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Fire of Prometheus
Alpha Response Command
5053
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Posted - 2014.05.06 21:20:00 -
[1] - Quote
Why are commandos not on that tree?
He showed sentinels, assaults, logis, and scouts....but no commandos on that list....
Does that mean commandos will not make it into legion?
PS. When the flip will my proto commando ck.0 be black and red?
PSN: jcptmo8055
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Defy Gravity
403
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Posted - 2014.05.06 21:24:00 -
[2] - Quote
Another question.... When will the gallente commando gk.o have its own proto color at all. & Commandos not in legion?.....
poop
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I-Shayz-I
I-----I
3296
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Posted - 2014.05.06 21:27:00 -
[3] - Quote
Please remember Legion isn't even greenlit yet. Everything at fanfest as just their plans of what they'd like to do.
Reason why commandos aren't there is because they wanted to focus on their 4 main roles, and because the commando skill tree overlapped with too many of the things in the other branches.
It's because CCP created the commando to be the master of light weapons, and unless they created a bunch of NEW weapons (think commando variants with insane reload times, high ROF or something), it would throw off their idea for the role tree.
Links:
7162 wp with a Repair Tool!
I make logistics videos!
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Denn Maell
PIanet Express Canis Eliminatus Operatives
363
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Posted - 2014.05.06 21:32:00 -
[4] - Quote
What the guy above me said. Currently they are still working on the new tree, but as of fan Fest they were working under the idea of grouping the racial rifles (Scrambler rifle, Assault Rifle, Rail Rifle, and Combat Rifle) under the Assault suits of the appropriate race.
It was very much a work in progress, and not necessarily and indication of anything concrete.
The most OP weapon on the Dust Battle Field:
One good logi, one rep tool, and a heavy.
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Fire of Prometheus
Alpha Response Command
5053
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Posted - 2014.05.06 21:44:00 -
[5] - Quote
I-Shayz-I wrote:Please remember Legion isn't even greenlit yet. Everything at fanfest as just their plans of what they'd like to do.
Reason why commandos aren't there is because they wanted to focus on their 4 main roles, and because the commando skill tree overlapped with too many of the things in the other branches.
It's because CCP created the commando to be the master of light weapons, and unless they created a bunch of NEW weapons (think commando variants with insane reload times, high ROF or something), it would throw off their idea for the role tree.
Each role tree has different unlockables, like the assault branch having most of the assault weapons, and the sentinel branch having a lot of the breach weapons. It's not limited to these suits, but you just unlock them in these paths because it benefits new players and getting to know certain playstyles and weapons instead of giving them such a huge variety to choose from in the beginning with no idea what to skill into. Fair enough, I was just wondering if it was because commandos won't be in legion, or if it was because (as you stated) it was only on early stages.
Thanks :)
PSN: jcptmo8055
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Delta 749
Kestrel Reconnaissance
2928
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Posted - 2014.05.06 21:48:00 -
[6] - Quote
To you guys in this thread saying its still being worked on I have to ask you this When was the last time they showed us something that was "being worked on" with the end result actually being different from what they showed Seriously think of how many times they showed us a work in progress and got feedback on why this or that might not work but went ahead with their original plan anyway |
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
10171
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Posted - 2014.05.06 21:50:00 -
[7] - Quote
Pfffff..... don't even have to buy drop suits now..... are PC gamers "casul scrubs"?
Markdown:
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Denn Maell
PIanet Express Canis Eliminatus Operatives
364
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Posted - 2014.05.06 21:52:00 -
[8] - Quote
Delta 749 wrote:To you guys in this thread saying its still being worked on I have to ask you this When was the last time they showed us something that was "being worked on" with the end result actually being different from what they showed Seriously think of how many times they showed us a work in progress and got feedback on why this or that might not work but went ahead with their original plan anyway
I believe the earlier Dust trailers come to mind. Moving MCC's piloted by a player.
Also, the sidearms for 1.8 were toned down to fit with the rest of the weapon TTK nerf. Decloaking without pressing the button was also "Work in Progress" meant to drain 100% of your cloak field reserve also. They do listen and adjust, but they also make their own decisions.
The most OP weapon on the Dust Battle Field:
One good logi, one rep tool, and a heavy.
