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Forlorn Destrier
2394
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Posted - 2014.04.29 22:02:00 -
[31] - Quote
Quil Evrything wrote:Ghost Kaisar wrote: They understand tactics and strategy, and can explain why figure 8 strafing is more effective than circle strafing, other than just saying "it works" (Just an example)
okay, so WTH is figure-8 strafing, and why is it more effective?
Imagine your character from above, and you are watching. A figure-8 strafe is where you are literally tracing the number 8 on the ground with your movement. There are two methods of this - one is to poisition yourself so that the opponent is as at the "top" of the strafe, and the other places you opponent to the "side" of the strafe. At greater distances, a smaller figure-8 is needed, at closer, a larger figure-8 is needed.
The reason this works is that you are doing two things - you are moving side to side, forcing your opponent to react to the sideways movment, and you are moving forward and back, forcing them to react to new distances (i.e. close the gap, pull back, etc). Either way, they are REACTING to you, and you are controling the engagement. Because you do this, you can better predict where to aim, as you know where your opponent will be in relation to you before and as you are moving, whereas they have to predict (often inaccurately) the right place to shoot. They will often shoot where you were, or falsely predict where you will be.
Changing the pattern so that they are alternately at the "top" or "side" during the same encounter adds complexity to the dance, but also can frustrate your opponent even more. |
dogman dave
DUST University Ivy League
80
|
Posted - 2014.04.29 22:52:00 -
[32] - Quote
Fox Gaden wrote:A good FPS player will make almost all combat decisions using their subconscious mind. This is because decisions that would take several seconds to make using their conscious mind can be made in small fractions of a second by their subconscious mind. Training the subconscious mind to make these combat decisions is often referred to as muscle memory. You initially make the decision consciously, but every time you make the same decision in response to similar circumstances, you are developing a subroutine in your mind and teaching your subconscious that GÇ£in these circumstances you do thisGÇ¥. Once these subroutines are in place, they will continue to operate until you consciously or subconsciously reprogram it. A subconscious subroutine that helps you in DUST may have been developed when you were playing DOOM 20 years ago. The best players may not be good teachers because they literally donGÇÖt know what they are doing. To be more precise, they are good because most of their decisions are made by their subconscious mind, allowing them to react 10 times, or maybe even 100 times, faster than someone who has to consciously think about what they should do. But because the decisions are subconscious, they donGÇÖt know they are making them, so in a very real sense, they donGÇÖt know what they are doing. They just do it. Of course some really good players are also good teachers. There are two ways for a good player to know what they do to be good, in order to teach their methods to others. The first is for them to remember what they did to train themselves. Basically just remembering the subroutines from a time when they still had to think of them consciously, before muscle memory took over. The second is to observe themselves as if they were someone else watching them play, so their conscious mind can see what they do in specific situations, and to observe what works and what does not. A lot of people are not good at this. That is why a lot of competitive gamers will record themselves play, and then watch the recording to see what they did right and what they did wrong. Then they can consciously work on reprogramming their subconscious subroutines to make them better. This is a method often used by sports couches as well. I believe that I am effective in writing guides partly because I am a slow learner, and partly because I am very self-aware. It takes me a lot more practice to commit decisions to muscle memory, creating those subconscious subroutines, than it would for most people. Being conscious of my decision process longer, and having to practice it more, makes it easier to remember later what I learned and how I learned it. Being self-aware allows me to analyse what I am doing, even after the decision process becomes subconscious. Granted, watching video of myself works even better, and I have done that in other games, but even without video I am fairly good at seeing what I am doing. Of course the other thing that makes me a good guide writer is an ability to figure out how things work, but that is beyond the topic of this discussion. Here is a link to my Guides if anyone is interested. So, for a good player to be a good instructor/teacher/coach they need to either remember their own learning process, or be able to analyse exactly what they are doing and why. Because young people learn so quickly, it is quite common for them not to remember their learning process, and to assume that anything they know is inherently obvious and everyone should know it. This is why it is common for young players to show great disdain for less skilled players. Thankfully not all young players show so little insight. Conversely, older players who have been playing video games for a long time may be performing subroutines they learned 10 or 20 years ago, and no longer remember what they did to learn to do what they do. They too can be very intolerant of inexperienced players, although it is less common in older players as wisdom often comes with experience. There comes a point when a player reaches the limits of their natural talents. Most players stop improving at this point. Some get frustrated when they hit this wall, and quit. Others are quite satisfied to continue to play at that level, particularly if they are more interested in the social aspects of the game than the competitive side. But some are very competitive and realize that to get better they must push beyond their natural talent. These people are the ones who work on being more self-aware, asking themselves GÇ£what am I doing wrong?GÇ¥ and GÇ£how could I do this better?GÇ¥. These are the people who might watch recordings of their play, in order to spot the mistakes they were not aware of. At the absolute panicle of game play, among the best of the best, you will find two types of people. The first are people with the greatest natural talent. They make terrible coaches. The second are people who got to the top by analyzing and improving everything they do. These people tend to be the best coaches in the game.
