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Sir Dukey
SAM-MIK General Tso's Alliance
896
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Posted - 2014.05.22 10:58:00 -
[1] - Quote
Is it because it is only good on an Amarr Assault? Is it also because 80% of the Dust player base tanks more armor than shield even on caldari and minmitar suits? Is it because the overhear is more noticeable because damage reduction makes it so you have to take more shots? Is it because it does only 80% damage to armor? Is it because it get's you killed now unlike 1.7? How do do you improve this weapon?
suggestions: -110% damage to shield 90% to armor -change proficiency so it gives bonus damage to not other tank type (3% damage to armor per level in SCR proficiency)
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Sir Dukey
SAM-MIK General Tso's Alliance
897
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Posted - 2014.05.22 11:19:00 -
[2] - Quote
deezy dabest wrote:Sir Dukey wrote:Is it because it is only good on an Amarr Assault? Is it also because 80% of the Dust player base tanks more armor than shield even on caldari and minmitar suits? Is it because the overhear is more noticeable because damage reduction makes it so you have to take more shots? Is it because it does only 80% damage to armor? Is it because it get's you killed now unlike 1.7? How do do you improve this weapon?
suggestions: -110% damage to shield 90% to armor -change proficiency so it gives bonus damage to not other tank type (3% damage to armor per level in SCR proficiency)
Because everyone that tries it does so without the amarr assault or maybe with it at level 1. Level 5 in the ScR and the Amarr Assault makes a great combo that is really fun. The other issue is the Amarr assault just seems a little bit broken, but Im not sure in what way.
All amarr suits are broken. They are suppose to be the highest HP in Armor but all gallante suits armor tank much much better than Amarr. The Assault is missing slots, since now Amarr suits are more focused toward armor its time to give the assault 2H/5L and amarr heavy with 1H/4L |
Sir Dukey
SAM-MIK General Tso's Alliance
897
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Posted - 2014.05.22 11:24:00 -
[3] - Quote
Atiim wrote:Sir Dukey wrote: suggestions: -110% damage to shield 90% to armor -change proficiency so it gives bonus damage to not other tank type (3% damage to armor per level in SCR proficiency)
No to the damage profile because that's already taken by the Hybrid- Plasma profile. No to the proficiency change because that will make it +10% / +15%, effectively removing the "sacrifice" in running one (which is what makes the Combat Rifle as broken as it is).
It's either or so 120% shield, 95% armor, This should only happen to specialized weapons only.
Specialized weapons like mass drivers, flay lock.
Currently the SCR for me at PRO 4 does 138% damage to shields which is absolutely pointless considering the fact that almost all suits have over 300 armor. |
Sir Dukey
SAM-MIK General Tso's Alliance
898
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Posted - 2014.05.22 11:44:00 -
[4] - Quote
Atiim wrote:So basically a +20% / -5% profile?
Not only is that worse than the Combat Rifle (currently at -5% /+10%), it wouldn't be a specialized weapon in the first place.
My Caldari and Minmatar suits don't have 300HP of armor. You know, the ones that the Scrambler Rifles are supposed to kill?
CR gets -5%/+25% at pro 4, better than SCR. The total bonus will be equal. RR is -10%/+25% thats a 35% difference, the SCR will only get 25% difference. I don't know how to explain but you get whatimsayin? |
Sir Dukey
SAM-MIK General Tso's Alliance
898
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Posted - 2014.05.22 14:36:00 -
[5] - Quote
CharacterNameWasTaken wrote:wrong plc/flaylock are the least used. I use scrambler all of the time.
out of rifles. |
Sir Dukey
SAM-MIK General Tso's Alliance
899
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Posted - 2014.05.22 16:54:00 -
[6] - Quote
Izlare Lenix wrote:V1RONXSS wrote:Its still OP in comparsion to Tactical Assault Rifle u mean ;) The TAC AR is garbage, everyone knows that, but the ScR is far from OP. The OP award goes to the CR/ASCR and cloaked shotguns. These weapons are closely followed by the hmg. Watching the kill feed is very repetitive these days. The CR, hmg and shotgun are most common and of course tanks.
