|
Author |
Thread Statistics | Show CCP posts - 11 post(s) |
Natu Nobilis
DUST BRASIL S.A Caps and Mercs
496
|
Posted - 2014.05.21 19:46:00 -
[1] - Quote
I mostly went to battles, so didn-¦t need a loooot of interaction with the menus, however, a few things that really were a pain due to the console interface like not being able to delete all mail and so on, things that won-¦t happen on a PC.
Market
Market is important not only to "get my shinny equip", but also as an economic and conflict generator. The biggest link we can have between EVE and legion is trough production / market.
Principles: - Market must be supplied by players - Economy is a form of warfare - Logistics are an essential part of warfare - If your market hub is not supplied, you-¦re stuck with what you brought - If you don-¦t have a production/storage chain and your opponent bought everything available on the market, you-¦re stuck with what you brought - Station / Planetary Hub / Disctrict markets - You can have an NPC delivery system from Station to Planetary Hub (Space Elevator-Cost in ISK+Time) [Legion / EVE Integration] - You must transport things from the planetary hub to you district market/storage - Transportation from Planetary Hub to Districtcis subject to attack (Drones and Players) [Escort Missions on contract] - You can scan/ambush trasportation convoys and steal their cargo |
Natu Nobilis
DUST BRASIL S.A Caps and Mercs
500
|
Posted - 2014.05.22 13:22:00 -
[2] - Quote
I really would llike this kind of interface =p
|
Natu Nobilis
DUST BRASIL S.A Caps and Mercs
504
|
Posted - 2014.05.23 12:07:00 -
[3] - Quote
Kevall Longstride wrote:My concept can be found here.
You want somehting like a WoW fitting with stats ?
|
Natu Nobilis
DUST BRASIL S.A Caps and Mercs
504
|
Posted - 2014.05.23 13:12:00 -
[4] - Quote
Kevall Longstride wrote:I'd not rule anything out if it works. Dust was too reverential to the Eve UI as a way to appeal to Eve users. But that was a mistake as it immediately limits your potential demographic. Better to use the lore but create your own experience.
I-¦ll take it as a yes. |
Natu Nobilis
DUST BRASIL S.A Caps and Mercs
504
|
Posted - 2014.05.23 14:57:00 -
[5] - Quote
Kevall Longstride wrote:WoW takes a bashing for many reasons and a lot of them are justified.
But it does a lot of things well and should be recognised as a base level for MMO. Now, Rouge has already stated hat they want to put more MMO into legion than we've had before because the social interaction is great for community strength. This leads to more emergent gameplay and a unique hook to rescue those poor souls from the clutches of COD.
A whole new perspective shouldn't be dismissed out of hand. CCP Ankou is a new hire with lots of passion by accounts given to me. Some blue sky thinking with the UI is needed I think.
Didn-¦t make any comments on WoW, and don-¦t intend to. I asked you if that was the model, you dodged the question, and now you-¦re explaining yourself when there-¦s no need to (at least for my person, don-¦t know who you-¦re arguing with).
I do however understand now where your progression arguments came from. |
Natu Nobilis
DUST BRASIL S.A Caps and Mercs
507
|
Posted - 2014.05.26 12:39:00 -
[6] - Quote
One thing that it-¦s terrible right now is the dynamics between skill-item-market.
1 - I decided to try out the Cloaking Field yesterday, went to skill, bought and trained the skill. Great!
2 - Bought 20 Minmatar Scout mk.0 No sub-menu, had to browse trough a lot of suits to get where i wanted.
3 - Started equipping my nova knife, sensor dampener, and... wait, what slot should i equip the cloak?
4 - Checked skill description again to see if there was any indication of where should i equip so i could browse. Nothing.
5 - After browsing trough ALL NON-CATEGORIZED itens in mid, high, and low, finally found it on the equip slot.
Problem: Lack of integration/information between Item-What unlocks-Where i can find it-Categorization
Solution: Menu and expand/retract Sub-menu
Weapons - Grenades - Heavy Weapons - Light Weapons - - Assault Rifles - - - AR 1 - - - AR 2 - - - "Named" AR - - - AR3 - - Combat RIfles - - - CR 1 - - - CR 2 - - etc.. - Sidearm
Same with suits
This way i can get a clear mental image of groups, and start thinking about the skills that interfere with that group.
[Again, the damn 1-3-5 skill mentality shows on the items as we only have Standard - Advanced - Prototype. Metalevel now!]
When looking at certain skills, i see what module it interacts with and with a right click, i can choose "View Market Details" to go straight for the market to buy it
Active Scanner Operation
Description: Skill at using active scanners. 5% Bonus to scanning [paramenter] per level (Since "Unlocks access to standard active scanner at lvl.1; advanced at lvl.3; prototype at lvl.5." it-¦s a FLAW in Dust 514, will say it as many times as needed. If you guys want SP sinks, Get N [Paramenter] skills and be done with it (Range - Reloading Time - Precision - Amount - etc.. )
Requirements: B+ºlah +ºbah b+ºah
Modules: Active Scanners (When i right click it it opens the market at the proposed category so i can buy the damn thing)
I know consoles have limitatitions, but ceratin things would make our lives a lot easier to interact with the game, and even understand it-¦s "Concept"
|
Natu Nobilis
DUST BRASIL S.A Caps and Mercs
507
|
Posted - 2014.05.27 12:36:00 -
[7] - Quote
CCP Ankou wrote:Oh, and another question for you guys.
According to you what are the games that have a great representation for their skill tree?
I am looking for something clear at a glance.
There-¦s this Sci-fi game that vaguely reminds Dust 514, but their skill system is awesome. It shows what i require in order to use certain equipments, and it has a neat way of showing the skills by category.
|
|
|
|