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man- bear pig
D3ATH CARD
3
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Posted - 2014.05.21 18:41:00 -
[1] - Quote
I'm not asking this because I hate cloaked shotguns, I'm asking because it really doesn't make any sense why they don't. The optics in our dropsuits can pick up the purple outline of the cloak, but the active a scanner can't? It's only purpose is to pick up on enemy units and with how long the cool down is, you'd think it was actually doing a massive scan. What kind of scan does the scanner use? Heat, sonar, radio signal, movement, distortions in light? Any of these still would be able to pick up a cloaked unit. Unless you went extreme scifi and developed a completely new idea base for scans, even this advanced of a world wouldn't skip the basic **** we have developed at our technology level. If it's not the scanner, then the cloak units really are too unbalanced, there's no way to counter them in an urban setting on the game besides dumb luck of turning around at the right time.
Let active scanners pick up cloaked units, it makes sense and it'd be a great way to level out the balance. Make it so their signature is smaller, or you can't see what direction they are facing. Just something. |
Sirpidey Adtur
Aloren Foundations
142
|
Posted - 2014.05.21 18:48:00 -
[2] - Quote
man- bear pig wrote:I'm not asking this because I hate cloaked shotguns, I'm asking because it really doesn't make any sense why they don't. The optics in our dropsuits can pick up the purple outline of the cloak, but the active a scanner can't? It's only purpose is to pick up on enemy units and with how long the cool down is, you'd think it was actually doing a massive scan. What kind of scan does the scanner use? Heat, sonar, radio signal, movement, distortions in light? Any of these still would be able to pick up a cloaked unit. Unless you went extreme scifi and developed a completely new idea base for scans, even this advanced of a world wouldn't skip the basic **** we have developed at our technology level. If it's not the scanner, then the cloak units really are too unbalanced, there's no way to counter them in an urban setting on the game besides dumb luck of turning around at the right time.
Let active scanners pick up cloaked units, it makes sense and it'd be a great way to level out the balance. Make it so their signature is smaller, or you can't see what direction they are facing. Just something.
They can. They use the same scan system, involving suit dB as always. Cloaks modify dB.
Use a better scanner, and you might see em. |
Ryme Intrinseca
The Rainbow Effect
1236
|
Posted - 2014.05.21 18:49:00 -
[3] - Quote
Sirpidey Adtur wrote:man- bear pig wrote:I'm not asking this because I hate cloaked shotguns, I'm asking because it really doesn't make any sense why they don't. The optics in our dropsuits can pick up the purple outline of the cloak, but the active a scanner can't? It's only purpose is to pick up on enemy units and with how long the cool down is, you'd think it was actually doing a massive scan. What kind of scan does the scanner use? Heat, sonar, radio signal, movement, distortions in light? Any of these still would be able to pick up a cloaked unit. Unless you went extreme scifi and developed a completely new idea base for scans, even this advanced of a world wouldn't skip the basic **** we have developed at our technology level. If it's not the scanner, then the cloak units really are too unbalanced, there's no way to counter them in an urban setting on the game besides dumb luck of turning around at the right time.
Let active scanners pick up cloaked units, it makes sense and it'd be a great way to level out the balance. Make it so their signature is smaller, or you can't see what direction they are facing. Just something. They can. They use the same scan system, involving suit dB as always. Cloaks modify dB. Use a better scanner, and you might see em. Not unless you're using Duvolle focused and/or Gallente logi. |
Crimson ShieId
Psygod9 D.E.F.I.A.N.C.E
451
|
Posted - 2014.05.21 19:02:00 -
[4] - Quote
Proto scanner, proto Gallente logi suit. Problem solved... unless you're going against Galscouts, or a Minmatar/Amarr giving up most of their armor/speed/hacking ability/etc... to avoid your scanners.
If you're expecting to pick up scouts who have invested millions into the scout role with a basic or advanced scanner, you're going to be disappointed, and deserve as much for expecting to constantly see everything on your radar for less than a million SP. If you've actually got a proto scanner and aren't picking up your targets, it means they're using at least one or more profile dampeners or are are Galscouts with cloaks.
