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Scheneighnay McBob
The Last of DusT. General Tso's Alliance
5154
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Posted - 2014.06.04 17:18:00 -
[1] - Quote
I feel like this really needs to be addressed, especially with the cloak nerf.
Above standard, cloaks are expensive as hell to fit. This is especially a problem now, since higher tier cloaks are actually functionally better than standard.
Said cloaks need cheaper fitting costs, and the cloak skill needs an actual purpose. Say, increasing duration or lowering cloaked profile.
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Jordan Schroeder
Dem Durrty Boyz General Tso's Alliance
3
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Posted - 2014.06.04 17:30:00 -
[2] - Quote
I disagree, I have been a scout since 1.8 hit and I'm looking forward to these big nerfs on the scouts. I think it's going to prevent people from stacking enormous amounts of hp and still be able to stealth for long periods of time. Thus reducing slaying ability imo |
Spartan MK420
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
463
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Posted - 2014.06.04 17:36:00 -
[3] - Quote
Scheneighnay McBob wrote:I feel like this really needs to be addressed, especially with the cloak nerf.
Above standard, cloaks are expensive as hell to fit. This is especially a problem now, since higher tier cloaks are actually functionally better than standard.
Said cloaks need cheaper fitting costs, and the cloak skill needs an actual purpose. Say, increasing duration or lowering cloaked profile.
the only way to reduce the cloak fitting without opening it up further to logi's would be to increase the fitting bonus to the scout suits.
Support Balancing scouts
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ResistanceGTA
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
1261
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Posted - 2014.06.04 17:40:00 -
[4] - Quote
Jordan Schroeder wrote:I disagree, I have been a scout since 1.8 hit and I'm looking forward to these big nerfs on the scouts. I think it's going to prevent people from stacking enormous amounts of hp and still be able to stealth for long periods of time. Thus reducing slaying ability imo
A Scout since 1.8, well, that's an expert opinion.
As I'm no real Scout, I will say nothing else, though.. We could remove those flat dampening numbers from the cloaks and give the skill that bonus, 2% per level when the cloak is active. That would actually make skilling higher worthwhile, instead of the new skilling higher and spending more to make it worthwhile.
I think I'm over Dust now...
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Scheneighnay McBob
The Last of DusT. General Tso's Alliance
5154
|
Posted - 2014.06.04 17:42:00 -
[5] - Quote
Jordan Schroeder wrote:I disagree, I have been a scout since 1.8 hit and I'm looking forward to these big nerfs on the scouts. I think it's going to prevent people from stacking enormous amounts of hp and still be able to stealth for long periods of time. Thus reducing slaying ability imo
Also no other equipment get bonuses when you skill into them (I don't think) so why should the cloak? It does a little too good a job at that; it ties up not only armor mods, but all low slots as a whole, by forcing you to fig PG/CPU extensions. Even at level 5 (which sure as hell shouldn't be a requirement to cloak), fitting anything above standard is pretty tough.
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Jordan Schroeder
Dem Durrty Boyz General Tso's Alliance
3
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Posted - 2014.06.04 17:43:00 -
[6] - Quote
ResistanceGTA wrote:Jordan Schroeder wrote:I disagree, I have been a scout since 1.8 hit and I'm looking forward to these big nerfs on the scouts. I think it's going to prevent people from stacking enormous amounts of hp and still be able to stealth for long periods of time. Thus reducing slaying ability imo A Scout since 1.8, well, that's an expert opinion. As I'm no real Scout, I will say nothing else, though.. We could remove those flat dampening numbers from the cloaks and give the skill that bonus, 2% per level when the cloak is active. That would actually make skilling higher worthwhile, instead of the new skilling higher and spending more to make it worthwhile.
Never said I was an expert, just implied that I feel it's going to balance suits a lot more |
Scheneighnay McBob
The Last of DusT. General Tso's Alliance
5154
|
Posted - 2014.06.04 17:45:00 -
[7] - Quote
ResistanceGTA wrote:Jordan Schroeder wrote:I disagree, I have been a scout since 1.8 hit and I'm looking forward to these big nerfs on the scouts. I think it's going to prevent people from stacking enormous amounts of hp and still be able to stealth for long periods of time. Thus reducing slaying ability imo A Scout since 1.8, well, that's an expert opinion. As I'm no real Scout, I will say nothing else, though.. We could remove those flat dampening numbers from the cloaks and give the skill that bonus, 2% per level when the cloak is active. That would actually make skilling higher worthwhile, instead of the new skilling higher and spending more to make it worthwhile. That would again take away any reason to skill into advanced and prototype cloaks.
