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Scheneighnay McBob
The Last of DusT. General Tso's Alliance
5154
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Posted - 2014.06.04 17:18:00 -
[1] - Quote
I feel like this really needs to be addressed, especially with the cloak nerf.
Above standard, cloaks are expensive as hell to fit. This is especially a problem now, since higher tier cloaks are actually functionally better than standard.
Said cloaks need cheaper fitting costs, and the cloak skill needs an actual purpose. Say, increasing duration or lowering cloaked profile.
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Scheneighnay McBob
The Last of DusT. General Tso's Alliance
5154
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Posted - 2014.06.04 17:42:00 -
[2] - Quote
Jordan Schroeder wrote:I disagree, I have been a scout since 1.8 hit and I'm looking forward to these big nerfs on the scouts. I think it's going to prevent people from stacking enormous amounts of hp and still be able to stealth for long periods of time. Thus reducing slaying ability imo
Also no other equipment get bonuses when you skill into them (I don't think) so why should the cloak? It does a little too good a job at that; it ties up not only armor mods, but all low slots as a whole, by forcing you to fig PG/CPU extensions. Even at level 5 (which sure as hell shouldn't be a requirement to cloak), fitting anything above standard is pretty tough.
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Scheneighnay McBob
The Last of DusT. General Tso's Alliance
5154
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Posted - 2014.06.04 17:45:00 -
[3] - Quote
ResistanceGTA wrote:Jordan Schroeder wrote:I disagree, I have been a scout since 1.8 hit and I'm looking forward to these big nerfs on the scouts. I think it's going to prevent people from stacking enormous amounts of hp and still be able to stealth for long periods of time. Thus reducing slaying ability imo A Scout since 1.8, well, that's an expert opinion. As I'm no real Scout, I will say nothing else, though.. We could remove those flat dampening numbers from the cloaks and give the skill that bonus, 2% per level when the cloak is active. That would actually make skilling higher worthwhile, instead of the new skilling higher and spending more to make it worthwhile. That would again take away any reason to skill into advanced and prototype cloaks.
Scout since the day I joined (July 30, 2012), btw.
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Scheneighnay McBob
The Last of DusT. General Tso's Alliance
5155
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Posted - 2014.06.04 18:25:00 -
[4] - Quote
Jordan Schroeder wrote:Scheneighnay McBob wrote:Jordan Schroeder wrote:I disagree, I have been a scout since 1.8 hit and I'm looking forward to these big nerfs on the scouts. I think it's going to prevent people from stacking enormous amounts of hp and still be able to stealth for long periods of time. Thus reducing slaying ability imo
Also no other equipment get bonuses when you skill into them (I don't think) so why should the cloak? It does a little too good a job at that; it ties up not only armor mods, but all low slots as a whole, by forcing you to fig PG/CPU extensions. Even at level 5 (which sure as hell shouldn't be a requirement to cloak), fitting anything above standard is pretty tough. I can fit adv cloak with 2 complex precision 2 complex shields a complex range and complex dampener on my caldari with proto weapon. I feel as though I can fit lots still. Just cuz you can't fit 4 plates or 4 shields means it's too high requirements? Not exactly how a scout is supposed to be fit I don't think Just my 0.02$ anyways Forgot to mention proto sub and flux nades Highly doubt that, and nobody needs precision mods.
I don't brick tank either; I put as much into biotics as I can, with dampening on the side.
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Scheneighnay McBob
The Last of DusT. General Tso's Alliance
5155
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Posted - 2014.06.04 18:29:00 -
[5] - Quote
Jordan Schroeder wrote:Scheneighnay McBob wrote:Jordan Schroeder wrote:Scheneighnay McBob wrote:Jordan Schroeder wrote:I disagree, I have been a scout since 1.8 hit and I'm looking forward to these big nerfs on the scouts. I think it's going to prevent people from stacking enormous amounts of hp and still be able to stealth for long periods of time. Thus reducing slaying ability imo
Also no other equipment get bonuses when you skill into them (I don't think) so why should the cloak? It does a little too good a job at that; it ties up not only armor mods, but all low slots as a whole, by forcing you to fig PG/CPU extensions. Even at level 5 (which sure as hell shouldn't be a requirement to cloak), fitting anything above standard is pretty tough. I can fit adv cloak with 2 complex precision 2 complex shields a complex range and complex dampener on my caldari with proto weapon. I feel as though I can fit lots still. Just cuz you can't fit 4 plates or 4 shields means it's too high requirements? Not exactly how a scout is supposed to be fit I don't think Just my 0.02$ anyways Forgot to mention proto sub and flux nades Caldari scouts don't have that many high slots, dipshit. Can you count to 4? If not I'll explain this for you. 2 complex precisions plus 2 complex shields is 4! Now we all know. Range and damps are lows. Know your **** before you lip me off Ahead of you on that, before you continue your wannabe-hardass act.
