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Vect-r
Vault of the Void
0
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Posted - 2014.05.01 03:17:00 -
[1] - Quote
I know that cloaks are supposed to be that "hidden weapon" for scouts, since they tend to have low armor and whatnot, but there is a serious design flaw that I would like to point out. There are, in fact, scouts who have 500 armor and high shields, in addition to the ability to add a cloak. Slap a shotgun onto that and this dropsuit will be used very frequently in public games. (Which is ongoing).
Furthermore, I would like to add that most of the players on Dust 514 are very veteran-like. Therefore, this leads many of the players in public and factional games to have advanced or proto suits. Yeah, and these suits are pretty powerful. So already, the new players are faced and matched up against highly-experienced, no life players. No offence, but its true. CCP, you might be scaring away all the new players (including me) with an established community that has access to considerably strong equipment.
Please re-evaluate the "most-complained items" in-game. You guys do work hard, but you could also draw some experience from other FPS games so far..
For example, an ACR or ballistic vest in Call of Duty doesn't make you a super-player. It seems to me that time spent playing is rewarded with over-the-top items. Perhaps find another way to reward these players?
Thank you and I hope I did not offend.
Vect-r |
Vulpes Dolosus
SVER True Blood General Tso's Alliance
1527
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Posted - 2014.05.01 03:20:00 -
[2] - Quote
\_/ <--- Aim your tears in this direction please.
Me in my ADS: 1,2
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Cat Merc
Ahrendee Mercenaries Dirt Nap Squad.
9151
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Posted - 2014.05.01 03:23:00 -
[3] - Quote
Vulpes Dolosus wrote:\_/ <--- Aim your tears in this direction please. Shut up, this guy isn't the average COD scrub that talks with 50% yo mama jokes. He doesn't deserve to be made fun of for pointing out the truth.
Overlord of all humans CAT MERC
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Denchlad 7
Molon Labe. General Tso's Alliance
203
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Posted - 2014.05.01 03:30:00 -
[4] - Quote
You are quite right. The reason most Vets like us are so bitter about a new player complaining is because most of us went through the very same process ourselves. Realistically though, we shouldnt of had to go through it either.
The real question is how long before FoTM can be eradicated forever? In Dusts case - considering Eve is still being developed after 10 years - that doesnt seem like any time soon.
Was attempting to proto every weapon a bad idea? Yes. 12 so far
If you can't accept change, you will fail in this world
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BLOOD Ruler
Company of Marcher Lords Amarr Empire
151
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Posted - 2014.05.01 03:31:00 -
[5] - Quote
Vect-r wrote:I know that cloaks are supposed to be that "hidden weapon" for scouts, since they tend to have low armor and whatnot, but there is a serious design flaw that I would like to point out. There are, in fact, scouts who have 500 armor and high shields, in addition to the ability to add a cloak. Slap a shotgun onto that and this dropsuit will be used very frequently in public games. (Which is ongoing).
Furthermore, I would like to add that most of the players on Dust 514 are very veteran-like. Therefore, this leads many of the players in public and factional games to have advanced or proto suits. Yeah, and these suits are pretty powerful. So already, the new players are faced and matched up against highly-experienced, no life players. No offence, but its true. CCP, you might be scaring away all the new players (including me) with an established community that has access to considerably strong equipment.
Please re-evaluate the "most-complained items" in-game. You guys do work hard, but you could also draw some experience from other FPS games so far..
For example, an ACR or ballistic vest in Call of Duty doesn't make you a super-player. It seems to me that time spent playing is rewarded with over-the-top items. Perhaps find another way to reward these players?
Thank you and I hope I did not offend.
Vect-r What you say maybe true,I didn't like it a 1st but I learned and got better at playing against photon or something.The cloaks got me by surprised,but I did not act like a loser and quit like a baby.I learned and slaughtered cloak users,Now I claimed their cloak as my own and used it to hunt my prey.Learn,Adapt,and take what's there.Those are the skills of war.That and high sight but I' talk about that later.The point is your get better in time.Look at me I am getting 20 kills or more with less then 4 deaths.I got even better then before cloaks.My sight(enhance sigh)(better alertness)use what you hate and you will Dominate others |
Cat Merc
Ahrendee Mercenaries Dirt Nap Squad.
