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The dark cloud
The Rainbow Effect
3176
|
Posted - 2014.06.02 01:21:00 -
[1] - Quote
The plasma cannon will soon become extremely powerfull in combination with Lai dai packed av grenades after the patch drops. A proto plasma cannon will deal 1502 damage and lai dai packed av grenades will do 1586HP damage each (3172,5 when both nades hit). So the light AV weapon will outperform assault forgeguns with a single hit but not on the DPS side. And the av grenades will pack a heafty punch too. Combine that with a cloaked scout and you will deal massive ammount of damage very quickly. And if you hit the weakspot with the plasma cannon the damage goes trough the roof.
In regards of how to use it then i would do this: -sneak up and fire the plasma cannon in the tanks bum (bonus damage and shields getting stripped) -stay close to the tank and throw your av grenades (no shields= more damage on armor which is +20%)
so without the weakspot hit a plasma cannon with proficency V will deal 1877,5HP without damage mods against shields. the av grenades are going to deal 1903 damage and when both hits that is going to be 3806. So the max damage without the weakspot would be 5683. That is quite alot of damage dealt very quickly. And to be honest im getting a bit jealous at the guys who specced into plasma cannons. |
Himiko Kuronaga
Fatal Absolution General Tso's Alliance
4333
|
Posted - 2014.06.02 01:26:00 -
[2] - Quote
And I'm feeling bad for anyone who spec'd tanks.
But this is ass backwards Dust land where tanks can't won't be able to hit infantry and infantry can **** on tanks, so whatever.
Makes no sense, but this game is balanced by tears not logic. |
Atiim
Heaven's Lost Property
9028
|
Posted - 2014.06.02 01:43:00 -
[3] - Quote
A Weapon with a firing ARC, 1 round clip, slow travel time, a theoretical effective range of ~50m, and slow reload speed should be [relatively] stronger (in terms of direct damage) than a weapon with a 4 round chamber, incredibly fast travel time, 300m range, and [relatively] high RoF.
This will balance itself out due to the fact that this is all restricted to CQC, which can spell certain death if your aren't careful or manage to run into a seasoned HAV pilot.
Pilots aren't known around these parts for there compentence, but I would feel utterly ashamed of myself if I cried about a Plasma Cannon. I think that's the part when you tap triangle and hit "Uninstall".
PS: Weapon strength needs not be based on Sidearm > Light > Heavy.
HvLP Spreadsheet Warrior
Why Do Slayers Get All The Credit? :(
-HAND
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Atiim
Heaven's Lost Property
9028
|
Posted - 2014.06.02 01:45:00 -
[4] - Quote
Himiko Kuronaga wrote:And I'm feeling bad for anyone who spec'd tanks.
But this is ass backwards Dust land where tanks can't won't be able to hit infantry and infantry can **** on tanks, so whatever.
Makes no sense, but this game is balanced by tears not logic. And this is what I like to call a "fail post".
Unless someone's running a Speed Tanked Matari suit, a Tanker will be able to hit infantry just as easily as before (which was indeed easy).
It's a good thing I speced into PLCs and Swarms.
HvLP Spreadsheet Warrior
Why Do Slayers Get All The Credit? :(
-HAND
|
LT SHANKS
Amarr Templars Amarr Empire
2602
|
Posted - 2014.06.02 01:48:00 -
[5] - Quote
Imagine if they gave the PLC the same splash radius as a Boundless AMD with a decrease of 1 second to reloading times...
Best area denial weapon/shotgun ever. CCP, make it happen. I want to see at least one genuine, "PLC IS OP!" thread before this game dies. |
Meisterjager Jagermeister
Red and Silver Hand Amarr Empire
186
|
Posted - 2014.06.02 01:49:00 -
[6] - Quote
The dark cloud wrote:-sneak up and fire the plasma cannon in the tanks bum (bonus damage and shields getting stripped) . Makes me want to play Valkyria Chronicles again
AKA - StarVenger
|
Assault Swarm Launcher
Caldari State
106
|
Posted - 2014.06.02 01:49:00 -
[7] - Quote
Yay! Plasma Cannon's finally going to be viable.
She's gonna be so happy on Wednesday!
Ishukone Corporation's Charity Case
>>>>>>>>>>>>>>>>>>>>>>>>> | 175m
|
THE-PIMP-NAMED-SLICKBACK
Intrepidus XI EoN.
