will run this game into the ground
26-2 ambush with militia minmitar heavy, no relevant skills
9-3 proto minmitar scout
Scount OP nurf it to grownd
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JUDASisMYhomeboy III
xCosmic Voidx Ishuk-Raata Enforcement Directive
54
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Posted - 2014.06.12 01:38:00 -
[4] - Quote
Been running amarr commando since there was only one homie. Just skill into something else. Honestly I was being a bit trollish so I appolgize but seriously...find another tactic.
I picked a bad day to stop sniffing glue
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Heimdallr69
Nyain San
2519
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Posted - 2014.06.12 01:58:00 -
[5] - Quote
Lol my jar is full, thank you.
Removed inappropriate content - CCP Logibro
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Cat Merc
Onslaught Inc RISE of LEGION
10331
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Posted - 2014.06.12 02:01:00 -
[6] - Quote
The numbers seem perfect to me. You can't catch someone with situational awareness while throwing RE's like frisbees, but if someone doesn't pay attention they will be killed by them.
Plus, they got a buff at prototype to damage, so now they're even better AV tools!
Feline overlord of all humans - CAT MERC
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Lorhak Gannarsein
Legio DXIV
3472
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Posted - 2014.06.12 02:01:00 -
[7] - Quote
Sounds good; might nerf scout EHP too while we're at it. Movement speed too, probably.
Because it's heavies that are overpowered right now. As an assault player, I find that comical.
(For the record, it makes me laugh looking back and seeing all the scouts talking about how 'they'd be so upset' if scouts weren't 'hard-mode' anymore.)
CCP Rattati Best Dev
Sorry, Blowout...
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Vitharr Foebane
Terminal Courtesy
1333
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Posted - 2014.06.12 02:17:00 -
[8] - Quote
you know res are actually getting buffed right proto will do 1750 damage std got nerfed tho at 1250 and adv stays the same at 1500
PS heavies require more skill then you think
Amarr: Sentinel V Scout V Assault IV Commando IV Logistics IV
I place my faith in my God, my Empress, and my Laz0r
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Scheneighnay McBob
The Last of DusT. General Tso's Alliance
5227
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Posted - 2014.06.12 02:31:00 -
[9] - Quote
I can't even remember the last time I saw a heavy that wasn't tactic-less. Sentinels are driven almost completely by ISK and SP.
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Scheneighnay McBob
The Last of DusT. General Tso's Alliance
5227
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Posted - 2014.06.12 02:33:00 -
[10] - Quote
Vitharr Foebane wrote:you know res are actually getting buffed right proto will do 1750 damage std got nerfed tho at 1250 and adv stays the same at 1500
PS heavies require more skill then you think Hell no. I've gotten in a ton of play time with everything (almost 2 years as a jack of all trades), and sentinels require the least amount of any type of skill to be effective.
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Crimson ShieId
Psygod9
524
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Posted - 2014.06.12 02:44:00 -
[11] - Quote
You forgot the Flaylock on that list. Add it up, chop chop. Core variant OP.
Nova Knives are best sidearm.
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Games Haven
Seykal Expeditionary Group Minmatar Republic
188
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Posted - 2014.06.12 02:49:00 -
[12] - Quote
The struggle is real.
The struggle is real.
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Vitharr Foebane
Terminal Courtesy
1333
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Posted - 2014.06.12 02:50:00 -
[13] - Quote
Scheneighnay McBob wrote:Vitharr Foebane wrote:you know res are actually getting buffed right proto will do 1750 damage std got nerfed tho at 1250 and adv stays the same at 1500
PS heavies require more skill then you think Hell no. I've gotten in a ton of play time with everything (almost 2 years as a jack of all trades), and sentinels require the least amount of any type of skill to be effective. Anyone can spray a HMG in a militia suit and claim to be a heavy. There is skill involved if you wanna actually be useful to your team and not kill hunt
Amarr: Sentinel V Scout V Assault IV Commando IV Logistics IV
I place my faith in my God, my Empress, and my Laz0r
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Atiim
Heaven's Lost Property
9367
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Posted - 2014.06.12 05:40:00 -
[14] - Quote
JUDASisMYhomeboy III wrote:Tears sweet tears. The way you fotm guys cry when your win buttons get nerfed is why the forum is so entertaining I don't remember Remote Explosives being a FoTM.
Amarrians would prefer you be faithful... I'd rather you be logical.
