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XxGhazbaranxX
The New Age Outlaws Proficiency V.
1404
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Posted - 2014.05.28 21:37:00 -
[1] - Quote
Drive me crazy. Seriously hate losing 525k to a cheap unskilled tank.
Plasma Cannon Advocate
Dust 514 Survivor
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
10328
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Posted - 2014.05.28 21:42:00 -
[2] - Quote
XxGhazbaranxX wrote:Drive me crazy. Seriously hate losing 525k to a cheap unskilled tank.
Indeed the new standardisation of modules especially on HAV has brought its own set of problems in that using these modules, namely the static damage buffs on the already powerful rail-gun effectively negates massive amounts of SP investment meaning a toon with 0SP can often effectively engage and beat vastly more SP and ISK invested players with very little effort.
I assume you wuz dropshipping...... imagine having to fight these tools on the ground...... its more often than not that I see a Sica on the kill feed and immediately drop back until someone can tell me where it is, what its doing, and which direction its facing.
"You are weak Ouryon....weakness serves not the Empire. I shall teach you strength."
-Yurius of the Brutor to Ouryon
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Harpyja
Molon Labe. General Tso's Alliance
1783
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Posted - 2014.05.28 21:57:00 -
[3] - Quote
True Adamance wrote:XxGhazbaranxX wrote:Drive me crazy. Seriously hate losing 525k to a cheap unskilled tank. Indeed the new standardisation of modules especially on HAV has brought its own set of problems in that using these modules, namely the static damage buffs on the already powerful rail-gun effectively negates massive amounts of SP investment meaning a toon with 0SP can often effectively engage and beat vastly more SP and ISK invested players with very little effort. I assume you wuz dropshipping...... imagine having to fight these tools on the ground...... its more often than not that I see a Sica on the kill feed and immediately drop back until someone can tell me where it is, what its doing, and which direction its facing. Same, it's ridiculous how it can two shot me (5500 EHP).
But when I see a Gunnlogi with railgun on the feed, I'm just like "well ****" (since I roam with missiles). Most of the time I just pull out my own OP particle cannon to deal with them. It's stupid that rails are incredibly reliable for taking out other vehicles. I enjoy the challenge of non-damage modded missiles, but it makes my blood boil when I have to face a rail tank.
"By His light, and His will"
- The Scriptures, Gheinok the First, 12:32
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Judge Rhadamanthus
Amarr Templar One
2095
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Posted - 2014.05.28 21:58:00 -
[4] - Quote
Many feel that pain Gaz. (sorry for shouting at you the other night)
Everything Dropship youtube channel
my Community Spotlight
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Sir Dukey
SAM-MIK General Tso's Alliance
947
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Posted - 2014.05.28 22:00:00 -
[5] - Quote
XxGhazbaranxX wrote:Drive me crazy. Seriously hate losing 525k to a cheap unskilled tank.
If it makes you feel any better, I use a Proto railgun with 3 complex dmg mods. |
XxGhazbaranxX
The New Age Outlaws Proficiency V.
1404
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Posted - 2014.05.28 22:01:00 -
[6] - Quote
The trouble is that even if you "deal" with them, they simply bring out more because they are that cheap.
Plasma Cannon Advocate
Dust 514 Survivor
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ZDub 303
Escrow Removal and Acquisition Negative-Feedback
2985
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Posted - 2014.05.28 22:02:00 -
[7] - Quote
Standardized modules + TTKs around 3-5 seconds.... yeah what a shocker that milita mods are essentially just as effective... |
Sir Dukey
SAM-MIK General Tso's Alliance
947
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Posted - 2014.05.28 22:03:00 -
[8] - Quote
XxGhazbaranxX wrote:The trouble is that even if you "deal" with them, they simply bring out more because they are that cheap.
yeah, you can bring out 7-8 sicas for the price of one proto turret tank. |
XxGhazbaranxX
The New Age Outlaws Proficiency V.
1404
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Posted - 2014.05.28 22:11:00 -
[9] - Quote
Sir Dukey wrote:XxGhazbaranxX wrote:Drive me crazy. Seriously hate losing 525k to a cheap unskilled tank. If it makes you feel any better, I use a Proto railgun with 3 complex dmg mods.
It doesn't make me feel better because they sica has the same chance to beat you than you do of beating the sica.
It's funny that the game has fallen into the unbalance of n+1.
n+1 gameplay means that to beat a certain suit, vehicle etc. the only viable or worthwhile thing to do is to bring out that same suit, vehicle etc. to beat it. So for example to beat 1 double damage modded sicas the easiest way to do it is to bring 1 double damage modded sicas. If the enemy team brings two, the way to beat them is with two (note that it's only if they are together if not you can beat them separately)
Plasma Cannon Advocate
Dust 514 Survivor
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Gelhad Thremyr
Quebec United
294
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Posted - 2014.05.28 22:20:00 -
[10] - Quote
XxGhazbaranxX wrote:Drive me crazy. Seriously hate losing 525k to a cheap unskilled tank.
try loosing an equal value python dropship cause you hit lamp post !
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Scheneighnay McBob
T.R.I.A.D Ushra'Khan
5109
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Posted - 2014.05.28 23:29:00 -
[11] - Quote
Price efficiency is the name of the game in Dust.
They're doing it right, you're doing it wrong.
BOOP!
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Scheneighnay McBob
T.R.I.A.D Ushra'Khan
5109
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Posted - 2014.05.28 23:30:00 -
[12] - Quote
Gelhad Thremyr wrote:XxGhazbaranxX wrote:Drive me crazy. Seriously hate losing 525k to a cheap unskilled tank. try loosing an equal value python dropship cause you hit lamp post ! How do you manage to hit a lampost? Do you fly an inch off the ground, or have you failed to master the art of vertical takeoff?
BOOP!
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XxGhazbaranxX
The New Age Outlaws Proficiency V.