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Delta 749
Kestrel Reconnaissance
2928
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Posted - 2014.05.06 21:56:00 -
[9] - Quote
Denn Maell wrote:Delta 749 wrote:To you guys in this thread saying its still being worked on I have to ask you this When was the last time they showed us something that was "being worked on" with the end result actually being different from what they showed Seriously think of how many times they showed us a work in progress and got feedback on why this or that might not work but went ahead with their original plan anyway I believe the earlier Dust trailers come to mind. Moving MCC's piloted by a player. Also, the sidearms for 1.8 were toned down to fit with the rest of the weapon TTK nerf. Decloaking without pressing the button was also "Work in Progress" meant to drain 100% of your cloak field reserve also. They do listen and adjust, but they also make their own decisions.
I guess lets just call it a coin toss as to whether or not they will change anything since I remember tons of people working out the math and showing how AV was being completely broken when those numbers were first posted and being "worked on" |
PLAYSTTION
Universal Allies Inc.
113
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Posted - 2014.05.06 21:57:00 -
[10] - Quote
Fire of Prometheus wrote:Why are commandos not on that tree?
He showed sentinels, assaults, logis, and scouts....but no commandos on that list....
Does that mean commandos will not make it into legion?
PS. When the flip will my proto commando ck.0 be black and red? Yes he mentioned Pilot and Commandos are being removed and might come back later.
I think
Back to BF1943, only 3 more ranks to go till at the top!
R.I.P Dust 514
90 day Aurum refund call 1-800-345-SONY
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Sirpidey Adtur
Aloren Foundations
127
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Posted - 2014.05.06 22:12:00 -
[11] - Quote
I-Shayz-I wrote:Please remember Legion isn't even greenlit yet. Everything at fanfest as just their plans of what they'd like to do.
Which is why now is the best time to start complaining, before the system is set in stone. |
Garrett Blacknova
Codex Troopers
5412
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Posted - 2014.05.06 22:14:00 -
[12] - Quote
Denn Maell wrote:Delta 749 wrote:To you guys in this thread saying its still being worked on I have to ask you this When was the last time they showed us something that was "being worked on" with the end result actually being different from what they showed Seriously think of how many times they showed us a work in progress and got feedback on why this or that might not work but went ahead with their original plan anyway I believe the earlier Dust trailers come to mind. Moving MCC's piloted by a player. Also, the sidearms for 1.8 were toned down to fit with the rest of the weapon TTK nerf. Decloaking without pressing the button was also "Work in Progress" meant to drain 100% of your cloak field reserve also. They do listen and adjust, but they also make their own decisions. They weren't piloted by players, but we had moving MCCs in closed beta.
Just to put that out there for those who don't know. |
Ryder Azorria
Amarr Templars Amarr Empire
900
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Posted - 2014.05.06 22:16:00 -
[13] - Quote
True Adamance wrote:Pfffff..... don't even have to buy drop suits now..... are PC gamers "casul scrubs"? That part does actually make sense - with the removal of dropsuit tiers all suits would cost the same, making having a price at all kinda pointless. |
Fire of Prometheus
Alpha Response Command
5054
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Posted - 2014.05.06 22:19:00 -
[14] - Quote
PLAYSTTION wrote:Fire of Prometheus wrote:Why are commandos not on that tree?
He showed sentinels, assaults, logis, and scouts....but no commandos on that list....
Does that mean commandos will not make it into legion?
PS. When the flip will my proto commando ck.0 be black and red? Yes he mentioned Pilot and Commandos are being removed and might come back later. I think Please don't be trollin me
PSN: jcptmo8055
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Arx Ardashir
Imperium Aeternum
832
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Posted - 2014.05.06 22:19:00 -
[15] - Quote
I-Shayz-I wrote:Please remember Legion isn't even greenlit yet. Everything at fanfest as just their plans of what they'd like to do.
Reason why commandos aren't there is because they wanted to focus on their 4 main roles, and because the commando skill tree overlapped with too many of the things in the other branches.
It's because CCP created the commando to be the master of light weapons, and unless they created a bunch of NEW weapons (think commando variants with insane reload times, high ROF or something), it would throw off their idea for the role tree.
Each role tree has different unlockables, like the assault branch having most of the assault weapons, and the sentinel branch having a lot of the breach weapons. It's not limited to these suits, but you just unlock them in these paths because it benefits new players and getting to know certain playstyles and weapons instead of giving them such a huge variety to choose from in the beginning with no idea what to skill into. Without skill multiplier reductions, just all just sounds like "it'll now take 4x SP to get anything you had in DUST." Going to 4 different trees to unlock the 4 different variants of one rifle just sounds terrible.
Amarr Master - All Amarr Dropsuits at lvl 5.
I might be butthurt, but you'll never know!
