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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
castba
Penguin's March
439
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Posted - 2014.05.24 01:12:00 -
[1] - Quote
Can we please have the volume of the nanohive sound effect reduced? They currently drown out everything, especially if there are two or more near each other. |
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CCP Rattati
C C P C C P Alliance
1598
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Posted - 2014.05.24 03:24:00 -
[2] - Quote
castba wrote:Can we please have the volume of the nanohive sound effect reduced? They currently drown out everything, especially if there are two or more near each other.
I already have a request out our audio guys about
1) increasing the volume of vehicles 2) increasing the volume of the decloak sound
feel free to add to my list
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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Banjo Robertson
Bullet Cluster Lokun Listamenn
248
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Posted - 2014.05.24 03:48:00 -
[3] - Quote
CCP Rattati wrote:castba wrote:Can we please have the volume of the nanohive sound effect reduced? They currently drown out everything, especially if there are two or more near each other. I already have a request out our audio guys about 1) increasing the volume of vehicles 2) increasing the volume of the decloak sound feel free to add to my list what does it take to get you to respond to threads? seriously, the ones you choose to address seem so random sometimes. |
THUNDERGROOVE
The Last of DusT. General Tso's Alliance
815
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Posted - 2014.05.24 03:48:00 -
[4] - Quote
CCP Rattati wrote: I already have a request out our audio guys about
1) increasing the volume of vehicles 2) increasing the volume of the decloak sound
feel free to add to my list
This is wonderful especially the vehicle sounds. I play with my game on 10 SFX and 100 voice chat just so I can hear people. I used to gun in a good friends of mine's tanks and holy crap those things are loud and in the gunner seat you can't go third person to drown out the noise as if you're the pilot.
EDIT: DERP misread as decrease. For the love of god don't increase the volume of your own tank for the pilot and gunners.
TDBS
Fight heavy spam with plasma cannons!
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Harpyja
Molon Labe. General Tso's Alliance
1756
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Posted - 2014.05.24 04:03:00 -
[5] - Quote
CCP Rattati wrote:castba wrote:Can we please have the volume of the nanohive sound effect reduced? They currently drown out everything, especially if there are two or more near each other. I already have a request out our audio guys about 1) increasing the volume of vehicles 2) increasing the volume of the decloak sound feel free to add to my list I honestly believe vehicles are loud enough. I can definitely hear blue vehicles before they even appear on my TacNet.
Though the decloak sound I don't think I've ever heard. It could also be due to the fact that there's gunfire that goes with it right after they had decloaked, which completely drowns out the sound.
I'm looking forward to the delay after decloaking, though I think one second is not enough. The delay should be meaningful, just like it is in EVE.
I'd like to suggest that the cloak should get its CPU costs reduced dramatically so that every suit can fit one, but has something of a 5 second delay for any action other than movement. Then you can add a Scout's role or skill bonus that grants up to a total of 50% reduction to the delay.
Then the cloak is much more meaningful like it is in EVE. Everyone can use the cloak, but the delay will make it rather tough to use for non-specialized suits.
"By His light, and His will"
- The Scriptures, Gheinok the First, 12:32
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Velociraptor antirrhopus
Kang Lo Directorate Gallente Federation
98
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Posted - 2014.05.24 04:06:00 -
[6] - Quote
CCP Rattati wrote:castba wrote:Can we please have the volume of the nanohive sound effect reduced? They currently drown out everything, especially if there are two or more near each other. I already have a request out our audio guys about 1) increasing the volume of vehicles 2) increasing the volume of the decloak sound feel free to add to my list
You'll likely never fix the infinite rifle firing glitch where the "pew pew pew" doesn't stop happening even after the clone dies.