Nova Knives are magic~
Inserts knife into nearest merc's spinal column
And now, so are you! Bask in the magics!
|
Llast 326
An Arkhos
3161
|
Posted - 2014.05.21 19:03:00 -
[5] - Quote
man- bear pig wrote:I'm not asking this because I hate cloaked shotguns, I'm asking because it really doesn't make any sense why they don't. The optics in our dropsuits can pick up the purple outline of the cloak, but the active a scanner can't? It's only purpose is to pick up on enemy units and with how long the cool down is, you'd think it was actually doing a massive scan. What kind of scan does the scanner use? Heat, sonar, radio signal, movement, distortions in light? Any of these still would be able to pick up a cloaked unit. Unless you went extreme scifi and developed a completely new idea base for scans, even this advanced of a world wouldn't skip the basic **** we have developed at our technology level. If it's not the scanner, then the cloak units really are too unbalanced, there's no way to counter them in an urban setting on the game besides dumb luck of turning around at the right time.
Let active scanners pick up cloaked units, it makes sense and it'd be a great way to level out the balance. Make it so their signature is smaller, or you can't see what direction they are facing. Just something. Are you suggesting an increased shimmer for cloaked units that are successfully scanned? This would be an interesting addition to the game. And I say that as someone who has always tried to hide from scanners and never picked one up myself.
Edit: due to your name I would expect you to be hidingGǪ and Al Gore to be using a scanner to find you
KRRROOOOOOM
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Rion0
Dark Side Alliance
25
|
Posted - 2014.05.22 00:20:00 -
[6] - Quote
"Scan attempt prevented" |
danie braz
Krusual Covert Operators Minmatar Republic
33
|
Posted - 2014.05.22 01:26:00 -
[7] - Quote
I rarely get scanned, but when I do I hunt the ***** down.
Fluoride uranium carbon potassium bismuth technetium helium sulfur germanium thulium Molybdenum neon yttrium
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Medical Crash
Paladin Survey Force Amarr Empire
348
|
Posted - 2014.05.22 01:32:00 -
[8] - Quote
man- bear pig wrote:I'm not asking this because I hate cloaked shotguns, I'm asking because it really doesn't make any sense why they don't. The optics in our dropsuits can pick up the purple outline of the cloak, but the active a scanner can't? It's only purpose is to pick up on enemy units and with how long the cool down is, you'd think it was actually doing a massive scan. What kind of scan does the scanner use? Heat, sonar, radio signal, movement, distortions in light? Any of these still would be able to pick up a cloaked unit. Unless you went extreme scifi and developed a completely new idea base for scans, even this advanced of a world wouldn't skip the basic **** we have developed at our technology level. If it's not the scanner, then the cloak units really are too unbalanced, there's no way to counter them in an urban setting on the game besides dumb luck of turning around at the right time.
Let active scanners pick up cloaked units, it makes sense and it'd be a great way to level out the balance. Make it so their signature is smaller, or you can't see what direction they are facing. Just something. Because atthe current moment the DAMPNING and not the cloaks are OP. With 2 Complex Dampners and a cloak, a Gallente Scout can get to something like 11 db. Lowest a Gal Logi or a Cal SCout can scan is 15 db, so it's OP.
CCP needs to buff scanners a bit and nerf profile dampning, that Gallente SCout is just ridiculous. And moments soon, fools will come in this thread and proclaim how teh Gallente scout is "perfectly balanced! use ur eyz! get gud " etc etc.
Take that ridiculous profile dampning away and all the wannabe scout scrubs would get stomped. Without that dampning you scouts are NOTHING. |
Crimson ShieId
Psygod9 D.E.F.I.A.N.C.E
456
|
Posted - 2014.05.22 01:43:00 -
[9] - Quote
Medical Crash wrote:man- bear pig wrote:I'm not asking this because I hate cloaked shotguns, I'm asking because it really doesn't make any sense why they don't. The optics in our dropsuits can pick up the purple outline of the cloak, but the active a scanner can't? It's only purpose is to pick up on enemy units and with how long the cool down is, you'd think it was actually doing a massive scan. What kind of scan does the scanner use? Heat, sonar, radio signal, movement, distortions in light? Any of these still would be able to pick up a cloaked unit. Unless you went extreme scifi and developed a completely new idea base for scans, even this advanced of a world wouldn't skip the basic **** we have developed at our technology level. If it's not the scanner, then the cloak units really are too unbalanced, there's no way to counter them in an urban setting on the game besides dumb luck of turning around at the right time.
