I-Shayz-I
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Posted - 2014.05.22 03:45:00 -
[1] - Quote
Maken Tosch wrote:I agree with some folks here that lack of information was problematic. I don't want to have to bust out my calculator just to see what the basic bonus is for my damage output. The same goes for the stats not updating with the bonuses as they should. And as others have pointed out, knowing the damage type for each weapon is helpful if you can implement it.
There should be an option to switch between simple and complex stats. Simple would only include the most basic stats you need like sprint speed, shields, etc. But complex would be anything and everything...including things related to current equipped weapons.
For example, bonuses from skills that apply to weapon damage, or reload speed. Damage resistances for sentinels...as much as possible.
I'm tired of having to make videos like this: http://youtu.be/hPnjqxwED8M
There's a lot in this game that is hidden, and while I understand that it isn't good for newer players, it should at least be available to those of us that can handle it. _________________________________________________________________
Also when talking about the in-game marketplace, there are tabs/type organizers just like you'd find in a normal file on a computer (for instance, organizing by date, file type, title, etc). These heading are not selectable currently and I'd love to have the ability to sort items in the marketplace by different types (race, meta level, etc) _________________________
As another idea would be to have a very simplified version of the marketplace SPECIFICALLY for new players. It would direct them to basic types of gear, and couuld help them better get an idea for what types of suits/weapons are out there available to them.
There should be lots of pictures instead of just text on the screen. _____________________________________________________________________
Finally just as a nitpick that I have...when entering a battle (on the battle finder screen), you can press the circle button to cancel out of the battle. The problem is that the circle button is mostly used while navigating menus to just exit out of the window.
The best solution would be to have a window pop up that asks if you really want to cancel out of the battle...or make it so that you have to highlight/select a cancel "button". It probably won't be much of a problem on the PC, but just something to think about.
7162 wp with a Repair Tool!
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I-Shayz-I
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Posted - 2014.05.28 01:50:00 -
[2] - Quote
This reminds me a TON of the menus in Metroid Prime 2. http://img1.wikia.nocookie.net/__cb20140423000752/metroid/images/0/0c/OptionsMP2.png
Basically you would have a center point that all of the connected orbs would "orbit" around, and depending on which way you pushed the control stick, the orbs would spin around in different directions. Whichever orb was the closest was the orb that would currently be selected. When you selected an orb, that orb would then become the new "center" and sprout new orbs that would give you the next set of options to choose from. On the right side of the screen would be a list of the path you took, just like you can see the path on the top bar of a file opened in windows.
My favorite skill system was the one from Final Fantasy 13 though. While it was very linear, it was beautiful and let you easily choose which roles you wanted to unlock things in, or which roles you wanted to focus in. It was easy enough that a 3 year old could level up characters without any thought, but still detailed enough to where experienced players could pick and choose how to effectively spend their cp.
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