Hi Fox, I read a lot of your guides when I was getting started and found them to be a great help and I know a lot of others did too, so I know you're making a point here and I respect that - what you write is true and well reasoned, but from my point of view you are leaving a very important point....
anyone can become a good instructor with proper training
and that is available from a rl instructor trainer, YT.
all I wanted to say
Dust is flawed. I admit it. I complain about it. I even rage about it. But its still the best game in town.
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Arirana
Ancient Exiles. Dirt Nap Squad.
527
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Posted - 2014.04.29 23:05:00 -
[33] - Quote
This is the first FPS game I've ever played. I started January 21st last year. I guess I'm one of the few with natural talent, as I had a 3.0 kdr as a fresh 600k sp scrub-a-dub-dub. (assault player, tried sniping at first with a diff character but didn't work out)
Considering I was good from the start, I can't really share my "rised out of the cess pools of suffering through sheer willpower" story, so I definitely wouldn't make a good instructor lol.
But I make a good squad mate that doesn't mind squading with some fresh blueberrys with <10 hours of gameplay under their belt. Running with other people of my skill level is so easy to the point where it's not even fun.
I will almost always run proto except for the occasional adv fit; I've always preferred high risk high reward, it's the only way to have fun IMO. On top of the fact that my slice of the PC isk comes out to be about 60 mil bi-weekly for pretty much just showing up.
Send me a mail ingame if you want to squad with me, just a warning if our squad is stomping a little too hard I will go back to running solo. I always roll my eyes at the squad leaders in squad finder who go "We got a full 6? PERFECT"
I have an ego?! O.O
The scales have fallen from my eyes.
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Fox Gaden
Immortal Guides
3003
|
Posted - 2014.04.29 23:30:00 -
[34] - Quote
dogman dave wrote:Hi Fox, I read a lot of your guides when I was getting started and found them to be a great help and I know a lot of others did too, so I know you're making a point here and I respect that - what you write is true and well reasoned, but from my point of view you are leaving out a very important point....
anyone can become a good instructor with proper training
and that is available from a rl instructor trainer, YT.
all I wanted to say They say the first step is admitting that you have a problem...
If someone wants to teach they can certainly learn to teach. But they must first realize that there are things that can be taught, and then they must have a desire to teach.
I run into so many people, often skilled players, both in game and on the forums who claim there is nothing to teach in DUST. If they donGÇÖt think there is anything to teach they will never make the effort to become good teachers.
When I got into tanking I asked a lot of veteran tankers for advice, but none of them were able to give me any real tactical tips. Yet after just a month of tanking I was able to fill 4 full posts of my new Tanking guide with tactics and tips.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Vin Vicious
Capital Acquisitions LLC Dirt Nap Squad.
580
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Posted - 2014.04.29 23:35:00 -
[35] - Quote
Max out CR or shotgun get a proto scout of your choosing minus Amarr, get a cloak.
I just taught everyone how to be good
You're all welcome. |
Fox Gaden
Immortal Guides
3003
|
Posted - 2014.04.29 23:38:00 -
[36] - Quote
Arirana wrote:This is the first FPS game I've ever played. I started January 21st last year. I guess I'm one of the few with natural talent, as I had a 3.0 kdr as a fresh 600k sp scrub-a-dub-dub. (assault player, tried sniping at first with a diff character but didn't work out)
Considering I was good from the start, I can't really share my "rised out of the cess pools of suffering through sheer willpower" story, so I definitely wouldn't make a good instructor lol.
But I make a good squad mate that doesn't mind squading with some fresh blueberrys with <10 hours of gameplay under their belt. Running with other people of my skill level is so easy to the point where it's not even fun.
I will almost always run proto except for the occasional adv fit; I've always preferred high risk high reward, it's the only way to have fun IMO. On top of the fact that my slice of the PC isk comes out to be about 60 mil bi-weekly for pretty much just showing up.