9152
|
Posted - 2014.05.01 03:34:00 -
[6] - Quote
Vect-r wrote:I know that cloaks are supposed to be that "hidden weapon" for scouts, since they tend to have low armor and whatnot, but there is a serious design flaw that I would like to point out. There are, in fact, scouts who have 500 armor and high shields, in addition to the ability to add a cloak. Slap a shotgun onto that and this dropsuit will be used very frequently in public games. (Which is ongoing).
Furthermore, I would like to add that most of the players on Dust 514 are very veteran-like. Therefore, this leads many of the players in public and factional games to have advanced or proto suits. Yeah, and these suits are pretty powerful. So already, the new players are faced and matched up against highly-experienced, no life players. No offence, but its true. CCP, you might be scaring away all the new players (including me) with an established community that has access to considerably strong equipment.
Please re-evaluate the "most-complained items" in-game. You guys do work hard, but you could also draw some experience from other FPS games so far..
For example, an ACR or ballistic vest in Call of Duty doesn't make you a super-player. It seems to me that time spent playing is rewarded with over-the-top items. Perhaps find another way to reward these players?
Thank you and I hope I did not offend.
Vect-r I believe the "over the top items" problem is more due to how CCP is bad at balancing. A CR isn't supposed to be any better than the other rifles.
It's also because CCP decided to not only give better weapons, modules and equipment, they also decided to give better dropsuits on top of that, which allow you to fit even more of those powerful items. It means that progression is exponential rather than linear.
Overlord of all humans CAT MERC
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Vulpes Dolosus
SVER True Blood General Tso's Alliance
1528
|
Posted - 2014.05.01 04:07:00 -
[7] - Quote
Cat Merc wrote:Vulpes Dolosus wrote:\_/ <--- Aim your tears in this direction please. Shut up, this guy isn't the average COD scrub that talks with 50% yo mama jokes. He doesn't deserve to be made fun of for pointing out the truth. My sincerest apologies for offending those I have offended, I responded coarse and childish.
That said, I also don't appreciate being called a Just because I or anyone has played longer doesn't anyone else license to put me/them down.
To respectfully address the OP: Nothing said in this post differs from what has been said over and over again in many different posts. Nothing new has been reported or suggested as a change.
Yes, now that scouts have received a buff things are different: it may be that they're overpowered or perhaps people are just having trouble adapting to new playing styles. Scouts w/ shotguns are supposed to be kings of CQB, but they still have counters: heavies that pay attention and use teamwork for example. Personally, I don't see the cloak as much of an advantage if used like an assault tool rather than for sneaking. I, and I'm sure CCP as well, would love to hear your ideas of changing this, but you've just stopped at complaining.
Matchmaking is another issue that has been discussed thoroughly. But in all honestly, I think it's blown a bit out of proportion. I mainly run STD gear (logi, heavy, assault, and scout) and can still do well in most matches (note I also tend to play solo). Now granted I have been playing for a while and have a fairly good grasp on the game, I don't see how these aren't skills a newbie can't pick up after just playing around for a bit, or better yet joining a corp or hitting up the Rookie Training Grounds for advice.
Dust is a complex, community driven game. A little mercy for newer players through better NPE and matchmaking early on is needed, but ultimately they need to fend for themselves with the help of the community they surround themselves with.
Me in my ADS: 1,2
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Vect-r
Vault of the Void
3
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Posted - 2014.05.01 12:30:00 -
[8] - Quote
Thank you for your responses. I have some different perspectives on this game now. I was part being a baby beach, though I tried to sound formal. Apologies to vulpes and other players that I offended. I don't have much of a life outside games but that doesnt mean I should hypocritisize. Yeah.
Not liking DUST so much so far, but hey, its free.
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jerrmy12 kahoalii
Proficiency V.
1361
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Posted - 2014.05.01 12:33:00 -
[9] - Quote
Vect-r wrote:I know that cloaks are supposed to be that "hidden weapon" for scouts, since they tend to have low armor and whatnot, but there is a serious design flaw that I would like to point out. There are, in fact, scouts who have 500 armor and high shields, in addition to the ability to add a cloak. Slap a shotgun onto that and this dropsuit will be used very frequently in public games. (Which is ongoing).