Let active scanners pick up cloaked units, it makes sense and it'd be a great way to level out the balance. Make it so their signature is smaller, or you can't see what direction they are facing. Just something. Because atthe current moment the DAMPNING and not the cloaks are OP. With 2 Complex Dampners and a cloak, a Gallente Scout can get to something like 11 db. Lowest a Gal Logi or a Cal SCout can scan is 15 db, so it's OP. CCP needs to buff scanners a bit and nerf profile dampning, that Gallente SCout is just ridiculous. And moments soon, fools will come in this thread and proclaim how teh Gallente scout is "perfectly balanced! use ur eyz! get gud " etc etc. Take that ridiculous profile dampning away and all the wannabe scout scrubs would get stomped. Without that dampning you scouts are NOTHING.
Are you talking about the dampening from the cloaks, or the Gal scouts, or all dampening modules in general? I really hope you're not referring to all dampening items in general...
Nova Knives are magic~
Inserts knife into nearest merc's spinal column
And now, so are you! Bask in the magics!
|
Joel II X
Dah Gods O Bacon
2643
|
Posted - 2014.05.22 01:47:00 -
[10] - Quote
Crimson ShieId wrote:Proto scanner, proto Gallente logi suit. Problem solved... unless you're going against Galscouts, or a Minmatar/Amarr giving up most of their armor/speed/hacking ability/etc... to avoid your scanners.
If you're expecting to pick up scouts who have invested millions into the scout role with a basic or advanced scanner, you're going to be disappointed, and deserve as much for expecting to constantly see everything on your radar for less than a million SP. If you've actually got a proto scanner and aren't picking up your targets, it means they're using at least one or more profile dampeners or are are Galscouts with cloaks. This. I remember some dude or chick scanned me with a Duvolle Focused during 1.7 and I wasn't willing to use 4 lows to beat it.
After that, I just went AFK for a while and came back when they put that thing away. |
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Crimson ShieId
Psygod9 D.E.F.I.A.N.C.E
456
|
Posted - 2014.05.22 01:53:00 -
[11] - Quote
Joel II X wrote:Crimson ShieId wrote:Proto scanner, proto Gallente logi suit. Problem solved... unless you're going against Galscouts, or a Minmatar/Amarr giving up most of their armor/speed/hacking ability/etc... to avoid your scanners.
If you're expecting to pick up scouts who have invested millions into the scout role with a basic or advanced scanner, you're going to be disappointed, and deserve as much for expecting to constantly see everything on your radar for less than a million SP. If you've actually got a proto scanner and aren't picking up your targets, it means they're using at least one or more profile dampeners or are are Galscouts with cloaks. This. I remember some dude or chick scanned me with a Duvolle Focused during 1.7 and I wasn't willing to use 4 lows to beat it. After that, I just went AFK for a while and came back when they put that thing away.
That focused scanner was so rare though, I didn't really mind actually getting scanned when it did happen. In all honesty, I think I'm gonna miss the old scanners. Nothing beats the feel of walking up on some guy spinning around in circles trying to scan me, and I'll never forget a match before 1.8 dropped where I'd been following a merc for a hundred plus meters, only for them to start spinning around with the scanner. *Scan Prevented* + the image of them going pale at seeing that scout behind them made all those months of working my way up the scout chain to avoid that *You have been scanned* message worth it. What made it even better was playing ring around the rosy with them and coming up behind em with nova knives while they were spinning around yet again trying to scan me. Ah... yes... I'm going to miss you, pre 1.8 scanners...
Nova Knives are magic~
Inserts knife into nearest merc's spinal column
And now, so are you! Bask in the magics!
|
Leeroy Gannarsein
Legio DXIV
209
|
Posted - 2014.05.22 02:01:00 -
[12] - Quote
Well, I just plugged it into Protofits, and it seems like a Gallente Scout with two Complex Dampeners is literally unscannable to anything at all.
It has a 13.87 profile, where the Caldari Scout with quadra-stacked precision enhancers has a 14.91 scan precision, and a Gallente Logistics with a Duvolle Focused Active Scanner has a precision of 15.
The GalScout beating the scanner I can understand, but the CalScout is sacrificing every single slot in his main tank and is still unable to scan even a moderately profile-tanked GalScout.