Send me a mail ingame if you want to squad with me, just a warning if our squad is stomping a little too hard I will go back to running solo. I always roll my eyes at the squad leaders in squad finder who go "We got a full 6? PERFECT" Join Learning Coalition chat if you are not in there already. We are bringing new players into that channel all the time. Even if you canGÇÖt relate parables about how you learned, they can still learn a lot from squading with you and seeing what you do and hearing how you communicate with your squad.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Shion Typhon
Intara Direct Action Caldari State
517
|
Posted - 2014.04.29 23:38:00 -
[37] - Quote
Cognitive task analysis is an entire field of study devoted to unpicking how and why experts do what they do and thereby designing training to short-circuit the path between trainee and expert.
I have great difficulty explaining to new staff why it is so easy for me to uncover fraud and other dubious financial transactions because its a subconscious combination of 20 years experience and all sorts of eclectic skills. |
Fox Gaden
Immortal Guides
3005
|
Posted - 2014.04.29 23:52:00 -
[38] - Quote
Cotsy wrote:There is no such thing as a subconscious mind, sorry. For more information on the conscious versus unconscious mind, read Thinking Fast and Slow by Nobel Prize winning author Daniel Kahneman.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Zaaeed Massani
RisingSuns Dark Taboo
381
|
Posted - 2014.04.30 00:01:00 -
[39] - Quote
Fox Gaden wrote: At the absolute panicle of game play, among the best of the best, you will find two types of people. The first are people with the greatest natural talent. They make terrible coaches. The second are people who got to the top by analyzing and improving everything they do. These people tend to be the best coaches in the game.
As a coach of D-I track & field athletes, I feel compelled to say that no matter how talented an individual, no matter how thorough and complete their analysis, if you are unable to 1) effectively and tactfully communicate and 2) INSPIRE your "coachees" to want improve, you are doomed to failure as a coach.
EDIT: typo
Minmatar & Gallente A.R.C. Program Instructor
/
Do you even lift?
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Ghost Kaisar
Fatal Absolution Dirt Nap Squad.
4488
|
Posted - 2014.04.30 00:47:00 -
[40] - Quote
Forlorn Destrier wrote:Quil Evrything wrote:Ghost Kaisar wrote: They understand tactics and strategy, and can explain why figure 8 strafing is more effective than circle strafing, other than just saying "it works" (Just an example)
okay, so WTH is figure-8 strafing, and why is it more effective? Imagine your character from above, and you are watching. A figure-8 strafe is where you are literally tracing the number 8 on the ground with your movement. There are two methods of this - one is to poisition yourself so that the opponent is as at the "top" of the strafe, and the other places you opponent to the "side" of the strafe. At greater distances, a smaller figure-8 is needed, at closer, a larger figure-8 is needed. The reason this works is that you are doing two things - you are moving side to side, forcing your opponent to react to the sideways movment, and you are moving forward and back, forcing them to react to new distances (i.e. close the gap, pull back, etc). Either way, they are REACTING to you, and you are controling the engagement. Because you do this, you can better predict where to aim, as you know where your opponent will be in relation to you before and as you are moving, whereas they have to predict (often inaccurately) the right place to shoot. They will often shoot where you were, or falsely predict where you will be. Changing the pattern so that they are alternately at the "top" or "side" during the same encounter adds complexity to the dance, but also can frustrate your opponent even more.
A more in depth explanation! Thank you!
Mine was as simplified version, but I like this a lot more!
I got my cloak and daggers, I'm a very happy Ghost
I hack at Mach V
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dogman dave
DUST University Ivy League
81
|
Posted - 2014.04.30 00:52:00 -
[41] - Quote
[/quote]
If someone wants to teach they can certainly learn to teach. But they must first realize that there are things that can be taught, and then they must have a desire to teach.
I run into so many people, often skilled players, both in game and on the forums who claim there is nothing to teach in DUST. If they donGÇÖt think there is anything to teach they will never make the effort to become good teachers.
[/quote]
Right, and as the saying goes, "When the student is ready the teacher will appear.", meanwhile.... 'Next' is the word and carry on is the action
Dust is flawed. I admit it. I complain about it. I even rage about it. But its still the best game in town.
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Zaaeed Massani
RisingSuns Dark Taboo
384
|
Posted - 2014.04.30 00:58:00 -
[42] - Quote
dogman dave wrote: anyone can become a good instructor with proper training
This is very untrue. Anyone can become an instructor. But only those who have a personality suited to it will ever bee good instructors, and only those who have the personality for and and truly love doing it will ever be great instructors.