Furthermore, I would like to add that most of the players on Dust 514 are very veteran-like. Therefore, this leads many of the players in public and factional games to have advanced or proto suits. Yeah, and these suits are pretty powerful. So already, the new players are faced and matched up against highly-experienced, no life players. No offence, but its true. CCP, you might be scaring away all the new players (including me) with an established community that has access to considerably strong equipment.
Please re-evaluate the "most-complained items" in-game. You guys do work hard, but you could also draw some experience from other FPS games so far..
For example, an ACR or ballistic vest in Call of Duty doesn't make you a super-player. It seems to me that time spent playing is rewarded with over-the-top items. Perhaps find another way to reward these players?
Thank you and I hope I did not offend.
Vect-r How do you kill, that which has no life?
I <3 girl gamers
Tears, sweet delicious tears
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Jack McReady
DUST University Ivy League
1388
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Posted - 2014.05.01 12:41:00 -
[10] - Quote
I love my gal "assault" scout.
beside plates has a full proto fit, 770 HP, is as fast as minmatar assault and cloaked can only be picked up by a caldari scout with 3 proto precision enchancers.
note that I can lower my HP slightly by fitting a damp and remove any chance of being picked up by a caldari scout.
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Varoth Drac
The Unholy Legion Of DarkStar DARKSTAR ARMY
86
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Posted - 2014.05.01 13:03:00 -
[11] - Quote
The issue isn't that cloaks are overpowered, though possibly they need the decloak speed reduced to prevent them being used for head on assaults.
I believe the issues are two-fold.
Firstly, the main problem is there isn't enough separation between veteran players and new players. Proto suits, whilst powerful, are balanced by their cost. The trouble is there are a lot of very good veteran players, with great knowledge, passive skills and suit versatility, who often play in tight knit organized groups, going up against new low sp players. Many of these players are so rich, for various reasons, that they don't even have to think about using proto gear. Also they can stomp thier opponents so hard they don't even have to worry about dieing and paying for expensive suits. There needs to be more than just matchmaking. There needs to be more (or just improved) game modes that keep veteran players away from newbies.
Secondly, regarding cloaks: Why are they limited to high sp scouts? I said this when the new skills were announced. A new player should be able to put one point in scouts, one point in cloaks and happily make a decent scout fit. Limiting it to players with 4 or 5 levels in scout suits is too elitist. It's not that cloaking is overpowered, it's the fact the whole play style is unavailable to new players that makes it feel unfair and puts off new players. |
BIind Shot
Dirt Nap Squad Dirt Nap Squad.
230
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Posted - 2014.05.01 13:10:00 -
[12] - Quote
I don't blame the cloak. I blame the shotgun. It's damage needs to be nerfed and it's range should be extended. It's funny the shotguns we have now have a range 10X that of these futuristic ones.. Slugs have an effective range to about 137 meters.
and he said unto them, "Bring ye all your trolls, that they shall feed".
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Joseph Ridgeson
warravens Final Resolution.
1380
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Posted - 2014.05.01 13:12:00 -
[13] - Quote
I would be more careful to focus on the parts you want to be mentioned. Your thread seems to focus on Scouts and Cloaks but then have more content that has nothing to do with Cloaks or Scouts; instead bringing up the Assault Combat Rifle. Those are all good areas of discussion but focusing on one per thread keeps things more on track. Just some friendly advice/opinions.
Now to bring forth a discussion on Scouts and Cloaks: I am off several minds on this. On one part, I think it might just be that Assaults do nothing, zilch, nada, zippo better than any other suit. Scouts are the fast, sneaky guys. Logistics are the support guys. Sentinels are the big beefy dudes with the biggest weapons and possibly heart disease. Commandos deal the most damage with Light Weapons and have huge versatility with those weapons. Assaults don't have any claim to fame in that regard. So when a Scout only has 200-300 less HP than an Assault but moves faster, has been Electronic Warfare capabilities, and can go invisible it can easily be viewed as "they must be too powerful because they are so much better than Assaults." Everyone is "so much better than Assaults" though.
