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Ryme Intrinseca
The Rainbow Effect
1245
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Posted - 2014.05.22 18:09:00 -
[31] - Quote
Joseph Ridgeson wrote:Is this thread suggesting that the Scrambler Rifle is used less than a Breach/Tactical Plasma Rifle, Plasma Cannon, Laser Rifle, Ion Pistol, or Nova Knife? I see a lot more Scrambler Rifles than the above. Also:
Flaylock Bolt Pistol Contact Grenade |
Vell0cet
Dirt Nap Squad Dirt Nap Squad.
2097
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Posted - 2014.05.22 18:12:00 -
[32] - Quote
Shields need a buff. That is the best way to buff the ScR (also the AR).
Best PvE idea ever!
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skippy678
The Phoenix Federation Caps and Mercs
2475
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Posted - 2014.05.22 18:13:00 -
[33] - Quote
deezy dabest wrote:Sir Dukey wrote:Is it because it is only good on an Amarr Assault? Is it also because 80% of the Dust player base tanks more armor than shield even on caldari and minmitar suits? Is it because the overhear is more noticeable because damage reduction makes it so you have to take more shots? Is it because it does only 80% damage to armor? Is it because it get's you killed now unlike 1.7? How do do you improve this weapon?
suggestions: -110% damage to shield 90% to armor -change proficiency so it gives bonus damage to not other tank type (3% damage to armor per level in SCR proficiency)
Because everyone that tries it does so without the amarr assault or maybe with it at level 1. Level 5 in the ScR and the Amarr Assault makes a great combo that is really fun. The other issue is the Amarr assault just seems a little bit broken, but Im not sure in what way.
very true. I have used it with and without the amarr assault and that baby can over heat really fast however it is my first choice of weapon.
My Youtube Lvl. 2 Forum Warrior
Follow:@skippy6gaming #BetaVet
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Mordecai Sanguine
What The French Red Whines.
689
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Posted - 2014.05.22 18:53:00 -
[34] - Quote
Sir Dukey wrote:Is it because it is only good on an Amarr Assault? Is it also because 80% of the Dust player base tanks more armor than shield even on caldari and minmitar suits? Is it because the overhear is more noticeable because damage reduction makes it so you have to take more shots? Is it because it does only 80% damage to armor? Is it because it get's you killed now unlike 1.7? How do do you improve this weapon?
suggestions: -110% damage to shield 90% to armor -change proficiency so it gives bonus damage to not other tank type (3% damage to armor per level in SCR proficiency)
- Armor tanking. - Prof changes. -Damager changes. - Damage nerf (10 damage per shot)
Is what maded this weapon an obsolete one.
To make it viable i'd say every Amarr suits should have native Overheat reduction. (10%) Actually Amarr dropsuits AND weapons are the less used.
This would solve the Amarr dropsuits (At medium and Heavy/commando ) problem AND the amarr weapon problem. |
calisk galern
BurgezzE.T.F General Tso's Alliance
2527
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Posted - 2014.05.22 18:56:00 -
[35] - Quote
I love the weapon but i'm not specced into ammar assault or commando, as such I haven;t been able to use it since 1.8 |
Arkena Wyrnspire
Fatal Absolution
13636
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Posted - 2014.05.22 19:10:00 -
[36] - Quote
Mordecai Sanguine wrote: - Damage nerf (10 damage per shot)
This is not correct. Not even the Viziam lost 10 damage.
You have long since made your choice. What you make now is a mistake.
Cross Atu for CPM1
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echo47
Sacrilege of Fatal Arms
268
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Posted - 2014.05.22 19:12:00 -
[37] - Quote
Why is Amarr SCR the least used weapon in the game?
It has nothing to do with the damage profile or overheat. Basically it is not a weapon that can be sprayed. You actually have to aim and can't depend upon high ROF. There is less room for error.
I would rather look bad and win, than look good and lose.
