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Dalton Smithe
OSG Planetary Operations Covert Intervention
93
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Posted - 2014.06.07 14:58:00 -
[1] - Quote
Adipem Nothi wrote:Does Nyain San still run two per match, each-and-every Ambush?
They have to keep their(inconsequential) KDR up. There are matches when my team has taken a beating and we end up losing due to, lack of organization on our teams part/better organization on the other teams part, weak starting position, or out played. However, when pride causes a group of players to exploit a mechanic of the game and remove the joy of playing, well that's just poor sportsmanship all around.
I don't think the large turrets should be very effective against infantry, I have said this on numerous occasions. If they would take this crutch away from players, I guarantee you would see significantly less tanks on the battlefield.
I have used blasters in the past, and after every match, I have not felt like i was playing fairly. I know, I know....this is war....blah blah blah. It is war, but it's also a game, and while everyone wants to win, it's how you win that shows what type of a person you are.
That's why I don't use blasters any more....they are way to overpowered against infantry....increase the scatter on them so that if they are shooting at infantry, the chances of them hitting the merc are reduced significantly.... |
Dalton Smithe
OSG Planetary Operations Covert Intervention
95
|
Posted - 2014.06.07 15:21:00 -
[2] - Quote
Heimdallr69 wrote:Dalton Smithe wrote:Adipem Nothi wrote:Does Nyain San still run two per match, each-and-every Ambush? They have to keep their(inconsequential) KDR up. There are matches when my team has taken a beating and we end up losing due to, lack of organization on our teams part/better organization on the other teams part, weak starting position, or out played. However, when pride causes a group of players to exploit a mechanic of the game and remove the joy of playing, well that's just poor sportsmanship all around. I don't think the large turrets should be very effective against infantry, I have said this on numerous occasions. If they would take this crutch away from players, I guarantee you would see significantly less tanks on the battlefield. I have used blasters in the past, and after every match, I have not felt like i was playing fairly. I know, I know....this is war....blah blah blah. It is war, but it's also a game, and while everyone wants to win, it's how you win that shows what type of a person you are. That's why I don't use blasters any more....they are way to overpowered against infantry....increase the scatter on them so that if they are shooting at infantry, the chances of them hitting the merc are reduced significantly.... Make them less effective on infantry? Um why? Did you forget blasters are anti infantry not anti vehicle? You go fit an ion cannon and comeback and let us know how many times you were 2 shotted by rail tanks. Rails even win in cqc
Everyone thinks they were supposed to be anti infantry, because that is what everyone uses them for.....they are a LARGE turret, that means the tracking should be sub par, and the scatter on them should be significant. It's a crutch, and no, I won't use a large blaster any more.... It's using a virtually unstoppable piece of hardware against an opponent who really can't counter it, unless they make themselves useless in standard combat.
A fix could be to increase the CPU/PG on it, so that infantry would be a viable threat in smaller numbers. As it sits, a blaster tank with 3 reps could tank the damage. So, you make it so they can only fit maybe one rep and a plate, with nothing else if they want to use a blaster.