This coming from an individual who has very extensive experience as a coach, personal trainer, and group fitness instructor.
Minmatar & Gallente A.R.C. Program Instructor
/
Do you even lift?
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Fire of Prometheus
Alpha Response Command
4353
|
Posted - 2014.04.30 01:05:00 -
[43] - Quote
Couldn't agree more Fox, I find I'm better at coming up with a game plan and theory crafting, as apposed to actually carrying out the task.
Greatest example, I can tell you how to make a kick-@$$ commando and how to use it to the fullest extent....but I couldn't do it myself
Alpha Response Command (ALREC)
The premier training corp for commandos.
Apply today!
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dogman dave
DUST University Ivy League
81
|
Posted - 2014.04.30 01:33:00 -
[44] - Quote
Zaaeed Massani wrote:dogman dave wrote: anyone can become a good instructor with proper training
This is very untrue. in your opinion?
Zaaeed Massani wrote:
This coming from an individual who has very extensive experience as a coach, personal trainer, and group fitness instructor.
and extensive formal training as an instructor trainer, no doubt? That would be more to the point.
Dust is flawed. I admit it. I complain about it. I even rage about it. But its still the best game in town.
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Zaaeed Massani
RisingSuns Dark Taboo
393
|
Posted - 2014.04.30 01:42:00 -
[45] - Quote
dogman dave wrote:Zaaeed Massani wrote:dogman dave wrote: anyone can become a good instructor with proper training
This is very untrue. in your opinion? Yes, but anyone that works with people and is required to train others for leadership roles will concur with me. Some people just aren't suited to lead/instruct, no matter their natural talent at the related skill.
dogman dave wrote:Zaaeed Massani wrote:
This coming from an individual who has very extensive experience as a coach, personal trainer, and group fitness instructor.
and extensive formal training as an instructor trainer, no doubt? That would be more to the point. Yes, as a matter of fact. However, at least in my experience going through training to learn to train individuals is relatively pointless. You either have a knack for it or you don't. If you have the skillset and attitude for it you will flourish, and if you don't you will quickly realize it when your pupils fail to succeed under your tutelage and then go find a different instructor.
Minmatar & Gallente A.R.C. Program Instructor
/
Do you even lift?
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Fire of Prometheus
Alpha Response Command
4357
|
Posted - 2014.04.30 01:47:00 -
[46] - Quote
@zaaeed, I sort of agree, there are people who are naturally cut out for being teachers/trainers, but there is also multiple types of instructors.
For example, there is hands on teachers/instructors (teach through experience), or there is more passive instructors (ones who wrote guides/instructions)
I for one find I'm better at the latter
Alpha Response Command (ALREC)
The premier training corp for commandos.
Apply today!
|
Zaaeed Massani
RisingSuns Dark Taboo
393
|
Posted - 2014.04.30 02:05:00 -
[47] - Quote
Fire of Prometheus wrote:@zaaeed, I sort of agree, there are people who are naturally cut out for being teachers/trainers, but there is also multiple types of instructors. For example, there is hands on teachers/instructors (teach through experience), or there is more passive instructors (ones who wrote guides/instructions) I for one find I'm better at the latter
Absolutely true...but my beef with the statement dogman made was that, and I quote:
"anyone can become a good instructor..."
Not true. Anyone can become an instructor, true. And there are certainly different types of instructors. But I am strongly opposed to the notion that "anyone" can become a "good" instructor.
Yes, I realize that some people will think I'm splitting hairs...but as a professional in a field where the ability to lead and inspire matters greatly, the suggestion that "anyone" can do it and do it well bothers me.
Minmatar & Gallente A.R.C. Program Instructor
/
Do you even lift?
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Operative 2511 Dajli
True Companion Planetary Requisitions
72
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Posted - 2014.04.30 02:09:00 -
[48] - Quote
Seymor Krelborn wrote:while I agree that not all good players make good teachers, I don't think the opposite works, that some bad players are good teachers...
I do find validity in the old adage "those who can't do, teach" purely from an academic point of view, and I believe you fit in this category fox, but you have a much better chance of finding a good player who can teach more than a bad player could percentage wise... a bad player may learn from a book how to do something, but if he/she fails in demonstrating it's application the lesson is only half learned.
but this thread was an interesting piece of philosophy none the less.
Not so. Bad players can be good teachers because it is simply the reverse process of the OP's statement. Bad players in this game are, as in any endeavor not good at reaction speed or "the doing" but, are good at observing and learning then being able to explain what they are seeing as part of the "big picture".
