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Spkr4theDead
Red Star. EoN.
2120
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Posted - 2014.06.13 17:27:00 -
[1] - Quote
Adipem Nothi wrote:Does Nyain San still run two per match, each-and-every Ambush? There's nothing to "fix" about them.
And why are you complaining about team deathmatch? That's the most meaningless mode. It doesn't help prepare you for FW and PC.
But CCP doesn't care, they take your opinion over mine.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Spkr4theDead
Red Star. EoN.
2120
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Posted - 2014.06.13 17:28:00 -
[2] - Quote
Booby Tuesdays wrote:I don't play ambush for obvious reasons, but I'm sure they still spam any and every cheap tactic.
As far as Blaster HAV's, well, I no longer get sniped by them once they get into Swarm range. So I got that going for me, which is nice. Sounds like it's your fault for being easily detected.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Spkr4theDead
Red Star. EoN.
2120
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Posted - 2014.06.13 17:33:00 -
[3] - Quote
Atiim wrote:Michael Arck wrote:I see plenty of teams run two tanks in ambush and their corporation name isn't Nyain San. You do realize you give those guys much promotion by always talking about them, right? NS are immortalized in Dust history. Sure if you only play PUB matches. That's all you do. And probably ambush at that. I see you every few months in domination. But it's not like you can destroy Taka or me.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Spkr4theDead
Red Star. EoN.
2120
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Posted - 2014.06.13 17:34:00 -
[4] - Quote
Dalton Smithe wrote:cannon and comeback and let us know how many times you were 2 shotted by rail tanks. Rails even win in cqc
Everyone thinks they were supposed to be anti infantry, because that is what everyone uses them for.....they are a LARGE turret, that means the tracking should be sub par, and the scatter on them should be significant. It's a crutch, and no, I won't use a large blaster any more.... It's using a virtually unstoppable piece of hardware against an opponent who really can't counter it, unless they make themselves useless in standard combat.
A fix could be to increase the CPU/PG on it, so that infantry would be a viable threat in smaller numbers. As it sits, a blaster tank with 3 reps could tank the damage. So, you make it so they can only fit maybe one rep and a plate, with nothing else if they want to use a blaster.
The rail tank however, is a tank hunter, so no change is needed there..... If you want it that way, then infantry cannot fit more than two plates or two repair modules, and no more than two shield extenders on their suit, no more than two energizers/rechargers, etc.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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