1404
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Posted - 2014.05.28 23:45:00 -
[13] - Quote
Scheneighnay McBob wrote:Price efficiency is the name of the game in Dust.
They're doing it right, you're doing it wrong.
Not really. Price efficiency would be using a completely outmatched suit or vehicle to kill a vehicle that is way stronger than you. Like using a starter suit to beat a full proto suit. The militia suit is at every disadvantage but if you win you are isk efficient.
Double damage mod sicas hit way above their class hence it's not about isk efficiency it'a about being a try hard scrub that uses any broken mechanic that exists like staying in the redline to to do it ^^
Plasma Cannon Advocate
Dust 514 Survivor
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LT Shanx
OSG Planetary Operations Covert Intervention
110
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Posted - 2014.05.29 00:07:00 -
[14] - Quote
Scheneighnay McBob wrote:Gelhad Thremyr wrote:XxGhazbaranxX wrote:Drive me crazy. Seriously hate losing 525k to a cheap unskilled tank. try loosing an equal value python dropship cause you hit lamp post ! How do you manage to hit a lampost? Do you fly an inch off the ground, or have you failed to master the art of vertical takeoff? Drunk RDV pilots enjoy deploying my derpships on lamp posts. |
RYN0CER0S
Rise Of Old Dudes
462
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Posted - 2014.05.29 00:08:00 -
[15] - Quote
I hate to say it but, I'm going to have to try it tonight. Those Proto FGs get expensive...
PSN: The_Rynoceros
Console Master Race
I'll be at Bravo. Come n' get some.
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Apocalyptic Destroyer
RestlessSpirits
0
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Posted - 2014.05.29 00:17:00 -
[16] - Quote
Tanks are so out of balance I can kill anyones tank with my Militia Sica with a Shield and Armour Hardener, Militia DMG Mod, and an Enhanced 120 Plate
~R1P
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Scheneighnay McBob
T.R.I.A.D Ushra'Khan
5109
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Posted - 2014.05.29 00:19:00 -
[17] - Quote
LT Shanx wrote:Scheneighnay McBob wrote:Gelhad Thremyr wrote:XxGhazbaranxX wrote:Drive me crazy. Seriously hate losing 525k to a cheap unskilled tank. try loosing an equal value python dropship cause you hit lamp post ! How do you manage to hit a lampost? Do you fly an inch off the ground, or have you failed to master the art of vertical takeoff? Drunk RDV pilots enjoy deploying my derpships on lamp posts. ON lamp posts? pretty hard to believe.
And I've given my ships enough love-taps while trying to fly close to a supply depot to know that you need to fly pretty damn fast to deal significant damage to them right now.
BOOP!
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Scheneighnay McBob
T.R.I.A.D Ushra'Khan
5109
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Posted - 2014.05.29 00:21:00 -
[18] - Quote
XxGhazbaranxX wrote:Scheneighnay McBob wrote:Price efficiency is the name of the game in Dust.
They're doing it right, you're doing it wrong. Not really. Price efficiency would be using a completely outmatched suit or vehicle to kill a vehicle that is way stronger than you. Like using a starter suit to beat a full proto suit. The militia suit is at every disadvantage but if you win you are isk efficient. Double damage mod sicas hit way above their class hence it's not about isk efficiency it'a about being a try hard scrub that uses any broken mechanic that exists like staying in the redline to to do it ^^ You're contradicting yourself.
Double damage mod sicas are cheap and can outclass your expensive piece of ****. Getting more bang for less buck is isk efficiency.
BOOP!
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
10335
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Posted - 2014.05.29 00:34:00 -
[19] - Quote
Scheneighnay McBob wrote:XxGhazbaranxX wrote:Scheneighnay McBob wrote:Price efficiency is the name of the game in Dust.
They're doing it right, you're doing it wrong. Not really. Price efficiency would be using a completely outmatched suit or vehicle to kill a vehicle that is way stronger than you. Like using a starter suit to beat a full proto suit. The militia suit is at every disadvantage but if you win you are isk efficient. Double damage mod sicas hit way above their class hence it's not about isk efficiency it'a about being a try hard scrub that uses any broken mechanic that exists like staying in the redline to to do it ^^ You're contradicting yourself. Double damage mod sicas are cheap and can outclass your expensive piece of ****. Getting more bang for less buck is isk efficiency.
The purpose then of anything more than a Sica is defeated.....so then the questions becomes why even bother with anything else?
Thats not good game design.
"You are weak Ouryon....weakness serves not the Empire. I shall teach you strength."
-Yurius of the Brutor to Ouryon
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Iron Wolf Saber
Den of Swords
15234
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Posted - 2014.05.29 00:51:00 -
[20] - Quote
My tri-rep maddy tears into them far too easily....
CPM 0 Secretary
Omni-Soldier, Forum Warrior, Annoying Artist
\\= Advanced Caldari Assault // Unlocked
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
10335
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Posted - 2014.05.29 01:11:00 -
[21] - Quote
Iron Wolf Saber wrote:My tri-rep maddy tears into them far too easily....
That in of itself is a whole bag of poor game designed worms.........
"You are weak Ouryon....weakness serves not the Empire. I shall teach you strength."
-Yurius of the Brutor to Ouryon
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Eko Sol
Strange Playings
393
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Posted - 2014.05.29 01:31:00 -
[22] - Quote
XxGhazbaranxX wrote:Drive me crazy. Seriously hate losing 525k to a cheap unskilled tank.
I just started piloting ADS.
I have to admit that I am quite a bit annoyed with Rail Tanks sitting 150m + back into the red line and sometimes even getting 200+ meters to avoid getting rail sniped themselves.
That being said. I believe it is part of the game. If it's too hard to fly then it is too hard to fly and I have to be on the ground or do something else. Sometimes I just sit up high and forge the tank. If it isn't in the red then 3 out 5 times I can take out the tank on the first attempt to get RE's on it and throw some AV nades before detonating the RE's.
The only ones that bother me are the ones that sit back in the red line.