A manu dei et tet rimon.
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Monkey MAC
Rough Riders..
2775
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Posted - 2014.05.06 22:35:00 -
[16] - Quote
Persoanally, I don't think forcing someone to play an Assault Suit just to get an Assault Rifle is a good idea. I can understand if I have to use a Combat Rifle before I can have an Assault Rifle.
Looks like its back to FPS Military Shooter 56
Monkey Mac - Just another pile of discarded ashes on the battlefield!
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I-Shayz-I
I-----I
3299
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Posted - 2014.05.07 01:01:00 -
[17] - Quote
Arx Ardashir wrote: Without skill multiplier reductions, just all just sounds like "it'll now take 4x SP to get anything you had in DUST." Going to 4 different trees to unlock the 4 different variants of one rifle just sounds terrible.
Ugh why does no one watch the presentations? They're on youtube now, go do it before you make any more assumptions that are wrong. Keep in mind all of these changes are mainly for the NPE of the game, and won't affect veterans very much at all.
They are removing the 5 levels in each node that currently unlock all the different variants of each item that the node represents.
For example (and I'm just using this one because it is the easiest), the Assault rifle node currently unlocks these weapons:
-Assault Rifle -Breach AR -Tac AR -Burst AR -ADV versions of the variants -Proto versions of the variants
They want to remove tiers and replace everything with each variant. Next, they will split up the weapon variants into each skill tree (Assault branch with have AR, burst might be on the support logi branch, breach AR will be in sentinel brance, and tactical AR will be in scout...or something like that)
Each of these will be a separate node, but will only have one level instead of 5. Once you unlock it you can use any loot drop item of that type up to a certain meta level. The higher meta level items will be higher up the skill tree, but will only be specializations of those certain weapons. They won't do more damage, but will be more suited towards a certain playstyle, depending on the tree you go up. _________________________________________________
In simple terms, you get to pick and choose which variants of weapons you want to unlock instead of spending 600k sp to unlock all variants of that weapon, most of which you won't ever use. If there are currently 4 types of variants for the AR, it will only cost you 100-150k sp to unlock each variant, which means that you save sp.
They also mentioned that they want you to be able to skill into another role within HOURS instead of months. However, for the dedicated players, building your own playstyle or becoming the ultimate specialized fighter would then take months.
Links:
7162 wp with a Repair Tool!
I make logistics videos!
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Mobius Wyvern
Ahrendee Mercenaries Dirt Nap Squad.
5220
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Posted - 2014.05.07 01:40:00 -
[18] - Quote
Fire of Prometheus wrote:Why are commandos not on that tree?
He showed sentinels, assaults, logis, and scouts....but no commandos on that list....
Does that mean commandos will not make it into legion?
PS. When the flip will my proto commando ck.0 be black and red? Hold on tight, buddy.
Their plan - which actually will be started in Dust, believe it or not - will revolve around condensing all the assets in the game into one tree because 6 are too complicated and "aren't sexy".
Now, they do talk about removing Tiers and having all the assets in the game be useful, which I can get behind to some degree.
However, CCP Z also said that having to figure out too many game systems at the start of the game is too complicated, and that he himself in fact stopped playing the game soon after he started because it was too complicated.
Thus, when you start the game, you can choose from Scout, Assault, Logistics, and Sentinel. You are then given a suit with a pre-defined loadout and must work along that "Role" until you earn better modules and can start customizing your suit.
All fittable assets are tied to the 4 Roles, and are also tied to race. If you want a Combat Rifle for your Caldari Suit, you'll need to unlock the Minmatar Assault Suit first in order to get one.
Also, suits will no longer be consumable. All suits will now be unlimited BPOs because "your suit is your character" and they believe that your suit should be a fixed cosmetic indicator of your progression. When asked about how this would affect the economy, he said that module prices would all be increased to cover the difference.
This new system also relies upon PvE as a means of putting weapons on the market rather than industry. Want a good gun for your Corp mates? You have to go salvage running on planets until you find enough of it.
That's a short overview of what CCP Z talked about. He also used the word "sexy" at least thirty times in reference to game-changing design decisions.
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Fire of Prometheus
Alpha Response Command
5064
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Posted - 2014.05.07 02:21:00 -
[19] - Quote
Mobius Wyvern wrote:Fire of Prometheus wrote:Why are commandos not on that tree?
He showed sentinels, assaults, logis, and scouts....but no commandos on that list....
Does that mean commandos will not make it into legion?
