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Thread Statistics | Show CCP posts - 11 post(s) |
Fox Gaden
Immortal Guides
3469
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Posted - 2014.05.23 16:26:00 -
[1] - Quote
I have not read the other posts yet, but thought I would write this down before I started thinking about something else and forgot about it.
Fitting screen: When I look at the items on the market that I can put in a slot, below the list of items I can put in the slot now, I would also like to have all the other stuff that could go in that slot that I donGÇÖt yet have skills for listed. Make them red, or grayed out or something. Give me the ability to click on them, see the list of skills I need to train to get access to that item, and give me the option of clicking on the first of those skills, purchasing the skill book, and spending my points. If I have the skill points to get access to an item, I want to be able to gain access to that item without leaving the fittings screen.
What I donGÇÖt want is to have to back out of the fitting screen in order to go into the Skills screen, and have to try to remember what skill I need to get that item.
It is a small thing, but would make things smoother.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides
3471
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Posted - 2014.05.23 16:55:00 -
[2] - Quote
Player Market:
The Legion Market should deal in Digital Tokens rather than physical items, so that we donGÇÖt have to deal with the problem of transporting our possessions.
Background on Digital Tokens:
One of the great advantages of the new immortal solders is that an experienced solder can be downloaded into a combat clone anywhere in the galaxy in an instant and be ready to go. But that leads to the question of gear, which is transported the hard slow way. The clones and gear have to be available on the Warbarge to be used in battle. Clones are standard, but gear is not.
Corporations did not want to pay for high end gear on top of what they were paying the immortal solders to do the job, and wanted to implement cost effective standard fits. But the Immortal Solders, these Mercenaries that took the CorporationsGÇÖ ground combat contracts, felt they knew better when it was appropriate to use expensive gear to get the job done. They did not like being told what fits to use, and many refused to take contracts that restricted their fits.
The solution was the Digital Token system. A Digital Toke gives you the right to use an item of a specific make and model from the inventory of any Corporation you are working for. The Token is exchanged for the item, and if you donGÇÖt lose the item, the token is returned when you hand in your gear at the end of the match. If you salvage and item, you hand that item in as well, and receive a Digital Token in exchange for that item.
The life cycle of a Digital Token starts and ends with item retailers. When a item is manufactured the Company then sells a Digital Token for that item (Adding a new item to the galactic inventory, allows you to also create a Digital Token). The Digital Token can be sold for ISK, but the physical item can only be exchanged for a Digital Token for that exact item.
If we donGÇÖt have manufacturing, this system still works, because when you turn in a salvaged item, the company you give the item too then gives you a digital token for that item.
When a Company stocks a Warbarge, they buy Digital Tokens (if they donGÇÖt have the Tokens they need already) for any items that Mercenaries might want to use, then they exchange those Digital Tokens for the physical items, which are loaded into the physical inventory on the Warbarge. This is a very large initial investment, but once the Warbarge is fully stocked the Company will not need to buy any more Digital Tokens, because every time a Mercenary used an item from the Warbarge inventory, the Company owning the Warbarge gets a Digital Token in exchange. When the Inventory gets low, these Digital Tokens can be exchanged for the physical items that need to be replaced.
If a Warbarge inventory ends up with too much of an item, due to that item being turned in as salvage more often than it is used, the Company can transport the item to a Salvage dealer and exchange the item for a Digital Token. The Digital Token can then be sold on the open market.
This system allows Mercenaries to pay for their gear ahead of time, and then have full access to any gear in the Warbarge inventory that they have already paid for, as well as insuring that the owner of the Warbarge gets reimbursed for any items you use.
It also means that you can buy and sell Digital Tokens instantly anywhere in the Galaxy without having to worry about transporting items. The Item transport is handled behind the scenes by the big Corporations, and is something that front line Infantry donGÇÖt have to worry about.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides
3471
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Posted - 2014.05.23 17:38:00 -
[3] - Quote
In battle: Backing out of the Call Vehicle menu when you are being shot at takes 3 clicks. Need an GÇ£Oh Sh*t ExitGÇ¥ button.