I've said before. I think that they should allow for any player to be able to go into the redline for 2 to 3 minutes before it suicides you. In addition, all equipment should last for 2 to 3 minutes in their redline as well to include RE's. I'm fed up with some tank that just goes into their redline and then the RE's just disappear instead of detonating. Promise you there would be a **** ton less bad players sniping from the MCC or Redline tanking. At the same time it still protects the other team from too serious of camping. In addition, it should apply to the enemy team as well. Their redline should be a redline for them as well. 2 to 3 minutes before suicide IMO.
Let's just ask ourselves. How bad of a player do you have to be in order to ONLY be successful by sitting in the redline? Occasionally, people may get bored and want to play a bit differently but there are people I consistently see playing like poor players. I can't imagine it can even be fun. Sniping from the red has validity on smaller non red zoned maps like in Dom but there is no excuse for other maps.
PSN is "Ekopalm"
I play D3, Child of Light, and solo games
Also, Proto Trolling until I'm broke...
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Eko Sol
Strange Playings
393
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Posted - 2014.05.29 01:33:00 -
[23] - Quote
True Adamance wrote:Iron Wolf Saber wrote:My tri-rep maddy tears into them far too easily.... That in of itself is a whole bag of poor game designed worms.........
Two RE's on the weak spot of a triple rep maddy and one AV nade and it's down. I love these tanks to be honest because they have no EHP. Just to be safe I throw two AV nades.
Triple rep middy's are overrated.
PSN is "Ekopalm"
I play D3, Child of Light, and solo games
Also, Proto Trolling until I'm broke...
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
10335
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Posted - 2014.05.29 01:37:00 -
[24] - Quote
Eko Sol wrote:True Adamance wrote:Iron Wolf Saber wrote:My tri-rep maddy tears into them far too easily.... That in of itself is a whole bag of poor game designed worms......... Two RE's on the weak spot of a triple rep maddy and one AV nade and it's down. I love these tanks to be honest because they have no EHP. Just to be safe I throw two AV nades. Triple rep middy's are overrated.
Don't I know it. ... tanks dont feel as durable as they used to for some reason.
"You are weak Ouryon....weakness serves not the Empire. I shall teach you strength."
-Yurius of the Brutor to Ouryon
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Jastaddd Death seeker
NegativeKDR
114
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Posted - 2014.05.29 02:20:00 -
[25] - Quote
a Tank to deal with Tank.
That's was what many Ve user were asking...and don't bother, i still use gunny with 3 DMG mod.
Why you ask? 'cause AV isn't cost effective right now. Why risk to lose a 150k suit not only Vs tanks, but event vs a militia Inf when you can call in a GLORIFIED FORGEGUN on a GUNDAM platform and be invulnerable at 90%?
Proud Original Member of the D.A.R.K. L.E.G.I.O.N. Heavy Infantry Division
Using Heavy in PC before was Mainstream.
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Iron Wolf Saber
Den of Swords
15238
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Posted - 2014.05.29 03:14:00 -
[26] - Quote
Eko Sol wrote:True Adamance wrote:Iron Wolf Saber wrote:My tri-rep maddy tears into them far too easily.... That in of itself is a whole bag of poor game designed worms......... Two RE's on the weak spot of a triple rep maddy and one AV nade and it's down. I love these tanks to be honest because they have no EHP. Just to be safe I throw two AV nades. Triple rep maddy's are overrated.
Right; I just used it as infantry suppression. Didn't expect to take on 6 tanks and 2 dropships. An RE scout would have ended me easily or coordinated AV attempts.
CPM 0 Secretary
Omni-Soldier, Forum Warrior, Annoying Artist
\\= Advanced Caldari Assault // Unlocked
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Joseph Ridgeson
WarRavens Final Resolution.
1928
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Posted - 2014.05.29 03:28:00 -
[27] - Quote
XxGhazbaranxX wrote:Drive me crazy. Seriously hate losing 525k to a cheap unskilled tank. For me, one of the few people that runs Hardener-Plate Repairer anymore (due to to ability to get the highest EHP possible), it is aggravating how powerful damage mods are.
Shield Hardener: 60 -> 40%, 33.33% nerf. Armor Hardener: 40 -> 25%, 37.5% nerf. Damage modifiers were not changed, meaning the balance between glass cannons and defense oriented vehicles was hit significantly.
Of course, the Sica is quite overpowered. 2 highs, 2 lows, far far better CPU than the Soma with only slightly less PG. The Militia Tanks probably should be 1-2 or 2-1 rather than both being 2-2. Going that way will emphasis how each tank is meant to be used for defensive purposes. I think the fact that people armor tank Sicas, with damage mods, to extreme effectiveness is evidence that something needs to change.
"This is B.S! This is B.S! I paid money! Cash money, dollars money, cash money!"
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Shinobi MumyoSakanagare ZaShigurui
The Honor of the Fallen Biomassed.
805
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Posted - 2014.05.29 03:41:00 -
[28] - Quote
Joseph Ridgeson wrote:XxGhazbaranxX wrote:Drive me crazy. Seriously hate losing 525k to a cheap unskilled tank. For me, one of the few people that runs Hardener-Plate Repairer anymore (due to to ability to get the highest EHP possible), it is aggravating how powerful damage mods are. Shield Hardener: 60 -> 40%, 33.33% nerf. Armor Hardener: 40 -> 25%, 37.5% nerf. Damage modifiers were not changed, meaning the balance between glass cannons and defense oriented vehicles was hit significantly. Of course, the Sica is quite overpowered. 2 highs, 2 lows, far far better CPU than the Soma with only slightly less PG. The Militia Tanks probably should be 1-2 or 2-1 rather than both being 2-2. Going that way will emphasis how each tank is meant to be used for defensive purposes. I think the fact that people armor tank Sicas, with damage mods, to extreme effectiveness is evidence that something needs to change. While this discussion is great and many of you have made these same points on other threads , CCP will do nothing and that's the bigger issue .