GûéGûäGûà /Gûî /Gûî /Gûî Gûî GûêGûêGûàGûâGûé
IGûêGûêGûêGûêGûêGûêGûêGûêGûêGûêGûêGûêGûêGûêGûêGûêGûêGûêGûê]
GùÑGèÖGû¦GèÖGû¦GèÖGû¦GèÖGû¦GèÖGû¦GèÖGû¦GèÖGùñn++
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castba
Penguin's March
442
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Posted - 2014.05.24 07:54:00 -
[7] - Quote
CCP Rattati wrote:castba wrote:Can we please have the volume of the nanohive sound effect reduced? They currently drown out everything, especially if there are two or more near each other. I already have a request out our audio guys about 1) increasing the volume of vehicles 2) increasing the volume of the decloak sound feel free to add to my list Actually I find them plenty loud enough. It is the obscenely loud nanohives that I and others I have played with can't stand. |
Regis Blackbird
DUST University Ivy League
256
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Posted - 2014.05.24 08:33:00 -
[8] - Quote
- Vehicle sounds I never have any problem with vehicle sound being too low (can hear them perfectly from miles away). What I DO have a problem with is their ability to not show on the minimap, but that is another issue
- Decloak sound Can be increased a bit as you suggest
- Nanohives sounds My ears!! My ears!!! They are bleeediing!!! (There are also a number of threads linking this particular sound to performance issues, so it might be worth to take a look) |
Aeon Amadi
Edimmu Warfighters Gallente Federation
5738
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Posted - 2014.05.24 12:03:00 -
[9] - Quote
CCP Rattati wrote:castba wrote:Can we please have the volume of the nanohive sound effect reduced? They currently drown out everything, especially if there are two or more near each other. I already have a request out our audio guys about 1) increasing the volume of vehicles 2) increasing the volume of the decloak sound feel free to add to my list
Any update on when you guys are going to kill that animation optimization that prevents sound being heard from behind? Been bitchin' about that since December xD
What I'm talking about --> http://youtu.be/iAzWOhMtw60
Useful Links
//forums.dust514.com/default.aspx?g=posts&t=133588
//forums.dust514.com/default.aspx?g=posts&t=134182
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bogeyman m
Krusual Covert Operators Minmatar Republic
214
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Posted - 2014.05.24 14:27:00 -
[10] - Quote
Tone down the THX-style startup sound. I have to mute my headphones while the game is starting...
Duct tape 2.0 - Have WD-40; will travel.
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Baal Omniscient
L.O.T.I.S. D.E.F.I.A.N.C.E
1551
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Posted - 2014.05.24 17:35:00 -
[11] - Quote
Harpyja wrote:CCP Rattati wrote:castba wrote:Can we please have the volume of the nanohive sound effect reduced? They currently drown out everything, especially if there are two or more near each other. I already have a request out our audio guys about 1) increasing the volume of vehicles 2) increasing the volume of the decloak sound feel free to add to my list I honestly believe vehicles are loud enough. I can definitely hear blue vehicles before they even appear on my TacNet. Though the decloak sound I don't think I've ever heard. It could also be due to the fact that there's gunfire that goes with it right after they had decloaked, which completely drowns out the sound. I'm looking forward to the delay after decloaking, though I think one second is not enough. The delay should be meaningful, just like it is in EVE. I'd like to suggest that the cloak should get its CPU costs reduced dramatically so that every suit can fit one, but has something of a 5 second delay for any action other than movement. Then you can add a Scout's role or skill bonus that grants up to a total of 50% reduction to the delay. Then the cloak is much more meaningful like it is in EVE. Everyone can use the cloak, but the delay will make it rather tough to use for non-specialized suits. If this were to happen, an animation of sorts would need to be implemented to show you activating or deactivating the cloak. And since there will be no animations added any time soon, it's likely this won't happen in Dust.
I'm not saying your point isn't valid, just that it's not reasonable to expect it before Legion.
PSN ID: AlbelNox2569
MAG Vet ~ Raven
R.I.P.~ Dust, R.I.P.~ MAG
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Cody Sietz
Bullet Cluster Lokun Listamenn
3266
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Posted - 2014.05.24 17:38:00 -
[12] - Quote
Banjo Robertson wrote:CCP Rattati wrote:castba wrote:Can we please have the volume of the nanohive sound effect reduced? They currently drown out everything, especially if there are two or more near each other. I already have a request out our audio guys about 1) increasing the volume of vehicles 2) increasing the volume of the decloak sound feel free to add to my list what does it take to get you to respond to threads? seriously, the ones you choose to address seem so random sometimes. Don't be mean!
How about raising db for tanks?