-HAND
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JUDASisMYhomeboy III
xCosmic Voidx Ishuk-Raata Enforcement Directive
57
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Posted - 2014.06.12 09:42:00 -
[15] - Quote
Atiim wrote:JUDASisMYhomeboy III wrote:Tears sweet tears. The way you fotm guys cry when your win buttons get nerfed is why the forum is so entertaining I don't remember Remote Explosives being a FoTM. Do you play this game or just use the forums? Have you watched any of pyrex's videos lately? Bottom line is when players exploit a mechanic they shouldn't be surprised when it gets nerfed. I use REs on my plc fit and I fully support this nerf.
I picked a bad day to stop sniffing glue
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Echo 1991
warravens Final Resolution.
316
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Posted - 2014.06.12 11:14:00 -
[16] - Quote
Gavr1Io Pr1nc1p wrote:JUDASisMYhomeboy III wrote:Tears sweet tears. The way you fotm guys cry when your win buttons get nerfed is why the forum is so entertaining yeah, min scout since 1.2 FotM, versus the heavy frame FotY (fit of the year) I think the only people who have tears are skilless players like people who would post something like that in my thread, and thats why balanced mechanics get unbalanced. You heavies will run this game into the ground Heavies are fine. They are not OP the machine gun is. It seems you can only kill a heavy with REs. |
Gavr1Io Pr1nc1p
416
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Posted - 2014.06.12 11:18:00 -
[17] - Quote
Lorhak Gannarsein wrote:Sounds good; might nerf scout EHP too while we're at it. Movement speed too, probably. Because it's heavies that are overpowered right now. As an assault player, I find that comical. (For the record, it makes me laugh looking back and seeing all the scouts talking about how 'they'd be so upset' if scouts weren't 'hard-mode' anymore.) try nova knifing in the worst e-war, lowest HP suit in the game and come back and tell me scouts are easy mode. Assaults are pretty easy right nows IMO, the only problem is that their bonuses are not enough so that a caldari broken hitb..er scout, is worse at assault than them
26-2 ambush with militia minmitar heavy, no relevant skills
9-3 proto minmitar scout
Scount OP nurf it to grownd
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Lorhak Gannarsein
Legio DXIV
3474
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Posted - 2014.06.12 11:36:00 -
[18] - Quote
Gavr1Io Pr1nc1p wrote:Lorhak Gannarsein wrote:Sounds good; might nerf scout EHP too while we're at it. Movement speed too, probably. Because it's heavies that are overpowered right now. As an assault player, I find that comical. (For the record, it makes me laugh looking back and seeing all the scouts talking about how 'they'd be so upset' if scouts weren't 'hard-mode' anymore.) try nova knifing in the worst e-war, lowest HP suit in the game and come back and tell me scouts are easy mode. Assaults are pretty easy right nows IMO, the only problem is that their bonuses are not enough so that a caldari broken hitb..er scout, is worse at assault than them
All the Cal and Gal scouts running around tells me scouts are easy mode.
Broken bonuses? I'm pretty certain that's not the extent of it.
Your scout has better fitting capacity, comparable EHP potential, greater speed, superior EWAR, more equipment...
Literally anything an assault can be built to do a scout can be built to do better.
I am pretty sure bonuses won't help there.
Essentially what your argument boils down to is you saying 'I'm fitting my Gunnlogi with multiple shield boosters, armour hardeners and ammo expanders and using a missile turret! Tanks aren't easy mode!'.
CCP Rattati Best Dev
Sorry, Blowout...
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jaksol JAK darnson
Kameira Lodge Amarr Empire
20
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Posted - 2014.06.12 11:42:00 -
[19] - Quote
Gavr1Io Pr1nc1p wrote:If RE's are being nerfed, as part of CCP's enlightened plan on balancing, I propose we add in some other well-thought nerfs and buffs to make this game more exciting and interesting
1. Nerf the shotgun. It out DPSes a militia AR at 3 meters, which is ridiculous. I think cutting its damage in half would do the trick. It should take the entire clip to kill my precious medium frame, and it should have to be reloaded to kill a heavy, so that I have time to leverage my HMG, which is, BTW really in need of a buff. Maybe 25% damage since stun lock was removed.
2. Nerf Nova Knives. They can one shot an unranked militia heavy at proto on a proto min scout. Thats ridiculous. They are too easy to use, and sometimes I can't spin around with my HMG fast enough to kill the scout in .01 seconds before he kills me. Unless, of course, I backpedal.