Hotfix Alpha is fine and dandy but it doesn't address many issues that cause this game to become stale and stagnant fast .
If only they would look into some of the issues mentioned here .
On top of getting caught on invisible items , all the lag lately , rubber banding , magnetic bullets , uninformative mini-map and tacnet ( It would be nice to see the enemies signatures and not just my team mates ) .. poor battlefield design , incorrect stats on suits still after months of bringing it up and other issues .
It would be nice to have a skill point refund or just infantry ... it would help to keep the game entertaining .
These events are tired and lame when your playing a broken game .
Stop Tact Striking and come and get this Null Cannon with your GUNS you scrubs .
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Gelhad Thremyr
Quebec United
295
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Posted - 2014.05.29 03:41:00 -
[29] - Quote
Scheneighnay McBob wrote:Gelhad Thremyr wrote:XxGhazbaranxX wrote:Drive me crazy. Seriously hate losing 525k to a cheap unskilled tank. try loosing an equal value python dropship cause you hit lamp post ! How do you manage to hit a lampost? Do you fly an inch off the ground, or have you failed to master the art of vertical takeoff?
Sometime its lag, sometimes its simple mishap while firing and evading, the thing is if your armor based, you get 100 dmg to brush of with incubus and pyton explodes even if it has 1500 armor, go figure the maths... |
XxGhazbaranxX
The New Age Outlaws Proficiency V.
1406
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Posted - 2014.05.29 03:46:00 -
[30] - Quote
Iron Wolf Saber wrote:My tri-rep maddy tears into them far too easily....
triple repped madies gets 2 shot by sicas... no offense but i don't think we are playing the same game
Ohh and BTW, I can double complex rep a sica and not die to your maddy and still fit 2 damage mods
Plasma Cannon Advocate
Dust 514 Survivor
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Harpyja
Molon Labe. General Tso's Alliance
1783
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Posted - 2014.05.29 04:04:00 -
[31] - Quote
Iron Wolf Saber wrote:My tri-rep maddy tears into them far too easily.... And my double damage amp Sica on my alt with 0 SP into vehicles will pop you open in three shots, just like any other tank out there.
MLT Rail + damage amp = particle cannon
Particle cannon + damage amp = 2-3 shot kills
I can shoot you three times before you can drop my 2600 shield and 2900 armor.
"By His light, and His will"
- The Scriptures, Gheinok the First, 12:32
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Harpyja
Molon Labe. General Tso's Alliance
1783
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Posted - 2014.05.29 04:09:00 -
[32] - Quote
Iron Wolf Saber wrote:Eko Sol wrote:True Adamance wrote:Iron Wolf Saber wrote:My tri-rep maddy tears into them far too easily.... That in of itself is a whole bag of poor game designed worms......... Two RE's on the weak spot of a triple rep maddy and one AV nade and it's down. I love these tanks to be honest because they have no EHP. Just to be safe I throw two AV nades. Triple rep maddy's are overrated. Right; I just used it as infantry suppression. Didn't expect to take on 6 tanks and 2 dropships. An RE scout would have ended me easily or coordinated AV attempts. That's the blaster turret that's overpowered. Especially the ion cannon, it can slaughter infantry and be a challenge to vehicles that threaten it.
"By His light, and His will"
- The Scriptures, Gheinok the First, 12:32
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Iron Wolf Saber
Den of Swords
15240
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Posted - 2014.05.29 04:17:00 -
[33] - Quote
Harpyja wrote:Iron Wolf Saber wrote:My tri-rep maddy tears into them far too easily.... And my double damage amp Sica on my alt with 0 SP into vehicles will pop you open in three shots, just like any other tank out there. MLT Rail + damage amp = particle cannon Particle cannon + damage amp = 2-3 shot kills I can shoot you three times before you can drop my 2600 shield and 2900 armor.
Problem is most folks are not fitting the sica exactly that way and the other thing is most people are not used to knife fighting with large rails. Worst thing a rail tank can go through is having their gun facing forward while I am behind them.
CPM 0 Secretary
Omni-Soldier, Forum Warrior, Annoying Artist
\\= Advanced Caldari Assault // Unlocked
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XxGhazbaranxX
The New Age Outlaws Proficiency V.
1406
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Posted - 2014.05.29 04:19:00 -
[34] - Quote
Iron Wolf Saber wrote:Harpyja wrote:Iron Wolf Saber wrote:My tri-rep maddy tears into them far too easily.... And my double damage amp Sica on my alt with 0 SP into vehicles will pop you open in three shots, just like any other tank out there. MLT Rail + damage amp = particle cannon Particle cannon + damage amp = 2-3 shot kills I can shoot you three times before you can drop my 2600 shield and 2900 armor. Problem is most folks are not fitting the sica exactly that way and the other thing is most people are not used to knife fighting with large rails. Worst thing a rail tank can go through is having their gun facing forward while I am behind them.
That is situational, the truth is, it's not what happens the majority of the times.
Plasma Cannon Advocate
Dust 514 Survivor
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Iron Wolf Saber
Den of Swords
15240
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Posted - 2014.05.29 04:27:00 -
[35] - Quote
XxGhazbaranxX wrote:Iron Wolf Saber wrote:Harpyja wrote:Iron Wolf Saber wrote:My tri-rep maddy tears into them far too easily.... And my double damage amp Sica on my alt with 0 SP into vehicles will pop you open in three shots, just like any other tank out there. MLT Rail + damage amp = particle cannon Particle cannon + damage amp = 2-3 shot kills I can shoot you three times before you can drop my 2600 shield and 2900 armor. Problem is most folks are not fitting the sica exactly that way and the other thing is most people are not used to knife fighting with large rails. Worst thing a rail tank can go through is having their gun facing forward while I am behind them. That is situational, the truth is, it's not what happens the majority of the times.
Right right, its not every day I pull out a tank either. Mostly situational.