PS. When the flip will my proto commando ck.0 be black and red? Hold on tight, buddy. Their plan - which actually will be started in Dust, believe it or not - will revolve around condensing all the assets in the game into one tree because 6 are too complicated and "aren't sexy". Now, they do talk about removing Tiers and having all the assets in the game be useful, which I can get behind to some degree. However, CCP Z also said that having to figure out too many game systems at the start of the game is too complicated, and that he himself in fact stopped playing the game soon after he started because it was too complicated. Thus, when you start the game, you can choose from Scout, Assault, Logistics, and Sentinel. You are then given a suit with a pre-defined loadout and must work along that "Role" until you earn better modules and can start customizing your suit. All fittable assets are tied to the 4 Roles, and are also tied to race. If you want a Combat Rifle for your Caldari Suit, you'll need to unlock the Minmatar Assault Suit first in order to get one. Also, suits will no longer be consumable. All suits will now be unlimited BPOs because "your suit is your character" and they believe that your suit should be a fixed cosmetic indicator of your progression. When asked about how this would affect the economy, he said that module prices would all be increased to cover the difference. This new system also relies upon PvE as a means of putting weapons on the market rather than industry. Want a good gun for your Corp mates? You have to go salvage running on planets until you find enough of it. That's a short overview of what CCP Z talked about. He also used the word "sexy" at least thirty times in reference to game-changing design decisions. I can't say I necessarily agree with this idea.....but I think further clarification of this move is needed.
Thanks for the help :)
PSN: jcptmo8055
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Mobius Wyvern
Ahrendee Mercenaries Dirt Nap Squad.
5223
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Posted - 2014.05.07 02:43:00 -
[20] - Quote
Fire of Prometheus wrote:Mobius Wyvern wrote:Fire of Prometheus wrote:Why are commandos not on that tree?
He showed sentinels, assaults, logis, and scouts....but no commandos on that list....
Does that mean commandos will not make it into legion?
PS. When the flip will my proto commando ck.0 be black and red? Hold on tight, buddy. Their plan - which actually will be started in Dust, believe it or not - will revolve around condensing all the assets in the game into one tree because 6 are too complicated and "aren't sexy". Now, they do talk about removing Tiers and having all the assets in the game be useful, which I can get behind to some degree. However, CCP Z also said that having to figure out too many game systems at the start of the game is too complicated, and that he himself in fact stopped playing the game soon after he started because it was too complicated. Thus, when you start the game, you can choose from Scout, Assault, Logistics, and Sentinel. You are then given a suit with a pre-defined loadout and must work along that "Role" until you earn better modules and can start customizing your suit. All fittable assets are tied to the 4 Roles, and are also tied to race. If you want a Combat Rifle for your Caldari Suit, you'll need to unlock the Minmatar Assault Suit first in order to get one. Also, suits will no longer be consumable. All suits will now be unlimited BPOs because "your suit is your character" and they believe that your suit should be a fixed cosmetic indicator of your progression. When asked about how this would affect the economy, he said that module prices would all be increased to cover the difference. This new system also relies upon PvE as a means of putting weapons on the market rather than industry. Want a good gun for your Corp mates? You have to go salvage running on planets until you find enough of it. That's a short overview of what CCP Z talked about. He also used the word "sexy" at least thirty times in reference to game-changing design decisions. I can't say I necessarily agree with this idea.....but I think further clarification of this move is needed. Thanks for the help :) I love the idea of removing skill levels, as I think carbon-copying them from EVE wasn't a move done while considering that that system might not work well for an FPS.
I don't like the idea of locking gear behind racial suits. I understand the need to introduce players to the depth of Dust slowly, but I think that's a bit TOO slow, and really just gets in the way of them branching out once they learn.
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low genius
The Sound Of Freedom Dirt Nap Squad.
1821
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Posted - 2014.05.07 02:45:00 -
[21] - Quote
sentinel skills are not applicable.
http://www.reddit.com/r/evelegion
eatsbabies cienfuegos
steward of the renegade alliance.
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medomai grey
WarRavens Final Resolution.
695
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Posted - 2014.05.07 03:04:00 -
[22] - Quote
Fire of Prometheus wrote:Why are commandos not on that tree?
He showed sentinels, assaults, logis, and scouts....but no commandos on that list....
Does that mean commandos will not make it into legion?
PS. When the flip will my proto commando ck.0 be black and red? He already explained why commandos weren't presented. He wasn't done with that particular branch. Every branch is getting their own unique set of weapons and equipment. As you can imagine, there is some difficulty in deciding what commando's should get because they use the same gear as the other suit types.
