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Joseph Ridgeson
WarRavens Final Resolution.
1966
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Posted - 2014.06.02 13:28:00 -
[31] - Quote
It is a lot of burst but poor sustain. Really, the idea of sneaking up on a tank with PLC and AV grenades to the butt is not going to be any more effective than a Breach Forge Gun at distance. It will work but I don't think it will be something to write home about.
A team of two or three Plasma Cannon guys those will be pretty impressive. I don't think it will be too powerful but the alpha would be pretty terrifying. Gotta wait and see.
"This is B.S! This is B.S! I paid money! Cash money, dollars money, cash money!"
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Kierkegaard Soren
Forsaken Immortals Top Men.
483
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Posted - 2014.06.02 13:45:00 -
[32] - Quote
Plasma cannon has a slow shot velocity, a parabolic trajectory, no auto aim, and a massive reload delay. The fitting costs are weird and using it in the field makes you incredibly vulnerable to infantry. It's essentially the premier tank deterrent for CQC situations, and I think the changes coming in Alpha will make all of those drawbacks listed above totally worth it. I hope.
Dedicated Commando.
"He who can destroy a thing, controls a thing." -Paul Atreides.
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Adipem Nothi
Nos Nothi
1263
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Posted - 2014.06.02 14:31:00 -
[33] - Quote
In which scenario is the good guy more likely to survive?
1) On a rooftop, with enough HP to eat two headshots from a Charged Sniper Rifle. 2) On the ground with 300 HP, chasing down a wounded enemy tank with a single-shot weapon.
Shoot scout with yes...
- Ripley Riley
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mattphi94
Ostrakon Agency Gallente Federation
4
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Posted - 2014.06.02 14:55:00 -
[34] - Quote
Your theory is intresting, however you have overlook at the fact that all those things you mention will cost a hell of a lot of pg & cpu. The proto plasma cannon uses 117 cpu/0kW, proto cloack is 330cpu/70pg, and proto av nades are 54cpu/9kW. For a wopping total of 501cpu and 79kw. The scout with the highest of both is the Mimatar with 366gF and 62kW not really enough, and you better not get hit by the blast of your own plc or get run over cause your death.
In addition, vehicles sometimes have scanner which can make it easier to detect someone, and don't forget there will be a nerf on the cloak field in the alpha, as well.
If this was easy to do, then we would have already seen something similar going on, just as we currently do with the cloak + shotgun.
Then again I could be wrong, we'll have a definite answer soon. |
Ryme Intrinseca
The Rainbow Effect
1278
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Posted - 2014.06.02 15:00:00 -
[35] - Quote
mattphi94 wrote:In addition, vehicles sometimes have scanner which can make it easier to detect someone, and don't forget there will be a nerf on the cloak field in the alpha, as well. Scouts will get under vehicle scanners even without the cloak dampening. |
Ghost Kaisar
The Last of DusT. General Tso's Alliance
5071
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Posted - 2014.06.02 15:10:00 -
[36] - Quote
Nocturnal Soul wrote:*Tank gets hit, turns on afterburner* only stupid tankers like me will die to such tactics.
How is an afterburner going to help?
What are you gonna do? Fly away?
Headed to Destiny, To Hell with CCP
PSN: EVL_Elgost105
RIP Dust514 05/02/14 GG CCP
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Lorhak Gannarsein
Legio DXIV
3339
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Posted - 2014.06.02 15:23:00 -
[37] - Quote
mattphi94 wrote:Your theory is intresting, however you have overlook at the fact that all those things you mention will cost a hell of a lot of pg & cpu. The proto plasma cannon uses 117 cpu/0kW, proto cloack is 330cpu/70pg, and proto av nades are 54cpu/9kW. For a wopping total of 501cpu and 79kw. The scout with the highest of both is the Mimatar with 366gF and 62kW not really enough, and you better not get hit by the blast of your own plc or get run over cause your death.
In addition, vehicles sometimes have scanner which can make it easier to detect someone, and don't forget there will be a nerf on the cloak field in the alpha, as well.
If this was easy to do, then we would have already seen something similar going on, just as we currently do with the cloak + shotgun.
Then again I could be wrong, we'll have a definite answer soon.
On a proto Scout, with Light Weapon Operation at lv 4 (for PLC) those items will consume 230 CPU. At maxed skills it'll take 195 CPU.
A scout passively avoids vehicle scanners with a single point in profile dampening.
Perfectly viable. Don't really see why you need a proto cloak either.