CPM 0 Secretary
Omni-Soldier, Forum Warrior, Annoying Artist
\\= Advanced Caldari Assault // Unlocked
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XxGhazbaranxX
The New Age Outlaws Proficiency V.
1408
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Posted - 2014.05.29 08:17:00 -
[36] - Quote
Iron Wolf Saber wrote:XxGhazbaranxX wrote:Iron Wolf Saber wrote:Harpyja wrote:Iron Wolf Saber wrote:My tri-rep maddy tears into them far too easily.... And my double damage amp Sica on my alt with 0 SP into vehicles will pop you open in three shots, just like any other tank out there. MLT Rail + damage amp = particle cannon Particle cannon + damage amp = 2-3 shot kills I can shoot you three times before you can drop my 2600 shield and 2900 armor. Problem is most folks are not fitting the sica exactly that way and the other thing is most people are not used to knife fighting with large rails. Worst thing a rail tank can go through is having their gun facing forward while I am behind them. That is situational, the truth is, it's not what happens the majority of the times. Right right, its not every day I pull out a tank either. Mostly situational.
"I am glad to see you are in touch with current meta. It would be a shame if, as CPM, your knowledge of the state of DUST 514 was somehow lacking... "
Plasma Cannon Advocate
Dust 514 Survivor
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Miokai Zahou
The Southern Legion Final Resolution.
276
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Posted - 2014.05.29 08:28:00 -
[37] - Quote
I abuse the **** out sica double modded rail tanks when I see the enemy team bringing out tanks and dropships and kill them all night long and I'm not sorry at all.
My advice don't bring them out.
Noob isn't really a status, it's the online equivalent of a 5-year old calling you a poopy fart head.
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THUNDERGROOVE
The Last of DusT.
870
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Posted - 2014.05.29 09:13:00 -
[38] - Quote
I seriously hate loosing my 50-250ISK dropsuits to some scrub(s) hiding in a tank/dropship acting like their entitled just because theirs is bigger.
If you're using broken stacked armor repairers, I have no sympathy if you're using broken large blasters, I have no sympathy if you use broken afterburners, I have no sympathy if you use broken stacked Python gunning skills,I have no sympathy
Feel free to check out my website for some lulz :D | TDBS
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shaman oga
Nexus Balusa Horizon
2203
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Posted - 2014.05.29 09:54:00 -
[39] - Quote
The problem are damage mods, nothing more to say about this.
PSN: ogamega
I'm here to bla bla bla...
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Yoma Carrim
Last VenDetta. Dark Taboo
559
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Posted - 2014.05.29 10:27:00 -
[40] - Quote
THUNDERGROOVE wrote:I seriously hate loosing my 50-250ISK dropsuits to some scrub(s) hiding in a tank/dropship acting like their entitled just because theirs is bigger.
If you're using broken stacked armor repairers, I have no sympathy if you're using broken large blasters, I have no sympathy if you use broken afterburners, I have no sympathy if you use broken stacked Python gunning skills,I have no sympathy And if I'm using triple stacked heavy Shield extenders?
Oh Heck
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m twiggz
Pradox One Proficiency V.
684
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Posted - 2014.05.29 11:39:00 -
[41] - Quote
XxGhazbaranxX wrote:Drive me crazy. Seriously hate losing 525k to a cheap unskilled tank. I won't lie, I do this very often. If AV other than forge guns was viable I wouldn't. Not to mention a 2x DMG mod Sica cost 1/4th of my proto suit, its much more cost efficient.
Try taking out a triple rep maddy, or any decent tank fit, with swarms or AV grenades. Its not gonna happen unless theres at least 3 of you firing at nearly the same exact time. Not to mention those 3 suits cost more than your tank and you can easily blast them away. While it takes 3 of them the same amount of ISK (or more) and far more risk due to giving up their LW for swarms.
I will continue to use this tactic to get rid of the ridiculous amount of vehicle spam that still takes place. I'll let tanks roam around for a while, if they leave me alone, I'll leave them alone. |
Atiim
Heaven's Lost Property
8941
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Posted - 2014.05.29 13:26:00 -
[42] - Quote
XxGhazbaranxX wrote:Drive me crazy. Seriously hate losing 525k to a cheap unskilled tank. And I hate loosing PRO suits to MLT/STD gear, but do you see me complaining?
Perhaps you should stop expecting your SP to carry you.
HvLP Spreadsheet Warrior
Why Do Slayers Get All The Credit? :(
-HAND
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Harpyja
Molon Labe. General Tso's Alliance
1784
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Posted - 2014.05.29 13:54:00 -
[43] - Quote
Atiim wrote:XxGhazbaranxX wrote:Drive me crazy. Seriously hate losing 525k to a cheap unskilled tank. And I hate loosing PRO suits to MLT/STD gear, but do you see me complaining? Perhaps you should stop expecting your SP to carry you. You can't compare dropsuits to vehicles anymore.
Vehicles lost almost all of their passive skill bonuses while dropsuits retained all of them. SP investment does make a difference for dropsuits, but not so much with vehicles.
A proto suit can at least double, if not triple, its EHP from a militia suit. Proto suit players are very hard to kill because usually their stacked EHP allows them to react and kill their aggressor after they've been fired upon.
It's common that a militia suit can sneak up on a proto suit and lose. It's very uncommon that a Sica can sneak up on proto-fit tank and lose.
"By His light, and His will"
- The Scriptures, Gheinok the First, 12:32
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Pvt Numnutz
Watchdoge Explosives
1312
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Posted - 2014.05.29 16:01:00 -
[44] - Quote
True Adamance wrote:XxGhazbaranxX wrote:Drive me crazy. Seriously hate losing 525k to a cheap unskilled tank. Indeed the new standardisation of modules especially on HAV has brought its own set of problems in that using these modules, namely the static damage buffs on the already powerful rail-gun effectively negates massive amounts of SP investment meaning a toon with 0SP can often effectively engage and beat vastly more SP and ISK invested players with very little effort. I assume you wuz dropshipping...... imagine having to fight these tools on the ground...... its more often than not that I see a Sica on the kill feed and immediately drop back until someone can tell me where it is, what its doing, and which direction its facing. Yeah I skilled into tanks to play around with the large missile turret which are insanely fun but have significant drawbacks, especially against infantry and shilded vehicles. I have basically stopped using them at this point unless I feel like it. I mostly just use my sica for a few reasons,
1.) Cost effectiveness My missile gunnlogi has a good tank, AT missiles and two rail guns that runs me about 350k isk. My sica has two milita damage mods and runs me 68k. This is basically the primary reason and ties into the others.