On the flipside, of course, a fully precision-tanked GalScout can't spot a fully profile-tanked CalScout.
I'm not sure what numbers to suggest to make it so that a quadra-stacked precision Cal can spot a double-stacked dampener Gal, but the double stacked precision Gal can find the double stacked profile Cal. Or maybe it's just the latter that should happen; I don't have an issue with the GalScout being unscannable per se, and of course a quadra-stacked, cloaked Amarr Scout is unscannable also, but the sheer absorption of resources it takes for the Amarr to do that makes it impractical at best.
Perhaps changing the Gallente Scout bonus to 4% per level?
That way three 25% precision mods renders it unscannable, whereas two requires a fully precision tanked Caldari or GalLogi to find.
(Base profile = 35)*(Dampening 5 = 0.9)*(GalScout 5 = 0.8)*(First mod = 0.75)*(Second mod (25*0.869=21.525) = 0.7825)*(Third mod (25*0.571=14.275) = 0.85275)
So 35*0.9*0.8*0.75*0.7825*0.85275 = a final profile of 12.61, which is well below the CalSout's current threshold of 14.91, and can be reached by using a cloak (giving the GalScout five relevant module slots, strictly speaking).
Sorry for the meandering :)
but I think I made my point.
MY ACTUAL NAME IS LORHAK
It would seem like wisdom, but for the warning in my heart...
CCP BLOWOUT FOR CPM1
|
jace silencerww
D3ATH CARD
16
|
Posted - 2014.05.22 06:42:00 -
[13] - Quote
leave the bonuses on suit alone. here are a few ideas 1 - just change the db from 35 to 40 for all light & scout suits. 2 - bring back the old scanners stats ( including the 360 spin bit) and let the gal logi keep their bonus to them. 3 - switch the mods % on the dampners & precision so the complex prec is 25% and complex dampners are 20% lets see what you all think |
Kosakai
Eternal Beings Proficiency V.
62
|
Posted - 2014.05.22 06:48:00 -
[14] - Quote
sometimes i scanned but when i do... i run away.... cause minie speedy gonzales pwn
PROUD MINMATAR <3 -- IN RUST IS TRUST
FORGE GUN LOVER -- TANK HUNTER
SCAN ATTEMPT PREVENTED .......
|
Cardio Therapy
Tech Guard RISE of LEGION
32
|
Posted - 2014.05.22 07:52:00 -
[15] - Quote
Sirpidey Adtur wrote:man- bear pig wrote:I'm not asking this because I hate cloaked shotguns, I'm asking because it really doesn't make any sense why they don't. The optics in our dropsuits can pick up the purple outline of the cloak, but the active a scanner can't? It's only purpose is to pick up on enemy units and with how long the cool down is, you'd think it was actually doing a massive scan. What kind of scan does the scanner use? Heat, sonar, radio signal, movement, distortions in light? Any of these still would be able to pick up a cloaked unit. Unless you went extreme scifi and developed a completely new idea base for scans, even this advanced of a world wouldn't skip the basic **** we have developed at our technology level. If it's not the scanner, then the cloak units really are too unbalanced, there's no way to counter them in an urban setting on the game besides dumb luck of turning around at the right time.
Let active scanners pick up cloaked units, it makes sense and it'd be a great way to level out the balance. Make it so their signature is smaller, or you can't see what direction they are facing. Just something. They can. They use the same scan system, involving suit dB as always. Cloaks modify dB. Use a better scanner, and you might see em. No, you still can't. i use gal logy lvl 5 with creodron scanner = 28dB - 25% = 21dB dampened scout is 35dB (basic) - 10%(skill) - 25%(complex damp) - 25%(activated cloak) = 17.7dB Only the Duvolle focused scanner which costs 30K ISK and recharge time of 40sec and scan duration of 7.5sec gives reasonable scan precission of 15dB, but a cloaked gal scout with damp has 13.28dB and is undetectable. So there is no use of the Duvolle scanner as it is too expencive and the recharge time is too high. also the low scan durration will warn the non gal scout to hideand run for only 7.5 sec than he will have 40 sec to kill the stupid gal logi (me). |
Cardio Therapy
Tech Guard RISE of LEGION
32
|
Posted - 2014.05.22 07:57:00 -
[16] - Quote
also to add: it is not cal scout who has to catch gal scout but the active scanner. cal scout scan passively all the time big area to help his team, but active scanner cost a lot and we invested a lot in them, and they have recharge time and visability duration. |
Patrick57
Fatal Absolution
7572
|
Posted - 2014.05.22 10:43:00 -
[17] - Quote
jace silencerww wrote:2 - bring back the old scanners stats ( including the 360 spin bit) Shut the **** up. That was the worst thing ever to happen to this game.