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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Cross Atu
OSG Planetary Operations Covert Intervention
2131
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Posted - 2014.05.24 18:27:00 -
[13] - Quote
CCP Rattati wrote:castba wrote:Can we please have the volume of the nanohive sound effect reduced? They currently drown out everything, especially if there are two or more near each other. I already have a request out our audio guys about 1) increasing the volume of vehicles 2) increasing the volume of the decloak sound feel free to add to my list Is there any specific word regarding how the looped audio (purportedly) is the casual factor in some instances of lag? Also any fixes for that in the works at present? (not expecting this for Alpha, just bringing it up because it's related)
Cheers, Cross
Cross Atu for CPM1- An emergent candidate
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Starfire Revo
Inner.Hell
287
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Posted - 2014.05.24 18:37:00 -
[14] - Quote
CCP Rattati wrote:castba wrote:Can we please have the volume of the nanohive sound effect reduced? They currently drown out everything, especially if there are two or more near each other. I already have a request out our audio guys about 1) increasing the volume of vehicles 2) increasing the volume of the decloak sound feel free to add to my list
Would it be possible to have the volume of you cloaking yourself turned down? It seems noticeably louder than other game sounds and plays every time you spawn.
I make videos of EVE and Dust http://www.youtube.com/mrgimbleb
I write about EVE and Dust http://mrgimbleb.blogspot.com
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JIMvc2
UNREAL WARRIORS
155
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Posted - 2014.05.24 19:29:00 -
[15] - Quote
Velociraptor antirrhopus wrote:CCP Rattati wrote:castba wrote:Can we please have the volume of the nanohive sound effect reduced? They currently drown out everything, especially if there are two or more near each other. I already have a request out our audio guys about 1) increasing the volume of vehicles 2) increasing the volume of the decloak sound feel free to add to my list You'll likely never fix the infinite rifle firing glitch where the "pew pe w pew" doesn't stop happening even after the clone dies.
Dont even get me started with the Forge gun glitch. That thing is loud as ****.
If you run proto gear, prepare to suffer the consequences. You've been warned.
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Harpyja
Molon Labe. General Tso's Alliance
1762
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Posted - 2014.05.24 19:44:00 -
[16] - Quote
Baal Omniscient wrote:Harpyja wrote:CCP Rattati wrote:castba wrote:Can we please have the volume of the nanohive sound effect reduced? They currently drown out everything, especially if there are two or more near each other. I already have a request out our audio guys about 1) increasing the volume of vehicles 2) increasing the volume of the decloak sound feel free to add to my list I honestly believe vehicles are loud enough. I can definitely hear blue vehicles before they even appear on my TacNet. Though the decloak sound I don't think I've ever heard. It could also be due to the fact that there's gunfire that goes with it right after they had decloaked, which completely drowns out the sound. I'm looking forward to the delay after decloaking, though I think one second is not enough. The delay should be meaningful, just like it is in EVE. I'd like to suggest that the cloak should get its CPU costs reduced dramatically so that every suit can fit one, but has something of a 5 second delay for any action other than movement. Then you can add a Scout's role or skill bonus that grants up to a total of 50% reduction to the delay. Then the cloak is much more meaningful like it is in EVE. Everyone can use the cloak, but the delay will make it rather tough to use for non-specialized suits. If this were to happen, an animation of sorts would need to be implemented to show you activating or deactivating the cloak. And since there will be no animations added any time soon, it's likely this won't happen in Dust. I'm not saying your point isn't valid, just that it's not reasonable to expect it before Legion. There doesn't need to be a new animation, the existing one is fine. It's more of a "sensor recalibration" that causes the delay. The decloak animation in EVE is only a few seconds long, but with little skills and a regular ship I believe has a 30 second targeting delay (which prevents any targeted action against any player).
"By His light, and His will"
- The Scriptures, Gheinok the First, 12:32
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Velociraptor antirrhopus
Kang Lo Directorate Gallente Federation
100
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Posted - 2014.05.24 20:18:00 -
[17] - Quote
JIMvc2 wrote:Velociraptor antirrhopus wrote:You'll likely never fix the infinite rifle firing glitch where the "pew pe w pew" doesn't stop happening even after the clone dies. Dont even get me started with the Forge gun glitch. That thing is loud as ****.
O_O
Don't believe I've had that one.
