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DozersMouse XIII
Ultramarine Corp
506
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Posted - 2014.04.25 15:36:00 -
[31] - Quote
if you do use damage mods
use the cn-v most of us got with the merk packs or they are 30 aur on the market
cn-v was an enhanced damage mod pre 1.8
now in 1.8 it's a complex damage mod with enhanced fitting req's
Bacon pancakes makin' bacon pancakes
Take some bacon and I'll put it a pancake
Bacon pancakes thats what it's gonna make
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Galvan Nized
Deep Space Republic
919
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Posted - 2014.04.25 15:36:00 -
[32] - Quote
Still quite useful on a commando since Dust compounds each stat. Need lvl 5 commando though.
So a commando gets 5.5% from the first mod and 5%ish from the second mod.
Still doesn't make them worth the fitting costs, which in my opinion needs lowered if we are staying with the 3,4,5%' |
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Arkena Wyrnspire
Fatal Absolution
12703
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Posted - 2014.04.25 15:42:00 -
[33] - Quote
I'd rather have a significant amount more tank than 5% more damage.
You have long since made your choice. What you make now is a mistake.
EUrobro
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Flint Beastgood III
GunFall Mobilization
555
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Posted - 2014.04.25 16:03:00 -
[34] - Quote
Kam Elto wrote:CCP needs to remove the stacking penalties on damage mods. Or buff them a bit.
^ This!
Gÿó +¦ +¦ Gÿó
Trained Skills
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Flint Beastgood III
GunFall Mobilization
555
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Posted - 2014.04.25 16:08:00 -
[35] - Quote
DUST Fiend wrote:Only because CCP forced me to live with THEIR / CPMs decisions, so I have nothing else to put in my high slot. If I wanted advanced damage mods, I never would have skilled into proto
Exactly. The only DMG mod users who were really affected were the complex DMG mod users. Big waste of SP. Oh well, "welcome to New Eden... blah blah blah" :)
Seriously though, I'll always find ways to enjoy the game, having spent too much RL money to ever give up on it.
Gÿó +¦ +¦ Gÿó
Trained Skills
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Isaac The Soldier
Crux Special Tasks Group Gallente Federation
0
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Posted - 2014.04.25 16:09:00 -
[36] - Quote
I use them with my mass driver fit. |
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Yoma Carrim
Kinsho Swords Caldari State
449
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Posted - 2014.04.25 16:15:00 -
[37] - Quote
I have a lol Assault fit that uses sidearm damage mods.
Den Assault 2x enhanced sidearm damage mods Magsec SMG ZN- Nova knives
enhanced CPU upgrade Ehcanced powergride upgrade
STD Cloak
No real point to running this but its cheep and silly so I have a good time
Oh Heck
Logi, Tanker, Heavy
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IceShifter Childhaspawn
DUST University Ivy League
569
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Posted - 2014.04.25 16:21:00 -
[38] - Quote
pyramidhead 420 wrote:to you fools saying I use 4 or 5. it was useless to use more than 3 mods on one suit, with the old damage mod numbers. the nerf makes those people look worse, because now they think if they add MORE mods they can make up for lost damage...smg. 2 or 3 percent extra damage, doesn't mean jack in a shooter where the ttk is so low.
the quee...im mean snipers, are the only people who can justify more than 3 , only because they are b!tch azz pu$$ies who sit in the red line and need zero tank or precision
FG/ MD/ LR... a host of sidearms...
EP 1.8: Revenge of the Scouts
Hiding in the redline means: I want to play, just not with you
+25 = I'm helping
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Ydubbs81 RND
Ahrendee Mercenaries Dirt Nap Squad.
2826
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Posted - 2014.04.25 16:30:00 -
[39] - Quote
what's a damage mod?
weRideNDie2getha since 2010
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Ghost Kaisar
Fatal Absolution Dirt Nap Squad.
4434
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Posted - 2014.04.25 16:32:00 -
[40] - Quote
I use a complex on my Min Assault
The +5% negates my shield weakness, and makes me even more deadly to armor.
I think it helps.
I got my cloak and daggers, I'm a very happy Ghost
I hack at Mach V
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Denn Maell
PIanet Express Canis Eliminatus Operatives
348
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Posted - 2014.04.25 16:58:00 -
[41] - Quote
Only ever skilled into ADV Damage mods and no proficiency skillsGǪdidn't feel any nerf reallyGǪ
The most OP weapon on the Dust Battle Field:
One good logi, one rep tool, and a heavy.
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Himiko Kuronaga
Fatal Absolution Dirt Nap Squad.
3644
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Posted - 2014.04.25 17:47:00 -
[42] - Quote
Ryme Intrinseca wrote:Just wondered who still uses infantry damage mods. The obvious categories are:
- snipers - swarmers - heavies
But are people still using them for their run and gun suits, and if so, with which suits and weapons? I find them hard to justify myself.
Sentinels get more benefit out of fitting additional shield mods, unless they are forge gunning. Bonus to resistance feeds into the extra HP.
Commandos, minmatar and caldari specifically, benefit greatly from damage mods. |
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TheDarthMa94
The New Age Outlaws Proficiency V.