2.) Survivability My gunni can take much more of a pounding from av but if I come across a rail shield tank its a goner. My sica has no tank, all it has is two DMG mods and can survive most av by simply breaking LOS and running. If I had to loose either I'd rather loose 68k.
3.) AT effectiveness My missile tank can destroy triple repped maddies if I land my full volley but if its anything shielded short of a sica (and even then...) I'm severely outmatched. Rail guns don't really care what type of tank it is, it will shred armor and shields alike with two DMG mods even at a milita level. Any vehicle that is called down can be destroyed with ease.
4.) AI effectiveness With a missile tanks reload and DMG you really need gunners to fight against infantry. You have to hit with multiple missiles to kill medium suits and it has to be direct, lots of ammo wasted and challenging to do. While it is also equally important to have ammo in your clip for a rail, most targets can be dispatched even with half a clip. The reload time is much shorter so the only thing you have to worry about is turret tracking which really isn't that bad either. I find it rathet easy to kill infantry with my sica, its deadly accurate with massive damage, only a stacked armor heavy will survive one shot.
Large rails are laughably easy to use and extremely effective, even at a milita level. There are really only two draw backs, overheat, and let's face it if you overheat your doing it wrong Tracking speed, thank god the turret tracks slowly, this is pretty much the only reason I have been able to win against a shielded rail tank in my missile tank. The tracking speed is the only major drawback to fielding a rail tank. You have to make sure you are positioned the right way. When you look at the other turrets, that's not so bad. You can also aid this with skills.
Its annoying that the greatest threat to any vehicle is a 68k milita tank with two milita DMG mods. Sadder still that it can field a prototype cannon and have a decent tank while remaining more isk efficient than a std.
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Izlare Lenix
Last VenDetta. Dark Taboo
619
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Posted - 2014.05.29 16:21:00 -
[45] - Quote
Lol. Tankers crying about other tanks.
AV has been nerfed so hard it is just easier to use a tank for AV especially with the increase of tipple rep maddies.
If a Titan's doomsday weapon killed a tank, tankers would cry on the forums that it should take at least two doomsdays to kill them because they're using a tank and tanks are supposed to be hard to kill.
Apparently tankers won't be happy until nothing kills them and they can just slaughter infantry in peace.
Gun control is not about guns...it's about control.
The only way to ensure freedom is by having the means to defend it.
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negative49er
Tronhadar Free Guard Minmatar Republic
571
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Posted - 2014.05.29 16:53:00 -
[46] - Quote
I only do this if a blaster tank is ruining my ambush game
Dedicated Shotgun Scout and professional backstabber
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ResistanceGTA
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
1258
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Posted - 2014.05.29 17:05:00 -
[47] - Quote
Pvt Numnutz wrote:True Adamance wrote:XxGhazbaranxX wrote:Drive me crazy. Seriously hate losing 525k to a cheap unskilled tank. Indeed the new standardisation of modules especially on HAV has brought its own set of problems in that using these modules, namely the static damage buffs on the already powerful rail-gun effectively negates massive amounts of SP investment meaning a toon with 0SP can often effectively engage and beat vastly more SP and ISK invested players with very little effort. I assume you wuz dropshipping...... imagine having to fight these tools on the ground...... its more often than not that I see a Sica on the kill feed and immediately drop back until someone can tell me where it is, what its doing, and which direction its facing. Yeah I skilled into tanks to play around with the large missile turret which are insanely fun but have significant drawbacks, especially against infantry and shilded vehicles. I have basically stopped using them at this point unless I feel like it. I mostly just use my sica for a few reasons, 1.) Cost effectiveness My missile gunnlogi has a good tank, AT missiles and two rail guns that runs me about 350k isk. My sica has two milita damage mods and runs me 68k. This is basically the primary reason and ties into the others. 2.) Survivability My gunni can take much more of a pounding from av but if I come across a rail shield tank its a goner. My sica has no tank, all it has is two DMG mods and can survive most av by simply breaking LOS and running. If I had to loose either I'd rather loose 68k. 3.) AT effectiveness My missile tank can destroy triple repped maddies if I land my full volley but if its anything shielded short of a sica (and even then...) I'm severely outmatched. Rail guns don't really care what type of tank it is, it will shred armor and shields alike with two DMG mods even at a milita level. Any vehicle that is called down can be destroyed with ease. 4.) AI effectiveness With a missile tanks reload and DMG you really need gunners to fight against infantry. You have to hit with multiple missiles to kill medium suits and it has to be direct, lots of ammo wasted and challenging to do. While it is also equally important to have ammo in your clip for a rail, most targets can be dispatched even with half a clip. The reload time is much shorter so the only thing you have to worry about is turret tracking which really isn't that bad either. I find it rathet easy to kill infantry with my sica, its deadly accurate with massive damage, only a stacked armor heavy will survive one shot. Large rails are laughably easy to use and extremely effective, even at a milita level. There are really only two draw backs, overheat, and let's face it if you overheat your doing it wrong Tracking speed, thank god the turret tracks slowly, this is pretty much the only reason I have been able to win against a shielded rail tank in my missile tank. The tracking speed is the only major drawback to fielding a rail tank. You have to make sure you are positioned the right way. When you look at the other turrets, that's not so bad. You can also aid this with skills. Its annoying that the greatest threat to any vehicle is a 68k milita tank with two milita DMG mods. Sadder still that it can field a prototype cannon and have a decent tank while remaining more isk efficient than a std.
