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spud buddy
Da Short Buss Driving School
9
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Posted - 2014.05.20 05:07:00 -
[1] - Quote
so I recently started playing and I have to say I really love what ccp did with the game tanks and heavies designed to need 3-4 people to kill them is some brilliant tactitioning, if you run 4 tanks, all covering each other, the enemy team needs 13-16 players to fight them off all running AV, it's so ******* legit that leaves 0 players on the enemy team left to deal with the other 12 players on your team who are running other ****. Likewise it takes like 2-4 people to kill a heavy so if you have 4 heavies and say 2 logis BAM, that forces the enemy team to group up on you 16-6 leaving you with 10 teammates to do literally whatever the **** they want uncontested. It's brilliant role-based balancing completely ignorant of team population restrictions |
Operative 1125 Lokaas
True Companion Planetary Requisitions
188
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Posted - 2014.05.20 05:10:00 -
[2] - Quote
Troll or did you not get the memo?
THIS IS THE VOICE OF RÁN
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spud buddy
Da Short Buss Driving School
9
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Posted - 2014.05.20 05:14:00 -
[3] - Quote
nonsense it's great, I love to see what devs do when they work on the first real game they've ever actually tried to make the weirdest and most illogical **** happens ;) |
MINA Longstrike
770
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Posted - 2014.05.20 06:13:00 -
[4] - Quote
Clearly you have never driven a vehicle into 3-4 people with non militia AV. Nor have you used a heavy without logi support.
What you are complaining about is *teamwork* and that's the type of **** that should goomba stomp people.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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danie braz
Krusual Covert Operators Minmatar Republic
30
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Posted - 2014.05.20 06:24:00 -
[5] - Quote
spud buddy wrote:so I recently started playing and I have to say I really love what ccp did with the game tanks and heavies designed to need 3-4 people to kill them is some brilliant tactitioning, if you run 4 tanks, all covering each other, the enemy team needs 13-16 players to fight them off all running AV, it's so ******* legit that leaves 0 players on the enemy team left to deal with the other 12 players on your team who are running other ****. Likewise it takes like 2-4 people to kill a heavy so if you have 4 heavies and say 2 logis BAM, that forces the enemy team to group up on you 16-6 leaving you with 10 teammates to do literally whatever the **** they want uncontested. It's brilliant role-based balancing completely ignorant of team population restrictions
Tanks, call a rail tank. Heavies, call a cloaked scout.
Forum trolls get no doughnuts or likes. |
LT SHANKS
Amarr Templars Amarr Empire
2497
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Posted - 2014.05.20 09:30:00 -
[6] - Quote
Here is the solution to all your problems.
Cloaked scouts with shotguns, res, and flux grenades. You have AV and AI taken care of. |
RogueTrooper 2000AD
RoyaLBanKof
62
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Posted - 2014.05.20 10:30:00 -
[7] - Quote
spud buddy wrote:nonsense it's great, I love to see what devs do when they work on the first real game they've ever actually tried to make the weirdest and most illogical **** happens ;)
So much fail.
I am glad you are enjoying it though.
I'm not usually this nice either.
Your newbyness has touched my heart.
Dust.......the most immersive and meaningful mmofps ehever.
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Velociraptor antirrhopus
Kang Lo Directorate Gallente Federation
78
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Posted - 2014.05.20 11:21:00 -
[8] - Quote
you lost me at "logis with leashes on their dogs are as unfair as tanks"
a single scout can kill one or more logis that are repping heavies, then turn around and kill the heavies too
GûéGûäGûà /Gûî /Gûî /Gûî Gûî GûêGûêGûàGûâGûé
IGûêGûêGûêGûêGûêGûêGûêGûêGûêGûêGûêGûêGûêGûêGûêGûêGûêGûêGûê]
GùÑGèÖGû¦GèÖGû¦GèÖGû¦GèÖGû¦GèÖGû¦GèÖGû¦GèÖGùñn++
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Atiim
Heaven's Lost Property
8724
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Posted - 2014.05.20 11:25:00 -
[9] - Quote
I find it funny how people are saying "use REs and Fluxes!" when I've done math proving that you have to be mentally challenged to fall for that.