Medium frame EHP is not medium
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Fire of Prometheus
Alpha Response Command
5064
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Posted - 2014.05.07 11:22:00 -
[23] - Quote
medomai grey wrote:Fire of Prometheus wrote:Why are commandos not on that tree?
He showed sentinels, assaults, logis, and scouts....but no commandos on that list....
Does that mean commandos will not make it into legion?
PS. When the flip will my proto commando ck.0 be black and red? He already explained why commandos weren't presented. He wasn't done with that particular branch. Every branch is getting their own unique set of weapons and equipment. As you can imagine, there is some difficulty in deciding what commando's should get because they use the same gear as the other suit types. Huh, I don't really like this new skill tree.....seems "to dumbed down"......
He does have a point though, commando uses skills from literally every other class.....so it would be hard to put it in just one tree
PSN: jcptmo8055
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CCP Saberwing
C C P C C P Alliance
4276
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Posted - 2014.05.07 11:39:00 -
[24] - Quote
Denn Maell wrote:What the guy above me said. Currently they are still working on the new tree, but as of fan Fest they were working under the idea of grouping the racial rifles (Scrambler rifle, Assault Rifle, Rail Rifle, and Combat Rifle) under the Assault suits of the appropriate race.
It was very much a work in progress, and not necessarily and indication of anything concrete. Yep, this is right I think! As I mentioned in a couple of other posts, I'd love to get a livestream going with CCP Z and some Q&A in a couple of weeks (I only arrive back in Shanghai next week). Would be a cool way to share out that information properly.
CCP Saberwing // DUST 514 Community Manager // @kanafchian
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Sole Fenychs
Sinq Laison Gendarmes Gallente Federation
417
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Posted - 2014.05.07 11:57:00 -
[25] - Quote
Those "you will be spending less on gear" and "gear will be more expensive to compensate for BPOs" comments really confuse me. LEGION USES A PLAYER MARKET. CCP does NOT make the prices for the player market. The PLAYERS make them. If you don't pay for suits, that doesn't mean ANYTHING AT ALL. ISK is a virtual currency with no tangible meaning. It doesn't matter if a fit costs 2 ISK or 2000. Those are completely arbitrary numbers. Players will get rewards for fullfilling contracts. Players will loot planets to get more stuff to sell. If a player gets 2ISK per match, your fits will be in the 0.X ISK range. If a player gets 3000000000ISK per match, the range will be completely different.
I can't wrap my head around people talking about suit BPOs lowering the prices of fits. I mean... Have you been dropped on your heads as children or what? That kind of complaint is completely insane. |
Kristoff Atruin
Subdreddit Test Alliance Please Ignore
2174
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Posted - 2014.05.07 12:25:00 -
[26] - Quote
"CCP does NOT make the prices for the player market"
Not quite true. CCP controls the abundance of an item or, how much effort it takes to aquire. In Eve this means they can set the initial price for a new manufactured item by using the current market value of the inputs and using that to set a floor. Once the market for that item is working efficiently, the price will be slightly higher than the floor. For non-manufactured items they directly control the supply which means they control the price.
The whole point people complaining about BPO suits are trying to make is that death won't have risk if their suit is free. The common items and modules will probably be fairly inexpensive, but the better modules will be more expensive and death will still hurt if you're using your higher tier gear. They're just reacting to news of a change without thinking about it first. |
Django Quik
Dust2Dust.
3140
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Posted - 2014.05.07 12:38:00 -
[27] - Quote
Sole Fenychs wrote:Those "you will be spending less on gear" and "gear will be more expensive to compensate for BPOs" comments really confuse me. LEGION USES A PLAYER MARKET. CCP does NOT make the prices for the player market. The PLAYERS make them. If you don't pay for suits, that doesn't mean ANYTHING AT ALL. ISK is a virtual currency with no tangible meaning. It doesn't matter if a fit costs 2 ISK or 2000. Those are completely arbitrary numbers. Players will get rewards for fullfilling contracts. Players will loot planets to get more stuff to sell. If a player gets 2ISK per match, your fits will be in the 0.X ISK range. If a player gets 3000000000ISK per match, the range will be completely different.
I can't wrap my head around people talking about suit BPOs lowering the prices of fits. I mean... Have you been dropped on your heads as children or what? That kind of complaint is completely insane. It's like saying that a car with a 20 liter tank has less range than a car with 50 liter tank, despite running 3 liters per kilometer, as opposed to 15 liters per kilometer on the other car. Please provide a link or quote saying that "LEGION USES A PLAYER MARKET" because I watched all of the fanfest videos and not once did I hear anyone say this.
