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Author |
Thread Statistics | Show CCP posts - 7 post(s) |
bogeyman m
Krusual Covert Operators Minmatar Republic
243
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Posted - 2014.06.10 06:25:00 -
[1] - Quote
Vehicle stuff: - make scan profile higher/visible on tacnet - add animation delay for exit/entry of vehicles - fix armour repping issue
Duct tape 2.0 ... Have WD-40; will travel.
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bogeyman m
Krusual Covert Operators Minmatar Republic
243
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Posted - 2014.06.10 06:37:00 -
[2] - Quote
Logo stuff: - make filling equipment slots mandatory (Slayer-Logi problem fixed) - make racial equipment 100% efficient on matching Logi suits - make racial equip 80% on non-matching Logi suits - make all Logi-type equip run at 60% on non-Logi suits - fix phantom revive marker issue - only show revive marker when 'request help' selected - add quick-tap swap function between rep tool and weapon - fix clunky rep tool lock-on (it should lock on players before supply depots, for example) - reduce scan profile by 5db
Duct tape 2.0 ... Have WD-40; will travel.
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bogeyman m
Krusual Covert Operators Minmatar Republic
243
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Posted - 2014.06.10 06:44:00 -
[3] - Quote
War Point stuff:
WPs from OBs - should only count as Assists (don't care how they count toward K/D ratio)... One well placed OB should not get you half way to the next OB
WPs for kills - infantry vs infantry = no change - vehicle vs vehicle = no change - infantry kills vehicle = no change (damage rewards already accounted for) - vehicle kills infantry = 40 (instead of 50) because it is such an advantage for the vehicle
Duct tape 2.0 ... Have WD-40; will travel.
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bogeyman m
Krusual Covert Operators Minmatar Republic
250
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Posted - 2014.06.10 18:50:00 -
[4] - Quote
Talon Paetznick II wrote:Malkai Inos wrote:duster 35000 wrote:Malkai Inos wrote:Is 5) Shield repairers refering to a piece of equipment analogous to armor rep tools? Shield rechargers and energizer. Those two are unambiguous, however, there's also "Repairers" in the OP and i'm not sure that's supposed to mean regulators (makes sense in context) or a possible new equipment. Settled. Edit because none of the feedback threads seems to focus on ISK payouts: Not sure about 6), namely the increase ISK payout part. If focused on the lower end as described here then, yeah, this might be worth doing to improve NPE. I do not, however, think that just increasing overall payouts to let even below average players field ADV/PRO frames consistently has much merit. It only ups the baseline gear and SP threshold for competitive performance, facilitating gear obsolescence (go PRO or go home) and making things worse for the few new players this game still manages to accrue. The problem is that suit power, especially eHP, scales way too high over the tiers combined with large groups of players not having to care about ISK anymore. Buffing payouts will do nothing to lessen the scaling and only makes the group to whom the resource "ISK" does simply not matter anymore, because they always have enough, larger. The result is a less newbie friendly game (to the extent that that's even possible) and fewer viable options for everyone. maybe an option in matchfinder below match types that allows us to check uncheck gear tiers allowed in match similar to how we check uncheck ambush, skirmish, and domination allowing new players to get experience with basic/militia gear
I think restricting proto suits (not equipment) and limiting squads to 4 for public matches (only) would help balance the NPE.
Duct tape 2.0 ... Have WD-40; will travel.
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bogeyman m
Krusual Covert Operators Minmatar Republic
258
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Posted - 2014.06.11 17:50:00 -
[5] - Quote
The Eristic wrote:Not something brought up in the OP, but damage mods are almost completely pointless at the moment, especially complex vs enhanced per isk. What about 3-5-7/8 or 3-4/4.5-6/7? After the Proficiency changes and outright damage nerfs, can't see them being OP with a reasonable buff, and they do need a better raison d'+¬tre now. Easy tweak to make/undo, too. 3-5-7 sounds about right.
Duct tape 2.0 ... Have WD-40; will travel.
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bogeyman m
Krusual Covert Operators Minmatar Republic
258
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Posted - 2014.06.11 17:54:00 -
[6] - Quote
DeathwindRising wrote:The Eristic wrote:Not something brought up in the OP, but damage mods are almost completely pointless at the moment, especially complex vs enhanced per isk. What about 3-5-7/8 or 3-4/4.5-6/7? After the Proficiency changes and outright damage nerfs, can't see them being OP with a reasonable buff, and they do need a better raison d'+¬tre now. Easy tweak to make/undo, too. The problem was that they're a straight up buff to weapon damage. We wanted to increase TTK. I think a variant of damage mod would serve better. More damage than regular damage mods but only to either shields or armor. Not both
Armour only and shield only damage mods sound interesting... You could whichever was needed to balance/correct the damage profile of your weapon of choice without it automatically becoming OP.
Duct tape 2.0 ... Have WD-40; will travel.
