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Fox Gaden
Immortal Guides
3083
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Posted - 2014.05.05 14:51:00 -
[1] - Quote
For this thread lets put aside discussion of how badly they botched the Project Legion announcement. There are plenty of threads for that already. Let us instead use this thread to discuss what we know about Project Legion and to brainstorm ideas for how the game should work.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides
3083
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Posted - 2014.05.05 14:57:00 -
[2] - Quote
Not allowing Heavies to Hack, as a way to better define their role and differentiate them from the Assault role. (And let us remember that this was the sort of off the cuff idea that normally would go to the CPM for feedback, so let us show maturity in providing our feedback on it.)
As a dedicated Sentinel since 1.3 I actually think this idea has some merit, but I must cation that it will accentuate an existing problem with the Sentinel class, which is the difficulty of getting War Points as a Sentinel. If they can address that problem, then removing the ability to hack may be justified for differentiating between Heavies and Assault roles.
Now let me explain in a little more detail about the problems Sentinels have with generating War Points:
- Sentinels are the only suit that does not have an Equipment slot, so no WP from Equipment. - Sentinels are slower, so even now when they have the ability to hack, faster suits often get to and hack the points first. - Sentinels are a slayer class, which means they get a lot of their WP from Kills and Kill Assists, however because Sentinels are slow and canGÇÖt rely on their radar to find the enemy (due to bad scan precision) they have difficulty getting as many kills as good Assault and Scout suits. A Sentinel can get high kill counts if they are defending a choke point and the enemy keep coming to them, but that is very situational. Currently top end Scouts and Assault players can consistently get over 30 kills in a match (I play with several people who can do this consistently), but even a really good Sentinel is going to have trouble finding enough enemy combatants in the course of a match to get even close to those scores, except for specific situations such as a Domination match where all the action is focussed on one point..
Non AV Sentinel's need some way to supplement their WP generation. If hacking is taken from them, then their need for an alternative way of generating WP will be even greater.
Giving them equipment slots is not the answer. That would just muddle their role again.
Some way of generating WP for doing their job would be ideal, just as Dropship pilots get WP for transporting people. In squad this morning someone suggested getting points for taking damage, but we decided that would be to exploitable.
Maybe if the Sentinels job is entirely focussed on slaying the enemy, then they should get more points for kills and assists than other classes?
I am open to any other ideas...
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides
3083
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Posted - 2014.05.05 15:13:00 -
[3] - Quote
If they are building Legion from the ground up, lets make sure they get kills/deaths and vehicle ownership right this time!
Kills/Deaths: Dropping an enemy should count as an Incapacitation (+25 WP). If that clone bleeds out, or someone shoots the unconscious body so that the clone is lost, then it should count as a death and the person who Incapacitated the clone should get another (+25 WP) for the kill and have the kill added to their stats. (Not the guy that shot the unconscious body.) Similarly, the incapacitated player should only have a death added to their stats if the clone is lost. (This would greatly alter the way we look at Nanite Injectors.)
Vehicle Ownership: When a vehicle is hacked, the ownership of that vehicle should be transferred to the person who hacked it. BPO vehicles should spawn into the match as single match Blue Print Copies that disappear at the end of the match, to prevent a permanent copy being created when a BPO vehicle is hacked. Non BPO modules on a BPO vehicle (BPC) should go into the HackerGÇÖs inventory even though the BPC vehicle does not. Non BPO vehicles would go into the HackerGÇÖs inventory at the end of the match as individual items (like salvage) rather than as complete fits.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Soraya Xel
Abandoned Privilege Top Men.
2475
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Posted - 2014.05.05 19:13:00 -
[4] - Quote
Fox Gaden wrote:Kills/Deaths: Dropping an enemy should count as an Incapacitation (+25 WP). If that clone bleeds out, or someone shoots the unconscious body so that the clone is lost, then it should count as a death and the person who Incapacitated the clone should get another (+25 WP) for the kill and have the kill added to their stats. (Not the guy that shot the unconscious body.) Similarly, the incapacitated player should only have a death added to their stats if the clone is lost. (This would greatly alter the way we look at Nanite Injectors.)