Scout since the day I joined (July 30, 2012), btw.
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Jordan Schroeder
Dem Durrty Boyz General Tso's Alliance
3
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Posted - 2014.06.04 17:52:00 -
[8] - Quote
Scheneighnay McBob wrote:Jordan Schroeder wrote:I disagree, I have been a scout since 1.8 hit and I'm looking forward to these big nerfs on the scouts. I think it's going to prevent people from stacking enormous amounts of hp and still be able to stealth for long periods of time. Thus reducing slaying ability imo
Also no other equipment get bonuses when you skill into them (I don't think) so why should the cloak? It does a little too good a job at that; it ties up not only armor mods, but all low slots as a whole, by forcing you to fig PG/CPU extensions. Even at level 5 (which sure as hell shouldn't be a requirement to cloak), fitting anything above standard is pretty tough.
I can fit adv cloak with 2 complex precision 2 complex shields a complex range and complex dampener on my caldari with proto weapon. I feel as though I can fit lots still. Just cuz you can't fit 4 plates or 4 shields means it's too high requirements? Not exactly how a scout is supposed to be fit I don't think
Just my 0.02$ anyways |
Asha Starwind
898
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Posted - 2014.06.04 18:18:00 -
[9] - Quote
Jordan Schroeder wrote:
Also no other equipment get bonuses when you skill into them (I don't think) so why should the cloak?
Very wrong, Nanohives and Injectors get a 5% cpu reduction per level.
[center][/center]
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Scheneighnay McBob
The Last of DusT. General Tso's Alliance
5155
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Posted - 2014.06.04 18:25:00 -
[10] - Quote
Jordan Schroeder wrote:Scheneighnay McBob wrote:Jordan Schroeder wrote:I disagree, I have been a scout since 1.8 hit and I'm looking forward to these big nerfs on the scouts. I think it's going to prevent people from stacking enormous amounts of hp and still be able to stealth for long periods of time. Thus reducing slaying ability imo
Also no other equipment get bonuses when you skill into them (I don't think) so why should the cloak? It does a little too good a job at that; it ties up not only armor mods, but all low slots as a whole, by forcing you to fig PG/CPU extensions. Even at level 5 (which sure as hell shouldn't be a requirement to cloak), fitting anything above standard is pretty tough. I can fit adv cloak with 2 complex precision 2 complex shields a complex range and complex dampener on my caldari with proto weapon. I feel as though I can fit lots still. Just cuz you can't fit 4 plates or 4 shields means it's too high requirements? Not exactly how a scout is supposed to be fit I don't think Just my 0.02$ anyways Forgot to mention proto sub and flux nades Highly doubt that, and nobody needs precision mods.
I don't brick tank either; I put as much into biotics as I can, with dampening on the side.
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Jordan Schroeder
Dem Durrty Boyz General Tso's Alliance
3
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Posted - 2014.06.04 18:25:00 -
[11] - Quote
Asha Starwind wrote:Jordan Schroeder wrote:
Also no other equipment get bonuses when you skill into them (I don't think) so why should the cloak?
Very wrong, Nanohives and Injectors get a 5% cpu reduction per level.
Ok thank you for the correction there |
Jordan Schroeder
Dem Durrty Boyz General Tso's Alliance
3
|
Posted - 2014.06.04 18:27:00 -
[12] - Quote
Scheneighnay McBob wrote:Jordan Schroeder wrote:Scheneighnay McBob wrote:Jordan Schroeder wrote:I disagree, I have been a scout since 1.8 hit and I'm looking forward to these big nerfs on the scouts. I think it's going to prevent people from stacking enormous amounts of hp and still be able to stealth for long periods of time. Thus reducing slaying ability imo
Also no other equipment get bonuses when you skill into them (I don't think) so why should the cloak? It does a little too good a job at that; it ties up not only armor mods, but all low slots as a whole, by forcing you to fig PG/CPU extensions. Even at level 5 (which sure as hell shouldn't be a requirement to cloak), fitting anything above standard is pretty tough. I can fit adv cloak with 2 complex precision 2 complex shields a complex range and complex dampener on my caldari with proto weapon. I feel as though I can fit lots still. Just cuz you can't fit 4 plates or 4 shields means it's too high requirements? Not exactly how a scout is supposed to be fit I don't think Just my 0.02$ anyways Forgot to mention proto sub and flux nades Caldari scouts don't have that many high slots, dipshit.
