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Author |
Thread Statistics | Show CCP posts - 11 post(s) |
Sole Fenychs
Sinq Laison Gendarmes Gallente Federation
454
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Posted - 2014.05.21 11:31:00 -
[1] - Quote
I liked the interface of the menues - Switching sections with up/down and progressing with left/right. Calling in the Neocom with L1 was also nice and easy. However, the market was annoying because it would auto-select the "featured" section, which meant that buying something required you to open the market, press left and then navigate, instead of instantly navigating the list.
Also, the clumsy in-combat interfaces are incredibly frustrating. When I join a battle, I look at the leaderboard to see if I'll get protostomped. Sometimes, the TEN SECONDS that you get to spawn are not enough to load the leaderboard.
On the fitting screen, I would have liked the ability to change the suit of a fitting. For example, to copy my ghetto logi (A basic light suit with two equipment slots) and then replace the suit with an actual logi, after unlocking it.
Restocking should give the option of restocking "up to" instead of "by". IIRC that's how it originally was.
The fitting screen was seriously lacking in information. No scan precision. No directly visible stacking penalties (I want the combined stats to showcase the amount of bonus that I lost from penalties, in red), no skill bonuses, etc.
The text chat interface was a joke, especially during battles. It does ****-all if you actually want to rally the blueberries and defeat the protostompers. Text chat needs to appear ingame, one everyone's HUD, but limited to team chat. I'm sure that we'll otherwise get idiots who blab about plans, loadouts and the like to the enemy team. However, I would love the ability to call out positions of Thale's snipers to the enemy team. On that note, a gesture system would be incredibly useful. In current Dust, I sometimes try to communicate by shooting - The ability to point at something or to jump in place to get attention would make life far more easy.
The market was weird in how it portrayed skill requirements. There's a green checkbox above items that you don't actually have the necessary skill for, which is really confusing.
I'd also like the ability to select a module in the fitting screen and have the system show me all variants of the module. I want to compare them like I'd compare items that I currently own - By seeing the effect directly on the fitting screen, without needing to buy and equip the stuff.
The limit to thirty fittings was extremely frustrating. I also want folders for items, at the very least. There's tons of completely pointless stuff that clogs up my module lists.
Other things: - Damage types of weapons - Racial alignments of weapons - Tanking styles of suits Those are things that no new player will be able to figure out in any even remotely sane way. The only way to find out these things is through following the forums. It's never explained in the game and it could be solved easily by just having icons - Icons for damage type, icons for racial alignment, icons for intended tanking style, icons for charge-shot features, etc. Make stuff quantifiable at a glance. Theoretically, the visual aesthetics alread fullfill most of that function. I'll leave it up to you how to actually teach people what Amarr/Gallente/Minmatar/Caldari stuff looks like in terms of style and color. Maybe you can come up with a nice way of conditioning, like contrasting a player's chosen faction with their opposing faction in the tutorial.
Also, do something so that a new player will actually know that an "assault" variant is a Gallente-like version of the rifle of another race. |
Sole Fenychs
Sinq Laison Gendarmes Gallente Federation
459
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Posted - 2014.05.22 09:02:00 -
[2] - Quote
The private message system was insanely confusing. You get a message. You read it. And then the message disappears. What the hell? What if I want to answer later? Where can I find my read messages? |
Sole Fenychs
Sinq Laison Gendarmes Gallente Federation
460
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Posted - 2014.05.22 16:32:00 -
[3] - Quote
I just encountered something that Legion should fix: I joined a Japanese squad (By the way, the squad finder should have far more in-depth information than it currenly does) and I couldn't communicate with them. Now, thing is, I can actually read and write some Japanese. What I can't do is read Japanese when the characters are replaced by rectangles. That's what happened - My German version of the game doesn't want to portray the Japanese characters.
Legion should support all character sets equally, independant of region. |
Sole Fenychs
Sinq Laison Gendarmes Gallente Federation
473
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Posted - 2014.05.27 08:24:00 -
[4] - Quote
CCP Ankou wrote:Oh, and another question for you guys.
According to you what are the games that have a great representation for their skill tree?
I am looking for something clear at a glance. Let's see...
Deus Ex Human Revolution had a nice condensed view in which you could easily see which areas you have maxed out. The actual skills make it not as clear as it could be, but the green highlights of completed paths give you that feeling of "I'm progressing!". The categories also help. It could be easily adopted into Legion, by having each category refer to a role, which then gets cut up into multiple smaller trees, like "lvl 1 items" for the first branch of items. So you'd know at a glance which branches you have already completed. It would likely require to be multi-layered or something, though, because of the major split of a role's tree once the faction specializations are reached. I like the Dawn of War 2 one, despite it not being an actual tree with branches, because it gives each step on your path its own icon, related to what the skill actually does. It was very easy to see which thresholds you had to reach in order to reach certain options. |
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