Regis Blackbird
DUST University Ivy League
254
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Posted - 2014.05.23 11:12:00 -
[1] - Quote
My biggest compliant on the Dust GUI have already been brought up: the over excessive jumping between fitting / market / stats etc. this needs to be much more streamlined.
One particular annoyance I have is the number of module copies vs number of available suites (fully fitted) that with the current implementation can deliver a false view of what you actually have to play with.
Example: I have X copies of a logistic suit which includes triple stacked module (one type) and I have Y copies of a scout with one copy of the same module type as the logistics.
Before a battle I quickly glance at the number of copies of each suite I have, to know what I have to play with. However, in battle I die once with the Logistic suite (X -1), but then my scout suite is automatically reduced with Y-3 suites. This gets me in a pinch sometimes, when suites run out which (I thought) I had sufficient copies of, and I am forced to restock in battle.
On top of this, the shared module concept together with the general "restock option" increases the likelihood to accidentally buying a ton of crap-modules that I have equipped basically as a filler. Nowadays I always go into every module separately and restock them, which takes some time with the 10-15 suites I normally run.
I would propose the following: - Separate the inventory and your fitting. Like EVE, you move items from your inventory to the specific ship / suite, which immediately is removed from inventory . So if I have 5 copies of a module, I can place x3 on the scout and x2 on the logistic making them independent. If I loose x1 Logistic, I would still have x3 scouts. This also simplifies the concept of "shared" (corp) inventories where an entire squad can equip for a fight from a common pool.
- I would actually simplify it even further with that you don't select how many modules you want to fit, but only which type. You would then only restock the entire suite. This can sound counter-intuitive to the first point, but it isn't.
Example: I go into the fitting screen (like the one that Kevall proposed, good suggestion BTW ) and select any BPO suite I have unlocked along with all the equipment types I have skill requirement for (NOT what I have in the inventory). The suite would have count "0" and a total ISK price (cost of all equipment) and a Restock price (cost of all equipment minus what I already own). I then select how many copies I want of the suite, and the restock price will change after each of my inventory modules runs out, up to the maximum total ISK price. I will now have X copies (read: clones) of the type I have built.
This also have the benefit that you always see the total price of the suite (with today's market prices), which is something I had to manually add in the description to keep track of. If you have all the required modules in inventory, the restock price will remain 0.
PS: I would also like to remove the option to restock in battle, but that is another discussion |