This is probably one of the most important things they could do better for Legion. It rewards players for waiting for logistics.
I'd like to be your CPM1 candidate
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Dalmont Legrand
400
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Posted - 2014.05.05 21:27:00 -
[5] - Quote
How about a view of a night sky and stars of New Eden from the ground with the tree in a frame?
P.S.: Some lava would be awesome...
Tree in New Eden...
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Fox Gaden
Immortal Guides
3090
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Posted - 2014.05.06 12:20:00 -
[6] - Quote
No Sloth Effect!
When hit detection was not working right in DUST CCP added an effect which slows you down when you got hit by a bullet. However, once hit detection was fixed, automatic weapons would hit you with a lot of bullets. The result was that at just the moment when you would want to sprint for cover, you would instead be slowed down. When under fire from multiple automatic weapons, or an HMG, you can be slowed down to less than crouching speeds. This is VERY frustrating, particularly for people with Kinetic Catalysers fitted who rely on sprinting to cover for survival rather than armour/shields. Scouts and Speed fit Heavies are particularly hard hit. Scouts because a speed fit Scout does not have much health to start with, and Speed fit Heavies because their base speed is so low that they can be almost immobilized by the effect.
If hit detection is working, the Sloth Effect is not needed. DonGÇÖt add it to Project Legion!
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides
3090
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Posted - 2014.05.06 14:16:00 -
[7] - Quote
Meisterjager Jagermeister wrote:File this under Too Little, Too Late....
Why were "Join A Squad" and "Join A Chat" not made two of the first things learned in the tutorial? If these were implemented to direct new players to Dust Uni or Learning Coalition, New Player Retention would have been greatly improved. New Players would have immediately become part of the community bonding with other players from day one and have learned the game properly from the start. The Player Base would probably have been twice its size.
I'm no marketing genius, but this seems like a no brainer.. Although I think Kevall will agree with me that specific player run Corporations and Chat channels should not be shown favoritism in the tutorials*, the rest of the idea is sound.
* It is fine for CCP to highlight specific organizations in Blogs, posts and conversation, but it should not be built into the game itself. Even with the best intentions, it would still be showing favouritism. In this example, if another training organization was started up after it would be at a substantial disadvantage over the training organizations shown in the tutorials.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides
3090
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Posted - 2014.05.06 14:35:00 -
[8] - Quote
Small Push and Pull to get new players to join Player Corporations:
- Tax of 11% in the NPC Corporations. So that you would not have players staying in NPC corps to avoid taxes. There will be tax haven player Corps if they want to avoid taxes.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides
3090
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Posted - 2014.05.06 14:41:00 -
[9] - Quote
Opt Out Chat Channels for new players:
- Opt out Merc Recruitment channel. When a player joins the game, or leaves a Corp, and is placed in an NPC Corp, they should be automatically added to a Merc Recruitment chat channel. Unlike Corp and Local, the Merc Recruitment chat channel should act like a normal channel, so that you can close it if you donGÇÖt want to read the spam, and so that Personnel Managers can join the channel to post recruitment ads.
- Merc Help channel. When a player joins the game they should be added to the Merc Help channel. It should be a normal chat channel so they can leave it when they no longer need it, and experienced players can join it to help the new guys. (Yes, this will make Learning Coalition chat redundant, but it is a good thing for the game, and the NPE.)
The chat tutorial mentioned in an earlier post can show them how to close one of these channels, and then how to join the channel again.
Chat Channel Moderators. Players should be able to apply to CCP for a volunteer program which will give them moderator privileges in the Merc Recruitment and Merc Help channels. Someone at CCP would have to do an in game background check, but it would save CCP from having to do the moderation work. If someone abuses their power a Petition to CCP would get it quickly sorted. They would of course need to maintain a chat log for those channels.