Can you count to 4? If not I'll explain this for you. 2 complex precisions plus 2 complex shields is 4! Now we all know. Range and damps are lows. Know your **** before you lip me off |
Scheneighnay McBob
The Last of DusT. General Tso's Alliance
5155
|
Posted - 2014.06.04 18:29:00 -
[13] - Quote
Jordan Schroeder wrote:Scheneighnay McBob wrote:Jordan Schroeder wrote:Scheneighnay McBob wrote:Jordan Schroeder wrote:I disagree, I have been a scout since 1.8 hit and I'm looking forward to these big nerfs on the scouts. I think it's going to prevent people from stacking enormous amounts of hp and still be able to stealth for long periods of time. Thus reducing slaying ability imo
Also no other equipment get bonuses when you skill into them (I don't think) so why should the cloak? It does a little too good a job at that; it ties up not only armor mods, but all low slots as a whole, by forcing you to fig PG/CPU extensions. Even at level 5 (which sure as hell shouldn't be a requirement to cloak), fitting anything above standard is pretty tough. I can fit adv cloak with 2 complex precision 2 complex shields a complex range and complex dampener on my caldari with proto weapon. I feel as though I can fit lots still. Just cuz you can't fit 4 plates or 4 shields means it's too high requirements? Not exactly how a scout is supposed to be fit I don't think Just my 0.02$ anyways Forgot to mention proto sub and flux nades Caldari scouts don't have that many high slots, dipshit. Can you count to 4? If not I'll explain this for you. 2 complex precisions plus 2 complex shields is 4! Now we all know. Range and damps are lows. Know your **** before you lip me off Ahead of you on that, before you continue your wannabe-hardass act.
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Jordan Schroeder
Dem Durrty Boyz General Tso's Alliance
3
|
Posted - 2014.06.04 18:49:00 -
[14] - Quote
Scheneighnay McBob wrote:Jordan Schroeder wrote:Scheneighnay McBob wrote:Jordan Schroeder wrote:I disagree, I have been a scout since 1.8 hit and I'm looking forward to these big nerfs on the scouts. I think it's going to prevent people from stacking enormous amounts of hp and still be able to stealth for long periods of time. Thus reducing slaying ability imo
Also no other equipment get bonuses when you skill into them (I don't think) so why should the cloak? It does a little too good a job at that; it ties up not only armor mods, but all low slots as a whole, by forcing you to fig PG/CPU extensions. Even at level 5 (which sure as hell shouldn't be a requirement to cloak), fitting anything above standard is pretty tough. I can fit adv cloak with 2 complex precision 2 complex shields a complex range and complex dampener on my caldari with proto weapon. I feel as though I can fit lots still. Just cuz you can't fit 4 plates or 4 shields means it's too high requirements? Not exactly how a scout is supposed to be fit I don't think Just my 0.02$ anyways Forgot to mention proto sub and flux nades Highly doubt that, and nobody needs precision mods. I don't brick tank either; I put as much into biotics as I can, with dampening on the side.
Caldaris do if they wanna have any chance at seeing gallentes |
Scheneighnay McBob
The Last of DusT. General Tso's Alliance
5158
|
Posted - 2014.06.04 18:53:00 -
[15] - Quote
Jordan Schroeder wrote:Scheneighnay McBob wrote:Jordan Schroeder wrote:Scheneighnay McBob wrote: It does a little too good a job at that; it ties up not only armor mods, but all low slots as a whole, by forcing you to fig PG/CPU extensions. Even at level 5 (which sure as hell shouldn't be a requirement to cloak), fitting anything above standard is pretty tough.
