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Cymek Omnius
Villore Sec Ops Gallente Federation
55
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Posted - 2014.05.07 02:40:00 -
[1] - Quote
In both game was have had huge alliances exploit the systems to gather huge amounts of ISK to unbalance the games. Does CCP really want these kinda of faucets in Legion? They have made if free to proto stomp in Dust for months on end in Dust. What is going to be done different in Legion if anything? |
Cymek Omnius
Villore Sec Ops Gallente Federation
58
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Posted - 2014.05.08 16:59:00 -
[2] - Quote
Can anyone answer this? |
Arkena Wyrnspire
13087
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Posted - 2014.05.08 17:35:00 -
[3] - Quote
Cymek Omnius wrote:Can anyone answer this? Nope.
I know the key to Logibro's heart
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Dj grammer
Red Star. EoN.
237
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Posted - 2014.05.08 19:42:00 -
[4] - Quote
#FUCCP
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Cymek Omnius
Villore Sec Ops Gallente Federation
58
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Posted - 2014.05.08 19:52:00 -
[5] - Quote
I moved this to Legion forums. Thank you for opinions. |
Xaviah Reaper
Nyain San Dirt Nap Squad.
452
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Posted - 2014.05.08 22:13:00 -
[6] - Quote
Cymek Omnius wrote:In both games we have had huge alliances exploit the systems to gather huge amounts of ISK to unbalance the games. Does CCP really want these kinda of faucets in Legion? They have made if free to proto stomp in Dust for months on end. What is going to be done different in Legion if anything?
alliances exploiting the systems? to gether huge amounts of isk? to unbalance the game?
why, whatever do you mean?
har har har
Me IRL :)
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Gyn Wallace
OSG Planetary Operations Covert Intervention
108
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Posted - 2014.05.09 00:04:00 -
[7] - Quote
Cymek Omnius wrote:In both games we have had huge alliances exploit the systems to gather huge amounts of ISK to unbalance the games. Does CCP really want these kinda of faucets in Legion? They have made it free to proto stomp in Dust for months on end. What is going to be done different in Legion if anything?
Have you considered the possibility that the problem you think exists in the form of "wealth imbalance" isn't really the problem? They didn't form a socially well-organized group that dominates PC because they were wealthy. They became wealthy because they formed a socially well-organized dominant group.
That they're much more wealthy didn't cause the problem with proto-stomping. Their wealth is just a symptom. The problem with proto-stomping was cause by CCP failing to realize soon enough, that Dust needs high-sec spaces too. Otherwise "elite" players will mostly drive away their newest customers, rather than inspire or teach them how to get out of high-sec.
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DAMIOS82
WarRavens Final Resolution.
100
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Posted - 2014.05.09 02:34:00 -
[8] - Quote
The main problem is not the money, but the arena we all play in. Nearly each corp has the desire to be on top and nearly all of us have that little voice in us saying i want to conquer it all. It is what drives large corporations. Now there are offcourse also those that just simply want a playground. But from the 60000 planets in EVE of which i'm sure atleast 40000 can be played on, we atm only have what 50 or so planets, each with +- 10 districts. So for those 500 playgrounds, we have thousends of corps that want a piece of it, most actually just want a system of there own, both on the ground as in the sky. But anyways you get the idea, not enough room for all of us. Especially not when there are corps wishing to expand beyond all borders. And the top corps now are only there, because in the end there simply where no other corps large enough in recources to take them on. When we go to legion, i hope CCP realizes that they need to open up a lot more systems to play in, in one go, giving enough time for many thousends more corporations to grow to the same standards as the top corporations now, in turn creating more fun for them aswell.
If you look at EVE, there was once a period many many years ago that there was a corp that controlled it all at one time, i believe it was Goonswarm, but i'm sure that even those that played in Goonswarm knew that once you reach that endgame, the fun of wars are taken out. It is also why there are more larger corporations now, to make sure that there are always large wars, but no endgames. They where given chances to take a piece of the arena, over the many years of history of EVE. So eventually that will be the same in legion aswell, one corp will not rule all, but more a cluster of different large corporations, giving out space and contracts to the smaller ones. All we need is enough systems to make that a reality and a server that can handle 1000 vs 1000 ground war. |
Cymek Omnius
Villore Sec Ops Gallente Federation
62
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Posted - 2014.05.09 06:29:00 -
[9] - Quote
Gyn Wallace wrote:Cymek Omnius wrote:In both games we have had huge alliances exploit the systems to gather huge amounts of ISK to unbalance the games. Does CCP really want these kinda of faucets in Legion? They have made it free to proto stomp in Dust for months on end. What is going to be done different in Legion if anything? Have you considered the possibility that the problem you think exists in the form of "wealth imbalance" isn't really the problem? They didn't form a socially well-organized group that dominates PC because they were wealthy. They became wealthy because they formed a socially well-organized dominant group. That they're much more wealthy didn't cause the problem with proto-stomping. Their wealth is just a symptom. The problem with proto-stomping was cause by CCP failing to realize soon enough, that Dust needs high-sec spaces too. Otherwise "elite" players will mostly drive away their newest customers, rather than inspire or teach them how to get out of high-sec.
