Kristoff Atruin
Subdreddit Test Alliance Please Ignore
2185
|
Posted - 2014.05.09 14:40:00 -
[1] - Quote
Moon goo isn't a problem in Eve, certainly not to the extent that PC is in Dust. If anything the PC system in needs to become more like moon goo, where districts don't produce isk directly but resources that are sold to other players. Moon goo is also not an isk faucet.
Basically what happens in Eve is the isk faucet mostly pours into the wallets of characters who aren't heavily involved in nullsec warfare (hisec mission runners). What moon goo does is create a conflict driver. The reason you attack an area is because it has resources that you want. When an alliance owns moons, it has to export that goo to hisec to sell to players who are not in the null sovereignty game. Both sides benefit from this transaction. The people not involved in sovereignty buy the goo using isk that was injected into the game, build T2 ships and modules out of it, then sell it and take a profit from the transaction. The isk flows from the bottom up to the moon owners.
In Dust, the isk is given directly to the 1% who then use it to stomp the hell out of all the poors, who don't receive any economic benefit from the PC districts. Completely different.
So what we really need is this: 1) Owners of land don't receive straight up isk - they get resources of some kind that are useful to other players (Eve or Dust), which they sell to get isk 2) Some districts should be more valuable than others. If you control the most valuable areas of space the poorer areas may not be worth the additional effort to try and control. This gives non-dominant player groupings a chance to get into the ownership game without being immediately crushed by the guys at the top of the pile. It also creates conflict within blue doughnuts, those relegated to owning less valuable territory will resent the fact that they're not making as much money which promotes the crumbling of NAPs 3) Some kind of raiding mechanic to suck wealth out of a PC district without having to take ownership of it. This is the big problem with Eve sovereignty - actually taking territory is a giant ballache and it's the only way to cause damage. They refer to the fix to this as "farms and fields" - being able to come in and mess the area up, and leave more wealthy than when you came. The idea is to spread out the conflict so instead of just the monumental ownership conflicts we see once every couple of years, you get small scale and frequent defensive fighting to protect income.
|
Kristoff Atruin
Subdreddit Test Alliance Please Ignore
2186
|
Posted - 2014.05.09 16:24:00 -
[2] - Quote
The biggest thing to keep in mind though when looking at things like raiding mechanics as methods for preventing one group from controlling almost everything is that anything you put in to use against them, they'll use against other people. For example one of the things people are constantly begging for in Eve is a reduction to titan bridge ranges, to reduce the ability of the CFC (and formerly, TEST) to defend large pieces of territory. The idea being that if it's more difficult to get from one side to the other, people will be more able to chip away at the space empire.
Problem is for a sufficiently large group that doesn't make the task impossible, it just creates a little more logistics overhead (moving fuel around etc). On the other hand it kneecaps small groups who only have one titan, and stops them from being able to safely bridge into the territory of the space empire. In the end a change like that would only limit the ability of the small guys to project power.
|