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        | Author | Thread Statistics | Show CCP posts - 0 post(s) | 
      
      
        |  hackerzilla
 Defenders of the Helghast Dream
 Ishuk-Raata Enforcement Directive
 
 639
 
 
      | Posted - 2014.04.24 05:31:00 -
          [31] - Quote 
 +1 for giving a shout out to min and ammar scouts...
 
 Certified Pyromaniac and Master Hacker | 
      
      
        |  Piraten Hovnoret
 Molon Labe.
 General Tso's Alliance
 
 495
 
 
      | Posted - 2014.04.24 06:23:00 -
          [32] - Quote 
 Awsome to be FOTM for a change
 
 When they nerf my gal scout throw the ground I will still stick to it
 It has been my suit since 1,5 ( started game in 1,3 ) and I will stay with it forever
 
 
 
 War never changes | 
      
      
        |  Magnus Amadeuss
 Praetoriani Classiarii Templares
 Praetoria Imperialis Excubitoris
 
 896
 
 
      | Posted - 2014.04.24 20:58:00 -
          [33] - Quote 
 
 Cyrus Militani wrote:Caldari and Gallente have identical stats, just reversed armor/shield high/low. One favors shields, the other favors armor. The Amarr and Minmitar are specialists. The Amarr will favor survivability, and the Minmitar favors equipment (more slots, less EHP). Favoring survivability does not mean the Amarr always has more armor! The Amarr logi takes on a sidearm at the cost of a slot.
 This all has to do with base stats. Once you start adding mods on, everything goes out the window. If you start stacking armor plates it's going to negatively effect your speed, no matter what race you are. The added mods has everything to do with the preference of the user and nothing to do with the racial preferences.
 
 Cost of two slots, not one.
 
 Oh, and in what way are the amarr any bit more survivable? They have less eHP, no inate armor reps, slower, and less mobile overall than the gallente.
 
 Fixing swarms | 
      
      
        |  Delanus Turgias
 Subdreddit
 Test Alliance Please Ignore
 
 430
 
 
      | Posted - 2014.04.24 21:06:00 -
          [34] - Quote 
 
 Korvin Lomont wrote:Kaminoikari wrote:Korvin Lomont wrote:[..]Amarr Assault 2/5 (this is a bit more difficult as the Amarr Assault has by far the most CPU/PG of all Assault suits)
 
 [...]
 You do realize that Amarr Laser Weapons require the highest PG/CPU usage, right? That's why Amarr Assaults have the highest base CPU/PG. The suit is made for using laser weapons, hence the bonus. Using other weapons on it just seems silly. Well the problem is the suit is not limited to laser based weaponry, and here comes the potential balance issue. And I didn't said this shouldn't be done its just the amarr assault is a bit more tricky...and I still believe my suggestion goes into the right direction I honestly see no problem.
 
 The Amarr Assault has always had high fitting power, and it's never been an issue. Adding one extra slot and moving another hardly does anything bad, it just seems not okay because suddenly it can do something better than the Gallente. It's still nowhere near as bad as the Gk.0 Logi, which has more fitting power, still more slots, more equipment, and the only thing it gives up is a sidearm, which is hardly anything when you run a CR. The weapons any assault use aren't really a problem, especially on the proposed slot load out, because it can only fit 2 damage mods, which is very little.
 
 Closed Beta Vet since May 2012 The Laser Rifle- Reach Out And Burn Slaves Proud owner of essentially every BPO in Dust | 
      
      
        |  boba's fetta
 Dead Man's Game
 
 547
 
 
      | Posted - 2014.04.24 21:18:00 -
          [35] - Quote 
 
 Jackof All-Trades wrote:Right now the game is heavily favoured for Caldari/Gallente. Minmatar and Amarr should get its time to shine eventually, I should hope...  my templar fat suit shines already. lots of gold..
 
 
 
 now thats fixed can i haz a trade window? | 
      
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