142
|
Posted - 2014.06.02 01:58:00 -
[8] - Quote
Mmm can you all taste the tears?
My alloteck plasma cannon hasn't tasted the tears of a tanker in a while, but soon i'll be poping those mofos for 1700+ damage.
Planetside 2
November 20
Join me, Join me now or gtfo
|
Thurak1
Psygod9
769
|
Posted - 2014.06.02 02:03:00 -
[9] - Quote
Atiim wrote:A Weapon with a firing ARC, 1 round clip, slow travel time, a theoretical effective range of ~50m, and slow reload speed should be [relatively] stronger (in terms of direct damage) than a weapon with a 4 round chamber, incredibly fast travel time, 300m range, and [relatively] high RoF.
This will balance itself out due to the fact that this is all restricted to CQC, which can spell certain death if your aren't careful or manage to run into a seasoned HAV pilot.
Pilots aren't known around these parts for there compentence, but I would feel utterly ashamed of myself if I cried about a Plasma Cannon. I think that's the part when you tap triangle and hit "Uninstall".
PS: Weapon strength needs not be based on Sidearm > Light > Heavy. High ROF forge gun? where is this mythical beast you speak of? |
THE-PIMP-NAMED-SLICKBACK
Intrepidus XI EoN.
142
|
Posted - 2014.06.02 02:12:00 -
[10] - Quote
Thurak1 wrote:Atiim wrote:A Weapon with a firing ARC, 1 round clip, slow travel time, a theoretical effective range of ~50m, and slow reload speed should be [relatively] stronger (in terms of direct damage) than a weapon with a 4 round chamber, incredibly fast travel time, 300m range, and [relatively] high RoF.
This will balance itself out due to the fact that this is all restricted to CQC, which can spell certain death if your aren't careful or manage to run into a seasoned HAV pilot.
Pilots aren't known around these parts for there compentence, but I would feel utterly ashamed of myself if I cried about a Plasma Cannon. I think that's the part when you tap triangle and hit "Uninstall".
PS: Weapon strength needs not be based on Sidearm > Light > Heavy. High ROF forge gun? where is this mythical beast you speak of?
He was talking in comparison to other AV weapons, i'm pretty sure anyway.
Planetside 2
November 20
Join me, Join me now or gtfo
|
|
JUDASisMYhomeboy III
xCosmic Voidx Ishuk-Raata Enforcement Directive
48
|
Posted - 2014.06.02 02:16:00 -
[11] - Quote
The dark cloud wrote:The plasma cannon will soon become extremely powerfull in combination with Lai dai packed av grenades after the patch drops. A proto plasma cannon will deal 1502 damage and lai dai packed av grenades will do 1586HP damage each (3172,5 when both nades hit). So the light AV weapon will outperform assault forgeguns with a single hit but not on the DPS side. And the av grenades will pack a heafty punch too. Combine that with a cloaked scout and you will deal massive ammount of damage very quickly. And if you hit the weakspot with the plasma cannon the damage goes trough the roof.
In regards of how to use it then i would do this: -sneak up and fire the plasma cannon in the tanks bum (bonus damage and shields getting stripped) -stay close to the tank and throw your av grenades (no shields= more damage on armor which is +20%)
so without the weakspot hit a plasma cannon with proficency V will deal 1877,5HP without damage mods against shields. the av grenades are going to deal 1903 damage and when both hits that is going to be 3806. So the max damage without the weakspot would be 5683. That is quite alot of damage dealt very quickly. And to be honest im getting a bit jealous at the guys who specced into plasma cannons. Maybe if the hit detection bugs are worked out too. Not always easy to hit tanks and downright frustrating trying to hit dropships. PLC just needed a slightly faster rof. The damage profile change hurt it as well
I picked a bad day to stop sniffing glue
|
Zirzo Valcyn
Gunners Acadamy
540
|
Posted - 2014.06.02 02:27:00 -
[12] - Quote
i'm a dropship pilot and i support the PLC buff, PLC hot droppers inbound.
u can ban the troll out of the forums but u can't ban the forums out of the troll.
forum warrior .189
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Scheneighnay McBob
T.R.I.A.D Ushra'Khan
5130
|
Posted - 2014.06.02 02:56:00 -
[13] - Quote
Himiko Kuronaga wrote:And I'm feeling bad for anyone who spec'd tanks.