I'd fit this category in this game. Where, as an artist. I can do but, not explain on words.
Lol, the ban hammer got me!
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Vrain Matari
Mikramurka Shock Troop Minmatar Republic
2049
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Posted - 2014.04.30 05:42:00 -
[49] - Quote
Quil Evrything wrote:Ghost Kaisar wrote: They understand tactics and strategy, and can explain why figure 8 strafing is more effective than circle strafing, other than just saying "it works" (Just an example)
okay, so WTH is figure-8 strafing, and why is it more effective? Some great explanations in this thread. Here's a vid showing strafing techniques in DUST:
http://www.youtube.com/watch?v=PYXffQMXXxM
I support SP rollover.
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Quil Evrything
Triple Terrors
1358
|
Posted - 2014.04.30 16:27:00 -
[50] - Quote
Forlorn Destrier wrote:Quil Evrything wrote: okay, so WTH is figure-8 strafing, and why is it more effective?
Imagine your character from above, and you are watching. A figure-8 strafe is where you are literally tracing the number 8 on the ground with your movement. There are two methods of this - one is to poisition yourself so that the opponent is as at the "top" of the strafe, and the other places you opponent to the "side" of the strafe. At greater distances, a smaller figure-8 is needed, at closer, a larger figure-8 is needed. The reason this works is that you are doing two things - you are moving side to side, forcing your opponent to react to the sideways movment, and you are moving forward and back, forcing them to react to new distances (i.e. close the gap, pull back, etc). Either way, they are REACTING to you, and you are controling the engagement. Because you do this, you can better predict where to aim, as you know where your opponent will be in relation to you before and as you are moving, whereas they have to predict (often inaccurately) the right place to shoot. They will often shoot where you were, or falsely predict where you will be. Changing the pattern so that they are alternately at the "top" or "side" during the same encounter adds complexity to the dance, but also can frustrate your opponent even more.
Thanks for the details. My analytical mind still says there's something missing from the explanation, though. Because if that's all there was to it, the results should be identical to circle strafing, where you just roll the left stick around in a circle. After all, that gets you "moving side to side", and it also gets you "moving forward and back".
I'm guessing it may be because, when someone tries the figure-8 style, it also makes the movement less smooth, compared to simply rolling the stick around the circle borders. So it's not REALLY "figure-8". (which implies a smooth motion along an 8-track, similar to smooth motion in a circle). it's more "uneven unpredictable strafe".
Sound about right? |
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Yan Darn
Science For Death
731
|
Posted - 2014.04.30 17:00:00 -
[51] - Quote
knight of 6 wrote:interesting, I agree that some decisions are made subconsciously, but at least for me they are things that can't really be taught or vary between people and builds. pathing and damage management are all but automatic but the in and out of combat is very much deliberate and conscience.
reloads... god reloading, reloading is something that is so automated that i can't turn it off. sometimes i find myself reloading in the middle of a fight and just think "why am I reloading now?" and the answer comes back in CoD 4 and the later MW games emptying the mag added a couple frames to the reload animation so I never ran the mag dry.
Fun story - I have friend who isn't so hot at games in general, myself and his brother always had to remind him - unless there is a reason not to reload - you should always reload. For me and his brother, watching him walk around stalking enemies with a half empty gun was painful. It's the sort of thing that kinda singles out people who aren't very 'FPSey'
Skip ahead some years laters - Borderlands 2 + Mechromancer class + Anarchy tree = me now constantly wondering why I'm hearing my AR go *click* way to early in an engagement....I feel like such a bad FPSer now...
I don't know how/when I learned to reload - but after consciously teaching myself not to, i'm finding it hard to reteach myself...
The Ghost of Bravo
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Fox Gaden
Immortal Guides
3016
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Posted - 2014.04.30 17:53:00 -
[52] - Quote
Quil Evrything wrote:Forlorn Destrier wrote:Quil Evrything wrote: okay, so WTH is figure-8 strafing, and why is it more effective?