I guess that just shows the average IQ of the pilot community...
*Insert Witty Gameplay Remark Here*
Why Do Slayers Get All The Credit? :(
-HAND
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Shinobi MumyoSakanagare ZaShigurui
The Honor of the Fallen Biomassed.
761
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Posted - 2014.05.20 13:47:00 -
[10] - Quote
Atiim wrote:I find it funny how people are saying "use REs and Fluxes!" when I've done math proving that you have to be mentally challenged to fall for that.
I guess that just shows the average IQ of the pilot community... Can your math debunk the FACT that it actually works .
Stop Tact Striking and come and get this Null Cannon with your GUNS you scrubs .
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spud buddy
Da Short Buss Driving School
14
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Posted - 2014.05.20 13:49:00 -
[11] - Quote
Atiim wrote:I find it funny how people are saying "use REs and Fluxes!" when I've done math proving that you have to be mentally challenged to fall for that.
I guess that just shows the average IQ of the pilot community...
it is pretty hilarious people think that works against anything but the most dumbass tank pilots imaginable. especially considering tanks can outrun swarm missile launcher attacks, let alone some slow ass cloaked infantry who require you to NOT drive your tank for like 10-15 seconds to be able to get set up 3-4 REs and a flux grenade to kill you with |
knight of 6
Sver true blood Dirt Nap Squad.
1954
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Posted - 2014.05.20 14:29:00 -
[12] - Quote
LT SHANKS wrote:Here is the solution to all your problems.
Cloaked scouts with shotguns, res, and flux grenades. You have AV and AI taken care of. cloaked scouts aren't a brilliant counter to heavys, all suits have the same turn speed and the HMG does good work in cqc. your best bet for removing heavys is a medium long range weapon that can get outside the HMG's effective range and still put good dps on target.
my gif is gone, DINKLEBURG!!
Ko6, scout
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spud buddy
Da Short Buss Driving School
14
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Posted - 2014.05.20 14:39:00 -
[13] - Quote
knight of 6 wrote: cloaked scouts aren't a brilliant counter to heavys, all suits have the same turn speed and the HMG does good work in cqc. your best bet for removing heavys is a medium long range weapon that can get outside the HMG's effective range and still put good dps on target.
cloaked scouts at best are functional against heavies. And while it's true your only real bet against heavies is outranging them, given the nature of objectives in this game that is rarely an option you can decide on outside of the ambush gamemode where everyone has to funnel onto points for control of the hill wherein only CQC exists. in my experience anyways, so you're forced to heavy/logi or cross your fingers and hope you get lucky with a scout/shotty combo |
RYN0CER0S
Rise Of Old Dudes
347
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Posted - 2014.05.20 14:46:00 -
[14] - Quote
Get yourself a Forge Gun. OHK Heavies and Scouts. Get on a rooftop and blap tanks. Then infantry. Problems solved. Plus, you get some of the best ragdoll effects in the game. (Heavies DO fly!)
PSN: The_Rynoceros
Destiny = Biomass
Console Master Race
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Joel II X
Dah Gods O Bacon
2616
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Posted - 2014.05.20 14:47:00 -
[15] - Quote
NO ERROR OF MARGIN
ALT DETECTED |
Laurent Cazaderon
What The French Red Whines.
2330
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Posted - 2014.05.20 14:56:00 -
[16] - Quote
Joel II X wrote:NO ERROR OF MARGIN
ALT DETECTED
LOLED
Here they are, and they brought a Trooooooooooooooooooll !
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spud buddy
Da Short Buss Driving School
14
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Posted - 2014.05.20 15:00:00 -
[17] - Quote
RYN0CER0S wrote:Get yourself a Forge Gun. OHK Heavies and Scouts. Get on a rooftop and blap tanks. Then infantry. Problems solved. Plus, you get some of the best ragdoll effects in the game. (Heavies DO fly!) you know what, I might as well give forges a shot maybe they're the smoking gun I havn't noticed |
CRNWLLC
Screwy Rabbit ULC
290
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Posted - 2014.05.20 15:19:00 -
[18] - Quote
knight of 6 wrote:LT SHANKS wrote:Here is the solution to all your problems.