Dedicated sidearm scout - Watch out for that headshot
Scout community is the nuts
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Django Quik
Dust2Dust.
3140
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Posted - 2014.05.07 12:45:00 -
[28] - Quote
Kristoff Atruin wrote:"CCP does NOT make the prices for the player market"
Not quite true. CCP controls the abundance of an item or, how much effort it takes to aquire. In Eve this means they can set the initial price for a new manufactured item by using the current market value of the inputs and using that to set a floor. Once the market for that item is working efficiently, the price will be slightly higher than the floor. For non-manufactured items they directly control the supply which means they control the price.
The whole point people complaining about BPO suits are trying to make is that death won't have risk if their suit is free. The common items and modules will probably be fairly inexpensive, but the better modules will be more expensive and death will still hurt if you're using your higher tier gear. They're just reacting to news of a change without thinking about it first. No - we're reacting to the thought of something existing in New Eden that is free. Dropsuits should be a resource and all resources should have a cost.
If you make all suits cost nothing, then there is no resource difference. Then all you have is T1 < T2 < T3.
If suits have cost, you can make a T1 suit worthwhile using because it may be less specialised than the T2 but it costs a lot less too.
What the proponents of proper tiericide were wanting was a system whereby all suits can be useful. This newly proposed system goes entirely against that and all suits being BPOs plays a big part.
Dedicated sidearm scout - Watch out for that headshot
Scout community is the nuts
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Musta Tornius
Molon Labe. General Tso's Alliance
1330
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Posted - 2014.05.07 12:48:00 -
[29] - Quote
Django Quik wrote:Kristoff Atruin wrote:"CCP does NOT make the prices for the player market"
Not quite true. CCP controls the abundance of an item or, how much effort it takes to aquire. In Eve this means they can set the initial price for a new manufactured item by using the current market value of the inputs and using that to set a floor. Once the market for that item is working efficiently, the price will be slightly higher than the floor. For non-manufactured items they directly control the supply which means they control the price.
The whole point people complaining about BPO suits are trying to make is that death won't have risk if their suit is free. The common items and modules will probably be fairly inexpensive, but the better modules will be more expensive and death will still hurt if you're using your higher tier gear. They're just reacting to news of a change without thinking about it first. No - we're reacting to the thought of something existing in New Eden that is free. Dropsuits should be a resource and all resources should have a cost. If you make all suits cost nothing, then there is no resource difference. Then all you have is T1 < T2 < T3. If suits have cost, you can make a T1 suit worthwhile using because it may be less specialised than the T2 but it costs a lot less too. What the proponents of proper tiericide were wanting was a system whereby all suits can be useful. This newly proposed system goes entirely against that and all suits being BPOs plays a big part.
They can still be useful, all items have a meta level which will calculate your meta score which is then used for match making and what not. If you want to enter lower tier matches or whatever then you won't be able to use your best gear.
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alten hilt
DUST University Ivy League
265
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Posted - 2014.05.07 13:32:00 -
[30] - Quote
If you read the description of some of the dropsuits (Amarr comes to mind), the lore of the suit is that it is grafted into the skin of he clone. The only way to change suits is to swap clones. So as far as having dropsuits as BPO's it makes sense if clone are provided to mercs free of charge. In New Eden currently, NPC's handle the production of all clones.
Making DUST 514 a Sandbox Shooter
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Kristoff Atruin
Subdreddit Test Alliance Please Ignore
2174
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Posted - 2014.05.07 13:46:00 -
[31] - Quote
What Musta said. If you go all the way to the right side of the progression tree and use one of the 32 highly specialized suits then you're inflating your meta level, which may not be what you want. The more advanced suits will also have, I imagine, more module slots. That would also make them more expensive to use and give low level suits a purpose.
The current pricing system for proto suits is just dumb. I have 35 million SP now and I rarely ever use proto suits, despite the fact that I've been able to use them for over a year. Why? Because I'm not part of the PC farming blue doughnut, which means isk actually means something to me. For me having more isk at the end of the night than I started with is kind of important, and even advanced suits barely make any isk even though I typically wind up in the top 3 for my team. When you have a game where your dropsuit is your identity, this is bad. If the PC game mode didn't exist hardly anyone would be using proto suits because nobody would have the isk for them, aside from the few beta vets who haven't burned their salvage refund isk bonus yet.