I still say that Missiles should work like a Shotgun, can fire once you have one reloaded, not the whole volley.
As to only overheating if you're doing it wrong, am I the only one that will have a shot or two glitch on occasion and overheat even though I had no intention of firing, or the rounds don't fire when I want them to, but do afterwards?
Note, as an ADS enthusiast, I agree with most sentiments in this thread.
I think I'm over Dust now...
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CRNWLLC
Screwy Rabbit ULC
296
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Posted - 2014.05.29 17:09:00 -
[48] - Quote
Iron Wolf Saber wrote:My tri-rep maddy tears into them far too easily.... No it doesn't. The only thing that can reliably and easily take out a 3x Maddy is a missile/rail tank. A couple proto swarms + a decent FGer with AV 'nades, or some well placed proximity explosives also make short work of 3x setups. |
CRNWLLC
Screwy Rabbit ULC
296
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Posted - 2014.05.29 17:11:00 -
[49] - Quote
Iron Wolf Saber wrote:Eko Sol wrote:True Adamance wrote:Iron Wolf Saber wrote:My tri-rep maddy tears into them far too easily.... That in of itself is a whole bag of poor game designed worms......... Two RE's on the weak spot of a triple rep maddy and one AV nade and it's down. I love these tanks to be honest because they have no EHP. Just to be safe I throw two AV nades. Triple rep maddy's are overrated. Right; I just used it as infantry suppression. Didn't expect to take on 6 tanks and 2 dropships. An RE scout would have ended me easily or coordinated AV attempts. Yeah, but this thread isn't about infantry suppression. It's about vehicle (mostly tank) weapon efficacies versus other vehicle weapons. |
Pvt Numnutz
Watchdoge Explosives
1312
|
Posted - 2014.05.29 17:13:00 -
[50] - Quote
ResistanceGTA wrote:
I still say that Missiles should work like a Shotgun, can fire once you have one reloaded, not the whole volley.
As to only overheating if you're doing it wrong, am I the only one that will have a shot or two glitch on occasion and overheat even though I had no intention of firing, or the rounds don't fire when I want them to, but do afterwards?
Note, as an ADS enthusiast, I agree with most sentiments in this thread.
I agree, that's defiantly how missiles should work.
I have noticed a few glitches with my friends though I have remained relatively unaffected. Unintentional misfires aside, if the gun is working properly and your not fighting more than one tank, if you overheat you did something wrong. |
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CRNWLLC
Screwy Rabbit ULC
296
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Posted - 2014.05.29 17:16:00 -
[51] - Quote
True Adamance wrote:I assume you wuz dropshipping...... imagine having to fight these tools on the ground...... its more often than not that I see a Sica on the kill feed and immediately drop back until someone can tell me where it is, what its doing, and which direction its facing. Ever tried finding a quiet spot and pulling up the map? Half the time I'm in a tank, I've got the map up, searching for other tanks. To roll up behind and pop with my Sica+Militia Rail Gun. |
Scheneighnay McBob
T.R.I.A.D Ushra'Khan
5116
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Posted - 2014.05.29 18:07:00 -
[52] - Quote
True Adamance wrote:Scheneighnay McBob wrote:XxGhazbaranxX wrote:Scheneighnay McBob wrote:Price efficiency is the name of the game in Dust.
They're doing it right, you're doing it wrong. Not really. Price efficiency would be using a completely outmatched suit or vehicle to kill a vehicle that is way stronger than you. Like using a starter suit to beat a full proto suit. The militia suit is at every disadvantage but if you win you are isk efficient. Double damage mod sicas hit way above their class hence it's not about isk efficiency it'a about being a try hard scrub that uses any broken mechanic that exists like staying in the redline to to do it ^^ You're contradicting yourself. Double damage mod sicas are cheap and can outclass your expensive piece of ****. Getting more bang for less buck is isk efficiency. The purpose then of anything more than a Sica is defeated.....so then the questions becomes why even bother with anything else? Thats not good game design. If someone has made a cheaper fit that performs better than yours, that both means your HAV is badly fit (with a high price tag) AND that you don't have enough combat know-how to make up for it.
For example, I have a fit that has a charge sniper rifle, on a scout ak.0 The price in itself is sure as hell no guarantee that I'll beat a standard HMG heavy- especially if I try fighting it in CQC.
BOOP!
