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Thread Statistics | Show CCP posts - 66 post(s) |
Magpie Raven
ZionTCD Top Men.
437
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Posted - 2014.06.03 01:26:00 -
[1] - Quote
What would make for interesting ways to search for good salvage? Encounters: Simple and easy looting of recent battles. Easy to find and easy to retrieve. Larger quantity with a lower chance of high quality Random- This includes coming across random bodies and vehicle wrecks that when accessed contain components, scrap, ammunition and usable gear. Wrecks should be random and scattered around. They stay in one place until looted then eventually respawn with new stuff in another location at a later time.
Intentional- Scanners or salvage drones could be used to find larger looting sites with a higher concentration of stuff. Things like the site of a skirmish between two forces which would have many corpses and wrecks to loot. Or larger vehicle wrecks. Sizes could range from relatively small to fairly large sites. The quantity of loot would be higher but there would be more risk because such places tend to draw other would be looters.
Underground: Hard to find and difficult to retrieve. Basically it is stuff forgotten about or overlooked that gets buried. Player must locate the underground anomaly and dig it out using drones or a tool of some kind. The process takes a while during which the player is at risk. However the rewards are better. Either it is damaged beyond repair from being underground or it has been preserved. Could be old weapons, dropsuits, or whole vehicles Small quantity with a higher chance of quality
The actual salvage process Each body or wreck must be hacked by the player. This should take some time depending on the actual size of the wreck. Once hacked, the items would then be moved from the wreck to the players inventory or storage vehicle. It should not be as simple as just hacking it then its yours. Salvage should have to be transported around and be a physical thing. To be taken into orbit when the merc leaves the surface |
Magpie Raven
ZionTCD Top Men.
438
|
Posted - 2014.06.03 01:32:00 -
[2] - Quote
The use of personal drones would be perfect for this type of gameplay. Salvage Drones- A sort of scouting drone. Players would send them out and the drone would search out and mark down possible locations of salvagable materials. It would also let you know if it detects enemies near it. That way the player can either avoid other mercs or actively search them out to team up or try to steal their stuff Since im expecting some sort of hacking to be required in the salvaging process. The Salvage Drone could also be given a command to not just search out sites but actually start the hacking process so that when you arrive all you need to do is pick it up. Combat Drones- Im thinking along the lines of the lone player. He could use them as back up incase of a fight or send them out with the Salvage Drone to try and stall any would be opportunists from stealing his loot |
Magpie Raven
ZionTCD Top Men.
438
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Posted - 2014.06.03 01:54:00 -
[3] - Quote
What kind of player interaction do you think would be interesting? I think a system of first come first serve would be interesting. When a player gets to an area that is currently unoccupied they can put down a beacon letting other players know that the site is claimed and that they are asking for a fight if they enter it. It would include sensors that let the player know when someone crosses into the area.
This could lead to interesting situations where multiple small groups come across a possibly lucrative area. They can either use proxy chat to negotiate terms and share it, or they can shoot each other until only one group is left in order to lay claim to it. When one group succeeds they continue about their salvaging business until someone else challenges them. Even if it does not functionally do anything other than warn others off, it still would be important tool i think in securing an area. Just psychologically it would be interesting.
A benefit is that it would be useful for newer players to avoid being slaughtered when they accidentally cross into another groups perceived territory without knowing why. And it would also function as a warning system letting players know that they are potentially under attack. No one likes going about their salvaging business then suddenly getting shot to pieces with no warning.
Another cool aspect is that this leaves options open for players to fit suits specifically so they can sneak past the sensor without the owner being notified. Then they could wreak havoc by either assassinating the owner of the sensor or simply disabling it letting their buddies into the area unnoticed
Simply put its a warning system. It lets others know that you wish to challenge them for whatever loot they are working on, and lets you know if you are under attack, while also leaving room for sabotage and sneaky tactics. The player can then scan the enemy and assess the situation. Either run to fight another day or fight for whats yours |
Magpie Raven
ZionTCD Top Men.
438
|
Posted - 2014.06.03 02:20:00 -
[4] - Quote
What kind of player interactions do you think would be interesting?
There should be a variety of sites that have the potential to cause massive fights between players. Maybe its a crashed ship or an ancient battlefield.
Small skirmishes are bound to happen but there needs to be the potential for large unscripted battles that start out a small unorganized shootout and becomes a massive organized effort due to everyone calling in reinforcements. |
Magpie Raven
ZionTCD Top Men.
438
|
Posted - 2014.06.03 02:33:00 -
[5] - Quote
How do you think drones should behave? There needs to be a very large diversity in drone types and operating procedures. There needs to be enough drone types of varying intelligence so that the difficulty can be ramped up at lower sec levels without just increasing the number of drones. Out on the field I think some more passive drones should be focused on salvaging and not fighting only attacking if provoked while others are more combat oriented. Attacking if they notice you. Others even are actively searching out mercs to kill. The drones should never retreat. They keep fighting until either you or it is dead.
Swarm tactics should be commonly used by the smallest drone types however simply using a hoard style strength in numbers type method should be avoided I think. This would quickly get boring if that is how you plan to increase the difficulty. Drones should become more dangerous and harder to defeat through not just numbers but also interesting weapon combos, surprise attacks, simple tactics, and an increasing mix of drone types. Save the hoard stuff for Sansha |
Magpie Raven
ZionTCD Top Men.
438
|
Posted - 2014.06.03 02:51:00 -
[6] - Quote
How do you think drones should behave?
Why not include massive Player versus Drone events? Every once in a while say a drone Hive begins to get out of control and an alert is sent out to all nearby mercs telling them their assitance is needed. Instead of players fighting other players. Mercs could all sort of band together to fight the drones. It should be huge on an epic scale. Fighting happening across the whole district. With the difficulty increasing as more and more players join. I would love to see this happen. Just imagine hoards of drones filling the empty spaces of a district just rushing into the firing lines of us mercenaries, ripping them apart with plasma, laser, rail, and projectile tech. While jets do strafing runs and tanks take aim at the monstrous mechanical creatures the Hive Queen has made. Eventually the players would destroy the Queen and the Hive. Say certain drone structures need to be destroyed in order to make the Hive Core vulnerable. No time limits. It takes as long as it takes or until the players cant afford to continue fighting. I think the possibility of defeat would be very cool
These kinds of in game things would do wonders in uniting players together in a pulse pounding battle that everyone will talk about afterwards. There could be similar things done with Sanshas Nation. Except Zombies instead of Drones. The enemies tactics would obviously be very different and the conditions of victory would change. (Slow dumb hard to kill Zombies mixed with more intelligent soldiers would be a very interesting enemy to fight.)
Obviously corporations would get involved and certain people would take charge of the effort. However the most interesting thing would be what happens after the battle. During the fight everyone is working together against a common enemy. Afterwards I think it would be fun to watch as things turn into a total crapshoot as all the various factions and corps turn on each to salvage the battlefield |
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