BlowoutForCPM
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Dauth Jenkins
Ultramarine Corp Covert Intervention
540
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Posted - 2014.06.02 15:32:00 -
[38] - Quote
I have no problem with PLC becoming a viable av weapon, as it is so underwhelming right now. I mean, it may be one of the coolest projectiles in the game, but it doesn't do enough damage. Hitting pythons with it and watching them get thrown around is pretty nice though
-Sincerely
--The Dual Swarm Commando
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Powerh8er
Heaven's Lost Property
433
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Posted - 2014.06.02 15:48:00 -
[39] - Quote
Ive specced into plasma cannons on my cal scout alt, running around cloaked with a plasma cannon is very good fun. Although i think it needs more splash radius.
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Echo 1991
WarRavens Final Resolution.
299
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Posted - 2014.06.02 19:30:00 -
[40] - Quote
Need to get my scout an plc to proto now. :D should be fun :D |
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Vicious Minotaur
Tronhadar Free Guard Minmatar Republic
854
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Posted - 2014.06.02 19:51:00 -
[41] - Quote
When I use the plasma cannon, it took me 3 consecutive shots on a Madrugar to even get any WP for my efforts. Shield biased AV vs. Armour HAV you say?
I managed to connect two consecutive shots on a Gunlogi, and no WP. Yeah, yeah, anecdotal... salt... blah, blah.
Neither of the above scenarios produced enough results to chase the HAV away. Even with the incoming buff, it is doubtful that anything will change. Maybe it'll take one less shot to earn WP, undoubtedly a good thing. But the buff still leaves the weapon as a single-shot, close range, slow projectile AV weapon with extremely low damage (for all the downsides).
This "buff" is a misnomer. It is merely a perpetuation of the status quo.
I am a minotaur.
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Atiim
Heaven's Lost Property
9043
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Posted - 2014.06.02 19:53:00 -
[42] - Quote
Vicious Minotaur wrote:When I use the plasma cannon, it took me 3 consecutive shots on a Madrugar to even get any WP for my efforts. Shield biased AV vs. Armour HAV you say?
I managed to connect two consecutive shots on a Gunlogi, and no WP. Yeah, yeah, anecdotal... salt... blah, blah.
Neither of the above scenarios produced enough results to chase the HAV away. Even with the incoming buff, it is doubtful that anything will change. Maybe it'll take one less shot to earn WP, undoubtedly a good thing. But the buff still leaves the weapon as a single-shot, close range, slow projectile AV weapon with extremely low damage (for all the downsides).
This "buff" is a misnomer. It is merely a perpetuation of the status quo. It's not really anecdotal in the sense that there is a minimum HP of damage that is required to gain 75WP, meaning that there are actual numbers available to support your claim.
HvLP Spreadsheet Warrior
Why Do Slayers Get All The Credit? :(
-HAND
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Tebu Gan
Dem Durrty Boyz General Tso's Alliance
982
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Posted - 2014.06.02 20:01:00 -
[43] - Quote
Doesn't this thing do extra damage to shield tanks? So one shot and an AV nade could mean dropping gunnlogis in just a few seconds.
That kinda concerns me. While it might be some what hard to hit with at any distance, couple one of these with a forge shot and you can easily 2 shot shield tanks.
I thought the main goal with the blaster changes was to reduce the impact said blaster has on infantry. Dunno, course I'll have to see how it works out, but outright it seems AV is getting a HUGE buff while tanks are taking a hit to AI capabilities. The trade off seems a bit unbalanced, but we will see.
Tanks - Balancing Turrets
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Zirzo Valcyn
Gunners Acadamy
541
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Posted - 2014.06.02 20:31:00 -
[44] - Quote
Jack McReady wrote:I wouldnt get too excited about the buff, atleast when it comes to fighting tanks. the projectile still has low travel speed and trajectory drop coupled with a weapon that has a long reload time addittionally to a 1 sec animation delay after firing it.
it will give infantry a better chance vs dropships which they sorta need..
u can ban the troll out of the forums but u can't ban the forums out of the troll.
forum warrior .189
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Toby Flenderson
research lab
540
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Posted - 2014.06.02 22:58:00 -
[45] - Quote
Atiim wrote:Himiko Kuronaga wrote:And I'm feeling bad for anyone who spec'd tanks.
But this is ass backwards Dust land where tanks can't won't be able to hit infantry and infantry can **** on tanks, so whatever.
Makes no sense, but this game is balanced by tears not logic. And this is what I like to call a "fail post". Unless someone's running a Speed Tanked Matari suit, a Tanker will be able to hit infantry just as easily as before (which was indeed easy). It's a good thing I speced into PLCs and Swarms.
I just went proto GalMando last night. I've tried dual PLCs and it's pretty funny. I've killed tanks that aren't paying attention or getting too cocky. I've also got swarms. Realllly excited to see how this all works out after the hot fix. |
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