The rail tank however, is a tank hunter, so no change is needed there..... |
Dalton Smithe
OSG Planetary Operations Covert Intervention
96
|
Posted - 2014.06.07 15:48:00 -
[3] - Quote
Heimdallr69 wrote:Dalton Smithe wrote:Heimdallr69 wrote:Dalton Smithe wrote:Adipem Nothi wrote:Does Nyain San still run two per match, each-and-every Ambush? They have to keep their(inconsequential) KDR up. There are matches when my team has taken a beating and we end up losing due to, lack of organization on our teams part/better organization on the other teams part, weak starting position, or out played. However, when pride causes a group of players to exploit a mechanic of the game and remove the joy of playing, well that's just poor sportsmanship all around. I don't think the large turrets should be very effective against infantry, I have said this on numerous occasions. If they would take this crutch away from players, I guarantee you would see significantly less tanks on the battlefield. I have used blasters in the past, and after every match, I have not felt like i was playing fairly. I know, I know....this is war....blah blah blah. It is war, but it's also a game, and while everyone wants to win, it's how you win that shows what type of a person you are. That's why I don't use blasters any more....they are way to overpowered against infantry....increase the scatter on them so that if they are shooting at infantry, the chances of them hitting the merc are reduced significantly.... Make them less effective on infantry? Um why? Did you forget blasters are anti infantry not anti vehicle? You go fit an ion cannon and comeback and let us know how many times you were 2 shotted by rail tanks. Rails even win in cqc Everyone thinks they were supposed to be anti infantry, because that is what everyone uses them for.....they are a LARGE turret, that means the tracking should be sub par, and the scatter on them should be significant. It's a crutch, and no, I won't use a large blaster any more.... It's using a virtually unstoppable piece of hardware against an opponent who really can't counter it, unless they make themselves useless in standard combat. A fix could be to increase the CPU/PG on it, so that infantry would be a viable threat in smaller numbers. As it sits, a blaster tank with 3 reps could tank the damage. So, you make it so they can only fit maybe one rep and a plate, with nothing else if they want to use a blaster. The rail tank however, is a tank hunter, so no change is needed there..... Haha bs I use all tanks and I'm a slayer, slayer first tank to take there's out.. Blaster are not anti vehicle so just quit. If rails are fine then blasters need a huge buff against tanks. As a rail tanker it is very OP there's not a single fit I can't 2 shot. But yeah that's fine. Let's try to balance not break it.
I am all for balance, and my current fit won't get 2 shotted, maybe 3 shotted, if the other tanker is running dual damage mods and doesn't glitch, but otherwise, its going to take a bit. I have always been a proponent of re-balancing the blasters, rail tanks are supposed to be able to deal massive amounts of damage to destroy any vehicle they come across. If you get the drop on someone in a rail tank, you by all accounts should win.... I guess to make the blasterboys happy, reduce the rail cycle time by 25%, that will give them time to go run and lick their wounds....lol |
Dalton Smithe
OSG Planetary Operations Covert Intervention
97
|
Posted - 2014.06.13 03:37:00 -
[4] - Quote
Godin Thekiller wrote:Dalton Smithe wrote:Heimdallr69 wrote:Dalton Smithe wrote:Adipem Nothi wrote:Does Nyain San still run two per match, each-and-every Ambush? They have to keep their(inconsequential) KDR up. There are matches when my team has taken a beating and we end up losing due to, lack of organization on our teams part/better organization on the other teams part, weak starting position, or out played. However, when pride causes a group of players to exploit a mechanic of the game and remove the joy of playing, well that's just poor sportsmanship all around. I don't think the large turrets should be very effective against infantry, I have said this on numerous occasions. If they would take this crutch away from players, I guarantee you would see significantly less tanks on the battlefield. I have used blasters in the past, and after every match, I have not felt like i was playing fairly. I know, I know....this is war....blah blah blah. It is war, but it's also a game, and while everyone wants to win, it's how you win that shows what type of a person you are. That's why I don't use blasters any more....they are way to overpowered against infantry....increase the scatter on them so that if they are shooting at infantry, the chances of them hitting the merc are reduced significantly.... Make them less effective on infantry? Um why? Did you forget blasters are anti infantry not anti vehicle? You go fit an ion cannon and comeback and let us know how many times you were 2 shotted by rail tanks. Rails even win in cqc Everyone thinks they were supposed to be anti infantry, because that is what everyone uses them for.....they are a LARGE turret, that means the tracking should be sub par, and the scatter on them should be significant. It's a crutch, and no, I won't use a large blaster any more.... It's using a virtually unstoppable piece of hardware against an opponent who really can't counter it, unless they make themselves useless in standard combat. A fix could be to increase the CPU/PG on it, so that infantry would be a viable threat in smaller numbers. As it sits, a blaster tank with 3 reps could tank the damage. So, you make it so they can only fit maybe one rep and a plate, with nothing else if they want to use a blaster. The rail tank however, is a tank hunter, so no change is needed there..... ............ Just no. You are so wrong.
An opinion by definition can be neither right nor wrong, I am just giving mine on how to fix a problem.... |
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