I have some experience with this from running Learning Coalition chat. People behave themselves 99% of the time, but I have had to kick a few people for Spam or Harassment.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides
3090
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Posted - 2014.05.06 14:54:00 -
[10] - Quote
Have voice active, set to Push to Talk, by default. Middle mouse button works well for Push to Talk. (Give them the ability to change it in settings.)
Making new players search through the options to activate voice before they can hear people is a major hurdle for them to overcome. Give them the option to deactivate voice, or switch to open mic, but have them start with voice active by default so they can hear people explain to them how things work. Have them start with Push to Talk, because you donGÇÖt want them to have a live mic unless they make it live themselves.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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The Black Jackal
The Southern Legion Final Resolution.
1138
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Posted - 2014.05.06 15:07:00 -
[11] - Quote
My current contributions.
Character Merge across all Games in the Franchise https://forums.dust514.com/default.aspx?g=posts&t=161175&find=unread
Tactical Equipment https://forums.dust514.com/default.aspx?g=posts&t=161184&find=unread
More to Come!
Once you go Black, you just never go back!
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Fox Gaden
Immortal Guides
3093
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Posted - 2014.05.06 16:05:00 -
[12] - Quote
ISK Efficiency: They need to track ISK Efficiency. At the end of the battle they need to show you the total value of the stuff you lost, your pay, and the ISK Efficiency ratio for that match. (All AUR items should be tracked using their market ISK price.) Value should be based on a monthly average sale price on the open market.
In EVE you donGÇÖt see as much Proto Stomping because losing 1 Tech 3 ship to kill 10 cheap Tech 1 ships will still leave you with a bad ISK Efficiency rating. Losing a faction fit battleship to a bunch of cheap cruisers will get you laughed at. Isk Efficiency takes some of the focus off of KDR.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides
3093
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Posted - 2014.05.06 16:14:00 -
[13] - Quote
Test Mode/Training Ground:
Vell0cet wrote:You need a test mode. You should be able to deploy to a personal instance of a map with infinite SP, and access to all gear/suits/vehicles/weapons that all cost 0 ISK. There should be static NPCGÇÖs you can approach and configure their suits/vehicles and skills. You should be able to call in friends to this mode as well with friendly fire enabled. Kills, deaths etc. have no effect on stats in this mode, you gain no SP. Give it a GÇ£TronGÇ¥ like skybox of pure black with a grid of console-text-green overhead just to emphasize this area isnGÇÖt GÇ£real.GÇ¥Having this available would be incredibly helpful (and should be added in addition to a SiSi test server). Players could use it for testing game mechanics, learning how to control vehicles, goofing around, training, developing tactics, deciding where to invest SP, etc. This needs to exist on day 1. No excuses.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides
3095
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Posted - 2014.05.06 16:21:00 -
[14] - Quote
Prioritize larger battles/maps and performance over better graphics:
Vell0cet wrote: After watching the keynote, I fear that youGÇÖre focusing on shiny graphical effects instead of gameplay. Project Legion should launch with mediocre graphics, huge battles that run amazingly well with fantastically smooth gameplay. Increase graphics IF AND ONLY IF gameplay is flawless in a 100+ player battle. No excuses. DUST isnGÇÖt struggling because itGÇÖs not pretty enough.
Do however create awesome maps and environments. You donGÇÖt need crazy lighting effects and reflections. Building compelling maps with diverse alien vegetation, deep canyons, water, caves, jungles, forests, swamps, large ranges of elevation etc. Is much more important than polygon counts and glitz. Make these elements important to gameplay. Have the map designs create GÇ£organicGÇ¥ choke points and areas with tactical depth (e.g. a deep canyon with a bridge that needs to be defended, or crossed with dropships). You can keep this stuff with lower-resolutions at first, and only scale up if the gameplay isnGÇÖt affected. Sockets from every race are essential.