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Scheneighnay McBob
T.R.I.A.D Ushra'Khan
5116
|
Posted - 2014.05.29 18:14:00 -
[53] - Quote
Pvt Numnutz wrote:True Adamance wrote:XxGhazbaranxX wrote:Drive me crazy. Seriously hate losing 525k to a cheap unskilled tank. Indeed the new standardisation of modules especially on HAV has brought its own set of problems in that using these modules, namely the static damage buffs on the already powerful rail-gun effectively negates massive amounts of SP investment meaning a toon with 0SP can often effectively engage and beat vastly more SP and ISK invested players with very little effort. I assume you wuz dropshipping...... imagine having to fight these tools on the ground...... its more often than not that I see a Sica on the kill feed and immediately drop back until someone can tell me where it is, what its doing, and which direction its facing. Yeah I skilled into tanks to play around with the large missile turret which are insanely fun but have significant drawbacks, especially against infantry and shilded vehicles. I have basically stopped using them at this point unless I feel like it. I mostly just use my sica for a few reasons, 1.) Cost effectiveness My missile gunnlogi has a good tank, AT missiles and two rail guns that runs me about 350k isk. My sica has two milita damage mods and runs me 68k. This is basically the primary reason and ties into the others. 2.) Survivability My gunni can take much more of a pounding from av but if I come across a rail shield tank its a goner. My sica has no tank, all it has is two DMG mods and can survive most av by simply breaking LOS and running. If I had to loose either I'd rather loose 68k. 3.) AT effectiveness My missile tank can destroy triple repped maddies if I land my full volley but if its anything shielded short of a sica (and even then...) I'm severely outmatched. Rail guns don't really care what type of tank it is, it will shred armor and shields alike with two DMG mods even at a milita level. Any vehicle that is called down can be destroyed with ease. 4.) AI effectiveness With a missile tanks reload and DMG you really need gunners to fight against infantry. You have to hit with multiple missiles to kill medium suits and it has to be direct, lots of ammo wasted and challenging to do. While it is also equally important to have ammo in your clip for a rail, most targets can be dispatched even with half a clip. The reload time is much shorter so the only thing you have to worry about is turret tracking which really isn't that bad either. I find it rathet easy to kill infantry with my sica, its deadly accurate with massive damage, only a stacked armor heavy will survive one shot. Large rails are laughably easy to use and extremely effective, even at a milita level. There are really only two draw backs, overheat, and let's face it if you overheat your doing it wrong Tracking speed, thank god the turret tracks slowly, this is pretty much the only reason I have been able to win against a shielded rail tank in my missile tank. The tracking speed is the only major drawback to fielding a rail tank. You have to make sure you are positioned the right way. When you look at the other turrets, that's not so bad. You can also aid this with skills. Its annoying that the greatest threat to any vehicle is a 68k milita tank with two milita DMG mods. Sadder still that it can field a prototype cannon and have a decent tank while remaining more isk efficient than a std. 1. Your 2 railguns won't do **** if nobody's on them 2. Explain to me why you can't ALSO break LOS and run with your missile HAV? The extra tank is just insurance. 3. I also have missile tanks- if you play it right and fit them right, they annihilate everything. Essentially hit-and-run fighters 4. I've easily killed infantry with STANDARD missiles. IMO they're much better and easier AI than railguns are.
What I'm wondering is how all HAVs that are more expensive than sicas magically lose the ability to do whatever sicas can; according to what you're saying.
BOOP!
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
10354
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Posted - 2014.05.29 21:58:00 -
[54] - Quote
Scheneighnay McBob wrote:Pvt Numnutz wrote:True Adamance wrote:XxGhazbaranxX wrote:Drive me crazy. Seriously hate losing 525k to a cheap unskilled tank. Indeed the new standardisation of modules especially on HAV has brought its own set of problems in that using these modules, namely the static damage buffs on the already powerful rail-gun effectively negates massive amounts of SP investment meaning a toon with 0SP can often effectively engage and beat vastly more SP and ISK invested players with very little effort. I assume you wuz dropshipping...... imagine having to fight these tools on the ground...... its more often than not that I see a Sica on the kill feed and immediately drop back until someone can tell me where it is, what its doing, and which direction its facing. Yeah I skilled into tanks to play around with the large missile turret which are insanely fun but have significant drawbacks, especially against infantry and shilded vehicles. I have basically stopped using them at this point unless I feel like it. I mostly just use my sica for a few reasons, 1.) Cost effectiveness My missile gunnlogi has a good tank, AT missiles and two rail guns that runs me about 350k isk. My sica has two milita damage mods and runs me 68k. This is basically the primary reason and ties into the others. 2.) Survivability My gunni can take much more of a pounding from av but if I come across a rail shield tank its a goner. My sica has no tank, all it has is two DMG mods and can survive most av by simply breaking LOS and running. If I had to loose either I'd rather loose 68k. 3.) AT effectiveness My missile tank can destroy triple repped maddies if I land my full volley but if its anything shielded short of a sica (and even then...) I'm severely outmatched. Rail guns don't really care what type of tank it is, it will shred armor and shields alike with two DMG mods even at a milita level. Any vehicle that is called down can be destroyed with ease. 4.) AI effectiveness With a missile tanks reload and DMG you really need gunners to fight against infantry. You have to hit with multiple missiles to kill medium suits and it has to be direct, lots of ammo wasted and challenging to do. While it is also equally important to have ammo in your clip for a rail, most targets can be dispatched even with half a clip. The reload time is much shorter so the only thing you have to worry about is turret tracking which really isn't that bad either. I find it rathet easy to kill infantry with my sica, its deadly accurate with massive damage, only a stacked armor heavy will survive one shot. Large rails are laughably easy to use and extremely effective, even at a milita level. There are really only two draw backs, overheat, and let's face it if you overheat your doing it wrong Tracking speed, thank god the turret tracks slowly, this is pretty much the only reason I have been able to win against a shielded rail tank in my missile tank. The tracking speed is the only major drawback to fielding a rail tank. You have to make sure you are positioned the right way. When you look at the other turrets, that's not so bad. You can also aid this with skills. Its annoying that the greatest threat to any vehicle is a 68k milita tank with two milita DMG mods. Sadder still that it can field a prototype cannon and have a decent tank while remaining more isk efficient than a std. 1. Your 2 railguns won't do **** if nobody's on them 2. Explain to me why you can't ALSO break LOS and run with your missile HAV? The extra tank is just insurance. 3. I also have missile tanks- if you play it right and fit them right, they annihilate everything. Essentially hit-and-run fighters 4. I've easily killed infantry with STANDARD missiles. IMO they're much better and easier AI than railguns are. What I'm wondering is how all HAVs that are more expensive than sicas magically lose the ability to do whatever sicas can; according to what you're saying.
They don't but when the Sica fulfils a role of providing significant effectiveness against enemy tank units, costs about 1/4th the ISK, and the only difference between the two tank tiers is a slight increase efficiency....... the Sica wins every time for cost effectiveness.
I have said what I have from experience.
You can run MLT Tanks with little issue and dominate much better equipped and SP skilled tanks with little trouble using a Damage Tanked Vehicles (yeah I coined it, you protect your HP with Damage output being off the charts)...... so why risk 500k ISK when all you need is 100K to essentially get the same or similar performance?
"You are weak Ouryon....weakness serves not the Empire. I shall teach you strength."
-Yurius of the Brutor to Ouryon
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