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Spike Slania
Horizons' Edge
74
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Posted - 2014.05.07 14:35:00 -
[32] - Quote
Personally I already got used to the current market and skill system in Dust. Changing over from what I know sounds like a pain and in the long run a lot more work then just opening up the market, seeing what skills I need, and buying suits without spending the extra time going to planets or negotiating with other mercs for a proto hmg and then proto plates, the sandbox is the difficulty in getting what you need for your build.
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Ryder Azorria
Amarr Templars Amarr Empire
903
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Posted - 2014.05.07 14:49:00 -
[33] - Quote
Django Quik wrote:Sole Fenychs wrote:Those "you will be spending less on gear" and "gear will be more expensive to compensate for BPOs" comments really confuse me. LEGION USES A PLAYER MARKET. CCP does NOT make the prices for the player market. The PLAYERS make them. If you don't pay for suits, that doesn't mean ANYTHING AT ALL. ISK is a virtual currency with no tangible meaning. It doesn't matter if a fit costs 2 ISK or 2000. Those are completely arbitrary numbers. Players will get rewards for fullfilling contracts. Players will loot planets to get more stuff to sell. If a player gets 2ISK per match, your fits will be in the 0.X ISK range. If a player gets 3000000000ISK per match, the range will be completely different.
I can't wrap my head around people talking about suit BPOs lowering the prices of fits. I mean... Have you been dropped on your heads as children or what? That kind of complaint is completely insane. It's like saying that a car with a 20 liter tank has less range than a car with 50 liter tank, despite running 3 liters per kilometer, as opposed to 15 liters per kilometer on the other car. Please provide a link or quote saying that "LEGION USES A PLAYER MARKET" because I watched all of the fanfest videos and not once did I hear anyone say this. Keynote for sure, I think it came up in the progression presentation as well. |
Sole Fenychs
Sinq Laison Gendarmes Gallente Federation
418
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Posted - 2014.05.07 15:11:00 -
[34] - Quote
Django Quik wrote:Please provide a link or quote saying that "LEGION USES A PLAYER MARKET" because I watched all of the fanfest videos and not once did I hear anyone say this. That was the entire ******* point of the looting system that they explained for the sandbox. You loot stuff and that's how items are seeded into the economy, with contract players only getting their stuff from other players who looted those items beforehand. Watch the ******* keynote where they explain the two different playstyles (sandbox and contracts).
Django Quik wrote:No - we're reacting to the thought of something existing in New Eden that is free. Dropsuits should be a resource and all resources should have a cost.
If you make all suits cost nothing, then there is no resource difference. Then all you have is T1 < T2 < T3.
If suits have cost, you can make a T1 suit worthwhile using because it may be less specialised than the T2 but it costs a lot less too.
What the proponents of proper tiericide were wanting was a system whereby all suits can be useful. This newly proposed system goes entirely against that and all suits being BPOs plays a big part. So you are against the skill tree? Because the skill tree is exactly that: FREE STUFF. It gives you permanent upgrades that never go away, no matter how often you die.
We don't even know how tiers for suits work. Currently we have roles and each role is traditionally tied to a suit. I wouldn't be surprised if each branch of the tree (non-faction basic role, factional variants, additional factional specializations) had its own suit, which scaled through the tree. So you don't have Caldari and Minmatar basic and prototype assault suits. You have Caldari and Minmatar Assault suits that get better through skill tree investments. |
Denn Maell
PIanet Express Canis Eliminatus Operatives
365
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Posted - 2014.05.07 15:32:00 -
[35] - Quote
Sole Fenychs wrote:-snip- I would be baffled if the process was more involved than simply using a menu.
If its like Eve's marketplace (and I hope that is what they are shooting for) then it comes with its own set of skills, decreasing the 'tax' of putting an item on the market, determining how many jumps the sale can be 'seen' by other players, and the ability to modify the asking price on the fly. Graphically it will also have a line graph demonstrating price fluctuations over the past year for each individual item.
So, I guess heads up are in order for it will be a bit more involved than 'just using a menu'.
The most OP weapon on the Dust Battle Field:
One good logi, one rep tool, and a heavy.