258
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Posted - 2014.04.25 18:11:00 -
[43] - Quote
CCP should buff Damage Mods to :
STD - 3% ADV - 5% PRO - 7%
Instead of :
STD - 3% ADV - 4% PRO - 5%
this make the complex not worth it and a bit useless in my opinion
Director of NAO
"People are always telling me how lucky I am. But the truth is, everything I touch turns to shit"
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DUST Fiend
OSG Planetary Operations Covert Intervention
13104
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Posted - 2014.04.25 18:12:00 -
[44] - Quote
Himiko Kuronaga wrote:Ryme Intrinseca wrote:Just wondered who still uses infantry damage mods. The obvious categories are:
- snipers - swarmers - heavies
But are people still using them for their run and gun suits, and if so, with which suits and weapons? I find them hard to justify myself. Sentinels get more benefit out of fitting additional shield mods, unless they are forge gunning. Bonus to resistance feeds into the extra HP. Commandos, minmatar and caldari specifically, benefit greatly from damage mods. CCP thinks I'm gonna buy boosters or grind away for a complete switch from damage mods to shields. Not gonna happen lol.
5% is a joke, especially when it's only a MASSIVE 2% above my no SP BPO. Lmao, sad CCP, just sad.
My Music Videos & Fan Fiction
Incubus Pilot, ISK plz
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The Terminator T-1000
Skynet Incorporated
434
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Posted - 2014.04.25 18:19:00 -
[45] - Quote
They need to adjust the fitting requirements because they do not makes sense after the netf |
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Ryme Intrinseca
Fatal Absolution Dirt Nap Squad.
967
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Posted - 2014.04.25 21:33:00 -
[46] - Quote
Himiko Kuronaga wrote:Ryme Intrinseca wrote:Just wondered who still uses infantry damage mods. The obvious categories are:
- snipers - swarmers - heavies
But are people still using them for their run and gun suits, and if so, with which suits and weapons? I find them hard to justify myself. Sentinels get more benefit out of fitting additional shield mods, unless they are forge gunning. Bonus to resistance feeds into the extra HP. Commandos, minmatar and caldari specifically, benefit greatly from damage mods. I put a damage mod on my gk.0 heavy because its 5% extra damage versus 3 or 4% extra ehp for the extender (70-80ish ehp out of 1800 total ehp). But i can see your point of view. You can go either way with hmg really. |
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Krixus Flux
Kang Lo Directorate Gallente Federation
204
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Posted - 2014.04.26 04:58:00 -
[47] - Quote
Yea bro, I use them, on my starter fits. I'm such a scrub.
Saying what's on people's minds
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MINA Longstrike
563
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Posted - 2014.04.26 05:25:00 -
[48] - Quote
Still rocking damage mods on all of my laser suits. 3 complex mods and a viziam with proficiency 3 on a proto amarr suit is pure evil.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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Thokk Nightshade
Onuoto Uakan Huogaatsu Lokun Listamenn
94
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Posted - 2014.04.26 05:36:00 -
[49] - Quote
Poonmunch wrote:Cpl Foster USMC wrote:yo...Sniper here....I got nerfed, but still use them. 4 now instead of 5. need to go back to 5. I remember 5 in the old days. On a charge sniper rifle. Damn.
Yep, that is what I was running. because of stacking penalties, I ran 3 complex and 2 advanced with my Charge. It was a brutal weapon. Then they decided to nerf it to the 3-4-5% so instead of my 35 ish % bonus, I'm getting 20ish%. It made a HUGE difference when talking a 1 shot at a time weapon. |
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dullrust
Subsonic Synthesis RISE of LEGION
65
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Posted - 2014.04.26 05:48:00 -
[50] - Quote
It's not that they are not worth it. It is more a case of is it worth more than a shield for your playstyle with that suit.
I am nobody.
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Lynn Beck
Wake N' Bake Inc Top Men.
1266
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Posted - 2014.04.26 05:55:00 -
[51] - Quote
On my minmatar assualt i use them. When i'm proto again it'll be 3.
My minja uses 1 at complex on an advanced suit.
My Minmatar Hmg heavy uses them.
My laser rifle scout uses a Complex.
My commandoes... They all use them.
General John Ripper
Like ALL the things!!!
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Dovallis Martan JenusKoll
Osmon Surveillance Caldari State
736
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Posted - 2014.04.26 06:34:00 -
[52] - Quote
TheDarthMa94 wrote:CCP should buff Damage Mods to : STD - 3% ADV - 5% PRO - 7% Instead of : STD - 3% ADV - 4% PRO - 5% this make the complex not worth it and a bit useless in my opinion  There is a step in between those, which is reducing the stacking penalty for damage modules. If stacking penalty was reduced to 100% 90% 80% 70%, then the 5% would seem a bit more potent.
But as I do not use damage mods myself, I don't know if this would negatively impact combat time. By that I mean, I'm one who is inclined more to liking decision making while in combat as opposed to "first to land bullet is first to kill" methodology that many people seem to be preaching.
If you can read this, it means you are reading.
Unless you are skimming
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Eko Sol
Strange Playings
211
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Posted - 2014.04.26 07:50:00 -
[53] - Quote
Ryme Intrinseca wrote:Just wondered who still uses infantry damage mods. The obvious categories are:
- snipers - swarmers - heavies
But are people still using them for their run and gun suits, and if so, with which suits and weapons? I find them hard to justify myself.
Yes, for my combat rifle in many fits I use Enhanced mods (best PG/CPU per % increase in Damage)
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