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gauntlet44 LbowDeep
Heaven84 Devils General Tso's Alliance
46
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Posted - 2014.05.22 19:14:00 -
[38] - Quote
CRNWLLC wrote:I've been running a Cal Assault BPO with a 'Templar' ScR and have been doing better than I expected. A few things I've noticed:
- The scope zooms sufficiently to target anything up to 80m, which is roughly its maximum range and which is only outdone by the RR. However unlike the RR, it doesn't require charging before shooting. Also, the scope benefits from AA, which makes hitting far-away targets a little more practical.
- Optional high-DPS or alpha (charged). It's pretty easy to pull R1 8 - 10 times a second, so 500 - 600 RPM is attainable. Coupled with the highest per-round damage/tier and the fact that even with a 20% penalty to armor, a standard ScR still does 52 damage/shot, the thing's a beast. Don't forget the 350% bonus to headshots, which makes charged rounds to the face almost guaranteed insta-kills for anything smaller than a heavy.
- Swapping to an SMG once shields are down (assuming you're close enough) or reloading frequently are both very effective ways to mitigate heat buildup. ScRs only take 2.5s to reload sans skills, and have large clips. Also, if you're using charged shots, your ammo lasts a lot longer.
I dunno, I've been enjoying it. Definitely helps my gun game more than the AR.
you dont have to completely charge a shot either if you stagger the charge ( while charging heat meter still goes down) to the heat level the SCR is a beast
if wishes were tank seats
then blueberries would ride
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DozersMouse XIII
Inner.Hell
816
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Posted - 2014.05.22 19:29:00 -
[39] - Quote
I use it on occasion
if there is a pesky cal scout running around I run it on a dampened gal scout and 1 shot his ass
don't harm the hamsters
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ANON Cerberus
Tiny Toons
749
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Posted - 2014.05.22 20:04:00 -
[40] - Quote
The single shot / charge scrambler is an amazing weapon. It can still tear people apart at proto level with its high burst DPS. Anyone telling you otherwise is lying. |
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Lv2spd2
Slow And Old
338
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Posted - 2014.05.22 20:31:00 -
[41] - Quote
You don't see it much any more because the turbo controller/trigger feathering crowd that were spamming it everywhere have moved on to the burst fire combat rifle or quit the game. They moved to the Boundless CR because they are the sort of players that demand to have the absolute MAX in light weapon DPS at all times. In the right hands the Viziam SCR is still more effective against armor than the Six Kin ACR.
Viziam SCR does 71 base dmg per shot, has a max fire rate of 705.9 rpm (per dust wiki anyway) and does 80% dmg to armor regardless of proficiency.
71 X 705.9 = 50,118.9 dmg per minute 50,118.9 / 60 = 835.31 DPS 835.21 X .8 = 668.25 DPS vs Armor
Six Kin ACR does 21 base dmg per shot, has a max fire rate of 1200 rpm (per dust wiki anyway) and does 110% dmg to armor. It then gains an addition 15% if you have full proficiency.
21 X 1200 = 25,200 dmg per minute 25,200 / 60 = 420 DPS 420 X 1.10 = 462 DPS then add proficiency 5 in too 462 X 1.15 = 531.3 DPS vs Armor
The boundless CR on the other hand has all the same stats as the ACR but with a base dmg of 29.7.
29.7 X 1200 = 35,640 dmg per minute 35,640 / 60 = 594 DPS 594 X 1.1 = 653.4 then add proficiency 5 in too 653.4 X 1.15 = 751.41 DPS vs Armor
668.25 DPS to armor is really not that anemic, is it? But why would the max damage crowd use a light weapon that is anything other than the very highest possible DPS? Especially when that weapon also has the significant drawback of overheat. They were willing to put up with the overheat when it was the undisputed KING of light weapon DPS, but with the rise of the burst fire CR, the SCR has fallen out of favor. |
Arcturis Vanguard
Red Star. EoN.