I can fit adv cloak with 2 complex precision 2 complex shields a complex range and complex dampener on my caldari with proto weapon. I feel as though I can fit lots still. Just cuz you can't fit 4 plates or 4 shields means it's too high requirements? Not exactly how a scout is supposed to be fit I don't think Just my 0.02$ anyways Forgot to mention proto sub and flux nades Highly doubt that, and nobody needs precision mods. I don't brick tank either; I put as much into biotics as I can, with dampening on the side. Caldaris do if they wanna have any chance at seeing gallentes With what I've seen from your average gallente scout, I doubt you'll have any problem seeing one. A single advanced precision enhancer would probably do the trick.
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Jordan Schroeder
Dem Durrty Boyz General Tso's Alliance
3
|
Posted - 2014.06.04 19:08:00 -
[16] - Quote
Scheneighnay McBob wrote:Jordan Schroeder wrote:Scheneighnay McBob wrote:Jordan Schroeder wrote:Scheneighnay McBob wrote: It does a little too good a job at that; it ties up not only armor mods, but all low slots as a whole, by forcing you to fig PG/CPU extensions. Even at level 5 (which sure as hell shouldn't be a requirement to cloak), fitting anything above standard is pretty tough.
I can fit adv cloak with 2 complex precision 2 complex shields a complex range and complex dampener on my caldari with proto weapon. I feel as though I can fit lots still. Just cuz you can't fit 4 plates or 4 shields means it's too high requirements? Not exactly how a scout is supposed to be fit I don't think Just my 0.02$ anyways Forgot to mention proto sub and flux nades Highly doubt that, and nobody needs precision mods. I don't brick tank either; I put as much into biotics as I can, with dampening on the side. Caldaris do if they wanna have any chance at seeing gallentes With what I've seen from your average gallente scout, I doubt you'll have any problem seeing one. A single advanced precision enhancer would probably do the trick.
I'm caldari not gallente. And no because if a gallente is wearing damps I can't see him |
One Eyed King
Land of the BIind
1791
|
Posted - 2014.06.04 20:11:00 -
[17] - Quote
Jordan Schroeder wrote:I disagree, I have been a scout since 1.8 hit and I'm looking forward to these big nerfs on the scouts. I think it's going to prevent people from stacking enormous amounts of hp and still be able to stealth for long periods of time. Thus reducing slaying ability imo
Also no other equipment get bonuses when you skill into them (I don't think) so why should the cloak? I have been a scout since open beta, early Feb 2013, and have always run a minja.
Fixing the dampening on cloaks had little to do with brick tanking, as the plates were the real problem.
Now, looking at the scanning table numbers, and understanding that cal scouts can share their passive scans with the squad, I will now light up like a christmas tree in everything but a Mk.0 with 3 damps (taking up all my low slots) AND a proto cloak.
There are many other issues at play. I suggest stopping by the barbershop if you really want to be schooled on the ways of scouts. Otherwise, all I see is another FOTM 1.8 scout that has little care for the scout role, and little understanding of the mechanics affecting the role as a whole, as well as race specfic impacts.
The REAL Internet King
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Jordan Schroeder
Dem Durrty Boyz General Tso's Alliance
3
|
Posted - 2014.06.04 20:43:00 -
[18] - Quote
One Eyed King wrote:Jordan Schroeder wrote:I disagree, I have been a scout since 1.8 hit and I'm looking forward to these big nerfs on the scouts. I think it's going to prevent people from stacking enormous amounts of hp and still be able to stealth for long periods of time. Thus reducing slaying ability imo
Also no other equipment get bonuses when you skill into them (I don't think) so why should the cloak? I have been a scout since open beta, early Feb 2013, and have always run a minja. Fixing the dampening on cloaks had little to do with brick tanking, as the plates were the real problem. Now, looking at the scanning table numbers, and understanding that cal scouts can share their passive scans with the squad, I will now light up like a christmas tree in everything but a Mk.0 with 3 damps (taking up all my low slots) AND a proto cloak. There are many other issues at play. I suggest stopping by the barbershop if you really want to be schooled on the ways of scouts. Otherwise, all I see is another FOTM 1.8 scout that has little care for the scout role, and little understanding of the mechanics affecting the role as a whole, as well as race specfic impacts.