But this is ass backwards Dust land where tanks can't won't be able to hit infantry and infantry can **** on tanks, so whatever.
Makes no sense, but this game is balanced by tears not logic. Honestly, the maps aren't right for infantry-vehicle balance, and they almost certainly never will be for Dust.
May as well make due with what we have, rather than balancing for the future.
péñpâ¦pé+pâìpââpâêpü«tÄﵺÿpüïpéÅpüäpüä
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Alldin Kan
Imperfects Negative-Feedback
1094
|
Posted - 2014.06.02 02:57:00 -
[14] - Quote
The dark cloud wrote:The plasma cannon will soon become extremely powerfull in combination with Lai dai packed av grenades after the patch drops. A proto plasma cannon will deal 1502 damage and lai dai packed av grenades will do 1586HP damage each (3172,5 when both nades hit). So the light AV weapon will outperform assault forgeguns with a single hit but not on the DPS side. And the av grenades will pack a heafty punch too. Combine that with a cloaked scout and you will deal massive ammount of damage very quickly. And if you hit the weakspot with the plasma cannon the damage goes trough the roof.
In regards of how to use it then i would do this: -sneak up and fire the plasma cannon in the tanks bum (bonus damage and shields getting stripped) -stay close to the tank and throw your av grenades (no shields= more damage on armor which is +20%)
so without the weakspot hit a plasma cannon with proficency V will deal 1877,5HP without damage mods against shields. the av grenades are going to deal 1903 damage and when both hits that is going to be 3806. So the max damage without the weakspot would be 5683. That is quite alot of damage dealt very quickly. And to be honest im getting a bit jealous at the guys who specced into plasma cannons. It's still ****, my PRO flux is better.
Alldin Kan has joined the battle!
|
The dark cloud
The Rainbow Effect
3179
|
Posted - 2014.06.02 02:57:00 -
[15] - Quote
JUDASisMYhomeboy III wrote:The dark cloud wrote:The plasma cannon will soon become extremely powerfull in combination with Lai dai packed av grenades after the patch drops. A proto plasma cannon will deal 1502 damage and lai dai packed av grenades will do 1586HP damage each (3172,5 when both nades hit). So the light AV weapon will outperform assault forgeguns with a single hit but not on the DPS side. And the av grenades will pack a heafty punch too. Combine that with a cloaked scout and you will deal massive ammount of damage very quickly. And if you hit the weakspot with the plasma cannon the damage goes trough the roof.
In regards of how to use it then i would do this: -sneak up and fire the plasma cannon in the tanks bum (bonus damage and shields getting stripped) -stay close to the tank and throw your av grenades (no shields= more damage on armor which is +20%)
so without the weakspot hit a plasma cannon with proficency V will deal 1877,5HP without damage mods against shields. the av grenades are going to deal 1903 damage and when both hits that is going to be 3806. So the max damage without the weakspot would be 5683. That is quite alot of damage dealt very quickly. And to be honest im getting a bit jealous at the guys who specced into plasma cannons. Maybe if the hit detection bugs are worked out too. Not always easy to hit tanks and downright frustrating trying to hit dropships. PLC just needed a slightly faster rof. The damage profile change hurt it as well the tactic that i suggest is for scouts. And because of the short range of the av nades it doesnt matter. If you miss a tank from 10m distance with a PLC then you should stop playing the game. |
I-Shayz-I
I-----I
3555
|
Posted - 2014.06.02 03:37:00 -
[16] - Quote
Your argument would be sound... ...if the PLC had twice the projectile speed that it does now (i.e. similar to a rocket/RPG launcher in any other game)
Considering that 80% of the tankers out there (aside from mlt vehicles) are armor based, the damage increase shouldn't really affect tanks as much besides maybe scaring them away easier (sadly)
What we all need to realize is that because blaster tanks will no longer be able to SNIPE across the map with their BLASTER (due to the dispersion increase), tankers will be flooding the forums complaining about AV (specifically the PLC and AV nade buff). Dispersion prevents blaster tanks from killing AV targets easily from medium-long ranges, which is proper balance.
7162 wp with a Repair Tool!