3. Buff HMG range. Currently, someone with a BASIC RR can KILL my heavy from 70 meters away in 2 clips because my HMG can't instagib at that range. Absolute BS mechanic if you ask me. Id say make the HMG optimal be 100 meters at basic.
4. Nerf scouts. Sometimes, they can out strafe my HMG while I'm playing with one hand while eating potato chips with the other. If i don't kill them instantly its not fair. They shouldn't be able to strafe because i want to kill them. It makes me have to aim at them, or sideswipe them with my bullet spray. A suggested fix would be to have scouts stop moving completely if they touch the sideways direction with their joystick.
I think that this set of nerfs takes care of all the overpowered things at the moment, and balances the extremely underpowered heavy.
Sincerely,
-Every tacticless heavy in existence
the shotgun hit detection is so bad that a lot of shots miss if you strafe in a circle
"Sacrifice is a choice you make. Loss is a choice made for you."
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jaksol JAK darnson
Kameira Lodge Amarr Empire
20
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Posted - 2014.06.12 11:49:00 -
[20] - Quote
Gavr1Io Pr1nc1p wrote:If RE's are being nerfed, as part of CCP's enlightened plan on balancing, I propose we add in some other well-thought nerfs and buffs to make this game more exciting and interesting
1. Nerf the shotgun. It out DPSes a militia AR at 3 meters, which is ridiculous. I think cutting its damage in half would do the trick. It should take the entire clip to kill my precious medium frame, and it should have to be reloaded to kill a heavy, so that I have time to leverage my HMG, which is, BTW really in need of a buff. Maybe 25% damage since stun lock was removed.
2. Nerf Nova Knives. They can one shot an unranked militia heavy at proto on a proto min scout. Thats ridiculous. They are too easy to use, and sometimes I can't spin around with my HMG fast enough to kill the scout in .01 seconds before he kills me. Unless, of course, I backpedal.
3. Buff HMG range. Currently, someone with a BASIC RR can KILL my heavy from 70 meters away in 2 clips because my HMG can't instagib at that range. Absolute BS mechanic if you ask me. Id say make the HMG optimal be 100 meters at basic.
4. Nerf scouts. Sometimes, they can out strafe my HMG while I'm playing with one hand while eating potato chips with the other. If i don't kill them instantly its not fair. They shouldn't be able to strafe because i want to kill them. It makes me have to aim at them, or sideswipe them with my bullet spray. A suggested fix would be to have scouts stop moving completely if they touch the sideways direction with their joystick.
I think that this set of nerfs takes care of all the overpowered things at the moment, and balances the extremely underpowered heavy.
Sincerely,
-Every tacticless heavy in existence
JOKE THREAD!! sorry i just cant take this guy seriously stoped reading once i saw the potato chips and lost intrest at the 100 meter range i need instakill part
call of dutys over there bro
"Sacrifice is a choice you make. Loss is a choice made for you."
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THUNDERGROOVE
Fatal Absolution
913
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Posted - 2014.06.12 13:10:00 -
[21] - Quote
jaksol JAK darnson wrote: JOKE THREAD!! sorry i just cant take this guy seriously stoped reading once i saw the potato chips and lost intrest at the 100 meter range i need instakill part
call of dutys over there bro
It's not a joke thread. There are people who legitimately think this way. Most of the good heavies that used them before they got buffed don't even use them anymore as they're too easy. They just need to reimplement the turn cap I fought to get removed back when the HMG was a pee shooter.
The Amarr scout bonus is like the old Amarr sentinel bonus. No one needed 25% reduction to overheat damage on a heavy;_;
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Baal Omniscient
L.O.T.I.S.
1676
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Posted - 2014.06.12 13:14:00 -
[22] - Quote
JUDASisMYhomeboy III wrote:Tears sweet tears. The way you fotm guys cry when your win buttons get nerfed is why the forum is so entertaining Does.... how... would..... huh? How obvious does a guy gotta be these days?
+1 to the OP for being so obvious it apparently reverted back into being believable.
PSN ID: AlbelNox2569
Cross Atu for CPM1
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Scheneighnay McBob
The Last of DusT. General Tso's Alliance
5233
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Posted - 2014.06.12 15:42:00 -
[23] - Quote
Vitharr Foebane wrote:Scheneighnay McBob wrote:Vitharr Foebane wrote:you know res are actually getting buffed right proto will do 1750 damage std got nerfed tho at 1250 and adv stays the same at 1500
PS heavies require more skill then you think Hell no. I've gotten in a ton of play time with everything (almost 2 years as a jack of all trades), and sentinels require the least amount of any type of skill to be effective. Anyone can spray a HMG in a militia suit and claim to be a heavy. There is skill involved if you wanna actually be useful to your team and not kill hunt By doing what? Plodding towards everything red with all the other dumbass frontliners? Perhaps taking an LAV everywhere to insta-gib whoever hacked the objective you weren't guarding? That's all I've ever seen an HMG heavy do.