GûéGûäGûà /Gûî /Gûî /Gûî Gûî GûêGûêGûàGûâGûé
IGûêGûêGûêGûêGûêGûêGûêGûêGûêGûêGûêGûêGûêGûêGûêGûêGûêGûêGûê]
GùÑGèÖGû¦GèÖGû¦GèÖGû¦GèÖGû¦GèÖGû¦GèÖGû¦GèÖGùñn++
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Eko Sol
Strange Playings
376
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Posted - 2014.05.24 20:29:00 -
[18] - Quote
I actually think there should be a decrease in sound for the Forge. It drowns out EVERYTHING and makes it nearly impossible to hear other things.
I also prupose a decrease in the sound for placing RE's. I'm fed up with Tanks that hear RE's or anyone for that matter. They aren't giant pieces of equipment that telport anything. They are plastic bombs. They should make almost no sound or no sound at all.
PSN is "Ekopalm"
I play D3, Child of Light, and solo games
Also, Proto Trolling until I'm broke...
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JIMvc2
UNREAL WARRIORS
156
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Posted - 2014.05.24 20:34:00 -
[19] - Quote
Velociraptor antirrhopus wrote:JIMvc2 wrote:Velociraptor antirrhopus wrote:You'll likely never fix the infinite rifle firing glitch where the "pew pe w pew" doesn't stop happening even after the clone dies. Dont even get me started with the Forge gun glitch. That thing is loud as ****. O_O Don't believe I've had that one. Trust me its hell. The closer you get the louder it gets that you will say RIP TV speakers.
If you run proto gear, prepare to suffer the consequences. You've been warned.
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Eko Sol
Strange Playings
376
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Posted - 2014.05.24 20:39:00 -
[20] - Quote
Regis Blackbird wrote:- Vehicle sounds I never have any problem with vehicle sound being too low (can hear them perfectly from miles away). What I DO have a problem with is their ability to not show on the minimap, but that is another issue - Decloak sound Can be increased a bit as you suggest - Nanohives sounds My ears!! My ears!!! They are bleeediing!!! (There are also a number of threads linking this particular sound to performance issues, so it might be worth to take a look)
I don't have the issue anymore with a SSD drive. Only network lag.
PSN is "Ekopalm"
I play D3, Child of Light, and solo games
Also, Proto Trolling until I'm broke...
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Regis Blackbird
DUST University Ivy League
261
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Posted - 2014.05.25 05:29:00 -
[21] - Quote
Eko Sol wrote:Regis Blackbird wrote:- Vehicle sounds I never have any problem with vehicle sound being too low (can hear them perfectly from miles away). What I DO have a problem with is their ability to not show on the minimap, but that is another issue - Decloak sound Can be increased a bit as you suggest - Nanohives sounds My ears!! My ears!!! They are bleeediing!!! (There are also a number of threads linking this particular sound to performance issues, so it might be worth to take a look) I don't have the issue anymore with a SSD drive. Only network lag.
I have never experienced the lag myself (just seen a lot of threads about it). On the other hand I have a Hybrid drive, so that might explain it
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Snake Sellors
Hellstorm Inc League of Infamy
69
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Posted - 2014.05.25 17:16:00 -
[22] - Quote
decrease the sound of the charge rifle PLEASE, it doesn't alter the way i use it, but oh my god it's so so bad, it's the worst sound on the entire game. |
Den-tredje Baron
The Unholy Legion Of DarkStar DARKSTAR ARMY
271
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Posted - 2014.05.25 18:18:00 -
[23] - Quote
CCP Rattati wrote:castba wrote:Can we please have the volume of the nanohive sound effect reduced? They currently drown out everything, especially if there are two or more near each other. I already have a request out our audio guys about 1) increasing the volume of vehicles 2) increasing the volume of the decloak sound feel free to add to my list Kill sound from open beta Please please please please !!! I was so nice and woud love to have that back maybe a bit lower but just please give us it back.
Gall can hide, call can see, minm can hack and slash and amarr can ...... run ??
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Cat Merc
Ahrendee Mercenaries
9935
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Posted - 2014.05.25 18:57:00 -
[24] - Quote
Banjo Robertson wrote:CCP Rattati wrote:castba wrote:Can we please have the volume of the nanohive sound effect reduced? They currently drown out everything, especially if there are two or more near each other. I already have a request out our audio guys about 1) increasing the volume of vehicles 2) increasing the volume of the decloak sound feel free to add to my list what does it take to get you to respond to threads? seriously, the ones you choose to address seem so random sometimes. It takes a blood sacrifice to CCP Wolfman. A honeyed goat.