What would you suggest then? I would totally be fine with having passive group scans removed. Seems a little OP to me your right |
One Eyed King
Land of the BIind
1793
|
Posted - 2014.06.04 20:59:00 -
[19] - Quote
Jordan Schroeder wrote:What would you suggest then? I would totally be fine with having passive group scans removed. Seems a little OP to me your right Brokerib and others have suggested, and I agree, that regular plates should be percentage based like many of the other modules, and not have the flat numbers. This would naturally lead to the plates being more helpful on medium and heavy frames that have a larger base armor than scouts who have much lower base armor. Tanking would still be possible, but not so overpowered on a scout suit that you would see as many doing it.
In terms of scanning, the mechanics are all off. Unfortunately, this is not something that can be fixed in Dust. Being able to know where your opponent is, and which direction they are facing is the largest offensive advantage IMO in the game. Being able to hide from scans is mostly defensive. It would make more sense to me if those with less ehp were the easiest to avoid scans, and that those like the Amarr scouts, who are a bit slower but have higher ehp have longer range scanning, but have to make sacrifices to have higher precision and/or dampen.
There are many other changes, but basically they have to come one at a time so as not to risk over correcting for balance and becoming too OP or too UP.
There are many other well informed, and much better informed scouts (especially those with experience in the other scout races) in the Barbershop found here if you wish to get more feedback on ideas or even want to better understand tactics etc.
The REAL Internet King
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Godin Thekiller
shadows of 514
2521
|
Posted - 2014.06.04 21:10:00 -
[20] - Quote
Jordan Schroeder wrote:I have been a scout since 1.8
I assume you became a pilot as well in 1.7?
click me
Blup Blub Bloop. Translation: Die -_-
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medomai grey
WarRavens Final Resolution.
802
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Posted - 2014.06.04 21:50:00 -
[21] - Quote
Scheneighnay McBob wrote:I feel like this really needs to be addressed, especially with the cloak nerf.
Above standard, cloaks are expensive as hell to fit. This is especially a problem now, since higher tier cloaks are actually functionally better than standard.
Said cloaks need cheaper fitting costs, and the cloak skill needs an actual purpose. Say, increasing duration or lowering cloaked profile. The high fitting cost of the cloak serves as a balancing factor for non-scout suits, making it harder to brick tank, use your best weapons, etc...
So no.
Medium frame EHP is not medium
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Scheneighnay McBob
The Last of DusT. General Tso's Alliance
5161
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Posted - 2014.06.04 22:19:00 -
[22] - Quote
medomai grey wrote:Scheneighnay McBob wrote:I feel like this really needs to be addressed, especially with the cloak nerf.
Above standard, cloaks are expensive as hell to fit. This is especially a problem now, since higher tier cloaks are actually functionally better than standard.
Said cloaks need cheaper fitting costs, and the cloak skill needs an actual purpose. Say, increasing duration or lowering cloaked profile. The high fitting cost of the cloak serves as a balancing factor for non-scout suits, making it harder to brick tank, use your best weapons, etc... So no. Just saying that even at level 5 for scout suits, it might get tricky to fit a cloak of the same tier as your suit. At level 3 (where I would expect your average player to be at), it's even harder. For someone just getting into scouts- you better be good with that sidearm, because that's all you can use if you want to cloak.
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TheBrimstone
Company of Marcher Lords Amarr Empire
0
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Posted - 2014.06.04 23:06:00 -
[23] - Quote
Personally, i believe the cloak is a cowards tool. If you use a cloak you should be ashamed of your actions. |
One Eyed King
Land of the BIind
1796
|
Posted - 2014.06.04 23:08:00 -
[24] - Quote
TheBrimstone wrote:Personally, i believe the cloak is a cowards tool. If you use a cloak you should be ashamed of your actions. You are right. Because being a heavy with upwards of 10 times the ehp is so "brave."
The REAL Internet King
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Scheneighnay McBob
The Last of DusT. General Tso's Alliance
5161
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Posted - 2014.06.05 00:49:00 -
[25] - Quote
One Eyed King wrote:TheBrimstone wrote:Personally, i believe the cloak is a cowards tool. If you use a cloak you should be ashamed of your actions. You are right. Because being a heavy with upwards of 10 times the ehp is so "brave." And a weapon that melts everything in the general direction you point it in- cloaked scouts and all.