107
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Posted - 2014.05.22 21:08:00 -
[42] - Quote
Sir Dukey wrote:deezy dabest wrote:Sir Dukey wrote:Is it because it is only good on an Amarr Assault? Is it also because 80% of the Dust player base tanks more armor than shield even on caldari and minmitar suits? Is it because the overhear is more noticeable because damage reduction makes it so you have to take more shots? Is it because it does only 80% damage to armor? Is it because it get's you killed now unlike 1.7? How do do you improve this weapon?
suggestions: -110% damage to shield 90% to armor -change proficiency so it gives bonus damage to not other tank type (3% damage to armor per level in SCR proficiency)
Because everyone that tries it does so without the amarr assault or maybe with it at level 1. Level 5 in the ScR and the Amarr Assault makes a great combo that is really fun. The other issue is the Amarr assault just seems a little bit broken, but Im not sure in what way. All amarr suits are broken. They are suppose to be the highest HP in Armor but all gallante suits armor tank much much better than Amarr. The Assault is missing slots, since now Amarr suits are more focused toward armor its time to give the assault 2H/5L and amarr heavy with 1H/4L
As an amarr assault and heavy, I would be pissed with those slot layouts especially the heavy.
And the scrambler still melts kids even without the assault heat reduction. Land your shots and learn when to pull the trigger.
Amarr Heavy_
Amarr Assault_
Caldari Scout
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
10270
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Posted - 2014.05.22 21:10:00 -
[43] - Quote
Luna McDuffing wrote:Using the scrambler rifle takes trigger discipline which most people don't have. Also, is an empire weapon. When you buy a scrambler you are supporting the empire. That kind of behavior is frown upon on this side of the galaxy.
Filth like you don't deserve to touch out weapons.
Markdown:
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Sir Dukey
SAM-MIK General Tso's Alliance
901
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Posted - 2014.05.22 21:13:00 -
[44] - Quote
Lv2spd2 wrote:You don't see it much any more because the turbo controller/trigger feathering crowd that were spamming it everywhere have moved on to the burst fire combat rifle or quit the game. They moved to the Boundless CR because they are the sort of players that demand to have the absolute MAX in light weapon DPS at all times. In the right hands the Viziam SCR is still more effective against armor than the Six Kin ACR.
Viziam SCR does 71 base dmg per shot, has a max fire rate of 705.9 rpm (per dust wiki anyway) and does 80% dmg to armor regardless of proficiency.
71 X 705.9 = 50,118.9 dmg per minute 50,118.9 / 60 = 835.31 DPS 835.21 X .8 = 668.25 DPS vs Armor
Six Kin ACR does 21 base dmg per shot, has a max fire rate of 1200 rpm (per dust wiki anyway) and does 110% dmg to armor. It then gains an addition 15% if you have full proficiency.
21 X 1200 = 25,200 dmg per minute 25,200 / 60 = 420 DPS 420 X 1.10 = 462 DPS then add proficiency 5 in too 462 X 1.15 = 531.3 DPS vs Armor
The boundless CR on the other hand has all the same stats as the ACR but with a base dmg of 29.7.
29.7 X 1200 = 35,640 dmg per minute 35,640 / 60 = 594 DPS 594 X 1.1 = 653.4 then add proficiency 5 in too 653.4 X 1.15 = 751.41 DPS vs Armor
668.25 DPS to armor is really not that anemic, is it? But why would the max damage crowd use a light weapon that is anything other than the very highest possible DPS? Especially when that weapon also has the significant drawback of overheat. They were willing to put up with the overheat when it was the undisputed KING of light weapon DPS, but with the rise of the burst fire CR, the SCR has fallen out of favor.
barley anyone that plays fiar has a trigger finger faster than 400... That is if they play normal and dont have to use their whole hand to press the thing 700 time. |
Atiim
Heaven's Lost Property
8785
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Posted - 2014.05.22 21:14:00 -
[45] - Quote
True Adamance wrote:Luna McDuffing wrote:Using the scrambler rifle takes trigger discipline which most people don't have. Also, is an empire weapon. When you buy a scrambler you are supporting the empire. That kind of behavior is frown upon on this side of the galaxy. Filth like you don't deserve to touch out weapons. Implying that your weapons are worth touching.