scrambler rifle is as rare if not rarer than the plasma cannon. |
Sir Dukey
SAM-MIK General Tso's Alliance
901
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Posted - 2014.05.22 21:13:00 -
[7] - Quote
Lv2spd2 wrote:You don't see it much any more because the turbo controller/trigger feathering crowd that were spamming it everywhere have moved on to the burst fire combat rifle or quit the game. They moved to the Boundless CR because they are the sort of players that demand to have the absolute MAX in light weapon DPS at all times. In the right hands the Viziam SCR is still more effective against armor than the Six Kin ACR.
Viziam SCR does 71 base dmg per shot, has a max fire rate of 705.9 rpm (per dust wiki anyway) and does 80% dmg to armor regardless of proficiency.
71 X 705.9 = 50,118.9 dmg per minute 50,118.9 / 60 = 835.31 DPS 835.21 X .8 = 668.25 DPS vs Armor
Six Kin ACR does 21 base dmg per shot, has a max fire rate of 1200 rpm (per dust wiki anyway) and does 110% dmg to armor. It then gains an addition 15% if you have full proficiency.
21 X 1200 = 25,200 dmg per minute 25,200 / 60 = 420 DPS 420 X 1.10 = 462 DPS then add proficiency 5 in too 462 X 1.15 = 531.3 DPS vs Armor
The boundless CR on the other hand has all the same stats as the ACR but with a base dmg of 29.7.
29.7 X 1200 = 35,640 dmg per minute 35,640 / 60 = 594 DPS 594 X 1.1 = 653.4 then add proficiency 5 in too 653.4 X 1.15 = 751.41 DPS vs Armor
668.25 DPS to armor is really not that anemic, is it? But why would the max damage crowd use a light weapon that is anything other than the very highest possible DPS? Especially when that weapon also has the significant drawback of overheat. They were willing to put up with the overheat when it was the undisputed KING of light weapon DPS, but with the rise of the burst fire CR, the SCR has fallen out of favor.
barley anyone that plays fiar has a trigger finger faster than 400... That is if they play normal and dont have to use their whole hand to press the thing 700 time. |
Sir Dukey
SAM-MIK General Tso's Alliance
904
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Posted - 2014.05.23 01:56:00 -
[8] - Quote
Yoma Carrim wrote:Sir Dukey wrote:Atiim wrote:Sir Dukey wrote: suggestions: -110% damage to shield 90% to armor -change proficiency so it gives bonus damage to not other tank type (3% damage to armor per level in SCR proficiency)
No to the damage profile because that's already taken by the Hybrid- Plasma profile. No to the proficiency change because that will make it +10% / +15%, effectively removing the "sacrifice" in running one (which is what makes the Combat Rifle as broken as it is). It's either or so 120% shield, 95% armor, This should only happen to specialized weapons only. Specialized weapons like mass drivers, flay lock. Currently the SCR for me at PRO 4 does 138% damage to shields which is absolutely pointless considering the fact that almost all suits have over 300 armor. I have a cal logi with 506 shield and 112 armor who really dislikes you right now Sir Dukey.
you are .01% of the population. |
Sir Dukey
SAM-MIK General Tso's Alliance
904
|
Posted - 2014.05.23 01:59:00 -
[9] - Quote
Izlare Lenix wrote:CUSE TOWN333 wrote:its because it requires dead aim to be very powerful and 80% of the playerbase has bad aim This. Scrambler is a precision weapon not a spray and pray weapon. Hell I use the CRW all the time except those days when I'm off my game and my aim is ****. On those days I switch back to my ez mode CR since both versions **** everything and have zero downsides as long as you have nanohives for ammo.
I can hit most of my shots but what's the point if it does less damage to armor than a gallante tac AR (it's suppose to but still it's sh*tty because 70% of suits have more armor than shield) and if you shoot fast than a tac Ar you overheat like a dog and are unable to sprint and unable to change weapon. |
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