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Korvin Lomont
United Pwnage Service RISE of LEGION
971
|
Posted - 2014.06.05 10:14:00 -
[26] - Quote
Jordan Schroeder wrote:I disagree, I have been a scout since 1.8 hit and I'm looking forward to these big nerfs on the scouts. I think it's going to prevent people from stacking enormous amounts of hp and still be able to stealth for long periods of time. Thus reducing slaying ability imo
Also no other equipment get bonuses when you skill into them (I don't think) so why should the cloak?
That's wrong with limiting the ewar options or making ewar fits unreliable all thats left as viable option is brick tanking. And that's what we are experiencing right now.
Quite a lot of the former gal scout now do brick tank or have switched to the cal scout that now can brick tank or work as mobile permanent 360 degree walking protoscanner.
Scouts used stealth to compensate for their low hp, now this option is gone even though speed tanking seems to be a little bit more viable now it not enough to compensate for the low health (as the speed difference between scouts and assault has never been big enough in uprising to justify the base health difference), so people will stack plates and extenders to overcome the weakness of their suit. Just like Heavies uses LAVs to overcome their weakness of being slow. |
Scheneighnay McBob
The Last of DusT. General Tso's Alliance
5165
|
Posted - 2014.06.05 13:55:00 -
[27] - Quote
Korvin Lomont wrote:Jordan Schroeder wrote:I disagree, I have been a scout since 1.8 hit and I'm looking forward to these big nerfs on the scouts. I think it's going to prevent people from stacking enormous amounts of hp and still be able to stealth for long periods of time. Thus reducing slaying ability imo
Also no other equipment get bonuses when you skill into them (I don't think) so why should the cloak? That's wrong with limiting the ewar options or making ewar fits unreliable all thats left as viable option is brick tanking. And that's what we are experiencing right now. Quite a lot of the former gal scout now do brick tank or have switched to the cal scout that now can brick tank or work as mobile permanent 360 degree walking protoscanner. Scouts used stealth to compensate for their low hp, now this option is gone even though speed tanking seems to be a little bit more viable now it not enough to compensate for the low health (as the speed difference between scouts and assault has never been big enough in uprising to justify the base health difference), so people will stack plates and extenders to overcome the weakness of their suit. Just like Heavies uses LAVs to overcome their weakness of being slow. Again, I hate the idea of speed-tanking. Kincats actually seem more like something for assaults to move between cover with- not something for dumbass scouts to try charging at people with.
Scouts should be all about fighting through ewar; although I'm not sure how CCP could force this to happen.
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Korvin Lomont
United Pwnage Service RISE of LEGION
975
|
Posted - 2014.06.06 08:12:00 -
[28] - Quote
Scheneighnay McBob wrote:Korvin Lomont wrote:Jordan Schroeder wrote:I disagree, I have been a scout since 1.8 hit and I'm looking forward to these big nerfs on the scouts. I think it's going to prevent people from stacking enormous amounts of hp and still be able to stealth for long periods of time. Thus reducing slaying ability imo
Also no other equipment get bonuses when you skill into them (I don't think) so why should the cloak? That's wrong with limiting the ewar options or making ewar fits unreliable all thats left as viable option is brick tanking. And that's what we are experiencing right now. Quite a lot of the former gal scout now do brick tank or have switched to the cal scout that now can brick tank or work as mobile permanent 360 degree walking protoscanner. Scouts used stealth to compensate for their low hp, now this option is gone even though speed tanking seems to be a little bit more viable now it not enough to compensate for the low health (as the speed difference between scouts and assault has never been big enough in uprising to justify the base health difference), so people will stack plates and extenders to overcome the weakness of their suit. Just like Heavies uses LAVs to overcome their weakness of being slow. Again, I hate the idea of speed-tanking. Kincats actually seem more like something for assaults to move between cover with- not something for dumbass scouts to try charging at people with. Scouts should be all about fighting through ewar; although I'm not sure how CCP could force this to happen.
Well here I agree I never liked the ballerina dancing scouts from the past. And yes scouts should be about ewar and stealth. They should be disruptive forces operating behind or between enemy lines unseen.
They should not be primary focused on killing this should be a "side job" but the thing most seem to have a problem with is a good ewar scout can also be a good tanker...and CCP is still a little struggling with the sandbox idea and the clear roles many demand..
IMHO CCP should punish scouts that tank armor more than those that tank stealth but currently they punish those who want to be stealthy more than those that brick tank... |
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