Every suit has a ratio of minimum skill in to maximum effectiveness out. Sentinels take the least amount of skill, but don't have the potential of all the other suits. They're still more powerful than they should be, IMO.
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Lorhak Gannarsein
Legio DXIV
3482
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Posted - 2014.06.12 15:48:00 -
[24] - Quote
Scheneighnay McBob wrote:Vitharr Foebane wrote:Scheneighnay McBob wrote:Vitharr Foebane wrote:you know res are actually getting buffed right proto will do 1750 damage std got nerfed tho at 1250 and adv stays the same at 1500
PS heavies require more skill then you think Hell no. I've gotten in a ton of play time with everything (almost 2 years as a jack of all trades), and sentinels require the least amount of any type of skill to be effective. Anyone can spray a HMG in a militia suit and claim to be a heavy. There is skill involved if you wanna actually be useful to your team and not kill hunt By doing what? Plodding towards everything red with all the other dumbass frontliners? Perhaps taking an LAV everywhere to insta-gib whoever hacked the objective you weren't guarding? That's all I've ever seen an HMG heavy do. Every suit has a ratio of minimum skill in to maximum effectiveness out. Sentinels take the least amount of skill, but don't have the potential of all the other suits. They're still more powerful than they should be, IMO.
At the moment I think Scouts and ADS have the highest player-skill ceiling.
Scouts also have the third lowest skill floor, after heavies and tanks (in my personal opinion). I'd say assaults are hard to use and don't scale well with player skill in this current meta, whereas logis are still pretty ace.
CCP Rattati Best Dev
Sorry, Blowout...
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Xocoyol Zaraoul
Superior Genetics
1955
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Posted - 2014.06.12 16:14:00 -
[25] - Quote
I'm not sure I'd say scouts have the highest skill ceiling... It's not hard to have zero or one deaths as a scout if you play it as a slayer... I do it all the time and to be frank I find it even easier then playing my fully proto sentinel given that I rarely lose suits as a scout with a RR, and I even hack crap too...
TBH not much in any FPS has a "high" skill ceiling if you are used to playing FPSes with half a brain. Oh sure you can give me some bizzare non-slayer scout role that requires more skill then usual, but then how hard is it to look at your tacmap sensor bubble and press cloak every now and then, and strafe and don't charge head-on?
Logies just spam equipment, assaults and commandos shoot people in a very straight forward fashion, sents dominate as long as they don't wander into the open, and scouts can use a nanosecond of thought to take advantage of people... Skill? What skill? It's a god damn FPS and everything comes down to gun game regardless of your perceived "role.", don't delude yourselves...
****'s only difficult for roles for the non-thinking morons who just charge in everyone, the "tactics" involved are ridiculously easy for any role if you just bother to think for a split second.
Only ADS impress me with a high skill-ceiling like what Judge does with his maneuvers, due to how difficult it is to actually fly them well without being slow or crashing into crap.
"You see those red dots over there?
Go and shoot them until you see a +50 on the screen" - Arkena Wyrnspire
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Vitharr Foebane
Terminal Courtesy
1339
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Posted - 2014.06.12 16:22:00 -
[26] - Quote
Scheneighnay McBob wrote:Vitharr Foebane wrote:Scheneighnay McBob wrote:Vitharr Foebane wrote:you know res are actually getting buffed right proto will do 1750 damage std got nerfed tho at 1250 and adv stays the same at 1500
PS heavies require more skill then you think Hell no. I've gotten in a ton of play time with everything (almost 2 years as a jack of all trades), and sentinels require the least amount of any type of skill to be effective. Anyone can spray a HMG in a militia suit and claim to be a heavy. There is skill involved if you wanna actually be useful to your team and not kill hunt By doing what? Plodding towards everything red with all the other dumbass frontliners? Perhaps taking an LAV everywhere to insta-gib whoever hacked the objective you weren't guarding? That's all I've ever seen an HMG heavy do. Every suit has a ratio of minimum skill in to maximum effectiveness out. Sentinels take the least amount of skill, but don't have the potential of all the other suits. They're still more powerful than they should be, IMO. You sound like you've been on the naughty end of the HMG and are now quite butthurt. Funny story, why would a good heavy plod towards red when the reds are supposed to come to him. Also would it make you feel better if it were a brick tanked no ewar shotty scout or a CR/RR scrub that was in that LAV? If a heavy needs to adjust his position would you rather him walk across the map? The Sentinel is good at one thing and one thing only combat. Completely incapable of supporting himself or others as such is the most specialized of all the suits (yes even more specialized then the scout). So, if it is capable of only one thing it d*mn well better be geat at it.