Source.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides
3097
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Posted - 2014.05.06 16:37:00 -
[15] - Quote
Pod Pilot/Infantry working together in new Exploration sites:
DUST PvE Penetration Concept + EVE Exploration
My take on how to make this interaction interesting for the EVE pilot.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides
3097
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Posted - 2014.05.06 16:43:00 -
[16] - Quote
Future Vision: MCC Pilot, Tactical Commander
Adding a tactical support role that controls various forms of Off Map Support. Make the role available to both MCC pilots and Pod Pilots. Make it a skill path. Only 1 per team.
This might not be a feature to aim for, for Legion release, but could be placed on the long term plan.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides
3097
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Posted - 2014.05.06 16:54:00 -
[17] - Quote
Planetary Conquest: Make Location matter!
Give Planetary Conquest a meta tactical aspect. Make location matter, so that a planet that is off the beaten path is easier to defend, but is also harder to launch attacks from. Make it so that the farther away you stretch an attack the less chance you have of being successful. Make it so that there are front lines in the regional wars. Make strategically important systems, and strategically unimportant backwaters.
Here is one possible approach: [Suggestion] PC 2.0, What should happen in Space
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Soraya Xel
Abandoned Privilege Top Men.
2483
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Posted - 2014.05.06 17:04:00 -
[18] - Quote
I want to pimp my concept in here:
Planet Types Should Affect Gameplay (Not Just Graphics!)
https://docs.google.com/document/d/1dHnJW69fNZImNynEQJR7kIQetLpLtOa5xkihcRAp7WY/view
I'd like to be your CPM1 candidate
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Fox Gaden
Immortal Guides
3099
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Posted - 2014.05.06 17:08:00 -
[19] - Quote
Copy interfaces from EVE where appropriate: - Corporate/Alliance management. - Mail - Market
Standardizing interfaces between the two games will be more efficient from a development point of view, and when they get an update, it can be applied to both games.
It will also make the transition smoother for people who start with one CCP game, and then decide to try the other.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Force Seventrum
Negative-Impact The East India Co.
22
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Posted - 2014.05.06 18:48:00 -
[20] - Quote
The Concept of Transporting Clone Bodies by EVE Players to deploy on a planet to Invade. This sounds like a good idear for PCQ. But more a long term goal.
Transporting equipment to the battle grounds would also be intressting.
It was stated in the Roundtables that all this is not a good idear escpacally for jumping into a game really fast.
In my oppinion transporting assets between systems and planets increases the emergence into the game. EVE Pilotes have to do it too. And it opens the opertiunity to fractating the room in conzentrated areas.
this is agains the idear of the devs. They said they want to distribute the playerbase like butter.
Green Light EVE:Legion!
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George Moros
Balkan Express Squad
378
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Posted - 2014.05.06 20:59:00 -
[21] - Quote
After watching the character progression presentation held by CCP Z at fanfest, I urge the CPM to discuss the ideas he presented there, since I think they are not going to bring any improvements to the game. On the contrary. Furthermore, I really see no point in making huge changes to one of the few systems that were actually working good (skill system). There are plenty of other systems that require dev attention. NPE in particular can be made much better without any meddling with the skill system.
Pulvereus ergo queritor.
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Rorian Gray
HavoK Core RISE of LEGION
80
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Posted - 2014.05.06 21:21:00 -
[22] - Quote
Transferring SP from DUST to Legion should be done by way of a SP-bonus mechanic. Rather than losing the SP or having it all available to vets up front, there should be a 100-200% bonus to SP gain until the pool is exhausted. This is same mechanic EVE used for new players until the abolition of the "learning" skills. |
Fox Gaden
Immortal Guides
3108
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Posted - 2014.05.06 22:15:00 -
[23] - Quote
George Moros wrote:After watching the character progression presentation held by CCP Z at fanfest, I urge the CPM to discuss the ideas he presented there, since I think they are not going to bring any improvements to the game. On the contrary. Furthermore, I really see no point in making huge changes to one of the few systems that were actually working good (skill system). There are plenty of other systems that require dev attention. NPE in particular can be made much better without any meddling with the skill system. I think CCP needs to release a Blog on that skill progression system proposed for Legion. I think a lot of people misinterpreted what CCP Z said. He should read some of the concerns that were raised by the viewers, and then address those misconceptions.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides
3114
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Posted - 2014.05.07 00:38:00 -
[24] - Quote
After I reviewed the DUST 514 - Progression presentation again I see where he says they got rid of the 5 skill level system. This is good and bad. Simply speaking, in cases where the skill simply unlocked items, it is good, and in cases where the skill gave a bonus per level it is bad.