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Phoenix 85
Kirkinen Risk Control Caldari State
52
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Posted - 2014.05.07 15:47:00 -
[36] - Quote
Sole Fenychs wrote:Those "you will be spending less on gear" and "gear will be more expensive to compensate for BPOs" comments really confuse me. LEGION USES A PLAYER MARKET. CCP does NOT make the prices for the player market. The PLAYERS make them. If you don't pay for suits, that doesn't mean ANYTHING AT ALL. ISK is a virtual currency with no tangible meaning. It doesn't matter if a fit costs 2 ISK or 2000. Those are completely arbitrary numbers. Players will get rewards for fullfilling contracts. Players will loot planets to get more stuff to sell. If a player gets 2ISK per match, your fits will be in the 0.X ISK range. If a player gets 3000000000ISK per match, the range will be completely different.
I can't wrap my head around people talking about suit BPOs lowering the prices of fits. I mean... Have you been dropped on your heads as children or what? That kind of complaint is completely insane. It's like saying that a car with a 20 liter tank has less range than a car with 50 liter tank, despite running 3 liters per kilometer, as opposed to 15 liters per kilometer on the other car.
Not necessarily. If we or EvE gets the ability to manufacture these items, the suits and gear would have the cost of manufacturing (run time at a factory, materials, etc) built into it.
Dust 514 cancelled, EvE players be like
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Garrett Blacknova
Codex Troopers
5507
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Posted - 2014.05.07 16:11:00 -
[37] - Quote
Django Quik wrote:Kristoff Atruin wrote:"CCP does NOT make the prices for the player market"
Not quite true. CCP controls the abundance of an item or, how much effort it takes to aquire. In Eve this means they can set the initial price for a new manufactured item by using the current market value of the inputs and using that to set a floor. Once the market for that item is working efficiently, the price will be slightly higher than the floor. For non-manufactured items they directly control the supply which means they control the price.
The whole point people complaining about BPO suits are trying to make is that death won't have risk if their suit is free. The common items and modules will probably be fairly inexpensive, but the better modules will be more expensive and death will still hurt if you're using your higher tier gear. They're just reacting to news of a change without thinking about it first. No - we're reacting to the thought of something existing in New Eden that is free. Dropsuits should be a resource and all resources should have a cost. If you make all suits cost nothing, then there is no resource difference. Then all you have is T1 < T2 < T3. If suits have cost, you can make a T1 suit worthwhile using because it may be less specialised than the T2 but it costs a lot less too. What the proponents of proper tiericide were wanting was a system whereby all suits can be useful. This newly proposed system goes entirely against that and all suits being BPOs plays a big part. Dropsuits won't cost, but if the cost of modules is balanced well, then the price of a higher-tier suit will still end up higher than the T1 version, because you'll be fitting more, and more expensive, modules to take advantage of it. |
Mantis Clone
KILL-EM-QUICK RISE of LEGION
5
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Posted - 2014.05.07 17:36:00 -
[38] - Quote
Ryder Azorria wrote:Django Quik wrote:Sole Fenychs wrote:Those "you will be spending less on gear" and "gear will be more expensive to compensate for BPOs" comments really confuse me. LEGION USES A PLAYER MARKET. CCP does NOT make the prices for the player market. The PLAYERS make them. If you don't pay for suits, that doesn't mean ANYTHING AT ALL. ISK is a virtual currency with no tangible meaning. It doesn't matter if a fit costs 2 ISK or 2000. Those are completely arbitrary numbers. Players will get rewards for fullfilling contracts. Players will loot planets to get more stuff to sell. If a player gets 2ISK per match, your fits will be in the 0.X ISK range. If a player gets 3000000000ISK per match, the range will be completely different.
I can't wrap my head around people talking about suit BPOs lowering the prices of fits. I mean... Have you been dropped on your heads as children or what? That kind of complaint is completely insane. It's like saying that a car with a 20 liter tank has less range than a car with 50 liter tank, despite running 3 liters per kilometer, as opposed to 15 liters per kilometer on the other car. Please provide a link or quote saying that "LEGION USES A PLAYER MARKET" because I watched all of the fanfest videos and not once did I hear anyone say this. Keynote for sure, I think it came up in the progression presentation as well.
http://dust514.com/news/blog/2014/05/introducing-project-legion/ Second to last paragraph.
Dren and Templar equipment stats, wrong since release.
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Sete Clifton
PSU GHOST SYNDICATE DARKSTAR ARMY
416
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Posted - 2014.05.07 22:07:00 -
[39] - Quote
They also talked about the player market in the round table that Zion recorded. It's around here somewhere, I'd link to it but I'm on my phone on the train.
Anyway, CCP Z specifically mentions that essentially 95% of the market will be player driven and the only npc sold stuff will be starter gear just so you aren't ever forced to run around with nothing. |
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