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bogeyman m
Krusual Covert Operators Minmatar Republic
258
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Posted - 2014.06.11 18:01:00 -
[7] - Quote
The Eristic wrote:DeathwindRising wrote:The Eristic wrote:Not something brought up in the OP, but damage mods are almost completely pointless at the moment, especially complex vs enhanced per isk. What about 3-5-7/8 or 3-4/4.5-6/7? After the Proficiency changes and outright damage nerfs, can't see them being OP with a reasonable buff, and they do need a better raison d'+¬tre now. Easy tweak to make/undo, too. The problem was that they're a straight up buff to weapon damage. We wanted to increase TTK. I think a variant of damage mod would serve better. More damage than regular damage mods but only to either shields or armor. Not both I thought about that, but were we to go that route, do we want Rails and Scramblers to be able to make up for the weaknesses in their damage profiles? That would make them both too homogenous and probably OP. Could make them only enhance the weapon's favored damage type, but that's the same problem as Proficiency AND heavily, heavily favors armor weapons. Considering the current flat damage mods offer next to nothing worthwhile for their cost, I can't see how small buffs would be a problem. All we have now is dual tanking.
To compensate for a weapon's inadequacy by adding an armour-only and/or shield-only damage mod, the player would use a high-slot (or two) that might have previously gone to something else. I like this idea because it forces more either-or choices and, as such, adds more variety to the game.
Duct tape 2.0 ... Have WD-40; will travel.
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bogeyman m
Krusual Covert Operators Minmatar Republic
258
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Posted - 2014.06.11 18:03:00 -
[8] - Quote
michal freelander wrote:Please for the love of all things Dust, make Tanks and Dropships show up on the tacnet more! Nothing frustrates me more than sneaking around in a scout suit only to be snuck up on by a multi Ton tank! THIS^
Duct tape 2.0 ... Have WD-40; will travel.
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bogeyman m
Krusual Covert Operators Minmatar Republic
260
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Posted - 2014.06.11 18:10:00 -
[9] - Quote
CCP Rattati wrote:Fox Gaden wrote:CCP Rattati wrote:michal freelander wrote:Please for the love of all things Dust, make Tanks and Dropships show up on the tacnet more! Nothing frustrates me more than sneaking around in a scout suit only to be snuck up on by a multi Ton tank! It was on my list, but the problem isn't the vehicle sig profile, it's the passive scan radius. So there is nothing I can do except say use active scanners for the moment. Would it be possible to give suits a second passive scan radius with triple the range, double the precision value (less perceptive), and not shared over the TacNet? This would allow all suits to see vehicles sneaking up on them. It would probably allow some Scouts to see Sentinels from half way across the map, but I am fine with that. I would love looking at passive being not shared, a module that allows passive sharing, and a much wider radius with precision falloff. But it's not christmas.
Winter is coming.
Duct tape 2.0 ... Have WD-40; will travel.
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bogeyman m
Krusual Covert Operators Minmatar Republic
263
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Posted - 2014.06.11 22:09:00 -
[10] - Quote
Jadd Hatchen wrote:Fox Gaden wrote:CCP Rattati wrote:michal freelander wrote:Please for the love of all things Dust, make Tanks and Dropships show up on the tacnet more! Nothing frustrates me more than sneaking around in a scout suit only to be snuck up on by a multi Ton tank! It was on my list, but the problem isn't the vehicle sig profile, it's the passive scan radius. So there is nothing I can do except say use active scanners for the moment. Would it be possible to give suits a second passive scan radius with triple the range, double the precision value (less perceptive), and not shared over the TacNet? This would allow all suits to see vehicles sneaking up on them. It would probably allow some Scouts to see Sentinels from half way across the map, but I am fine with that. How about an easier fix... All vehicles (save for LAVs) show up on tacnet! DONE and fixed. After all if I'm on the map and I zoom in enough I can visually see them all moving around on the map ANYWAYS! So why can't a future tech computer do the same? WTF stupid mechanic. Hell I can spot running troops on the map when I zoom in enough, so a freaking tanks should not be "cloaked" on the tacnet ever!
Logic. FTW.
Duct tape 2.0 ... Have WD-40; will travel.
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bogeyman m
Krusual Covert Operators Minmatar Republic
263
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Posted - 2014.06.11 22:13:00 -
[11] - Quote
Adipem Nothi wrote:Fox Gaden wrote: I thought the whole GÇ£Frisbee RemotesGÇ¥ was an exaggeration as I had never seen a remote thrown more than a few metres unless thrown from an elevated position. But then I saw a scout throw a remote close to 20 to 25m. I think he sprinted and jumped, releasing the remote at the top of his jump to give it maximum height and velocity. This seems to be a very skill based manoeuver though, so I donGÇÖt really have a problem with it.
20-25m? Did he leap from a rooftop to toss that? I've seen some impressive 5m tosses on the same plane, but seldom anything much longer. I'd remember seeing anything over 10m; that's 2x the shotgun's optimal range. 25m is silly.
Dude was wearing the Michael Jordan Signature Edition(tm) scout suit... Has a much better hang time.
Duct tape 2.0 ... Have WD-40; will travel.
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