I think CCP ZGÇÖs system would be better if items with a skill bonus attached still had a 5 level progression. The choice of whether to skill this skill to 5, or skill two other skills up to 4 is a fundamental and fun part of the DUST skill system.
Taking that out would simply MAKE IT LESS FUN!
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Michael Arck
Onuoto Uakan Huogaatsu Lokun Listamenn
4347
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Posted - 2014.05.07 07:07:00 -
[25] - Quote
There are some great ideas being shared here.
I would like to see a mercenary sheet with all detailed stats and information on a webpage. Allow me to adjust fits on this website. Or maybe even a spectator mode where I can see how my corporation is doing in PC battles which can double as a Field Commander mode.
Instead of scanners, maybe scan drones? I'm thinking Ghost Recon with a bit of Armored Core thrown in.
Allow customization of your HUD or different visors that relay valuable information to scouts and logistics players.
Thinking of test mode, maybe allow corporations to train in battle rooms with bots, which would eliminate the need for player controlled PFC.
Hnolai ki tuul, ti sei oni a tiu.
Are you OUKH?
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Fox Gaden
Immortal Guides
3135
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Posted - 2014.05.07 15:41:00 -
[26] - Quote
Add Chat Channel to HUD.
CCP Rogue suggested it at the round table, but it was an off the cuff comment, so I thought I would capture it here.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Dalmont Legrand
407
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Posted - 2014.05.07 17:23:00 -
[27] - Quote
Covered it in one of my old topics considering gravity, temperature, radiation font, luminosity and others, that is a must have in such game, and I agree on some planets, but still there are some that are useless from physics approach like oceanic or gas where atmosphere density will tear you apart and no suit will save you, should it be tank maps only to remove tankers from other places? Well again not sure they survive it.
The best is yet to come
CPM1 Candidate
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Soraya Xel
Abandoned Privilege Top Men.
2490
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Posted - 2014.05.07 18:12:00 -
[28] - Quote
Dalmont, dropsuits are described as miniature starships. They provide full life support. Oceanic could perhaps revolve around relatively shallow parts, not just for pressure, but because of light/visibility as well. Vehicles might be unique submersible vehicles on that map potentially. Gas probably would involve a "floating platform" in the upper atmosphere of the planet or something similar.
I'd like to be your CPM1 candidate
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Fox Gaden
Immortal Guides
3140
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Posted - 2014.05.07 19:10:00 -
[29] - Quote
I agree that battles on Gas planets would have to be on floating platforms. Water planets could either have domed underwater facilities, floating (raft) facilities, or facilities on very small islands (mountain tops poking out of the sea) on mostly water planets.
I expect we will only see Temperate, Barren, Lava, Storm, and Ice planets for a while. The same infrastructure can be used interchangeably in these first 5, while new infrastructure would have to be developed for Water, Gas, and Plasma. So the last 3 planet types will have to come later.
And then there are Shattered Planets... I suppose that if they gave us a night sky box with large chunks of rock floating overhead, cranked up the lighting contrast to simulate a lack of atmosphere, and greatly reduced the gravity, it would simulate a facility on a large chunk of a shattered planet. Actually, except for the gravity bit, that would be fairly easy.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Soraya Xel
Abandoned Privilege Top Men.
2490
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Posted - 2014.05.07 20:54:00 -
[30] - Quote
Fox, I noted all that in my document. ;) I divided it into the types that would be easy to implement and more difficult to implement.
I'd like to be your CPM1 candidate
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