Amarr: Sentinel V Scout V Assault IV Commando IV Logistics IV
I place my faith in my God, my Empress, and my Laz0r
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PARKOUR PRACTIONER
Sebiestor Field Sappers Minmatar Republic
1672
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Posted - 2014.06.12 17:23:00 -
[27] - Quote
So many idiots that don't know blatant sarcasm when they here it. It makes me wonder who the autistic ones are. Or people who are stupid enough to literally believe what the OP wrote.
PSN Sil4nt Chaozz
Autistic Mechanic & Engineer, Matari in Dust & out
Scrambler Pistol and Scout Devotee
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RayRay James
Molon Labe. General Tso's Alliance
172
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Posted - 2014.06.12 18:13:00 -
[28] - Quote
Echo 1991 wrote:Gavr1Io Pr1nc1p wrote:JUDASisMYhomeboy III wrote:Tears sweet tears. The way you fotm guys cry when your win buttons get nerfed is why the forum is so entertaining yeah, min scout since 1.2 FotM, versus the heavy frame FotY (fit of the year) I think the only people who have tears are skilless players like people who would post something like that in my thread, and thats why balanced mechanics get unbalanced. You heavies will run this game into the ground Heavies are fine. They are not OP the machine gun is. It seems you can only kill a heavy with REs.
I kill Heavies all the time with a blueprint AR and a SEVR suit Most heavies suck |
JUDASisMYhomeboy III
xCosmic Voidx Ishuk-Raata Enforcement Directive
57
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Posted - 2014.06.12 22:59:00 -
[29] - Quote
RayRay James wrote:Echo 1991 wrote:Gavr1Io Pr1nc1p wrote:JUDASisMYhomeboy III wrote:Tears sweet tears. The way you fotm guys cry when your win buttons get nerfed is why the forum is so entertaining yeah, min scout since 1.2 FotM, versus the heavy frame FotY (fit of the year) I think the only people who have tears are skilless players like people who would post something like that in my thread, and thats why balanced mechanics get unbalanced. You heavies will run this game into the ground Heavies are fine. They are not OP the machine gun is. It seems you can only kill a heavy with REs. I kill Heavies all the time with a blueprint AR and a SEVR suit Most heavies suck Aw raryray you're awesome, why don't you come to my house and **** my sister
I picked a bad day to stop sniffing glue
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Scheneighnay McBob
The Last of DusT. General Tso's Alliance
5241
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Posted - 2014.06.12 23:19:00 -
[30] - Quote
Lorhak Gannarsein wrote:Scheneighnay McBob wrote:Vitharr Foebane wrote:Scheneighnay McBob wrote:Vitharr Foebane wrote:you know res are actually getting buffed right proto will do 1750 damage std got nerfed tho at 1250 and adv stays the same at 1500
PS heavies require more skill then you think Hell no. I've gotten in a ton of play time with everything (almost 2 years as a jack of all trades), and sentinels require the least amount of any type of skill to be effective. Anyone can spray a HMG in a militia suit and claim to be a heavy. There is skill involved if you wanna actually be useful to your team and not kill hunt By doing what? Plodding towards everything red with all the other dumbass frontliners? Perhaps taking an LAV everywhere to insta-gib whoever hacked the objective you weren't guarding? That's all I've ever seen an HMG heavy do. Every suit has a ratio of minimum skill in to maximum effectiveness out. Sentinels take the least amount of skill, but don't have the potential of all the other suits. They're still more powerful than they should be, IMO. At the moment I think Scouts and ADS have the highest player-skill ceiling. Scouts also have the third lowest skill floor, after heavies and tanks (in my personal opinion). I'd say assaults are hard to use and don't scale well with player skill in this current meta, whereas logis are still pretty ace. Scouts are more difficult to use than they get credit for- Even if you're cloaked and brick-tanked, you won't get far without planning ahead, knowing the map, etc.
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