|
Author |
Thread Statistics | Show CCP posts - 4 post(s) |
|
CCP Rattati
C C P C C P Alliance
2254
|
Posted - 2014.06.09 08:37:00 -
[1] - Quote
As announced, we want to tweak all aspects of shield tanking so it becomes viable.
I don't foresee any boosting of Extender hp, but their progression is up for discussion. However, we really want regulators and rechargers to be competitive choices to Armor.
Most anything is on the table, PG/CPU, recharge delay, depleted recharge delay, recharge rates etc. Even CPU upgrades to get more CPU for those hard to fit regulators.
Your proposals must be tweaks, nothing game altering and have to be focused on fixing shield tanking, without making hybrid tanking an even better choice.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
|
|
|
CCP Rattati
C C P C C P Alliance
2450
|
Posted - 2014.06.11 05:21:00 -
[2] - Quote
Hi, we are back with numbers here, we are aiming for tweaks as the bonuses are mostly % based, so stacking can lead to invincible suits.
Numbers
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
|
|
|
CCP Rattati
C C P C C P Alliance
2455
|
Posted - 2014.06.11 06:17:00 -
[3] - Quote
DeathwindRising wrote:CCP Rattati wrote:Hi, we are back with numbers here, we are aiming for tweaks as the bonuses are mostly % based, so stacking can lead to invincible suits. Numbers i like it. but id still like to know if its possible to modify the the shield delay and depleted shield delays bonues independtly of each other
it is possible
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
|
|
|
CCP Rattati
C C P C C P Alliance
2485
|
Posted - 2014.06.11 12:37:00 -
[4] - Quote
The dark cloud wrote:Could you please edit the spreadsheet so that we see the actual rate of fire changes instead of the silly numbers where i have to do the math by myself? For example the rate of fire with the assault rifle. In the spreadsheet its listed that we currently have a fire interval of 0.08 and the proposed change is 0.075. For those who dont understand it i teach you now what this actually means:
weapon stats are allways rounds per minute (rpm) and a minute has 60 secs (duh). So all you have to do is to devide 1 minute with that number in the spreadsheet. For the assault rifle it looks like this:
60/0,08= 750 RPM (thats what the stats ingame will tell you) 60/0,075= 800 RPM (thats the proposed change)
So you see the assault rifle gets a +50 RPM buff but to figure that out i had to run maths. Not every simpleton here has the patience to do that. So instead of posting random numbers i would like to see that you show the ingame stats which makes our all life much easier.
Done
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
|
|
|
|
|