Cloaked scouts with shotguns, res, and flux grenades. You have AV and AI taken care of. cloaked scouts aren't a brilliant counter to heavys, all suits have the same turn speed and the HMG does good work in cqc. your best bet for removing heavys is a medium long range weapon that can get outside the HMG's effective range and still put good dps on target. *cough* Scrambler rifle... *cough* |
Atiim
Heaven's Lost Property
8730
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Posted - 2014.05.20 15:33:00 -
[19] - Quote
Shinobi MumyoSakanagare ZaShigurui wrote:Atiim wrote:I find it funny how people are saying "use REs and Fluxes!" when I've done math proving that you have to be mentally challenged to fall for that.
I guess that just shows the average IQ of the pilot community... Can your math debunk the ANECDOTE that it actually works ? Fixed.
Not only is that not a fact, It has yet to work on me (or any other competent tanker); meaning no it doesn't "actually work".
*Insert Witty Gameplay Remark Here*
Why Do Slayers Get All The Credit? :(
-HAND
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Proto Annihilator
16 Vandals
192
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Posted - 2014.05.20 15:57:00 -
[20] - Quote
Atiim wrote:Shinobi MumyoSakanagare ZaShigurui wrote:Atiim wrote:I find it funny how people are saying "use REs and Fluxes!" when I've done math proving that you have to be mentally challenged to fall for that.
I guess that just shows the average IQ of the pilot community... Can your math debunk the ANECDOTE that it actually works ? Fixed. Not only is that not a fact, It has yet to work on me (or any other competent tanker); meaning no it doesn't "actually work".
The trick is to place them like a proximity and wait. |
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knight of 6
Sver true blood Dirt Nap Squad.
1955
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Posted - 2014.05.20 16:57:00 -
[21] - Quote
CRNWLLC wrote:knight of 6 wrote:LT SHANKS wrote:Here is the solution to all your problems.
Cloaked scouts with shotguns, res, and flux grenades. You have AV and AI taken care of. cloaked scouts aren't a brilliant counter to heavys, all suits have the same turn speed and the HMG does good work in cqc. your best bet for removing heavys is a medium long range weapon that can get outside the HMG's effective range and still put good dps on target. *cough* Scrambler rifle... *cough* or a rail rifle depending on the heavy type (SCr for dari/mini, RR for Gal/Amarr)
my gif is gone, DINKLEBURG!!
Ko6, scout
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Adipem Nothi
Nos Nothi
837
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Posted - 2014.05.20 17:04:00 -
[22] - Quote
If I can't rep through Proto AV, how do you expect me to do my job? - Pilot
* Eats chips *
Shoot scout with yes...
- Ripley Riley
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spud buddy
Da Short Buss Driving School
17
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Posted - 2014.05.20 17:41:00 -
[23] - Quote
knight of 6 wrote: or a rail rifle depending on the heavy type (SCr for dari/mini, RR for Gal/Amarr)
and thus the question is raised... which heavy dropsuits are the most frequently used at the proto level? |
Arkena Wyrnspire
Fatal Absolution
13547
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Posted - 2014.05.20 17:45:00 -
[24] - Quote
Velociraptor antirrhopus wrote:you lost me at "logis with leashes on their dogs are as unfair as tanks"
a single scout can kill one or more logis that are repping heavies, then turn around and kill the heavies too
Not unless the heavies are braindead terribads who don't know what the fire button is. I suppose that's not altogether that unlikely though.
You have long since made your choice. What you make now is a mistake.
Cross Atu for CPM1
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danie braz
Krusual Covert Operators Minmatar Republic
31
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Posted - 2014.05.20 17:47:00 -
[25] - Quote
Velociraptor antirrhopus wrote:you lost me at "logis with leashes on their dogs are as unfair as tanks"
a single scout can kill one or more logis that are repping heavies, then turn around and kill the heavies too
REs gets all of then in one boom. |
knight of 6
Sver true blood Dirt Nap Squad.