Another is the fact that Cloak just has no delay in firing and, because of the delay of cloak fading when weapon switch is used, the first round of a shotgun blast comes when the Scout is still Cloaked. I think most of the complaints stem from "shooting when cloaked" so if that were changed a lot of the complaints would likely subside.
Some people on the forums would state that it has more to do with the fact that Extenders and Plates give flat HP for whoever uses it. A single Complex Shield Extender will raise a Caldari Scout's shields by over 50% (130 ->196) while the same Extender would be less than 12.6% bonus for a Caldari Sentinel. This means that the HP differences are going to be fairly low, especially between Light and Medium suits. They may advocate for penalties: "Scouts receive 75% of the HP, Medium Suits 100%, Heavies 110%" I don't have too much opinion on this really.
My only real complaint in regards to the power of the Cloak is the lack of firing delay. If there was a 1.5 second delay between Uncloaking and the ability to switch weapons, it would mean that you could catch a Scout in Cloak and not have them immediately firing upon you and would get rid of the invisible shot effect. Would mean that Shotgun Scouts would have to choose between "Uncloak right on top of the enemy and hope they don't realize you are there during the time you are vulnerable" or "Uncloak farther away from them; increases the time it takes for you to take out the target but means if the enemy realizes you are there you have a chance of escaping."
"People that quote themselves in signatures confuse me." -Joseph Ridgeson
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Aszazel
R 0 N 1 N
260
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Posted - 2014.05.01 13:13:00 -
[14] - Quote
Vect-r whats your lifetime SP and do you have a mic?
Make a man a fire and he will be warm for a night, set a man on fire and he will be warm for the rest of his life
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Operative 2511 Dajli
True Companion Planetary Requisitions
94
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Posted - 2014.05.01 13:20:00 -
[15] - Quote
Cat Merc wrote:Vulpes Dolosus wrote:\_/ <--- Aim your tears in this direction please. Shut up, this guy isn't the average COD scrub that talks with 50% yo mama jokes. He doesn't deserve to be made fun of for pointing out the truth.
Wuh? So, if not a "vet" (laughable after only two years) if we make the same point it would be an invalid complaint?
What's with all the justifying based on vet status lately? (In addition to all the vet/top player loving, lol gay)
Lol, the ban hammer got me!
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Vect-r
Vault of the Void
6
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Posted - 2014.05.01 15:18:00 -
[16] - Quote
Aszazel wrote:Vect-r whats your lifetime SP and do you have a mic?
My lifetime SP is just a little over 550,000. I am a super noob: just started three days ago. But, I have played much CoD and BF3, among other FPS. Still wouldn't say I'm MLG though. Yeah, I have a mic. Wanna team up?
Not liking DUST so much so far, but hey, its free.
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MINA Longstrike
651
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Posted - 2014.05.01 15:28:00 -
[17] - Quote
I was encountering a bit of this today, with 5 separate scouts camping/patrolling 4 separate locations on manus peaks earlier.
If you managed to shoot one at all, they ran off and cloaked up and waited until you decided to move on (cause there's no use spinning in circles in an empty field) and then came back and shot you in the back once you stopped for any length of time.
Incredibly frustrating play to 'deal with' (ie suffer through) as an assault/logi/heavy with no means of detecting them and no real counterplay as they're *always* able to initiate engagements.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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MINA Longstrike
651
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Posted - 2014.05.01 15:33:00 -
[18] - Quote
BIind Shot wrote:I don't blame the cloak. I blame the shotgun. It's damage needs to be nerfed and it's range should be extended. It's funny the shotguns we have now have a range 10X that of these futuristic ones.. Slugs have an effective range to about 137 meters.
'shotgun' is a colloquial term, really it's more of a plasma shrapnel flamethrower... and if it weren't shooting heavily armored dropsuits, it would be killing the everloving crap out of things as an unarmoured clone has 10hp and shotgun pellets do 40+ dmg each (x 10 pellets).
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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Forlorn Destrier
2398
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Posted - 2014.05.01 16:13:00 -
[19] - Quote
Vect-r wrote:I know that cloaks are supposed to be that "hidden weapon" for scouts, since they tend to have low armor and whatnot, but there is a serious design flaw that I would like to point out. There are, in fact, scouts who have 500 armor and high shields, in addition to the ability to add a cloak. Slap a shotgun onto that and this dropsuit will be used very frequently in public games. (Which is ongoing).