List of Legion Feedback Threads!
|
JUDASisMYhomeboy III
xCosmic Voidx Ishuk-Raata Enforcement Directive
48
|
Posted - 2014.06.02 04:08:00 -
[17] - Quote
I-Shayz-I wrote:Your argument would be sound... ...if the PLC had twice the projectile speed that it does now (i.e. similar to a rocket/RPG launcher in any other game)
Considering that 80% of the tankers out there (aside from mlt vehicles) are armor based, the damage increase shouldn't really affect tanks as much besides maybe scaring them away easier (sadly)
What we all need to realize is that because blaster tanks will no longer be able to SNIPE across the map with their BLASTER (due to the dispersion increase), tankers will be flooding the forums complaining about AV (specifically the PLC and AV nade buff). Dispersion prevents blaster tanks from killing AV targets easily from medium-long ranges, which is proper balance. Totally agree. Im not a scout but in my experience tanks usually dont let you walk up to them with a plc. The tactic sounds good in theory but the OP is talking proto av nades with a proto plc which I imagine would have to be fit on proto scout. A lot of isk and sp for a suicide fitting
I picked a bad day to stop sniffing glue
|
Himiko Kuronaga
Fatal Absolution General Tso's Alliance
4336
|
Posted - 2014.06.02 04:14:00 -
[18] - Quote
Atiim wrote:Himiko Kuronaga wrote:And I'm feeling bad for anyone who spec'd tanks.
But this is ass backwards Dust land where tanks can't won't be able to hit infantry and infantry can **** on tanks, so whatever.
Makes no sense, but this game is balanced by tears not logic. And this is what I like to call a "fail post". Unless someone's running a Speed Tanked Matari suit, a Tanker will be able to hit infantry just as easily as before (which was indeed easy). It's a good thing I speced into PLCs and Swarms.
Blaster accuracy got nerfed. |
The dark cloud
The Rainbow Effect
3180
|
Posted - 2014.06.02 04:33:00 -
[19] - Quote
JUDASisMYhomeboy III wrote:I-Shayz-I wrote:Your argument would be sound... ...if the PLC had twice the projectile speed that it does now (i.e. similar to a rocket/RPG launcher in any other game)
Considering that 80% of the tankers out there (aside from mlt vehicles) are armor based, the damage increase shouldn't really affect tanks as much besides maybe scaring them away easier (sadly)
What we all need to realize is that because blaster tanks will no longer be able to SNIPE across the map with their BLASTER (due to the dispersion increase), tankers will be flooding the forums complaining about AV (specifically the PLC and AV nade buff). Dispersion prevents blaster tanks from killing AV targets easily from medium-long ranges, which is proper balance. Totally agree. Im not a scout but in my experience tanks usually dont let you walk up to them with a plc. The tactic sounds good in theory but the OP is talking proto av nades with a proto plc which I imagine would have to be fit on proto scout. A lot of isk and sp for a suicide fitting Dunno what you are doing but im not a suicidal monkey that stands out in the open. I only engage when i have a chance to survive. |
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
10381
|
Posted - 2014.06.02 04:55:00 -
[20] - Quote
Meisterjager Jagermeister wrote:The dark cloud wrote:-sneak up and fire the plasma cannon in the tanks bum (bonus damage and shields getting stripped) . Makes me want to play Valkyria Chronicles again
Same
"You are weak Ouryon....weakness serves not the Empire. I shall teach you strength."
-Yurius of the Brutor to Ouryon
|
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Nocturnal Soul
Immortal Retribution
3235
|
Posted - 2014.06.02 05:08:00 -
[21] - Quote
*Tank gets hit, turns on afterburner* only stupid tankers like me will die to such tactics.
Its alright everyone, no need to worry it's just an Amarr scout :(
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Viktor Hadah Jr
Negative-Impact The East India Co.
4056
|
Posted - 2014.06.02 05:57:00 -
[22] - Quote
And they called me crazy when i bought 135,000 plasma cannons....
http://i.imgur.com/BnWJV3R.jpg
http://www.youtube.com/watch?v=BdvUR67nZs0
Do you even Plasma Cannon Bro?
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Chunky Munkey
Amarr Templars Amarr Empire
4788
|
Posted - 2014.06.02 08:33:00 -
[23] - Quote
Meh, setting off REs with a PlaC is still more efficient.