PC locking does not help either. A free way to defend yourself by attacking yourself with their own dummy corp. Did CCP ever penalize Corps that do it / did it? I never heard of it if so. |
Cymek Omnius
Villore Sec Ops Gallente Federation
62
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Posted - 2014.05.09 06:33:00 -
[10] - Quote
DAMIOS82 wrote:The main problem is not the money, but the arena we all play in. Nearly each corp has the desire to be on top and nearly all of us have that little voice in us saying i want to conquer it all. It is what drives large corporations. Now there are offcourse also those that just simply want a playground. But from the 60000 planets in EVE of which i'm sure atleast 40000 can be played on, we atm only have what 50 or so planets, each with +- 10 districts. So for those 500 playgrounds, we have thousends of corps that want a piece of it, most actually just want a system of there own, both on the ground as in the sky. But anyways you get the idea, not enough room for all of us. Especially not when there are corps wishing to expand beyond all borders. And the top corps now are only there, because in the end there simply where no other corps large enough in recources to take them on. When we go to legion, i hope CCP realizes that they need to open up a lot more systems to play in, in one go, giving enough time for many thousends more corporations to grow to the same standards as the top corporations now, in turn creating more fun for them aswell.
If you look at EVE, there was once a period many many years ago that there was a corp that controlled it all at one time, i believe it was Goonswarm, but i'm sure that even those that played in Goonswarm knew that once you reach that endgame, the fun of wars are taken out. It is also why there are more larger corporations now, to make sure that there are always large wars, but no endgames. They where given chances to take a piece of the arena, over the many years of history of EVE. So eventually that will be the same in legion aswell, one corp will not rule all, but more a cluster of different large corporations, giving out space and contracts to the smaller ones. All we need is enough systems to make that a reality and a server that can handle 1000 vs 1000 ground war.
From what I understand its one big NAP fest even among enemies. They will fight each other but not risk their incomes. I hope one of the lessons learned in not just keep the wealth in one region. I could be wrong but seems like there will just be another blob fest with one huge blob controlling it all (making NAPs) promoting not fighting over resources yet again unless something different is done. |
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DAMIOS82
WarRavens Final Resolution.
104
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Posted - 2014.05.09 11:04:00 -
[11] - Quote
exactly, it wil all go the same way. But to determine who those corporation will be, we need a larger playing field to give equal chances. And not to mention now you think its bad with the isk harvesting from DNS, AE and Nyan. But just wait till the day comes that isk from eve can be traded into legion. That would mean an unlimited flow of isk for the right legion corporation, from some eve Corporations who have trillions of isk. Then you would really think it's unfair. |
TechMechMeds
KLEENEX INC.
3334
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Posted - 2014.05.09 11:04:00 -
[12] - Quote
They need content so people aren't forced to get ragged day 1.
Eve Legion FTW!
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Gyn Wallace
OSG Planetary Operations Covert Intervention
109
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Posted - 2014.05.09 13:05:00 -
[13] - Quote
Cymek Omnius wrote:[PC locking does not help either. A free way to defend yourself by attacking yourself with their own dummy corp. Did CCP ever penalize Corps that do it / did it? I never heard of it if so.
I agree. Its difficult to look at that system and consider it well designed. But its also easier to recognize that in hindsight. Designers are playing a guessing game about what we'll do and sometimes they guess badly. How do they fix it though?
If instead of locking their own districts the blue donut had banded together and helped each other defend their districts would the results have been any different? If none of the proposed solutions would change the dominance of a small group of players, I can see why implementing a solution would be a low priority. |
Cymek Omnius
Villore Sec Ops Gallente Federation
63
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Posted - 2014.05.09 13:33:00 -
[14] - Quote
Gyn Wallace wrote:Cymek Omnius wrote:[PC locking does not help either. A free way to defend yourself by attacking yourself with their own dummy corp. Did CCP ever penalize Corps that do it / did it? I never heard of it if so. I agree. Its difficult to look at that system and consider it well designed. But its also easier to recognize that in hindsight. Designers are playing a guessing game about what we'll do and sometimes they guess badly. How do they fix it though? If instead of locking their own districts the blue donut had banded together and helped each other defend their districts would the results have been any different? If none of the proposed solutions would change the dominance of a small group of players, I can see why implementing a solution would be a low priority.
I agree with the hindsight part. That is why I am asking about this for Legion ahead of time hoping for an |
Kristoff Atruin
Subdreddit Test Alliance Please Ignore
2185
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Posted - 2014.05.09 14:40:00 -
[15] - Quote
Moon goo isn't a problem in Eve, certainly not to the extent that PC is in Dust. If anything the PC system in needs to become more like moon goo, where districts don't produce isk directly but resources that are sold to other players. Moon goo is also not an isk faucet.