Furthermore, I would like to add that most of the players on Dust 514 are very veteran-like. Therefore, this leads many of the players in public and factional games to have advanced or proto suits. Yeah, and these suits are pretty powerful. So already, the new players are faced and matched up against highly-experienced, no life players. No offence, but its true. CCP, you might be scaring away all the new players (including me) with an established community that has access to considerably strong equipment.
Please re-evaluate the "most-complained items" in-game. You guys do work hard, but you could also draw some experience from other FPS games so far..
For example, an ACR or ballistic vest in Call of Duty doesn't make you a super-player. It seems to me that time spent playing is rewarded with over-the-top items. Perhaps find another way to reward these players?
Thank you and I hope I did not offend.
Vect-r
For the record - I am a very casual player (I will go weeks without playing). I am in the process of buying a home, and have a regular social life. Yet I still run proto in public matches when the mood strikes me. I am not a "no life player", but am a highly experienced veteran player. Your use of the phrase "no offense" does not excuse you for the rudeness, and I will happily pull out my proto fits if I see you on the field now, just in response to your insult. Challenge accepted!
In a less confrontational way: - your character will get access to this tear even if you are a casual player. New Eden is designed to be more of "throw them to the fire" environment to match the fact that the player base is older - the average age of players here is late 20's to mid 30's, not teenagers like CoD.
Getting off high horse now. Yes, pun intended. |
Atiim
Heaven's Lost Property Dirt Nap Squad.
7539
|
Posted - 2014.05.01 17:18:00 -
[20] - Quote
Vulpes Dolosus wrote:\_/ <--- Aim your tears in this direction please. Said the Pilot.
Proposed Mobile CRU Changes
-HAND
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Dauth Jenkins
Ultramarine Corp
517
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Posted - 2014.05.01 17:26:00 -
[21] - Quote
Vect-r wrote:Aszazel wrote:Vect-r whats your lifetime SP and do you have a mic?
My lifetime SP is just a little over 550,000. I am a super noob: just started three days ago. But, I have played much CoD and BF3, among other FPS. Still wouldn't say I'm MLG though. Yeah, I have a mic. Wanna team up?
That's the way to go. Teaming up is really the only way to enjoy the game. While I personally don't like R0N1N, (ran into a squad of them running scouts and plasma cannons... and they murdered me, lol. In truth I have no problem with them) they play really well in squads. No matter what Corp you join, there will be at least 1 person there that can help you out.
-Sincerely
--The Dual Swarm Commando
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Phazoid
The Unholy Legion Of DarkStar DARKSTAR ARMY
309
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Posted - 2014.05.01 17:43:00 -
[22] - Quote
hey its up to us vets to help new players, if you are connected on the night i can help teach you a couple of tricks maybe help you against cloak scouts with SG( i am one), and btw teamwork will win 90% of the time, if you run with a squad you will improve a lot, suits help a lot but skill and teamwork is what wins you the match
One body, two bodies, three and four. One more makes the dragon roar... Real email-required closed beta vet.
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Yan Darn
Science For Death Final Resolution.
746
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Posted - 2014.05.01 19:57:00 -
[23] - Quote
OP - a lot of what you have mentioned has more to do with other issues than cloaks and scouts.
High HP issue: The normal 'Armour Plate' Items are the only thing that realistically allow for this sort of build. They have very low fitting costs for some the highest HP buffs with a very limited speed penalty. If you compare the stats of 'basic armour plates' and 'complex ferroscale plates' you will likely see the imbalance. This was actually an issue with other suits too, but currently the scouts are getting the attention.
Cloaks: Seem glitched right now - one way of decloaking leaves you vulnerable to attack since there is a delay before you can switch to a weapon. Another way has no delay and can actually leave you to appear cloaked while firing. I'm sure you can guess which way scouts choose to decloak.
Proto/STD gear: too heavy a subject to start discussing here, check out some of the 'Tiercide' threads to see what some are saying about this issue.