HvLP Spreadsheet Warrior
Why Do Slayers Get All The Credit? :(
-HAND
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Izlare Lenix
Arrogance. Dark Taboo
587
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Posted - 2014.05.22 21:14:00 -
[46] - Quote
Even a Viziam will overheat before you can kill a heavy with a brick tank.
The overheat is most notable against high ehp targets. With the change to ttk and the nerf of damage mods the ScR has lost a lot of users because they overheat so much easier now.
I run with a CRW almost all the time but I rarely engaged heavies unless I am at range because it takes too long to kill a heavy with a ScR, especially since I still have to switch to my smg or I will overheat. And an hmg shreds my cal scout in less than a second.
Gun control is not about guns...it's about control.
The only way to ensure freedom is by having the means to defend it.
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
10271
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Posted - 2014.05.22 21:35:00 -
[47] - Quote
Atiim wrote:True Adamance wrote:Luna McDuffing wrote:Using the scrambler rifle takes trigger discipline which most people don't have. Also, is an empire weapon. When you buy a scrambler you are supporting the empire. That kind of behavior is frown upon on this side of the galaxy. Filth like you don't deserve to touch out weapons. Implying that your weapons are worth touching.
They used to be very balanced....not any more.
Markdown:
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Arkena Wyrnspire
Fatal Absolution
13639
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Posted - 2014.05.22 21:39:00 -
[48] - Quote
The SCR has never been a particularly popular weapon. Even at what I would say was its height in 1.6 it wasn't that popular.
http://dust.thang.dk/market_historycategory.php
You have long since made your choice. What you make now is a mistake.
Cross Atu for CPM1
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CLONE117
True Pros Forever
790
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Posted - 2014.05.22 21:39:00 -
[49] - Quote
laser is deadly.at proto. even to brick tanked heavies with over 1k armor. when fired upon at range.
a scout melted through my 312 shields and 500 armor galmando with a std scr.the other day as well.from coming up and hitting me from the side. i got my revenge though. with an hmg whilst he ran away.
dust 514 shall be eternal.
pve for dust 514.
oh look. FF somehow made dust better!.
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PARKOUR PRACTIONER
The dyst0pian Corporation Zero-Day
1538
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Posted - 2014.05.22 21:44:00 -
[50] - Quote
I use it. I hated it at first ONLY cause it took patience to use. So I decided to re-try the little brother. Got used to it, started to love it, then went to the SCR. I loved it. Waiting for the perfect moment to strike. Deciding its safer NOT to. Those charged headshots are epic.
PSN SIL4NTCHAOZZ
10.2mil SP and can PC with the big boys Woooooo \m/
Minja Knifer AKA The Chef <===I- -I===>
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Rei Shepard
The Rainbow Effect Dirt Nap Squad.
1654
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Posted - 2014.05.22 21:56:00 -
[51] - Quote
Its still the most lethal weapon in this game ^^ but most people cannot use all the potential of the gun.
Yeaaap...wish we were still on this build :p i have happy memories of this Vid of me and my Scrambler Rifle :p
Link to Video
Winner of the EU Squad Cup
"Go Go Power Rangers!"
"Accuracy"
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Arkena Wyrnspire
Fatal Absolution
13644
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Posted - 2014.05.22 22:01:00 -
[52] - Quote
Rei Shepard wrote:Its still the most lethal weapon in this game ^^ but most people cannot use all the potential of the gun. Yeaaap...wish we were still on this build :p i have happy memories of this Vid of me and my Scrambler Rifle :p Link to Video
******* GLORIOUS
You have long since made your choice. What you make now is a mistake.
Cross Atu for CPM1
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CUSE TOWN333
KILL-EM-QUICK RISE of LEGION
572
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Posted - 2014.05.22 22:14:00 -
[53] - Quote
its because it requires dead aim to be very powerful and 80% of the playerbase has bad aim
The clever combatant imposes his will on the enemy, but does not allow the enemy"s will to be imposed upon him. Sun Tzu
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Izlare Lenix
Arrogance. Dark Taboo
591
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Posted - 2014.05.22 23:12:00 -
[54] - Quote
CUSE TOWN333 wrote:its because it requires dead aim to be very powerful and 80% of the playerbase has bad aim
This.
