Balamob
Sver true blood Dirt Nap Squad.
30
|
Posted - 2014.05.22 17:20:00 -
[1] - Quote
Ill would go by numbers, setting the actual dB of 35 on scout as my point of refernece (cus its already low and is already hard to detect ba passive scanners by all the rest of the classess), with 1 proto dampener and lvl 5 in profile reduction a total of 35% would reduce all non-gallente up to 12.75 less dB, thus reducing their passive to 22.25dB (dont know if this are the precise numbers, doing math mentally). Now, gallente logi lvl 5 active scanners has a reduction of 25%, this will lead to 1/4 less on the profale he can detect, all proto active scanners (except flux) has an staandar of 28 dB detection, with the reduction would be 7 less, thus 21 to dB detection (with flux would be 15.75 dB detection), this sets caldari/minmatar scouts on sacrificing 2 low slots on complex dampeners, sacrificing health or even the cheapest reps on the cal scout (impossible to reach in the case of flux active scanners).
Conclusion, active scaners should be set a number that reaches up to 23 dB with their scanners with their extra reduction on dB profile detection, i choose 23 cus in my experience, ur dB increases a littler when u move (of this i have no clear information) thus an active scanner should detect a scout running like crazy on the battlefield, thus X-(X/4)=23 , being X the number that should be, setting a result of X= 30.666...... , an increase of 2.66.... at proto scanner lvl. With flux scanner i propose to set its dB detection in line with the others but its snap scan shot should be more spammeable. With gallente, they have to reduce their profile dampeners, how much, right now dont know, running out of time n have to go school.....
Being a Templar is a vow for life.
|
Balamob
Sver true blood Dirt Nap Squad.
30
|
Posted - 2014.05.23 04:28:00 -
[2] - Quote
After reading a lotof post, i came up with the fact that if u want all scout to be competitive, all need a dampener bonus. So all with 25% dampening bonus which seems logical cus the role ask 4 it or even better, keep the profile reduction bonus on cloaks and remove the gal dampening from it for something else. Conclusion, the scouts need that prifile reduction to fulfill their role (more importantly vs active scanners), but this profile reduction should be equal between all scouts.
Being a Templar is a vow for life.
|
Balamob
SVER True Blood Dirt Nap Squad.
30
|
Posted - 2014.05.24 00:31:00 -
[3] - Quote
CCP Rattati wrote:We are still open to simple suggestions. Most of what I read here is "do you even PC scout bro" and "you have to completely redesign the whole ewar/scout ethos". We are not going to do that.
We already changed the proposal to have a progression in dampening: STD/ADV/PRO 0%/2.5%/5.0%.
It seems to me that reducing the dampening bonus of the GA scout, or changing it to duration can level the scouts viability.
And I want to remind you that scout use is more than 50% Gallente, meaning the others split the 50%.
Cyrius Li Moody, as the most vocal opponent, and the rest of you as well :). Do you want to contribute and propose a simple change to the scouts, which was the purpose of this thread.
In this form with fake examples.
MM f.ex. run speed % AM f.ex. ehp bonus % CA is fine GA f.ex. reduce dampening bonus %
I have a question.... what do u think a scout should do in order to deal with proto gal logi scanners? (no troll) As i mentioned b4 by numbers, they can detect any scout with 21dB or higher with any proto scanner (not even mentioning flux proto scanner which would detect 15.75), their dB using adv cloak in order to keep me alive and a proto dampener + the passive from dampeners lvl 5 would be 12.875 less dB which is 22.025. Dont know if that will be enough, dont know the exact mechanics of dB in motion or standin still.
Being a Templar is a vow for life.
|