Also, Heavies and Light frames just got a buff - but the medium frames were left out by CCP for [reasons] - you have a lot of people who want to play assault but are stuck playing scout because current assaults aren't that great compared to an 'assault scout'. A lot of these high HP scouts are probably scouts who miss their assaults or 'slayer logis'.
Many scouts run ewar and Biotics mods in the slots these scouts would run armour plating. However, some scouts will always run armour - I personally think this fine. Some heavies run speed mods too - it's interesting and adds diversity. However armour plates are vastly more powerful in a straight gun fight for scout than speed mods are for heavies. This again is due to how powerful armour plates are (and how kinda sucky speed mods kinda are).
Finally - unfortunately a scouts bonus is limited to cloaking devices. Other roles get very broad bonuses that apply to 'all weapons' or 'all equipment' - we just got cloaking devices, which is at least part of the reason most scouts wear them.
The Ghost of Bravo
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Tek Hound
Crux Special Tasks Group Gallente Federation
267
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Posted - 2014.05.01 20:12:00 -
[24] - Quote
Vect-r wrote:I know that cloaks are supposed to be that "hidden weapon" for scouts, since they tend to have low armor and whatnot, but there is a serious design flaw that I would like to point out. There are, in fact, scouts who have 500 armor and high shields, in addition to the ability to add a cloak. Slap a shotgun onto that and this dropsuit will be used very frequently in public games. (Which is ongoing).
Furthermore, I would like to add that most of the players on Dust 514 are very veteran-like. Therefore, this leads many of the players in public and factional games to have advanced or proto suits. Yeah, and these suits are pretty powerful. So already, the new players are faced and matched up against highly-experienced, no life players. No offence, but its true. CCP, you might be scaring away all the new players (including me) with an established community that has access to considerably strong equipment.
Please re-evaluate the "most-complained items" in-game. You guys do work hard, but you could also draw some experience from other FPS games so far..
For example, an ACR or ballistic vest in Call of Duty doesn't make you a super-player. It seems to me that time spent playing is rewarded with over-the-top items. Perhaps find another way to reward these players?
Thank you and I hope I did not offend.
Vect-r
I stopped at cod and over the top equipment.There is nothing in dust that is even over the top compared to cod.As for new players this is not cod /you cant compare twitch shooter blitz mess to dust.This is one of the reason new players have a hard time.Moving form an arcade game to a tactical shooter mmo is a big jump.Cod is designed to give everyone an A game by nullification of player skills so everyone is equal.Dust is not just a shooter its an mmo where player time is just as important as good reflexes(not much with AA).
How skillful would you feel if you got a handicap against a vet?Why would you want to play a game you can't advance in?There's only minor balance issue but there is no over the top gear.welcome to dust514 skill is involved with gameplay.
Skill > majority of dust community
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Medical Crash
Paladin Survey Force Amarr Empire
328
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Posted - 2014.05.01 20:24:00 -
[25] - Quote
Vulpes Dolosus wrote:\_/ <--- Aim your tears in this direction please. Does it have enough room?! Quickly fetch another! |
Vect-r
Vault of the Void
8
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Posted - 2014.05.01 20:37:00 -
[26] - Quote
Tek Hound wrote:Vect-r wrote:I know that cloaks are supposed to be that "hidden weapon" for scouts, since they tend to have low armor and whatnot, but there is a serious design flaw that I would like to point out. There are, in fact, scouts who have 500 armor and high shields, in addition to the ability to add a cloak. Slap a shotgun onto that and this dropsuit will be used very frequently in public games. (Which is ongoing).
Furthermore, I would like to add that most of the players on Dust 514 are very veteran-like. Therefore, this leads many of the players in public and factional games to have advanced or proto suits. Yeah, and these suits are pretty powerful. So already, the new players are faced and matched up against highly-experienced, no life players. No offence, but its true. CCP, you might be scaring away all the new players (including me) with an established community that has access to considerably strong equipment.
Please re-evaluate the "most-complained items" in-game. You guys do work hard, but you could also draw some experience from other FPS games so far..
For example, an ACR or ballistic vest in Call of Duty doesn't make you a super-player. It seems to me that time spent playing is rewarded with over-the-top items. Perhaps find another way to reward these players?