RIP Stinky Sleeve.
RIP Dust514.
See you on Destiny. PSN: GSDSteVB
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Lorhak Gannarsein
Legio DXIV
3334
|
Posted - 2014.06.02 08:58:00 -
[24] - Quote
I'm actually really worried about this; the possibility of having a Breach variant quite honestly terrifies me. I really need to start investing in armour skills; this is going to make Gunnlogi piloting untenable in pubs; I can outmanoeuvre swarms, but the only defense against a PlaCon will be staying away from everything that looks like it might vomit shield-destroying projectiles of doom.
None of which is to say I disagree with the PLC buff; it's a good thing. But the Gunnlogi is pretty marginalised at the moment (in pubs, especially, and I hear the 3x rep Madrugar is actually pretty viable in PC) and this isn't helping. I guess I'll need to practice tanking more instead of working on my gungame...
Gonna be interesting, that's for sure.
You're still crazy.
BlowoutForCPM
|
Happy Violentime
OMFGZOMBIESRUN
647
|
Posted - 2014.06.02 09:25:00 -
[25] - Quote
Still playing Cloud? Hope you're enjoying that CCP ****? |
Racro 01 Arifistan
501st Knights of Leanbox
349
|
Posted - 2014.06.02 10:22:00 -
[26] - Quote
Atiim wrote:A Weapon with a firing ARC, 1 round clip, slow travel time, a theoretical effective range of ~50m, and slow reload speed should be [relatively] stronger (in terms of direct damage) than a weapon with a 4 round chamber, incredibly fast travel time, 300m range, and [relatively] high RoF.
This will balance itself out due to the fact that this is all restricted to CQC, which can spell certain death if your aren't careful or manage to run into a seasoned HAV pilot.
Pilots aren't known around these parts for there compentence, but I would feel utterly ashamed of myself if I cried about a Plasma Cannon. I think that's the part when you tap triangle and hit "Uninstall".
PS: Weapon strength needs not be based on Sidearm > Light > Heavy.
this is why I like how when the plasma cannon gets buffed. all these lolmillit tank drivers will hopefully quit.
and people like us skilled tankers can happaley do our jobs while having even more and new invetive ways of surviving a new onslaught of av wepaons that will be in more use.
good thing is. I have both proto swarms and plasma cannon. and if those fail.....well I have too large of an assortment of tanks to choose from to use.
Elite Gallenten Soldier
|
Jack McReady
DUST University Ivy League
1466
|
Posted - 2014.06.02 11:08:00 -
[27] - Quote
I wouldnt get too excited about the buff, atleast when it comes to fighting tanks. the projectile still has low travel speed and trajectory drop coupled with a weapon that has a long reload time addittionally to a 1 sec animation delay after firing it. |
Izlare Lenix
Last VenDetta. Dark Taboo
633
|
Posted - 2014.06.02 11:32:00 -
[28] - Quote
The plasma cannon has been the worst weapon in the game.
And now it is finally getting a buff to make it less useless people are actually complaining about it?
I can't wait to read the soon to come "Plasma Cannons are OP" threads.
Gun control is not about guns...it's about control.
The only way to ensure freedom is by having the means to defend it.
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Cavani1EE7
The Rainbow Effect
51
|
Posted - 2014.06.02 11:32:00 -
[29] - Quote
Why do you even care dc? lol
1337
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Firbolg Barun
Dust2Dust.
47
|
Posted - 2014.06.02 12:23:00 -
[30] - Quote
Irrelevant game is irrelevant. |
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Joseph Ridgeson
WarRavens Final Resolution.
1966
|
Posted - 2014.06.02 13:28:00 -
[31] - Quote
It is a lot of burst but poor sustain. Really, the idea of sneaking up on a tank with PLC and AV grenades to the butt is not going to be any more effective than a Breach Forge Gun at distance. It will work but I don't think it will be something to write home about.
A team of two or three Plasma Cannon guys those will be pretty impressive. I don't think it will be too powerful but the alpha would be pretty terrifying. Gotta wait and see.
"This is B.S! This is B.S! I paid money! Cash money, dollars money, cash money!"
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Kierkegaard Soren
Forsaken Immortals Top Men.