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Scheneighnay McBob
The Last of DusT. General Tso's Alliance
5158
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Posted - 2014.06.04 18:53:00 -
[6] - Quote
Jordan Schroeder wrote:Scheneighnay McBob wrote:Jordan Schroeder wrote:Scheneighnay McBob wrote: It does a little too good a job at that; it ties up not only armor mods, but all low slots as a whole, by forcing you to fig PG/CPU extensions. Even at level 5 (which sure as hell shouldn't be a requirement to cloak), fitting anything above standard is pretty tough.
I can fit adv cloak with 2 complex precision 2 complex shields a complex range and complex dampener on my caldari with proto weapon. I feel as though I can fit lots still. Just cuz you can't fit 4 plates or 4 shields means it's too high requirements? Not exactly how a scout is supposed to be fit I don't think Just my 0.02$ anyways Forgot to mention proto sub and flux nades Highly doubt that, and nobody needs precision mods. I don't brick tank either; I put as much into biotics as I can, with dampening on the side. Caldaris do if they wanna have any chance at seeing gallentes With what I've seen from your average gallente scout, I doubt you'll have any problem seeing one. A single advanced precision enhancer would probably do the trick.
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Scheneighnay McBob
The Last of DusT. General Tso's Alliance
5161
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Posted - 2014.06.04 22:19:00 -
[7] - Quote
medomai grey wrote:Scheneighnay McBob wrote:I feel like this really needs to be addressed, especially with the cloak nerf.
Above standard, cloaks are expensive as hell to fit. This is especially a problem now, since higher tier cloaks are actually functionally better than standard.
Said cloaks need cheaper fitting costs, and the cloak skill needs an actual purpose. Say, increasing duration or lowering cloaked profile. The high fitting cost of the cloak serves as a balancing factor for non-scout suits, making it harder to brick tank, use your best weapons, etc... So no. Just saying that even at level 5 for scout suits, it might get tricky to fit a cloak of the same tier as your suit. At level 3 (where I would expect your average player to be at), it's even harder. For someone just getting into scouts- you better be good with that sidearm, because that's all you can use if you want to cloak.
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Scheneighnay McBob
The Last of DusT. General Tso's Alliance
5161
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Posted - 2014.06.05 00:49:00 -
[8] - Quote
One Eyed King wrote:TheBrimstone wrote:Personally, i believe the cloak is a cowards tool. If you use a cloak you should be ashamed of your actions. You are right. Because being a heavy with upwards of 10 times the ehp is so "brave." And a weapon that melts everything in the general direction you point it in- cloaked scouts and all.
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Scheneighnay McBob
The Last of DusT. General Tso's Alliance
5165
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Posted - 2014.06.05 13:55:00 -
[9] - Quote
Korvin Lomont wrote:Jordan Schroeder wrote:I disagree, I have been a scout since 1.8 hit and I'm looking forward to these big nerfs on the scouts. I think it's going to prevent people from stacking enormous amounts of hp and still be able to stealth for long periods of time. Thus reducing slaying ability imo
Also no other equipment get bonuses when you skill into them (I don't think) so why should the cloak? That's wrong with limiting the ewar options or making ewar fits unreliable all thats left as viable option is brick tanking. And that's what we are experiencing right now. Quite a lot of the former gal scout now do brick tank or have switched to the cal scout that now can brick tank or work as mobile permanent 360 degree walking protoscanner. Scouts used stealth to compensate for their low hp, now this option is gone even though speed tanking seems to be a little bit more viable now it not enough to compensate for the low health (as the speed difference between scouts and assault has never been big enough in uprising to justify the base health difference), so people will stack plates and extenders to overcome the weakness of their suit. Just like Heavies uses LAVs to overcome their weakness of being slow. Again, I hate the idea of speed-tanking. Kincats actually seem more like something for assaults to move between cover with- not something for dumbass scouts to try charging at people with.
Scouts should be all about fighting through ewar; although I'm not sure how CCP could force this to happen.
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