Feline overlord of all humans - CAT MERC
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Jammer JAMS
Pradox One Proficiency V.
29
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Posted - 2014.05.28 21:36:00 -
[25] - Quote
CCP Rattati wrote:castba wrote:Can we please have the volume of the nanohive sound effect reduced? They currently drown out everything, especially if there are two or more near each other. I already have a request out our audio guys about 1) increasing the volume of vehicles 2) increasing the volume of the decloak sound feel free to add to my list
3) When in a tank and you get shot by a rail turret you need louder noise of getting hit |
Dovallis Martan JenusKoll
Osmon Surveillance Caldari State
793
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Posted - 2014.05.28 21:42:00 -
[26] - Quote
CCP Rattati wrote:castba wrote:Can we please have the volume of the nanohive sound effect reduced? They currently drown out everything, especially if there are two or more near each other. I already have a request out our audio guys about 1) increasing the volume of vehicles 2) increasing the volume of the decloak sound feel free to add to my list
Vehicles are already quite loud... but I assume that half of the playerbase is partially deaf from playing music too loud. OH! That audio bug, where you cannot hear anything behind you, has it been fixed? I know it glitches for both dropsuits and tanks, as there was a video on it.
http://youtu.be/dtXupQg77SU
Dust to Dust, theme
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Ld Collins
Molon Labe. General Tso's Alliance
145
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Posted - 2014.05.28 22:19:00 -
[27] - Quote
CCP Rattati wrote:castba wrote:Can we please have the volume of the nanohive sound effect reduced? They currently drown out everything, especially if there are two or more near each other. I already have a request out our audio guys about 1) increasing the volume of vehicles 2) increasing the volume of the decloak sound feel free to add to my list Remove the beeping sound of proximity explosives |
Spartan MK420
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
443
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Posted - 2014.05.28 22:46:00 -
[28] - Quote
I only lag when someone is switching , but I do however frame like hell on research facility once the spams down. Which makes life against heavies short lived.
Support Balancing scouts
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Cyrus Militani
Leon Conglomerate
97
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Posted - 2014.05.29 03:12:00 -
[29] - Quote
The forge gun charge is way too loud. I just want the sound reduced for the person charging it. |
Dovallis Martan JenusKoll
Osmon Surveillance Caldari State
794
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Posted - 2014.05.29 05:06:00 -
[30] - Quote
OH! Dropships need a scaled ambiance like tanks have. I can hear a dropship above me, but I can never tell if it's 100m or 500m away. Kind of irritating when I look upwards for something that isn't there. There is a slight change when it gets right overhead, so the only options now are... right overhead, or somewhere mid to far away. Audio direction would be nice as well when it's distant...
http://youtu.be/dtXupQg77SU
Dust to Dust, theme
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Kratek Heshan
United Colonial Empire Army Freek Alliance
51
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Posted - 2014.05.29 08:09:00 -
[31] - Quote
the volume of the foot steps |
Jammer JAMS
Pradox One Proficiency V.
31
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Posted - 2014.05.29 11:50:00 -
[32] - Quote
Ld Collins wrote:CCP Rattati wrote:castba wrote:Can we please have the volume of the nanohive sound effect reduced? They currently drown out everything, especially if there are two or more near each other. I already have a request out our audio guys about 1) increasing the volume of vehicles 2) increasing the volume of the decloak sound feel free to add to my list Remove the beeping sound of proximity explosives
now that is selfish I guess your specked into them |
Nothing Certain
Bioshock Rejects
776
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Posted - 2014.05.29 23:18:00 -
[33] - Quote
JIMvc2 wrote:Velociraptor antirrhopus wrote:CCP Rattati wrote:castba wrote:Can we please have the volume of the nanohive sound effect reduced? They currently drown out everything, especially if there are two or more near each other. I already have a request out our audio guys about 1) increasing the volume of vehicles 2) increasing the volume of the decloak sound feel free to add to my list You'll likely never fix the infinite rifle firing glitch where the "pew pe w pew" doesn't stop happening even after the clone dies. Dont even get me started with the Forge gun glitch. That thing is loud as ****.
Especially since you are pretty much required to find the tank with your ears, yet you can't hear anything over that whine.
Because, that's why.
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