483
|
Posted - 2014.06.02 13:45:00 -
[32] - Quote
Plasma cannon has a slow shot velocity, a parabolic trajectory, no auto aim, and a massive reload delay. The fitting costs are weird and using it in the field makes you incredibly vulnerable to infantry. It's essentially the premier tank deterrent for CQC situations, and I think the changes coming in Alpha will make all of those drawbacks listed above totally worth it. I hope.
Dedicated Commando.
"He who can destroy a thing, controls a thing." -Paul Atreides.
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Adipem Nothi
Nos Nothi
1263
|
Posted - 2014.06.02 14:31:00 -
[33] - Quote
In which scenario is the good guy more likely to survive?
1) On a rooftop, with enough HP to eat two headshots from a Charged Sniper Rifle. 2) On the ground with 300 HP, chasing down a wounded enemy tank with a single-shot weapon.
Shoot scout with yes...
- Ripley Riley
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mattphi94
Ostrakon Agency Gallente Federation
4
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Posted - 2014.06.02 14:55:00 -
[34] - Quote
Your theory is intresting, however you have overlook at the fact that all those things you mention will cost a hell of a lot of pg & cpu. The proto plasma cannon uses 117 cpu/0kW, proto cloack is 330cpu/70pg, and proto av nades are 54cpu/9kW. For a wopping total of 501cpu and 79kw. The scout with the highest of both is the Mimatar with 366gF and 62kW not really enough, and you better not get hit by the blast of your own plc or get run over cause your death.
In addition, vehicles sometimes have scanner which can make it easier to detect someone, and don't forget there will be a nerf on the cloak field in the alpha, as well.
If this was easy to do, then we would have already seen something similar going on, just as we currently do with the cloak + shotgun.
Then again I could be wrong, we'll have a definite answer soon. |
Ryme Intrinseca
The Rainbow Effect
1278
|
Posted - 2014.06.02 15:00:00 -
[35] - Quote
mattphi94 wrote:In addition, vehicles sometimes have scanner which can make it easier to detect someone, and don't forget there will be a nerf on the cloak field in the alpha, as well. Scouts will get under vehicle scanners even without the cloak dampening. |
Ghost Kaisar
The Last of DusT. General Tso's Alliance
5071
|
Posted - 2014.06.02 15:10:00 -
[36] - Quote
Nocturnal Soul wrote:*Tank gets hit, turns on afterburner* only stupid tankers like me will die to such tactics.
How is an afterburner going to help?
What are you gonna do? Fly away?
Headed to Destiny, To Hell with CCP
PSN: EVL_Elgost105
RIP Dust514 05/02/14 GG CCP
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Lorhak Gannarsein
Legio DXIV
3339
|
Posted - 2014.06.02 15:23:00 -
[37] - Quote
mattphi94 wrote:Your theory is intresting, however you have overlook at the fact that all those things you mention will cost a hell of a lot of pg & cpu. The proto plasma cannon uses 117 cpu/0kW, proto cloack is 330cpu/70pg, and proto av nades are 54cpu/9kW. For a wopping total of 501cpu and 79kw. The scout with the highest of both is the Mimatar with 366gF and 62kW not really enough, and you better not get hit by the blast of your own plc or get run over cause your death.
In addition, vehicles sometimes have scanner which can make it easier to detect someone, and don't forget there will be a nerf on the cloak field in the alpha, as well.
If this was easy to do, then we would have already seen something similar going on, just as we currently do with the cloak + shotgun.
Then again I could be wrong, we'll have a definite answer soon.
On a proto Scout, with Light Weapon Operation at lv 4 (for PLC) those items will consume 230 CPU. At maxed skills it'll take 195 CPU.
A scout passively avoids vehicle scanners with a single point in profile dampening.
Perfectly viable. Don't really see why you need a proto cloak either.
BlowoutForCPM
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Dauth Jenkins
Ultramarine Corp Covert Intervention
540
|
Posted - 2014.06.02 15:32:00 -
[38] - Quote
I have no problem with PLC becoming a viable av weapon, as it is so underwhelming right now. I mean, it may be one of the coolest projectiles in the game, but it doesn't do enough damage. Hitting pythons with it and watching them get thrown around is pretty nice though
-Sincerely
--The Dual Swarm Commando
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Powerh8er
Heaven's Lost Property
433
|
Posted - 2014.06.02 15:48:00 -
[39] - Quote
Ive specced into plasma cannons on my cal scout alt, running around cloaked with a plasma cannon is very good fun. Although i think it needs more splash radius.