Imagine your character from above, and you are watching. A figure-8 strafe is where you are literally tracing the number 8 on the ground with your movement. There are two methods of this - one is to poisition yourself so that the opponent is as at the "top" of the strafe, and the other places you opponent to the "side" of the strafe. At greater distances, a smaller figure-8 is needed, at closer, a larger figure-8 is needed. The reason this works is that you are doing two things - you are moving side to side, forcing your opponent to react to the sideways movment, and you are moving forward and back, forcing them to react to new distances (i.e. close the gap, pull back, etc). Either way, they are REACTING to you, and you are controling the engagement. Because you do this, you can better predict where to aim, as you know where your opponent will be in relation to you before and as you are moving, whereas they have to predict (often inaccurately) the right place to shoot. They will often shoot where you were, or falsely predict where you will be. Changing the pattern so that they are alternately at the "top" or "side" during the same encounter adds complexity to the dance, but also can frustrate your opponent even more. Thanks for the details. My analytical mind still says there's something missing from the explanation, though. Because if that's all there was to it, the results should be identical to circle strafing, where you just roll the left stick around in a circle. After all, that gets you "moving side to side", and it also gets you "moving forward and back". I'm guessing it may be because, when someone tries the figure-8 style, it also makes the movement less smooth, compared to simply rolling the stick around the circle borders. So it's not REALLY "figure-8". (which implies a smooth motion along an 8-track, similar to smooth motion in a circle). it's more "uneven unpredictable strafe". Sound about right? As much as I hate to add to the derailment of my own thread, I think that the figure 8 is a way of adding another layer of complexity to trick your opponentGÇÖs subconscious while still being easy enough to do without thinking about it, once you have practised it that is.
Circle strafing is common enough that many people have learned to compensate for it. Their subconscious is going GÇ£ok, they were going left, now they are backing up, they are about to go right now...GÇ¥. This causes them to shift their aim to the right just as you continue left again in your figure 8 pattern. This should happen at least once before they realize that you are doing a figure 8 strafe and not a circle strafe, and that gives you at least one good chance to brake their aim assist lock. If they are more used to seeing circle strafing than figure 8 strafing, you may trick them several times.
And as you say, with it being a more complex pattern there is likely going to be more variance, making it less predictable.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Ghost Kaisar
Fatal Absolution Dirt Nap Squad.
4499
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Posted - 2014.04.30 21:54:00 -
[53] - Quote
Fox Gaden wrote:Quil Evrything wrote:Forlorn Destrier wrote:Quil Evrything wrote: okay, so WTH is figure-8 strafing, and why is it more effective?
Imagine your character from above, and you are watching. A figure-8 strafe is where you are literally tracing the number 8 on the ground with your movement. There are two methods of this - one is to poisition yourself so that the opponent is as at the "top" of the strafe, and the other places you opponent to the "side" of the strafe. At greater distances, a smaller figure-8 is needed, at closer, a larger figure-8 is needed. The reason this works is that you are doing two things - you are moving side to side, forcing your opponent to react to the sideways movment, and you are moving forward and back, forcing them to react to new distances (i.e. close the gap, pull back, etc). Either way, they are REACTING to you, and you are controling the engagement. Because you do this, you can better predict where to aim, as you know where your opponent will be in relation to you before and as you are moving, whereas they have to predict (often inaccurately) the right place to shoot. They will often shoot where you were, or falsely predict where you will be. Changing the pattern so that they are alternately at the "top" or "side" during the same encounter adds complexity to the dance, but also can frustrate your opponent even more. Thanks for the details. My analytical mind still says there's something missing from the explanation, though. Because if that's all there was to it, the results should be identical to circle strafing, where you just roll the left stick around in a circle. After all, that gets you "moving side to side", and it also gets you "moving forward and back". I'm guessing it may be because, when someone tries the figure-8 style, it also makes the movement less smooth, compared to simply rolling the stick around the circle borders. So it's not REALLY "figure-8". (which implies a smooth motion along an 8-track, similar to smooth motion in a circle). it's more "uneven unpredictable strafe". Sound about right? As much as I hate to add to the derailment of my own thread, I think that the figure 8 is a way of adding another layer of complexity to trick your opponentGÇÖs subconscious while still being easy enough to do without thinking about it, once you have practised it that is. Circle strafing is common enough that many people have learned to compensate for it. Their subconscious is going GÇ£ok, they were going left, now they are backing up, they are about to go right now...GÇ¥. This causes them to shift their aim to the right just as you continue left again in your figure 8 pattern. This should happen at least once before they realize that you are doing a figure 8 strafe and not a circle strafe, and that gives you at least one good chance to brake their aim assist lock. If they are more used to seeing circle strafing than figure 8 strafing, you may trick them several times. And as you say, with it being a more complex pattern there is likely going to be more variance, making it less predictable.
TL;DR
It's a different kind of strafe that people don't see too often, so it throws off their aim.
Back on topic.
I got my cloak and daggers, I'm a very happy Ghost
I hack at Mach V
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