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Spkr4theDead
Red Star. EoN.
2120
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Posted - 2014.06.13 17:28:00 -
[31] - Quote
Booby Tuesdays wrote:I don't play ambush for obvious reasons, but I'm sure they still spam any and every cheap tactic.
As far as Blaster HAV's, well, I no longer get sniped by them once they get into Swarm range. So I got that going for me, which is nice. Sounds like it's your fault for being easily detected.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Spkr4theDead
Red Star. EoN.
2120
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Posted - 2014.06.13 17:33:00 -
[32] - Quote
Atiim wrote:Michael Arck wrote:I see plenty of teams run two tanks in ambush and their corporation name isn't Nyain San. You do realize you give those guys much promotion by always talking about them, right? NS are immortalized in Dust history. Sure if you only play PUB matches. That's all you do. And probably ambush at that. I see you every few months in domination. But it's not like you can destroy Taka or me.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Spkr4theDead
Red Star. EoN.
2120
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Posted - 2014.06.13 17:34:00 -
[33] - Quote
Dalton Smithe wrote:cannon and comeback and let us know how many times you were 2 shotted by rail tanks. Rails even win in cqc
Everyone thinks they were supposed to be anti infantry, because that is what everyone uses them for.....they are a LARGE turret, that means the tracking should be sub par, and the scatter on them should be significant. It's a crutch, and no, I won't use a large blaster any more.... It's using a virtually unstoppable piece of hardware against an opponent who really can't counter it, unless they make themselves useless in standard combat.
A fix could be to increase the CPU/PG on it, so that infantry would be a viable threat in smaller numbers. As it sits, a blaster tank with 3 reps could tank the damage. So, you make it so they can only fit maybe one rep and a plate, with nothing else if they want to use a blaster.
The rail tank however, is a tank hunter, so no change is needed there..... If you want it that way, then infantry cannot fit more than two plates or two repair modules, and no more than two shield extenders on their suit, no more than two energizers/rechargers, etc.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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REDBACK96USMC
Ghosts of Dawn General Tso's Alliance
10
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Posted - 2014.06.13 18:16:00 -
[34] - Quote
Warning - Stinky Opinion
Blaster tanks are at a good spot right now. You have to learn how to use it as previously posted to be good with it. It actually makes the Damage Mod viable to a degree now too. If you get too close they own you, If you keep your distance and use cover, they have a really hard time now.
Rail Tanks are in a good spot now too. If you are tired of getting powned in cqc by a Large Rail Turret, then fit some AV grenades. I havent seen one stay in cqc and survive yet since they were buffed. Its a tank by god, even in the real world 1 guy cant solo a tank. It takes Air Support and Ground Support.
SMALL Rail Turrets are broken at the moment in my opinion. I threw two advanced on my Gunni and it was like taking candy from a baby. I guess you could counter that 2 manned turrets on a vehicle does negate Infantry AV as designed, but it was just too easy imho.
Lack of willingness on your part to carry what you need to do the job does not = OP in my opinion.
AV Nades got a great buff, use them! Its not like 90% of the people cant use regular nades to begin with..... |
Adipem Nothi
Nos Nothi
1786
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Posted - 2014.06.13 18:41:00 -
[35] - Quote
REDBACK96USMC wrote:even in the real world 1 guy cant solo operate a tank FTFY, sport.
Also, dead horse is dead.
If I'm not mistaken, changes are inbound. Swarm/Forge proficiency bug, 3x rep tuning, etc ...
Shoot scout with yes...
- Ripley Riley
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