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        | Author | Thread Statistics | Show CCP posts - 0 post(s) | 
      
      
        |  Drecain Midular
 Molon Labe.
 General Tso's Alliance
 
 5
 
 
      | Posted - 2014.04.27 10:28:00 -
          [1] - Quote 
 Please evaluate and criticise honestly
 
 Statement 1: The assault suits are seeing comparatively little action vs the commando suits at the moment.
 
 Statement 2: The assault suits should be the rush suits that *assault* objectives
 
 Statement 3: The commando suits should fill a specialized support role
 
 Suggestion: Take away the commando suits +dmg bonus and give it to the assault suits. Give the commando suits +clip size and/or +range bonuses instead
 
 As I see it, this would make the squishier assault suits be damage tankin' frontline troops while making the commandos suppressing fire support troops. There is something to be gained for the newbies as well since I believe most people like running damage fits - if assaults were more common than commandos, there would be less EHP to eat through to get a kill and it'd be plausible for a low SP player to do that with militia/standard gear if they play smart.
 
 Thoughts?
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        |  Yan Darn
 Science For Death
 
 682
 
 
      | Posted - 2014.04.27 11:06:00 -
          [2] - Quote 
 ^
 
 Aren't Commandos supposed to be about suppression and having versatility to counter enemy tactics?
 
 Clip size/range makes way more sense for a support fire role.
 
 Damage makes way more sense for a direct attack role.
 
 I suppose they tried originally to compromise by giving the ROF buff to assaults - tbh you could add that as an additonal racial bonus and give Amarr improved optimal (for LR) or something instead of ROF.
 
 
 The Ghost of Bravo | 
      
      
        |  Spectral Clone
 Dust2Dust.
 Top Men.
 
 2450
 
 
      | Posted - 2014.04.27 11:11:00 -
          [3] - Quote 
 Gal commando is not about supression. Its about beasting.
 
 HTFU Gė£ Live with CCP´s mistakes. "I tried so hard and got so far.... but in the end it doesnt even matter." | 
      
      
        |  Drecain Midular
 Molon Labe.
 General Tso's Alliance
 
 7
 
 
      | Posted - 2014.04.27 11:22:00 -
          [4] - Quote 
 @ Spectral clone
 
 Sure, gal commando would get the short end of the stick in this change, but if you had a +clip bonus on the gal commando it'd still have a good nice role. Think of plasma cannons with 2 rounds in the barrel. Breach shotguns with more ammo. It'd have a role and the gal assault would not suck since the +dmg to AR it'd get would make it viable
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        |  Drecain Midular
 Molon Labe.
 General Tso's Alliance
 
 7
 
 
      | Posted - 2014.04.27 11:23:00 -
          [5] - Quote 
 @Yan Darn
 
 So you're agreeing with me then?
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        |  Yan Darn
 Science For Death
 
 682
 
 
      | Posted - 2014.04.27 11:37:00 -
          [6] - Quote 
 
 Drecain Midular wrote:@Yan Darn
 So you're agreeing with me then?
 
 Yes.
 
 All three statements and the suggestion.
 
 
 
 The Ghost of Bravo | 
      
      
        |  Drecain Midular
 Molon Labe.
 General Tso's Alliance
 
 10
 
 
      | Posted - 2014.04.27 21:41:00 -
          [7] - Quote 
 So what do the rest of the folks reading this post and lurking think?
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        |  Denn Maell
 PIanet Express
 Canis Eliminatus Operatives
 
 352
 
 
      | Posted - 2014.04.27 23:37:00 -
          [8] - Quote 
 I fear this would be too much.
 
 If we have to have a damage bonus at all, such a bonus should not be paired with a versatile suit like the assault. Commandos have stronger EHP than medium frames, true, but they don't have as much as their heavy cousins. But they do have the speed of one. A damage dealer like the commando will be limited in terms of mobility compared with an Assault.
 
 Assaults are lacking right now, and not their bonuses. Also the Amarr Assault community seemed very insistent that their bonus remain where it is.
 
 The most OP weapon on the Dust Battle Field:
One good logi, one rep tool, and a heavy. | 
      
      
        |  Drecain Midular
 Molon Labe.
 General Tso's Alliance
 
 10
 
 
      | Posted - 2014.04.28 11:06:00 -
          [9] - Quote 
 You could sort this out by removing slots from the assault suits and adding slots to the commandos. I disagree with viewing the commandos as damage dealers. Sure,that's where they are now, but as I argued above it's not where I think they should be - that should be the assault suits role.
 
 Less slots does take away from player customization, but it also limits flavour of the month OP fits and are easier to balance.
 
 As for the amarr assault - sure, the players that like the bonuses and their scrambler rifle won't be able to run it the same way on their amarr assault suits but the amarr commando would do the same job if the bonuses got switched around.
 
 
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