1955
|
Posted - 2014.05.20 18:32:00 -
[26] - Quote
spud buddy wrote:knight of 6 wrote: or a rail rifle depending on the heavy type (SCr for dari/mini, RR for Gal/Amarr)
and thus the question is raised... which heavy dropsuits are the most frequently used at the proto level? heavy's ehp is the only gimmick it has. heavy weapons are too well balanced(yes I'm implying that they are nerf) to be considered and advantage. proto flat out has more ehp than than the other tiers so proto is preferable.
other suits have more versatile gimmicks that can be used more effectively on lower tier models.
my gif is gone, DINKLEBURG!!
Ko6, scout
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spud buddy
Da Short Buss Driving School
17
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Posted - 2014.05.20 19:48:00 -
[27] - Quote
well, that's why I'm curious should I grab some advanced rail rifles or scrambler rifles to deal with the majority of heavies? |
Ryme Intrinseca
The Rainbow Effect
1227
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Posted - 2014.05.20 19:48:00 -
[28] - Quote
spud buddy wrote:knight of 6 wrote: cloaked scouts aren't a brilliant counter to heavys, all suits have the same turn speed and the HMG does good work in cqc. your best bet for removing heavys is a medium long range weapon that can get outside the HMG's effective range and still put good dps on target.
cloaked scouts at best are functional against heavies. And while it's true your only real bet against heavies is outranging them, given the nature of objectives in this game that is rarely an option you can decide on outside of the ambush gamemode where everyone has to funnel onto points for control of the hill wherein only CQC exists. in my experience anyways, so you're forced to heavy/logi or cross your fingers and hope you get lucky with a scout/shotty combo I'd go so far as to say that a cloaked scout is bad versus a heavy. Heavies actually use their eyes - no active scanner and pathetic passive scans - so they're the suit most likely to see a cloaked scout, which they'll melt in half a second. With a scout I will beat another scout 95% of the time, but my chances of success vs. a heavy in an enclosed space aren't much better than 50% so I'll switch to a heavy suit if possible. |
spud buddy
Da Short Buss Driving School
17
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Posted - 2014.05.20 20:06:00 -
[29] - Quote
Ryme Intrinseca wrote: I'd go so far as to say that a cloaked scout is bad versus a heavy. Heavies actually use their eyes - no active scanner and pathetic passive scans - so they're the suit most likely to see a cloaked scout, which they'll melt in half a second. With a scout I will beat another scout 95% of the time, but my chances of success vs. a heavy in an enclosed space aren't much better than 50% so I'll switch to a heavy suit if possible.
Agreed, cloaked scout had a bad matchup against a heavy. BUT, the theoretical possibility of success EXISTS, which is why everyone is jumping on it and thinks it's balanced if not OP for scout that it has the potential to kill a HMG heavy up close lol. Try beating a proto heavy with a proto HMG up close with a proto assault rifle in a proto gallente assault suit :( |
knight of 6
Sver true blood Dirt Nap Squad.
1955
|
Posted - 2014.05.20 22:08:00 -
[30] - Quote
spud buddy wrote:well, that's why I'm curious should I grab some advanced rail rifles or scrambler rifles to deal with the majority of heavies? current meta favors armor fits due to rep tools, triage hives, and the higher ehp offered by plates. the SCr while not a bad weapon will put you at a disadvantage on the competitive scene due to it's inherent damage debuff against armor. that is really only at the top tiers of play, pub and fw you wont be at a noticeable disadvantage.
I'm not sure about minmatar heavys but caldari heavys are widly regarded as the worst of the heavys so there is that as well.
my gif is gone, DINKLEBURG!!
Ko6, scout
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Eko Sol
Strange Playings
338
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Posted - 2014.05.20 22:14:00 -
[31] - Quote
Atiim wrote:I find it funny how people are saying "use REs and Fluxes!" when I've done math proving that you have to be mentally challenged to fall for that.
I guess that just shows the average IQ of the pilot community...
For the first time I have to agree with you. Flux grenades have to be cooked and tossed while RE's are placed on the weak spot of the tank. The amount of time that takes and the ignorance of the pilot to let that happen is awfully ridiculous. The fact that someone can cook a flux nade and toss it after getting 3 re's on the weak spot is way too time consuming. I've tried it numerous times. I need insta damage to the shields and that requires AV nades.