Thank you and I hope I did not offend.
Vect-r I stopped at cod and over the top equipment.There is nothing in dust that is even over the top compared to cod.As for new players this is not cod /you cant compare twitch shooter blitz mess to dust.This is one of the reason new players have a hard time.Moving form an arcade game to a tactical shooter mmo is a big jump.Cod is designed to give everyone an A game by nullification of player skills so everyone is equal.Dust is not just a shooter its an mmo where player time is just as important as good reflexes(not much with AA). How skillful would you feel if you got a handicap against a vet?Why would you want to play a game you can't advance in?There's only minor balance issue but there is no over the top gear.welcome to dust514 skill is involved with gameplay.
To counter your argument, this would mean that most veteran players (who you say to have high-level equipment from investing large amounts of time) would be dominant against newer, under-equipped soldiers. Paying to gain a "tactical" advantage to having the most OP load out; is this the environment in DUST that you want?
Furthermore, do you really want to spend another 60+ hours and get the skill points required to kill that Protosuit player who harasses you as you've just started DUST? Maybe I didn't emphasize this, but I don't like Call of Duty: there are aspects that I do not like, such as you said "the twitch shooter blitz" repetitiveness. But at least Call of Duty gives newer players a fighting chance at toppling the vet players.
I hope I have made my point crystal clear.
Not liking DUST so much so far, but hey, its free.
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Vect-r
Vault of the Void
9
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Posted - 2014.05.01 20:44:00 -
[27] - Quote
Medical Crash wrote:Vulpes Dolosus wrote:\_/ <--- Aim your tears in this direction please. Does it have enough room?! Quickly fetch another!
*Fails to contribute something to the post...*
Not liking DUST so much so far, but hey, its free.
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Bradric Banewolf
D3ATH CARD
166
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Posted - 2014.05.01 21:14:00 -
[28] - Quote
Vulpes Dolosus wrote:\_/ <--- Aim your tears in this direction please.
As soon as someone says something about your exploitation of the the game with fotm equipment they must be crying?! Typical?! He's telling the truth. CCP has a bad habit of trying to sell new stuff by making them OP?! Balanced games are the best. Everyone likes a challenge, but the last two updates have been garbage at best.
"Anybody order chaos?"
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Quil Evrything
Triple Terrors
1366
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Posted - 2014.05.01 21:18:00 -
[29] - Quote
MINA Longstrike wrote:INow I say this as a Ck.0 scout on this character - I know they *can* be countered... sometimes, but for many dropsuit variants there's just no real response to packs of scouts roving around with shotguns / ACR's / ARR's.
Personally I like to respond with mass drivers and/or plasma cannons.
"Dodge this."
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Godin Thekiller
OSG Planetary Operations Covert Intervention
2114
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Posted - 2014.05.01 21:58:00 -
[30] - Quote
Varoth Drac wrote:The issue isn't that cloaks are overpowered, though possibly they need the decloak speed reduced to prevent them being used for head on assaults.
I believe the issues are two-fold.
Firstly, the main problem is there isn't enough separation between veteran players and new players. Proto suits, whilst powerful, are balanced by their cost. The trouble is there are a lot of very good veteran players, with great knowledge, passive skills and suit versatility, who often play in tight knit organized groups, going up against new low sp players. Many of these players are so rich, for various reasons, that they don't even have to think about using proto gear. Also they can stomp thier opponents so hard they don't even have to worry about dieing and paying for expensive suits. There needs to be more than just matchmaking. There needs to be more (or just improved) game modes that keep veteran players away from newbies.
Secondly, regarding cloaks: Why are they limited to high sp scouts? I said this when the new skills were announced. A new player should be able to put one point in scouts, one point in cloaks and happily make a decent scout fit. Limiting it to players with 4 or 5 levels in scout suits is too elitist. It's not that cloaking is overpowered, it's the fact the whole play style is unavailable to new players that makes it feel unfair and puts off new players.
1: balance by ISK never works. Quiet
2: It's a tech 2 thing, and what it currently is based around. Of course not everyone is going to be able to jump straight into it. This is not a game where you can or should be able to do that.
click me
Blup Blub Bloop. Translation: Die -_-
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