Any menu you can open in a battle needs a 1 step exit function. And the faster the menu is optimized to disappear the better.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides
3471
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Posted - 2014.05.23 17:39:00 -
[4] - Quote
Chat: Typing in one channel and having your channel switch before you hit enter, so your private comment gets posted in Team chat is really annoying.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides
3471
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Posted - 2014.05.23 17:43:00 -
[5] - Quote
Fittings: Display the Cost* of the fitting as one of the stats.
* Cost of each item should be based on the median cost of the item on the open market over the past 30 days. This value should also be used to calculate ISK efficacy (ISK earned/ISK lost) on the end of match screen.
When restocking a full fitting, get a popup warning if the lowest available price for an item on your fitting is currently more than 10% above the mean market price.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides
3471
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Posted - 2014.05.23 19:13:00 -
[6] - Quote
Kevall Longstride wrote:I'd not rule anything out if it works. Dust was too reverential to the Eve UI as a way to appeal to Eve users. But that was a mistake as it immediately limits your potential demographic. Better to use the lore but create your own experience. I found the circle formed by the modules on the DUST fitting screen to be aesthetically pleasing.
Aside from that, I like many of your suggestions.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides
3471
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Posted - 2014.05.23 19:24:00 -
[7] - Quote
Natu Nobilis wrote:Kevall Longstride wrote:WoW takes a bashing for many reasons and a lot of them are justified.
But it does a lot of things well and should be recognised as a base level for MMO. Now, Rouge has already stated hat they want to put more MMO into legion than we've had before because the social interaction is great for community strength. This leads to more emergent gameplay and a unique hook to rescue those poor souls from the clutches of COD.
A whole new perspective shouldn't be dismissed out of hand. CCP Ankou is a new hire with lots of passion by accounts given to me. Some blue sky thinking with the UI is needed I think. Didn-¦t make any comments on WoW, and don-¦t intend to. I asked you if that was the model, you dodged the question, and now you-¦re explaining yourself when there-¦s no need to (at least for my person, don-¦t know who you-¦re arguing with). I do however understand now where your progression arguments came from. I think the answer to your question is GÇ£yes, sort of.GÇ¥
He is touchy about a WOW comparison because WOW is widely considered to be too dumbed down. (In point of fact, that is precisely why I stopped playing WOW and switched to EVE.) While there are many things about WOW that work and are worth emulating, there is a strong prejudice against WOW due to aspects of the game many see as flawed, such as the gear treadmill, and the power inequities of the progression system.
Therefor, when someone suggests that something from WOW be considered, they tend to prophylactically respond to potential trolling on the subject.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides
3471
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Posted - 2014.05.23 19:28:00 -
[8] - Quote
8 posts in a row over several hours without interruption...
I now claim this thread in the name of Immortal Guides! /Raises flag.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides
3486
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Posted - 2014.05.26 11:49:00 -
[9] - Quote
Customized Chat Channel lists
Chat channel management can be an issue in both DUST and EVE. In DUST many of us are consistently hitting the cap on how many Chat Channels we can have active. There have also been several bugs throughout DUST 514's history which has caused the game to crash more often if we have a lot of chat channels. In EVE I donGÇÖt think there is the same limitation on the number of chat channels you can have, but having too many will fill up your screen with all the tabs.
I propose having lists of chat channels that you can quickly switch between, that allow you to categorize your channels. The list would act as a set of bookmarks, so only the chat channels in your active list would be open, but when you switch lists all those channels are closed and all the channels in the list you switch to are opened. For password protected channels, once you get in the first time an access key should be saved to allow your list to open the channel again without manually entering the password every time. (Getting kicked from the channel should erase this key.)
Then you can have a list for Diplomatic channels (if you are a director involved in PC), a list for squad finding channels, a list for role specific channels (Condor Squad, Tanks R Us, Heavys Only, etc.), a list of Faction Warfare channels, etc.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides
3486
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Posted - 2014.05.26 12:15:00 -
[10] - Quote
Ah.... CCP Ankou... you are supposed to drop in an lay a witty comment on us every day or two to let us know you are still listening.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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