That being said, putting on RE's requires putting one on and sometimes running away and then putting another one on and repeat until 3 are on the weak spot (at least 1 has to be on the weak spot 9 out 10 times). Then toss the 2 AV nades OR wait for a forger to take out its shields and detonate.
PSN is "Ekopalm"
I play D3, Child of Light, and solo games
Also, Proto Trolling until I'm broke...
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danie braz
Krusual Covert Operators Minmatar Republic
32
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Posted - 2014.05.21 00:55:00 -
[32] - Quote
spud buddy wrote:Ryme Intrinseca wrote: I'd go so far as to say that a cloaked scout is bad versus a heavy. Heavies actually use their eyes - no active scanner and pathetic passive scans - so they're the suit most likely to see a cloaked scout, which they'll melt in half a second. With a scout I will beat another scout 95% of the time, but my chances of success vs. a heavy in an enclosed space aren't much better than 50% so I'll switch to a heavy suit if possible.
Agreed, cloaked scout had a bad matchup against a heavy. BUT, the theoretical possibility of success EXISTS, which is why everyone is jumping on it and thinks it's balanced if not OP for scout that it has the potential to kill a HMG heavy up close lol. Try beating a proto heavy with a proto HMG up close with a proto assault rifle in a proto gallente assault suit :(
I run the dragonfly scout g-1. My passive scans do work to find them. If they see me they melt me, true. But my 7k (20k non bpo) isk has taken out quite a few adv and proto heavy suits. Have not even reached proficiency on the shottie. When i do ill ohk most light/med frames, three shot the average heavy i hope. |
danie braz
Krusual Covert Operators Minmatar Republic
32
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Posted - 2014.05.21 00:58:00 -
[33] - Quote
Eko Sol wrote:Atiim wrote:I find it funny how people are saying "use REs and Fluxes!" when I've done math proving that you have to be mentally challenged to fall for that.
I guess that just shows the average IQ of the pilot community... For the first time I have to agree with you. Flux grenades have to be cooked and tossed while RE's are placed on the weak spot of the tank. The amount of time that takes and the ignorance of the pilot to let that happen is awfully ridiculous. The fact that someone can cook a flux nade and toss it after getting 3 re's on the weak spot is way too time consuming. I've tried it numerous times. I need insta damage to the shields and that requires AV nades. That being said, putting on RE's requires putting one on and sometimes running away and then putting another one on and repeat until 3 are on the weak spot (at least 1 has to be on the weak spot 9 out 10 times). Then toss the 2 AV nades OR wait for a forger to take out its shields and detonate.
Yes its work, but nothing more pleasing than instakilling tanks.
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spud buddy
Da Short Buss Driving School
18
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Posted - 2014.05.21 16:14:00 -
[34] - Quote
danie braz wrote: I run the dragonfly scout g-1.
stopped reading everything you typed after that |
boba's fetta
Dead Man's Game
636
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Posted - 2014.05.21 16:32:00 -
[35] - Quote
spud buddy wrote:knight of 6 wrote: or a rail rifle depending on the heavy type (SCr for dari/mini, RR for Gal/Amarr)
and thus the question is raised... which heavy dropsuits are the most frequently used at the proto level?
gall followed closely by amarr. source im a heavy who fights lots of other heavyies.
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Dengar Skirata
The Third Day Galactic Skyfleet Empire
105
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Posted - 2014.05.21 16:43:00 -
[36] - Quote
spud buddy wrote:Atiim wrote:I find it funny how people are saying "use REs and Fluxes!" when I've done math proving that you have to be mentally challenged to fall for that.
I guess that just shows the average IQ of the pilot community... it is pretty hilarious people think that works against anything but the most dumbass tank pilots imaginable. especially considering tanks can outrun swarm missile launcher attacks, let alone some slow ass cloaked infantry who require you to NOT drive your tank for like 10-15 seconds to be able to get set up 3-4 REs and a flux grenade to kill you with
Oh, it works. Just strap a few RE's to the front of an LAV, and there you have it, CCP's greatest gift to non-tankers: the JLAV.
You were the chosen one, CCP!
It was said that you would create a great game, not destroy one!
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