Basically what happens in Eve is the isk faucet mostly pours into the wallets of characters who aren't heavily involved in nullsec warfare (hisec mission runners). What moon goo does is create a conflict driver. The reason you attack an area is because it has resources that you want. When an alliance owns moons, it has to export that goo to hisec to sell to players who are not in the null sovereignty game. Both sides benefit from this transaction. The people not involved in sovereignty buy the goo using isk that was injected into the game, build T2 ships and modules out of it, then sell it and take a profit from the transaction. The isk flows from the bottom up to the moon owners.
In Dust, the isk is given directly to the 1% who then use it to stomp the hell out of all the poors, who don't receive any economic benefit from the PC districts. Completely different.
So what we really need is this: 1) Owners of land don't receive straight up isk - they get resources of some kind that are useful to other players (Eve or Dust), which they sell to get isk 2) Some districts should be more valuable than others. If you control the most valuable areas of space the poorer areas may not be worth the additional effort to try and control. This gives non-dominant player groupings a chance to get into the ownership game without being immediately crushed by the guys at the top of the pile. It also creates conflict within blue doughnuts, those relegated to owning less valuable territory will resent the fact that they're not making as much money which promotes the crumbling of NAPs 3) Some kind of raiding mechanic to suck wealth out of a PC district without having to take ownership of it. This is the big problem with Eve sovereignty - actually taking territory is a giant ballache and it's the only way to cause damage. They refer to the fix to this as "farms and fields" - being able to come in and mess the area up, and leave more wealthy than when you came. The idea is to spread out the conflict so instead of just the monumental ownership conflicts we see once every couple of years, you get small scale and frequent defensive fighting to protect income.
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Cymek Omnius
Villore Sec Ops Gallente Federation
63
|
Posted - 2014.05.09 15:35:00 -
[16] - Quote
Kristoff Atruin wrote:Moon goo isn't a problem in Eve, certainly not to the extent that PC is in Dust. If anything the PC system in needs to become more like moon goo, where districts don't produce isk directly but resources that are sold to other players. Moon goo is also not an isk faucet.
Basically what happens in Eve is the isk faucet mostly pours into the wallets of characters who aren't heavily involved in nullsec warfare (hisec mission runners). What moon goo does is create a conflict driver. The reason you attack an area is because it has resources that you want. When an alliance owns moons, it has to export that goo to hisec to sell to players who are not in the null sovereignty game. Both sides benefit from this transaction. The people not involved in sovereignty buy the goo using isk that was injected into the game, build T2 ships and modules out of it, then sell it and take a profit from the transaction. The isk flows from the bottom up to the moon owners.
In Dust, the isk is given directly to the 1% who then use it to stomp the hell out of all the poors, who don't receive any economic benefit from the PC districts. Completely different.
So what we really need is this: 1) Owners of land don't receive straight up isk - they get resources of some kind that are useful to other players (Eve or Dust), which they sell to get isk 2) Some districts should be more valuable than others. If you control the most valuable areas of space the poorer areas may not be worth the additional effort to try and control. This gives non-dominant player groupings a chance to get into the ownership game without being immediately crushed by the guys at the top of the pile. It also creates conflict within blue doughnuts, those relegated to owning less valuable territory will resent the fact that they're not making as much money which promotes the crumbling of NAPs 3) Some kind of raiding mechanic to suck wealth out of a PC district without having to take ownership of it. This is the big problem with Eve sovereignty - actually taking territory is a giant ballache and it's the only way to cause damage. They refer to the fix to this as "farms and fields" - being able to come in and mess the area up, and leave more wealthy than when you came. The idea is to spread out the conflict so instead of just the monumental ownership conflicts we see once every couple of years, you get small scale and frequent defensive fighting to protect income.
I think they have one good idea in having PC in all regions instead of one. I just hope they address the locking mechanism because right now people are locking districts by attacking themselves with no risk of losing district and still making ISK. The hardest thing to do in Eve is let the smaller organizations have a piece of the pie to one day be able to compete in some way. it is debatable if they have even done it within 10 years. I hope they figure out a way in Legion to do this.
I would like to see raiding parties be able to go into a districts and steal resources from the huge NAP fest that we have now. Give it a much shorter timer for the defender to mobilize. I know huge groups will still be able to defend but it would give the smaller guys a better chance. |
Kristoff Atruin
Subdreddit Test Alliance Please Ignore
2186
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Posted - 2014.05.09 16:24:00 -
[17] - Quote
The biggest thing to keep in mind though when looking at things like raiding mechanics as methods for preventing one group from controlling almost everything is that anything you put in to use against them, they'll use against other people. For example one of the things people are constantly begging for in Eve is a reduction to titan bridge ranges, to reduce the ability of the CFC (and formerly, TEST) to defend large pieces of territory. The idea being that if it's more difficult to get from one side to the other, people will be more able to chip away at the space empire.
Problem is for a sufficiently large group that doesn't make the task impossible, it just creates a little more logistics overhead (moving fuel around etc). On the other hand it kneecaps small groups who only have one titan, and stops them from being able to safely bridge into the territory of the space empire. In the end a change like that would only limit the ability of the small guys to project power.
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