New [self proclaimed] CEO of Fatal Absolution
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Happy Violentime
OMFGZOMBIESRUN
630
|
Posted - 2014.05.22 12:04:00 -
[18] - Quote
Medical Crash wrote:Because atthe current moment the DAMPNING and not the cloaks are OP.
Absolute BS - before 1.8 medium suits could avoid Proto scans with 2 complex damps.
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Bradric Banewolf
D3ATH CARD
174
|
Posted - 2014.05.22 13:33:00 -
[19] - Quote
Sirpidey Adtur wrote:man- bear pig wrote:I'm not asking this because I hate cloaked shotguns, I'm asking because it really doesn't make any sense why they don't. The optics in our dropsuits can pick up the purple outline of the cloak, but the active a scanner can't? It's only purpose is to pick up on enemy units and with how long the cool down is, you'd think it was actually doing a massive scan. What kind of scan does the scanner use? Heat, sonar, radio signal, movement, distortions in light? Any of these still would be able to pick up a cloaked unit. Unless you went extreme scifi and developed a completely new idea base for scans, even this advanced of a world wouldn't skip the basic **** we have developed at our technology level. If it's not the scanner, then the cloak units really are too unbalanced, there's no way to counter them in an urban setting on the game besides dumb luck of turning around at the right time.
Let active scanners pick up cloaked units, it makes sense and it'd be a great way to level out the balance. Make it so their signature is smaller, or you can't see what direction they are facing. Just something. They can. They use the same scan system, involving suit dB as always. Cloaks modify dB. Use a better scanner, and you might see em.
Tell me why the flux grenade doesn't stop the cloak then? I can't scan em, see em, or flux em?! They can fire and re cloak immediately. If you can show me a down side to that thing I'll leave it alone. In fact with the way scouts can stack armor, and use every weapon but heavy, show me a down side to the scout now? Their faster and stronger than any assault player, out ranges heavies with rail and combat rifles, and they have a cloak with no downside?! Really?!
"Anybody order chaos?"
|
The dark cloud
The Rainbow Effect
3116
|
Posted - 2014.05.22 13:36:00 -
[20] - Quote
Meh its not really usefull anymore to have a active scanner. Playing as scout with passive scans is much better. Nobody sees you and you can see every 1 trough walls. A legit wallhack in the game which makes it easymode. |
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Bradric Banewolf
D3ATH CARD
174
|
Posted - 2014.05.22 13:51:00 -
[21] - Quote
Patrick57 wrote:jace silencerww wrote:2 - bring back the old scanners stats ( including the 360 spin bit) Shut the **** up. That was the worst thing ever to happen to this game.
Because you're an expert on fair and just, right?! You shut the **** up! If you don't have an answer to balancing the game for all instead of just giving yourself a landslide advantage then keep your mouth shut! How about a suggestion to fix the actual issue sweetheart! 360 scan at very short distance option? 30 meter distance. Snapshot at long range option? You cpu geeks don't understand balance. That's why you go from one extreme to the next all the time?! Therefore something is always OP or UP?! A 360 scan would be great at 20 meter range with a clear disadvantage to the distance! You see that proto stompers and ccp? Advantage! Disadvantage! It's not that hard?! Rail rifle: long range, slow rof, garbage up close. Assault rifle: short range, high rof, garbage at range. Easy! The way you guys think: Combat rifle: highest rof, heavy dmg, long and short range dominance, screw you I'm awesome?! And now I can disappear with my Harry potter cloak with no disadvantages?! Douchebags?!
"Anybody order chaos?"
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Arkena Wyrnspire
Fatal Absolution
13617
|
Posted - 2014.05.22 13:52:00 -
[22] - Quote
Active scanners are terrible atm.
You have long since made your choice. What you make now is a mistake.