Scrambler is a precision weapon not a spray and pray weapon.
Hell I use the CRW all the time except those days when I'm off my game and my aim is ****. On those days I switch back to my ez mode CR since both versions **** everything and have zero downsides as long as you have nanohives for ammo.
Gun control is not about guns...it's about control.
The only way to ensure freedom is by having the means to defend it.
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Sir Dukey
SAM-MIK General Tso's Alliance
904
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Posted - 2014.05.23 01:56:00 -
[55] - Quote
Yoma Carrim wrote:Sir Dukey wrote:Atiim wrote:Sir Dukey wrote: suggestions: -110% damage to shield 90% to armor -change proficiency so it gives bonus damage to not other tank type (3% damage to armor per level in SCR proficiency)
No to the damage profile because that's already taken by the Hybrid- Plasma profile. No to the proficiency change because that will make it +10% / +15%, effectively removing the "sacrifice" in running one (which is what makes the Combat Rifle as broken as it is). It's either or so 120% shield, 95% armor, This should only happen to specialized weapons only. Specialized weapons like mass drivers, flay lock. Currently the SCR for me at PRO 4 does 138% damage to shields which is absolutely pointless considering the fact that almost all suits have over 300 armor. I have a cal logi with 506 shield and 112 armor who really dislikes you right now Sir Dukey.
you are .01% of the population. |
Sir Dukey
SAM-MIK General Tso's Alliance
904
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Posted - 2014.05.23 01:59:00 -
[56] - Quote
Izlare Lenix wrote:CUSE TOWN333 wrote:its because it requires dead aim to be very powerful and 80% of the playerbase has bad aim This. Scrambler is a precision weapon not a spray and pray weapon. Hell I use the CRW all the time except those days when I'm off my game and my aim is ****. On those days I switch back to my ez mode CR since both versions **** everything and have zero downsides as long as you have nanohives for ammo.
I can hit most of my shots but what's the point if it does less damage to armor than a gallante tac AR (it's suppose to but still it's sh*tty because 70% of suits have more armor than shield) and if you shoot fast than a tac Ar you overheat like a dog and are unable to sprint and unable to change weapon. |
SgtMajSquish MLBJ
Consolidated Dust
178
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Posted - 2014.05.23 02:22:00 -
[57] - Quote
I only recently started using the SCR on a Gellente Scout. Its great for hit and run tactics especially with a SMG with proficiency as a backup. I dont mind the 80% armor damage as it still does a decent amount. The 120% shield damage is enough to take down those pesky CalScouts
All empires fall. We'll be watching, we'll be waiting. And our patience has born great fruits.
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Cogadh Draco
WarRavens Final Resolution.
20
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Posted - 2014.05.23 04:29:00 -
[58] - Quote
I think of the ScR as a carbine with an overheat effect if shot too much or charge shot. I myself haven't used it much, but when I tried it out on lvl 1 operations in it's early builds, it was one hell of a killing weapon on militia-advanced users in comparison to ARs when they weren't soooo... 'Refurbished'.
Now since it counts as a rail based weapon that doesn't get upgrades towards armor damage, most people wont try it. Nor do a lot of people have proper gun game to aim, but instead go for weapons with spray 'n pray effects(most of the time). Although it doesn't help my post because I use HMGs until I can spec into a different suit/weapon lol.
But overall the ScR isn't crap, it's more of an... Assault sniper rifle really, you cant be a pray 'n sprayer with it. Damn you whoever started this thread, now I wanna spec further into it instead of the combat rifle lol. |
The dark cloud
The Rainbow Effect
3121
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Posted - 2014.05.23 07:03:00 -
[59] - Quote
If you need a specialised suit to utilise a weapon then its not worth it. |
castba
Penguin's March
435
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Posted - 2014.05.23 07:07:00 -
[60] - Quote
Least used weapon? Lol, no.
Least used rifle of the four main types? Sure. |
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