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Echo 1991
WarRavens Final Resolution.
299
|
Posted - 2014.06.02 19:30:00 -
[40] - Quote
Need to get my scout an plc to proto now. :D should be fun :D |
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Vicious Minotaur
Tronhadar Free Guard Minmatar Republic
854
|
Posted - 2014.06.02 19:51:00 -
[41] - Quote
When I use the plasma cannon, it took me 3 consecutive shots on a Madrugar to even get any WP for my efforts. Shield biased AV vs. Armour HAV you say?
I managed to connect two consecutive shots on a Gunlogi, and no WP. Yeah, yeah, anecdotal... salt... blah, blah.
Neither of the above scenarios produced enough results to chase the HAV away. Even with the incoming buff, it is doubtful that anything will change. Maybe it'll take one less shot to earn WP, undoubtedly a good thing. But the buff still leaves the weapon as a single-shot, close range, slow projectile AV weapon with extremely low damage (for all the downsides).
This "buff" is a misnomer. It is merely a perpetuation of the status quo.
I am a minotaur.
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Atiim
Heaven's Lost Property
9043
|
Posted - 2014.06.02 19:53:00 -
[42] - Quote
Vicious Minotaur wrote:When I use the plasma cannon, it took me 3 consecutive shots on a Madrugar to even get any WP for my efforts. Shield biased AV vs. Armour HAV you say?
I managed to connect two consecutive shots on a Gunlogi, and no WP. Yeah, yeah, anecdotal... salt... blah, blah.
Neither of the above scenarios produced enough results to chase the HAV away. Even with the incoming buff, it is doubtful that anything will change. Maybe it'll take one less shot to earn WP, undoubtedly a good thing. But the buff still leaves the weapon as a single-shot, close range, slow projectile AV weapon with extremely low damage (for all the downsides).
This "buff" is a misnomer. It is merely a perpetuation of the status quo. It's not really anecdotal in the sense that there is a minimum HP of damage that is required to gain 75WP, meaning that there are actual numbers available to support your claim.
HvLP Spreadsheet Warrior
Why Do Slayers Get All The Credit? :(
-HAND
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Tebu Gan
Dem Durrty Boyz General Tso's Alliance
982
|
Posted - 2014.06.02 20:01:00 -
[43] - Quote
Doesn't this thing do extra damage to shield tanks? So one shot and an AV nade could mean dropping gunnlogis in just a few seconds.
That kinda concerns me. While it might be some what hard to hit with at any distance, couple one of these with a forge shot and you can easily 2 shot shield tanks.
I thought the main goal with the blaster changes was to reduce the impact said blaster has on infantry. Dunno, course I'll have to see how it works out, but outright it seems AV is getting a HUGE buff while tanks are taking a hit to AI capabilities. The trade off seems a bit unbalanced, but we will see.
Tanks - Balancing Turrets
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Zirzo Valcyn
Gunners Acadamy
541
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Posted - 2014.06.02 20:31:00 -
[44] - Quote
Jack McReady wrote:I wouldnt get too excited about the buff, atleast when it comes to fighting tanks. the projectile still has low travel speed and trajectory drop coupled with a weapon that has a long reload time addittionally to a 1 sec animation delay after firing it.
it will give infantry a better chance vs dropships which they sorta need..
u can ban the troll out of the forums but u can't ban the forums out of the troll.
forum warrior .189
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Toby Flenderson
research lab
540
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Posted - 2014.06.02 22:58:00 -
[45] - Quote
Atiim wrote:Himiko Kuronaga wrote:And I'm feeling bad for anyone who spec'd tanks.
But this is ass backwards Dust land where tanks can't won't be able to hit infantry and infantry can **** on tanks, so whatever.
Makes no sense, but this game is balanced by tears not logic. And this is what I like to call a "fail post". Unless someone's running a Speed Tanked Matari suit, a Tanker will be able to hit infantry just as easily as before (which was indeed easy). It's a good thing I speced into PLCs and Swarms.
I just went proto GalMando last night. I've tried dual PLCs and it's pretty funny. I've killed tanks that aren't paying attention or getting too cocky. I've also got swarms. Realllly excited to see how this all works out after the hot fix. |
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