Cross Atu for CPM1
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Bradric Banewolf
D3ATH CARD
175
|
Posted - 2014.05.22 13:59:00 -
[23] - Quote
Leeroy Gannarsein wrote:Well, I just plugged it into Protofits, and it seems like a Gallente Scout with two Complex Dampeners is literally unscannable to anything at all.
It has a 13.87 profile, where the Caldari Scout with quadra-stacked precision enhancers has a 14.91 scan precision, and a Gallente Logistics with a Duvolle Focused Active Scanner has a precision of 15.
The GalScout beating the scanner I can understand, but the CalScout is sacrificing every single slot in his main tank and is still unable to scan even a moderately profile-tanked GalScout.
On the flipside, of course, a fully precision-tanked GalScout can't spot a fully profile-tanked CalScout.
I'm not sure what numbers to suggest to make it so that a quadra-stacked precision Cal can spot a double-stacked dampener Gal, but the double stacked precision Gal can find the double stacked profile Cal. Or maybe it's just the latter that should happen; I don't have an issue with the GalScout being unscannable per se, and of course a quadra-stacked, cloaked Amarr Scout is unscannable also, but the sheer absorption of resources it takes for the Amarr to do that makes it impractical at best.
Perhaps changing the Gallente Scout bonus to 4% per level?
That way three 25% precision mods renders it unscannable, whereas two requires a fully precision tanked Caldari or GalLogi to find.
(Base profile = 35)*(Dampening 5 = 0.9)*(GalScout 5 = 0.8)*(First mod = 0.75)*(Second mod (25*0.869=21.525) = 0.7825)*(Third mod (25*0.571=14.275) = 0.85275)
So 35*0.9*0.8*0.75*0.7825*0.85275 = a final profile of 12.61, which is well below the CalSout's current threshold of 14.91, and can be reached by using a cloak (giving the GalScout five relevant module slots, strictly speaking).
Sorry for the meandering :)
but I think I made my point.
So instead of fighting, we're now indulging in a nice quiet game of hide and seek?! Great?! Shall I bring my wand and top bat too? I wonder what's the next cowardly gimmick that ccp will introduce to this "hardcore" genre lol?! I respected scouts when they snuck you in broad daylight with profile dampers and knifed you like men! These cloaks are weak!
"Anybody order chaos?"
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Bradric Banewolf
D3ATH CARD
175
|
Posted - 2014.05.22 14:05:00 -
[24] - Quote
Crimson ShieId wrote:Joel II X wrote:Crimson ShieId wrote:Proto scanner, proto Gallente logi suit. Problem solved... unless you're going against Galscouts, or a Minmatar/Amarr giving up most of their armor/speed/hacking ability/etc... to avoid your scanners.
If you're expecting to pick up scouts who have invested millions into the scout role with a basic or advanced scanner, you're going to be disappointed, and deserve as much for expecting to constantly see everything on your radar for less than a million SP. If you've actually got a proto scanner and aren't picking up your targets, it means they're using at least one or more profile dampeners or are are Galscouts with cloaks. This. I remember some dude or chick scanned me with a Duvolle Focused during 1.7 and I wasn't willing to use 4 lows to beat it. After that, I just went AFK for a while and came back when they put that thing away. That focused scanner was so rare though, I didn't really mind actually getting scanned when it did happen. In all honesty, I think I'm gonna miss the old scanners. Nothing beats the feel of walking up on some guy spinning around in circles trying to scan me, and I'll never forget a match before 1.8 dropped where I'd been following a merc for a hundred plus meters, only for them to start spinning around with the scanner. *Scan Prevented* + the image of them going pale at seeing that scout behind them made all those months of working my way up the scout chain to avoid that *You have been scanned* message worth it. What made it even better was playing ring around the rosy with them and coming up behind em with nova knives while they were spinning around yet again trying to scan me. Ah... yes... I'm going to miss you, pre 1.8 scanners...
And you weren't using some cloak gimick, it was skill! I miss that!
"Anybody order chaos?"
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jace silencerww
D3ATH CARD
17
|
Posted - 2014.05.23 09:15:00 -
[25] - Quote
Patrick57 wrote:jace silencerww wrote:2 - bring back the old scanners stats ( including the 360 spin bit) Shut the **** up. That was the worst thing ever to happen to this game.
well I said that because those scans would stop a lot of the favorite of the month scouts besides it was idea. ccp came up with a good one cloaks will no longer give you the 25% damps to your suit. |
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